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Fabricator

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Kit (Fabricator)
ItemKitFabricator.png
Stacks No
Recipe
Created With Electronics Printer, Fabricator
Cost 50g Iron, 5g Gold, 20g Copper


Fabricator
Fabricator.jpg
Operation
Power Usage 5W + Recipe Usage
Construction
Placed with Kit (Fabricator)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Fabricator)

Description[edit]

The Fabricator is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the Autolathe, Electronics Printer, Hydraulic Pipe Bender and Tool Manufactory.

Usage[edit]

In order to use the fabricator, you will need to set up a Computer with a Motherboard (Manufacturing) and connect it to the fabricator's data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator. You can choose the quantity of each item you want to build and set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).

Fabricator with computer hooked up
Fabricator with computer hooked up


Recipes[edit]

Used to create:

UNABLE to create:

Data Network Properties[edit]

These are all Data Network properties of this device.

Data Parameters[edit]

These are all parameters, that can be written to with a Logic Writer or a Batch Writer. The outputs are listed in the order a Logic Writer's "VAR" setting cycles through them.

Parameter Name Data Type Description
Open Boolean Opens the Fabricator, when set to 1. Closes it, when set to 0.
Activate Boolean Activates the Fabricator, when set to 1. Deactivates it, when set to 0.
Lock Boolean Locks the Fabricator, when set to 1. Unlocks it, when set to 0.
On Boolean Turns the Fabricator on, when set to 1. Turns it off, when set to 0.

Data Outputs[edit]

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the Fabricator is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the Fabricator is open. (0 for no, 1 for yes)
Error Boolean Returns whether the Fabricator is flashing an error. (0 for no, 1 for yes)
Activate Boolean Returns whether the Fabricator is active. (0 for no, 1 for yes)
Lock Boolean Returns whether the Fabricator is locked. (0 for no, 1 for yes)
Reagents Float The amount of reagent contents in the Fabricator in grams.
On Boolean Returns whether the Fabricator is turned on. (0 for no, 1 for yes)
ImportQuantity (Unknown) (Unknown)
ImportSlotOccupant Boolean Returns whether there is something in the import slot of the Fabricator. (0 for no, 1 for yes) (Only turns 1 briefly, when something is inserted in the Fabricator)
ExportQuantity Integer Returns the amount of items in the export slot of the Fabricator. The export slot also encompasses whatever is currently being fabricated in the Fabricator.
ExportSlotOccupant Boolean Returns whether the export slot of the Fabricator holds an item. The export slot also encompasses whatever is currently being fabricated in the Fabricator.
RequiredPower Integer The amount of power, currently needed by the Fabricator, in watts.

Bugs[edit]

  • If the Fabricator is deconstructed while fabricating an item, the complete item will be left behind along with any other reagents in the Fabricator.
  • If the Fabricator is opened while fabricating an item (paused and unpaused), it will not drop any reagents it holds.