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Difference between revisions of "Autolathe"

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(Description)
 
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<languages />
 
<translate>
 
<!--T:1-->
 
[[Category:Machines]]
 
 
[[Category:Fabricators]]
 
[[Category:Fabricators]]
 
[[Category:Import/Export]]
 
[[Category:Import/Export]]
 
{{Itembox
 
{{Itembox
| name       = Kit (Autolathe)
+
| name = Kit (Autolathe)
| image       = [[File:ItemKitAutolathe.png]]
+
| image = [[File:ItemKitAutolathe.png]]
| stacks     = No
+
| prefabhash = -1753893214
| createdwith = [[Autolathe]]
+
| prefabname = ItemKitAutolathe
| cost        = 20g [[Iron]], 2g [[Gold]], 10g [[Copper]]
+
| stacks = 1
 +
| slot_class = SlotClass.None
 +
| sorting_class = SortingClass.Kits
 +
| recipe_machine1 = Autolathe
 +
| recipe_cost1 = 20g [[Iron]], 2g [[Gold]], 10g [[Copper]]
 +
| constructs = [[Autolathe]]
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
| name             = Autolathe
+
| name = Autolathe
| image           = [[File:StructureAutolathe_BuildState4.png]]
+
| image = [[File:StructureAutolathe_BuildState4.png]]
| power_usage      = 100W + Recipe Usage
+
| prefab_hash = 336213101
| placed_with_item = [[Kit (Autolathe)]]
+
| prefab_name = StructureAutolathe
| placed_on_grid   = Small Grid
+
| power_usage = 100W
 
+
| placed_on_grid = Small Grid
| const_with_tool1 = [[Welding Torch]]
+
| decon_with_tool1 = [[Wrench]]
| const_with_item1 = 2 x [[Iron Sheets]]
+
| placed_with_item = [[Kit (Autolathe)]]
| decon_with_tool1  = [[Wrench]]
+
| item_rec1 = [[Kit (Autolathe)]]
| item_rec1         = [[Kit (Autolathe)]]
+
| decon_with_tool2 = [[Angle Grinder]]
 
+
| const_with_tool1 = [[Welding Torch]]
| const_with_item2 = 4 x [[Cable Coil]]
+
| const_with_item1 = 2 x [[Iron Sheets]]
| decon_with_tool2 = [[Angle Grinder]]
+
| item_rec2 = 2 x [[Iron Sheets]]
| item_rec2        = 2 x [[Iron Sheets]]
+
| decon_with_tool3 = [[Wire Cutters]]
 
+
| const_with_item2 = 4 x [[Cable Coil]]
| const_with_tool3 = [[Welding Torch]]
+
| item_rec3 = 4 x [[Cable Coil]]
| const_with_item3 = 2 x [[Plastic Sheets]]
+
| decon_with_tool4 = [[Angle Grinder]]
| decon_with_tool3 = [[Wire Cutters]]
+
| const_with_tool3 = [[Welding Torch]]
| item_rec3       = 4 x [[Cable Coil]]
+
| const_with_item3 = 2 x [[Plastic Sheets]]
 
+
| item_rec4 = 2 x [[Plastic Sheets]]
| const_with_tool4 = [[Screwdriver]]
+
| decon_with_tool5 = [[Hand Drill]]
| decon_with_tool4 = [[Angle Grinder]]
+
| const_with_tool4 = [[Screwdriver]]
| item_rec4       = 2 x [[Plastic Sheets]]
 
 
 
| decon_with_tool5 = [[Hand Drill]]
 
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
| name            = Autolathe (Tier Two)
+
| name            = Autolathe (Tier Two)
| image            = [[File:StructureAutolathe_BuildState5.png]]
+
| image            = [[File:StructureAutolathe_BuildState5.png]]
| power_usage      = 100W + Recipe Usage
+
| prefab_hash = 336213101
| placed_with_item = [[Autolathe Printer Mod]]
+
| prefab_name = StructureAutolathe
| placed_on_grid  = Small Grid with Autolathe (Tier One)
+
| power_usage      = 100W + Recipe Usage
| decon_with_tool1 = [[Hand Drill]]
+
| placed_with_item = [[Kit (Autolathe)]]
| item_rec1        = [[Autolathe Printer Mod]]
+
| placed_on_grid  = Small Grid
}}
+
| const_with_tool5 = [[Screwdriver]]
 +
| const_with_item5 = [[Autolathe Printer Mod]]
 +
| item_rec6 = [[Autolathe Printer Mod]]
 +
| decon_with_tool6 = [[Hand Drill]]
 +
}}  
  
