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Difference between revisions of "Autolathe"

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<languages />
 
<translate>
 
<!--T:1-->
 
[[Category:Machines]]
 
 
[[Category:Fabricators]]
 
[[Category:Fabricators]]
 
[[Category:Import/Export]]
 
[[Category:Import/Export]]
 
{{Itembox
 
{{Itembox
| name       = Kit (Autolathe)
+
| name = Kit (Autolathe)
| image       = [[File:ItemKitAutolathe.png]]
+
| image = [[File:ItemKitAutolathe.png]]
| stacks     = No
+
| prefabhash = -1753893214
| createdwith = [[Autolathe]]
+
| prefabname = ItemKitAutolathe
| cost        = 20g [[Iron]], 2g [[Gold]], 10g [[Copper]]
+
| stacks = 1
 +
| slot_class = SlotClass.None
 +
| sorting_class = SortingClass.Kits
 +
| recipe_machine1 = Autolathe
 +
| recipe_cost1 = 20g [[Iron]], 2g [[Gold]], 10g [[Copper]]
 +
| constructs = [[Autolathe]]
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
| name             = Autolathe
+
| name = Autolathe
| image           = [[File:StructureAutolathe_BuildState4.png]]
+
| image = [[File:StructureAutolathe_BuildState4.png]]
| power_usage      = 100W + Recipe Usage
+
| prefab_hash = 336213101
| placed_with_item = [[Kit (Autolathe)]]
+
| prefab_name = StructureAutolathe
| placed_on_grid   = Small Grid
+
| power_usage = 100W
 
+
| placed_on_grid = Small Grid
| const_with_tool1 = [[Welding Torch]]
+
| decon_with_tool1 = [[Wrench]]
| const_with_item1 = 2 x [[Iron Sheets]]
+
| placed_with_item = [[Kit (Autolathe)]]
| decon_with_tool1  = [[Wrench]]
+
| item_rec1 = [[Kit (Autolathe)]]
| item_rec1         = [[Kit (Autolathe)]]
+
| decon_with_tool2 = [[Angle Grinder]]
 
+
| const_with_tool1 = [[Welding Torch]]
| const_with_item2 = 4 x [[Cable Coil]]
+
| const_with_item1 = 2 x [[Iron Sheets]]
| decon_with_tool2 = [[Angle Grinder]]
+
| item_rec2 = 2 x [[Iron Sheets]]
| item_rec2        = 2 x [[Iron Sheets]]
+
| decon_with_tool3 = [[Wire Cutters]]
 
+
| const_with_item2 = 4 x [[Cable Coil]]
| const_with_tool3 = [[Welding Torch]]
+
| item_rec3 = 4 x [[Cable Coil]]
| const_with_item3 = 2 x [[Plastic Sheets]]
+
| decon_with_tool4 = [[Angle Grinder]]
| decon_with_tool3 = [[Wire Cutters]]
+
| const_with_tool3 = [[Welding Torch]]
| item_rec3       = 4 x [[Cable Coil]]
+
| const_with_item3 = 2 x [[Plastic Sheets]]
 
+
| item_rec4 = 2 x [[Plastic Sheets]]
| const_with_tool4 = [[Screwdriver]]
+
| decon_with_tool5 = [[Hand Drill]]
| decon_with_tool4 = [[Angle Grinder]]
+
| const_with_tool4 = [[Screwdriver]]
| item_rec4       = 2 x [[Plastic Sheets]]
 
 
 
| decon_with_tool5 = [[Hand Drill]]
 
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
| name            = Autolathe (Tier Two)
+
| name            = Autolathe (Tier Two)
| image            = [[File:StructureAutolathe_BuildState5.png]]
+
| image            = [[File:StructureAutolathe_BuildState5.png]]
| power_usage      = 100W + Recipe Usage
+
| prefab_hash = 336213101
| placed_with_item = [[Autolathe Printer Mod]]
+
| prefab_name = StructureAutolathe
| placed_on_grid  = Small Grid with Autolathe (Tier One)
+
| power_usage      = 100W + Recipe Usage
| decon_with_tool1 = [[Hand Drill]]
+
| placed_with_item = [[Kit (Autolathe)]]
| item_rec1        = [[Autolathe Printer Mod]]
+
| placed_on_grid  = Small Grid
}}
+
| const_with_tool5 = [[Screwdriver]]
 
