Difference between revisions of "Electronics Printer"
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Also, this is the only machine aside from the [[Fabricator]] that can create [[Cables|Cable Coil (Heavy)]]. | Also, this is the only machine aside from the [[Fabricator]] that can create [[Cables|Cable Coil (Heavy)]]. | ||
− | == Recipes == < | + | == Recipes == |
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | Expand to see the recipes. | ||
+ | <div class="mw-collapsible-content"> | ||
'''Used to create:''' | '''Used to create:''' | ||
− | + | {{:Electronics Printer/Recipes}} | |
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=== Data Network Properties === <!--T:4--> | === Data Network Properties === <!--T:4--> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> |
Revision as of 13:38, 5 March 2021
Properties | |
---|---|
Stacks | No |
Recipe | |
Created With | Autolathe, Fabricator |
Cost | 20g Copper, 5g Gold, 20g Iron |
Operation | |
---|---|
Power Usage | 100W + Recipe Usage |
Construction | |
Placed with | Kit (Electronics Printer) |
Placed on | Small Grid |
Stage 1 | |
Deconstruction | |
Deconstructed with | Hand Drill |
Item received | Kit (Electronics Printer) |
Description
The Electronics Printer creates a majority of the electronic items in the game, such as batteries, cartridges for handheld tablets, circuitboards for consoles, motherboards for computers, I/O Kits, solar panels and more.
Note: The Electronics Printer will continue to craft until the button is pushed again, the entire machine is turned off, or in case it loses power.
Also, this is the only machine aside from the Fabricator that can create Cable Coil (Heavy).
Recipes
Expand to see the recipes.
Used to create:
Data Network Properties
These are all Data Network properties of this device.
Data Parameters
These are all parameters, that can be written to with a Logic Writer or a Batch Writer. The outputs are listed in the order a Logic Writer's "VAR" setting cycles through them.
Parameter Name | Data Type | Description |
---|---|---|
Open | Boolean | Opens the Electronics Printer, when set to 1. Closes it, when set to 0. |
Activate | Boolean | Activates the Electronics Printer, when set to 1. Deactivates the it, when set to 0. Note: This can cause a minor bug to occur. (See #Bugs) |
On | Boolean | Turns the Electronics Printer on, when set to 1. Turns it off, when set to 0. |
RecipeHash | Integer | Read recipehash of selected recipe Number is calculated using hash on prefabname |
Data Outputs
These are all parameters, that can be read with a Logic Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.
Output Name | Data Type | Description |
---|---|---|
Power | Boolean | Returns whether the Electronics Printer is turned on and receives power. (0 for no, 1 for yes) |
Open | Boolean | Returns whether the Electronics Printer is open. (0 for no, 1 for yes) |
Error | Boolean | Returns whether the Electronics Printer is flashing an error. (0 for no, 1 for yes) |
Activate | Boolean | Returns whether the Electronics Printer is active. (0 for no, 1 for yes) |
Reagents | Integer | Returns the total amount of all contents, in the Electronics Printer, in grams. |
On | Boolean | Returns whether the Electronics Printer is on. (0 for no, 1 for yes) |
ImportQuantity | (Unknown) | (Unknown) |
ImportSlotOccupant | Boolean | Returns whether there is something in the Electronics Printer import slot. (0 for no, 1 for yes) This outputs 1 only briefly, every time something is inserted in the Electronics Printer. |
ExportQuantity | Integer | Returns how many items are in the export slot. This will usually only briefly turn 1, shortly before dropping something out of the export slot. |
ExportSlotOccupant | Boolean | Returns whether there is something in the Electronics Printer export slot. (0 for no, 1 for yes) This will usually only briefly turn 1, shortly before dropping something out of the export slot. |
RequiredPower | Integer | Returns the current amount of power, required by the Electronics Printer, in Watts. Note: This will not update when active (See #Bugs). |
RecipeHash | Integer | Set machine to recipe Number is calculated using hash on prefabname |