== Description == <!--T:2-->
+
== Description ==
Used to craft a variety of items.
+
<div style="width:auto; overflow:auto; border-radius:10px; background-color:white;"><p style="margin:5px 0px 5px 10px;"><i>"The foundation of most [[Stationeers_(Faction)|Stationeer]] fabrication systems, the [[ExMin_(Faction)|ExMin]] autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]] for additional recipes and faster processing speeds."</i><br><b>- Stationpedia</b></p></div>
  
Takes ingots in the left and spits product out of the right. Power button toggles machine power state. Lever will eject materials inside if machine is powered. Arrow buttons select recipe, push the square button in between to craft/stop crafting. Magnifying glass button below the craft button opens a search interface for easier recipe selection.
+
Autolathe is a first and the most fundamental fabrication device available for stationeers. One kit for this device is provided with every drop pod, as it is impossible to establish the station and progress without using it.
  
The Autolathe can be upgraded to a Tier Two version by using its respective [[Mod Kit]] and a [[Welder]] on it.
+
Autolathe is used to produce all other fabrication and processing machinery kits, construction modules, and devices for storage, management, and automatic distrbution of items, as well as furniture and miscallenous utility items.
  
'''Note: The machine will continue to craft until the button is pushed again, the entire machine is turned off, or in case it loses power.'''
+
== Interfaces ==
 +
=== Manual usage ===
 +
The <b>Autolathe</b> has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the <b>Autolathe</b> is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the <b>Autolathe</b> is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the <b>Autolathe</b> as long as you look at the blue area.
  
'''If you want to craft only a single item unattended, start the craft and press any of the arrow buttons.'''
+
==== Tips for manual usage ====
+
If you want the <b>Autolathe</b> to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.
<div style="width:auto; overflow:auto; border-radius:10px; background-color:white;"><p style="margin:5px 0px 5px 10px;"><i>"The foundation of most [[Stationeers_(Faction)|Stationeer]] fabrication systems, the [[ExMin_(Faction)|ExMin]] autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]] for additional recipes and faster processing speeds."</i><br><b>- Stationpedia</b></p></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:auto; overflow:auto;">
+
=== Import/Export ===
{{Data Network Header}}
+
The <b>Autolathe</b> supports importing and exporting items. Both of those ports can be interacted by using [[Chutes]]. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.
Expand to see the properties.
 
<div class="mw-collapsible-content">
 
  
{{Data Parameters}}
+
=== Cables ===
{| class="wikitable"
+
The <b>Autolathe</b> has two connection points for cables. Standing in front of the machine the right port is for [[Power|power]] (indicated by a small red thunderbolt) and the left port is for the [[:Category:Data_Network|Data Network]] (indicated by three small green boxes).
|-
 
! Parameter Name !! Data Type !! Description
 
|-
 
| Open || Boolean || Opens the Autolathe, when set to 1. Closes the Autolathe, when set to 0.
 
|-
 
| Activate || Boolean || Activates the Autolathe, when set to 1 '''Note''': This can cause a minor bug to occur. (See [[#Bugs|Bugs]]). '''Does not''' deactivates the Autolathe, when set to 0, you have to set On to 0 instead.
 
|-
 
| On || Boolean || Turns the Autolathe on, when set to 1. Turns it off, when set to 0.
 
|-
 
| ClearMemory || Boolean trigger || Writing on this Parameter will reset the ExportCount and ImportCount values to zero.
 
|-
 
| [[RecipeHash]] || Integer || Set machine to recipe <small>Number is calculated using hash on prefabname</small>
 
|-
 
| Lock || Boolean || Does nothing.
 
|}
 
  
{{Data Outputs}}
+
== Upgrade ==
{| class="wikitable"
+
The Autolathe can be upgraded from tier one to tier two by using an [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]].
|-
 