+
| const_with_item5 = [[Autolathe Printer Mod]]
== Description == <!--T:2-->
+
| item_rec6 = [[Autolathe Printer Mod]]
Used to craft a variety of items.
+
| decon_with_tool6 = [[Hand Drill]]
 
+
}}
Takes ingots in the left and spits product out of the right. Power button toggles machine power state. Lever will eject materials inside if machine is powered. Arrow buttons select recipe, push the square button in between to craft/stop crafting. Magnifying glass button below the craft button opens a search interface for easier recipe selection.
 
  
The Autolathe can be upgraded to a Tier Two version by using its respective [[Mod Kit]] and a [[Welder]] on it.
+
== Description ==
 +
<div style="width:auto; overflow:auto; border-radius:10px; background-color:white;"><p style="margin:5px 0px 5px 10px;"><i>"The foundation of most [[Stationeers_(Faction)|Stationeer]] fabrication systems, the [[ExMin_(Faction)|ExMin]] autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]] for additional recipes and faster processing speeds."</i><br><b>- Stationpedia</b></p></div>
  
'''Note: The machine will continue to craft until the button is pushed again, the entire machine is turned off, or in case it loses power.'''
+
== Interfaces ==
 +
=== Manual usage ===
 +
The <b>Autolathe</b> has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the <b>Autolathe</b> is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the <b>Autolathe</b> is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the <b>Autolathe</b> as long as you look at the blue area.
  
'''If you want to craft only a single item unattended, start the craft and press any of the arrow buttons.'''
+
==== Tips for manual usage ====
+
If you want the <b>Autolathe</b> to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.
<div class="toccolours mw-collapsible mw-collapsed" style="width:auto; overflow:auto;">
 
  
== Versions ==
+
=== Import/Export ===
{| class="wikitable"
+
The <b>Autolathe</b> supports importing and exporting items. Both of those ports can be interacted by using [[Chutes]]. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.
! '''Tier'''
 
! '''Creation'''
 
! '''Energy Cost'''
 
! '''Material Cost'''
 
! '''Build Time'''
 
|-
 
  
! Tier One
+
=== Cables ===
| x1
+
The <b>Autolathe</b> has two connection points for cables. Standing in front of the machine the right port is for [[Power|power]] (indicated by a small red thunderbolt) and the left port is for the [[:Category:Data_Network|Data Network]] (indicated by three small green boxes).
| x1
 
| x1
 
| x1
 
|-
 
  
! Tier Two
+
== Upgrade ==
| x1
+
The Autolathe can be upgraded from tier one to tier two by using an [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]].
| x1,1
 
| x1
 
| x0,66
 
|-
 
  
! colspan="8" | Update 0.2.4677.21598 - Fri 29/12/2023
+
== Versions/Tiers ==
|}
+
<div class="mw-customtoggle-tiers" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">tiers</span></b></div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-tiers"><br>{{:Autolathe/Tiers}}</div>
  
== Recipes == <!--T:3-->
+
== Recipes ==
Expand to see the recipes.
+
<div class="mw-customtoggle-recipes" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">recipes</span></b></div>
<div class="mw-collapsible-content">'''Used to create:'''
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-recipes"><br>{{:Autolathe/Recipes}}</div>
{{:Autolathe/Recipes}}
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:auto; overflow:auto;">
+
== Data Network Properties ==
{{Data Network Header}}
+
<div class="mw-customtoggle-datanetworkproperties" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">data network properties</span></b></div>
Expand to see the properties.
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-datanetworkproperties"><br>{{:Autolathe/Data_Network}}</div>
<div class="mw-collapsible-content">
 
  
{{Data Parameters}}
+
== Internal Memory ==
{| class="wikitable"
+
<div class="mw-customtoggle-internalmemory" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">internal memory</span></b></div>
|-
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-internalmemory"><br>{{:Autolathe/Internal_Memory}}</div>
! Parameter Name !! Data Type !! Description
 
|-
 
| Open || Boolean || Opens the Autolathe, when set to 1. Closes the Autolathe, when set to 0.
 
|-
 
| Activate || Boolean || Activates the Autolathe, when set to 1 '''Note''': This can cause a minor bug to occur. (See [[#Bugs|Bugs]]). '''Does not''' deactivates the Autolathe, when set to 0, you have to set On to 0 instead.
 
|-
 
| On || Boolean || Turns the Autolathe on, when set to 1. Turns it off, when set to 0.
 
|-
 
| ClearMemory || Boolean trigger || Writing on this Parameter will reset the ExportCount and ImportCount values to zero.
 
|-
 
| [[RecipeHash]] || Integer || Set machine to recipe <small>Number is calculated using hash on prefabname</small>
 
|-
 
| Lock || Boolean || Does nothing.
 
|}
 
  
{{Data Outputs}}
+
== Build States ==
{| class="wikitable"
+
<div class="mw-customtoggle-buildstates" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">build states</span></b></div>
|-
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-buildstates"><br>{{:Autolathe/Build_States}}</div>
! Output Name !! Data Type !! Description
 
|-
 
| Power || Boolean || Returns whether the Autolathe is turned on and receives power. (0 for no, 1 for yes)
 
|-
 
| Open || Boolean || Returns whether the Autolathe is open. (0 for no, 1 for yes)
 
|-
 
| Error || Boolean || Returns whether the Autolathe is flashing an error. (0 for no, 1 for yes)
 
|-
 
| Activate || Boolean || Returns whether the Autolathe is active. (0 for no, 1 for yes)
 
|-
 
| Reagents || Integer || Returns the total amount of all contents, in the Autolathe, in grams.
 
|-
 
| On || Boolean || Returns whether the Autolathe is on. (0 for no, 1 for yes)
 
|-
 
| ImportQuantity || (Unknown) || (Unknown)
 
|-
 
| ImportSlotOccupant || Boolean || Returns whether there is something in the Autolathe import slot. (0 for no, 1 for yes) This outputs 1 only briefly, every time something is inserted in the Autolathe.
 
|-
 
| ExportQuantity || Integer || Returns how many items are in the export slot. This will usually only briefly turn 1, shortly before dropping something out of the export slot.
 
|-
 
| ExportSlotOccupant || Boolean || Returns whether there is something in the Autolathe export slot. (0 for no, 1 for yes) This will usually only briefly turn 1, shortly before dropping something out of the export slot.
 
|-
 
| RequiredPower || Integer || Returns the current amount of power, required by the Autolathe, in Watts. '''Note''': This will not update when active (See [[#Bugs|Bugs]]).
 
|-
 
| [[RecipeHash]] || Integer || Reads recipehash of selected recipe <small>Number is calculated using hash on prefabname</small>
 
|}
 
</div>
 
</div>
 
  
 
== Bugs ==
 
== Bugs ==
 
* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
 
* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
* The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)
 
</translate>
 
  
== See also ==
+
__NOTOC__
* [[Autolathe]]
 
* [[Electronics Printer]]
 
* [[Hydraulic Pipe Bender]]
 
* [[Tool Manufactory]]
 

Latest revision as of 05:07, 2 July 2024


Kit (Autolathe)
ItemKitAutolathe.png
Constructing Options Autolathe
Properties
Stacks No
Recipes
Autolathe 20g Iron, 2g Gold, 10g Copper
Logic
Item Hash -1753893214
Item Name ItemKitAutolathe
Logic Classes
SlotClass.None
SortingClass.Kits
Autolathe
StructureAutolathe BuildState4.png
Operation
Power Usage 100W
Prefab Hash 336213101
Prefab Name StructureAutolathe
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Stage 1
Next Stage Construction
Constructed with tool Welding Torch
Constructed with item 2 x Iron Sheets
Deconstruction
Deconstructed with Wrench
Item received Kit (Autolathe)
Stage 2
Next Stage Construction
Constructed with item 4 x Cable Coil
Deconstruction
Deconstructed with Angle Grinder
Item received 2 x Iron Sheets
Stage 3
Next Stage Construction
Constructed with tool Welding Torch
Constructed with item 2 x Plastic Sheets
Deconstruction
Deconstructed with Wire Cutters
Item received 4 x Cable Coil
Stage 4
Next Stage Construction
Constructed with tool Screwdriver
Deconstruction
Deconstructed with Angle Grinder
Item received 2 x Plastic Sheets
Stage 5
Deconstruction
Deconstructed with Hand Drill


Autolathe (Tier Two)
StructureAutolathe BuildState5.png
Operation
Power Usage 100W + Recipe Usage
Prefab Hash 336213101
Prefab Name StructureAutolathe
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Stage 5
Next Stage Construction
Constructed with tool Screwdriver
Constructed with item Autolathe Printer Mod
Stage 6
Deconstruction
Deconstructed with Hand Drill
Item received Autolathe Printer Mod



Description[edit]

"The foundation of most Stationeer fabrication systems, the ExMin autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a Autolathe Printer Mod for additional recipes and faster processing speeds."
- Stationpedia

Interfaces[edit]

Manual usage[edit]

The Autolathe has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the Autolathe is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the Autolathe is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the Autolathe as long as you look at the blue area.

Tips for manual usage[edit]

If you want the Autolathe to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.

Import/Export[edit]

The Autolathe supports importing and exporting items. Both of those ports can be interacted by using Chutes. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.

Cables[edit]

The Autolathe has two connection points for cables. Standing in front of the machine the right port is for power (indicated by a small red thunderbolt) and the left port is for the Data Network (indicated by three small green boxes).

Upgrade[edit]

The Autolathe can be upgraded from tier one to tier two by using an Autolathe Printer Mod.

Versions/Tiers[edit]

Click here to see/hide all the tiers

Tier Creation Energy Cost Material Cost Build Time
Tier One x1 x1 x1 x1
Tier Two x1 x1,1 x1 x0,66
Update 0.2.4677.21598 - Fri 29/12/2023 /Tiers

Recipes[edit]

Click here to see/hide all the recipes

Item Tier Input
ItemIronFrames.png
Iron Frames
Tier One
Time.png
4
Energy.png
200
ItemIronIngot.png
4
ItemIronSheets.png
Iron Sheets
Tier One
Time.png
1
Energy.png
200
ItemIronIngot.png
1
ItemPlasticSheets.png
Plastic Sheets
Tier One
Time.png
1
Energy.png
200
ItemSiliconIngot.png
0,5
ItemGlassSheets.png
Glass Sheets
Tier One
Time.png
1
Energy.png
500
ItemSiliconIngot.png
2
ItemStelliteGlassSheets.png
Stellite Glass Sheets
Tier One
Time.png
1
Energy.png
500
ItemSiliconIngot.png
2
ItemStelliteIngot.png
1
ItemSteelSheets.png
Steel Sheets
Tier One
Time.png
3
Energy.png
500
ItemSteelIngot.png
0,5
ItemSteelFrames.png
Steel Frames
Tier One
Time.png
7
Energy.png
800
ItemSteelIngot.png
2
ItemKitWallIron.png
Kit (Wall Iron)
Tier One
Time.png
1
Energy.png
200
ItemIronIngot.png
1
ItemKitRailing.png
Kit (Railing)
Tier One
Time.png
1
Energy.png
100
ItemIronIngot.png
1
ItemKitCompositeCladding.png
Kit (Composite Cladding)
Tier One
Time.png
1
Energy.png
200
ItemIronIngot.png
1
ItemKitWall.png
Kit (Wall)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitReinforcedWindows.png
Kit (Reinforced Windows)
Tier One
Time.png
7
Energy.png
700
ItemSteelIngot.png
2
ItemKitWindowShutter.png
Kit (Window Shutter)
Tier One
Time.png
7
Energy.png
500
ItemIronIngot.png
1
ItemSteelIngot.png
2
ItemKitLadder.png
Kit (Ladder)
Tier One
Time.png
3
Energy.png
200
ItemIronIngot.png
2
ItemKitPipe.png
Kit (Pipe)
Tier One
Time.png
5
Energy.png
200
ItemIronIngot.png
0,5
ItemCableCoil.png
Cable Coil
Tier One
Time.png
5
Energy.png
200
ItemCopperIngot.png
0,5
ItemKitFurnace.png
Kit (Furnace)
Tier One
Time.png
120
Energy.png
12000
ItemCopperIngot.png
10
ItemIronIngot.png
30
ItemKitArcFurnace.png
Kit (Arc Furnace)
Tier One
Time.png
60
Energy.png
6000
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitElectronicsPrinter.png
Kit (Electronics Printer)
Tier One
Time.png
120
Energy.png
12000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitRocketManufactory.png
Kit (Rocket Manufactory)
Tier One
Time.png
120
Energy.png
12000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitSecurityPrinter.png
Kit (Security Printer)
Tier One
Time.png
180
Energy.png
36000
ItemCopperIngot.png
20
ItemGoldIngot.png
20
ItemSteelIngot.png
20
ItemKitBlastDoor.png
Kit (Blast Door)
Tier Two
Time.png
10
Energy.png
500
ItemCopperIngot.png
3
ItemSteelIngot.png
15
ItemKitFurniture.png
Kit (Furniture)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitTables.png
Kit (Tables)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitChairs.png
Kit (Chairs)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitBeds.png
Kit (Beds)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitSorter.png
Kit (Sorter)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemGoldIngot.png
1
ItemIronIngot.png
10
ItemKitHydraulicPipeBender.png
Kit (Hydraulic Pipe Bender)
Tier One
Time.png
180
Energy.png
18000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitAutolathe.png
Kit (Autolathe)
Tier One
Time.png
180
Energy.png
36000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitDoor.png
Kit (Door)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
3
ItemIronIngot.png
7
ItemKitInteriorDoors.png
Kit (Interior Doors)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
3
ItemIronIngot.png
5
ItemWallLight.png
Wall Light
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
2
ItemIronIngot.png
1
ItemSiliconIngot.png
1
ItemKitWallArch.png
Kit (Wall Arch)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitWallFlat.png
Kit (Wall Flat)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitWallGeometry.png
Kit (Wall Geometry)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
Kit (Wall Padded) Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitLocker.png
Kit (Locker)
Tier One
Time.png
10
Energy.png
500
ItemIronIngot.png
5
ItemKitSign.png
Kit (Sign)
Tier One
Time.png
5
Energy.png
100
ItemIronIngot.png
3
ItemKitStairs.png
Kit (Stairs)
Tier One
Time.png
20
Energy.png
500
ItemIronIngot.png
15
ItemKitStairwell.png
Kit (Stairwell)
Tier One
Time.png
20
Energy.png
6000
ItemIronIngot.png
15
ItemKitStacker.png
Kit (Stacker)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
2
ItemIronIngot.png
10
ItemEmptyCan.png
Empty Can
Tier One
Time.png
1
Energy.png
70
ItemSteelIngot.png
1
CardboardBox.png
Cardboard Box
Tier One
Time.png
2
Energy.png
120
ItemSiliconIngot.png
2
ItemKitChute.png
Kit (Chute)
Tier One
Time.png
5
Energy.png
500
ItemIronIngot.png
3
ItemKitStandardChute.png
Kit (Standard Chute)
Tier One
Time.png
5
Energy.png
500
ItemConstantanIngot.png
2
ItemElectrumIngot.png
2
ItemIronIngot.png
3
ItemKitSDBHopper.png
Kit (SDB Hopper)
Tier One
Time.png
10
Energy.png
700
ItemIronIngot.png
15
KitSDBSilo.png
Kit (SDB Silo)
Tier One
Time.png
120
Energy.png
24000
ItemCopperIngot.png
10
ItemGoldIngot.png
20
ItemSteelIngot.png
15
ItemKitCompositeFloorGrating.png
Kit (Composite Floor Grating)
Tier One
Time.png
3
Energy.png
500
ItemIronIngot.png
1
ItemKitToolManufactory.png
Kit (Tool Manufactory)
Tier One
Time.png
120
Energy.png
24000
ItemCopperIngot.png
10
ItemIronIngot.png
20
ItemKitRecycler.png
Kit (Recycler)
Tier One
Time.png
60
Energy.png
12000
ItemCopperIngot.png
10
ItemIronIngot.png
20
ItemKitCentrifuge.png
Kit (Centrifuge)
Tier One
Time.png
60
Energy.png
18000
ItemCopperIngot.png
5
ItemIronIngot.png
20
KitStructureCombustionCentrifuge.png
Kit (Combustion Centrifuge)
Tier Two
Time.png
120
Energy.png
24000
ItemConstantanIngot.png
5
ItemInvarIngot.png
10
ItemSteelIngot.png
20
ItemKitDeepMiner.png
Kit (Deep Miner)
Tier Two
Time.png
180
Energy.png
72000
ItemConstantanIngot.png
5
ItemElectrumIngot.png
5
ItemInvarIngot.png
10
ItemSteelIngot.png
50
ItemKitCrateMount.png
Kit (Crate Mount)
Tier One
Time.png
10
Energy.png
500
ItemIronIngot.png
10
ItemKitCrate.png
Kit (Crate)
Tier One
Time.png
10
Energy.png
200
ItemIronIngot.png
10
ItemKitCrateMkII.png
Kit (Crate MkII)
Tier Two
Time.png
10
Energy.png
200
ItemGoldIngot.png
5
ItemIronIngot.png
10
ItemSpaceHelmet.png
Space Helmet
Tier One
Time.png
15
Energy.png
500
ItemCopperIngot.png
2
ItemGoldIngot.png
2
ItemEvaSuit.png
Eva Suit
Tier One
Time.png
15
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
5
ItemEggCarton.png
Egg Carton
Tier One
Time.png
10
Energy.png
100
ItemSiliconIngot.png
2
ItemCoffeeMug.png
Coffee Mug
Tier One
Time.png
1
Energy.png
70
ItemIronIngot.png
1
ItemKitFlagODA.png
Kit (Flag ODA)
Tier One
Time.png
5
Energy.png
100
ItemIronIngot.png
8
ItemKitRespawnPointWallMounted.png
Kit (Respawn Point Wall Mounted)
Tier One
Time.png
20
Energy.png
500
ItemCopperIngot.png
1
ItemIronIngot.png
3
ItemKitAccessBridge.png
Kit (Access Bridge)
Tier One
Time.png
30
Energy.png
15000
ItemCopperIngot.png
2
ItemSolderIngot.png
2
ItemSteelIngot.png
10
Update 0.2.4677.21598 - Thu 21/12/2023 /Recipes

Data Network Properties[edit]

Click here to see/hide all the data network properties

Input Data (Write)[edit]

These are all parameters, that can be written to with different means of using logic.

Parameter Name Data Type ValueAutolathe Description
On Boolean 0 Turns the device off. Also toggles the switch accordingly.
1 Turns the device on. Also toggles the switch accordingly.
Open Boolean 0 Stops purging of stored materials in the structure. Also resets the lever accordingly.
1 Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
Activate Boolean 0 Writing a 0 to the device stops the construction of the chosen item.
1 Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway, but won't actually produce the item and won't consume any stored resources.
Lock Boolean 0 Allows manual interaction with the structure.
1 Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
ClearMemory Boolean 0 Writing a 0 to a structure doesn't have any impact.
1 Clears the counter memory. Will set itself back to 0 when actioned.
RecipeHash Integer Sets the machine to the recipe corresponding to the written hash number.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Output Data (Read)[edit]

These are all parameters, that can be read by using different means of logic.

Parameter Name Data Type Value Description
On Boolean 0 The Autolathe is not powered. This is the same as the physical red powerswitch located on the structure.
1 The Autolathe is powered. This is the same as the physical red powerswitch located on the structure.
Open Boolean 0 Output of the Autolathe is closed. This is the same as the physical lever located on the structure.
1 Output of the Autolathe is opened. This is the same as the physical lever located on the structure.
Activate Boolean 0 The structure is currently producing nothing.
1 The structure is currently producing something.
Lock Boolean 0 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
1 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
Power Boolean 0 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
1 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
Error Boolean 0 1 if device is in error state, otherwise 0.
1 1 if device is in error state, otherwise 0.
RecipeHash Integer Current hash of the recipe the device is set to produce.
Reagents Integer Total number of reagents inside the device (e.g. 92g of iron = 92).
RequiredPower Integer Idle operating power quantity. Does not include extra power demanded during recipe fabrication.
CompletionRatio Integer How complete the current production is for this device, between 0 and 1.
ExportCount Integer How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron = 2).
ImportCount Integer How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1).
PrefabHash Integer The hash of the structure.
Referenceld Integer Unique Reference Identifier for this object.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Internal Memory[edit]

Click here to see/hide all the internal memory

Internal Memory[edit]

These are all valid instructions, that can be written or read with IC10, on Autolathe's stack.

Op_code Name Description Valid Address Bits Bits Description
1 StackPointer The current address the stack pointer is pointing to. It cycles through the available addresses (53 through 0) in a descending manner. 63 0-7 Op_code
8-23 Index
24-63 Unused
2 ExecuteRecipe This instruction will set the device to the specified prefabhash, and then begin manufacturing it. The final element of the payload is the quantity. So you can ask the device to make 200 ItemSteelSheets and it will do that. The quantity is a byte - so the maximum you can request is 255. 0-53 0-7 Op_code
8-15 Quantity
16-47 Prefab_hash
48-63 Unused
3 WaitUntilNextValid This is a flag that if there is an ExecuteRecipe in the next address, then it will wait until it can be completed. So if you put this before an ExecuteRecipe, the device will sit there till the order can be completed because it is waiting for ingredients. 0-53 0-7 Op_code
8-63 Unused
4 JumpIfNextValid This is another flag that applies to the next address (if it is ExecuteRecipe). If the recipe cannot be completed, then the Fabricator will jump to the specified address. 0-53 0-7 Op_code
8-23 Stack_Address
24-63 Unused
5 JumpToAddress This will jump to a specific address. This will set the stack pointer to the address you specify. 0-53 0-7 Op_code
8-23 Stack_Address
24-63 Unused
6 DeviceSetLock This will set the lock state of the device (true 1, false 0), similar to the "L" IC instruction. Useful if you want to lock the device, do something, then unlock it. 0-53 0-7 Op_code
8-15 Lock_State
16-63 Unused
7 EjectReagent This allows you to specity the reagent you want to eject. All reagents of that type will be ejected. The stack will not advance until this is complete 0-53 0-7 Op_code
8-39 Reagent_Hash
40-63 Unused
8 EjectAllReagents This instruction will eject all its reagents and pause execution till this is finished. 0-53 0-7 Op_code
8-63 Unused
9 MissingRecipeReagent Desc 54-62 0-7 Op_code
8-15 Quantity_Ceil
16-47 Reagent_Hash
48-63 Unused
Update 0.2.5025.22811 - Fri 02/07/2024 /Internal Memory

Build States[edit]

Click here to see/hide all the build states

Stage Image Relevant item Required tool
(construction)
Required tool
(deconstruction)
1 StructureAutolatheBuildState1.png 1x Kit (Autolathe) none Wrench
2 StructureAutolatheBuildState2.png 2x Iron Sheets Welding Torch Angle Grinder
3 StructureAutolatheBuildState3.png 4x Cable Coil none Wire Cutters
4 StructureAutolatheBuildState4.png 2x Plastic Sheets Welding Torch Angle Grinder
5 StructureAutolatheBuildState5.png none Screwdriver Hand Drill
6 StructureAutolatheBuildState6.png Autolathe Printer Mod Screwdriver Hand Drill
Update 0.2.4677.21598 - Fri 29/12/2023 /Build States

Bugs[edit]

  • Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.