! Output Name !! Data Type !! Description
 
|-
 
| Power || Boolean || Returns whether the Autolathe is turned on and receives power. (0 for no, 1 for yes)
 
|-
 
| Open || Boolean || Returns whether the Autolathe is open. (0 for no, 1 for yes)
 
|-
 
| Error || Boolean || Returns whether the Autolathe is flashing an error. (0 for no, 1 for yes)
 
|-
 
| Activate || Boolean || Returns whether the Autolathe is active. (0 for no, 1 for yes)
 
|-
 
| Reagents || Integer || Returns the total amount of all contents, in the Autolathe, in grams.
 
|-
 
| On || Boolean || Returns whether the Autolathe is on. (0 for no, 1 for yes)
 
|-
 
| ImportQuantity || (Unknown) || (Unknown)
 
|-
 
| ImportSlotOccupant || Boolean || Returns whether there is something in the Autolathe import slot. (0 for no, 1 for yes) This outputs 1 only briefly, every time something is inserted in the Autolathe.
 
|-
 
| ExportQuantity || Integer || Returns how many items are in the export slot. This will usually only briefly turn 1, shortly before dropping something out of the export slot.
 
|-
 
| ExportSlotOccupant || Boolean || Returns whether there is something in the Autolathe export slot. (0 for no, 1 for yes) This will usually only briefly turn 1, shortly before dropping something out of the export slot.
 
|-
 
| RequiredPower || Integer || Returns the current amount of power, required by the Autolathe, in Watts. '''Note''': This will not update when active (See [[#Bugs|Bugs]]).
 
|-
 
| [[RecipeHash]] || Integer || Reads recipehash of selected recipe <small>Number is calculated using hash on prefabname</small>
 
|}
 
</div>
 
</div>
 
  
 
== Versions/Tiers ==
 
== Versions/Tiers ==
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<div class="mw-customtoggle-datanetworkproperties" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">data network properties</span></b></div>
 
<div class="mw-customtoggle-datanetworkproperties" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">data network properties</span></b></div>
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-datanetworkproperties"><br>{{:Autolathe/Data_Network}}</div>
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-datanetworkproperties"><br>{{:Autolathe/Data_Network}}</div>
 +
 +
== Internal Memory ==
 +
<div class="mw-customtoggle-internalmemory" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">internal memory</span></b></div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-internalmemory"><br>{{:Autolathe/Internal_Memory}}</div>
  
 
== Build States ==
 
== Build States ==
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== Bugs ==
 
== Bugs ==
 
* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
 
* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
* The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)
 
</translate>
 
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 08:37, 20 March 2025


Kit (Autolathe)
ItemKitAutolathe.png
Constructing Options Autolathe
Properties
Stacks No
Recipes
Autolathe 20g Iron, 2g Gold, 10g Copper
Logic
Item Hash -1753893214
Item Name ItemKitAutolathe
Logic Classes
SlotClass.None
SortingClass.Kits
Autolathe
StructureAutolathe BuildState4.png
Operation
Power Usage 100W
Prefab Hash 336213101
Prefab Name StructureAutolathe
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Stage 1
Next Stage Construction
Constructed with tool Welding Torch
Constructed with item 2 x Iron Sheets
Deconstruction
Deconstructed with Wrench
Item received Kit (Autolathe)
Stage 2
Next Stage Construction
Constructed with item 4 x Cable Coil
Deconstruction
Deconstructed with Angle Grinder
Item received 2 x Iron Sheets
Stage 3
Next Stage Construction
Constructed with tool Welding Torch
Constructed with item 2 x Plastic Sheets
Deconstruction
Deconstructed with Wire Cutters
Item received 4 x Cable Coil
Stage 4
Next Stage Construction
Constructed with tool Screwdriver
Deconstruction
Deconstructed with Angle Grinder
Item received 2 x Plastic Sheets
Stage 5
Deconstruction
Deconstructed with Hand Drill


Autolathe (Tier Two)
StructureAutolathe BuildState5.png
Operation
Power Usage 100W + Recipe Usage
Prefab Hash 336213101
Prefab Name StructureAutolathe
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Stage 5
Next Stage Construction
Constructed with tool Screwdriver
Constructed with item Autolathe Printer Mod
Stage 6
Deconstruction
Deconstructed with Hand Drill
Item received Autolathe Printer Mod



Description[edit]

"The foundation of most Stationeer fabrication systems, the ExMin autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a Autolathe Printer Mod for additional recipes and faster processing speeds."
- Stationpedia

Autolathe is a first and the most fundamental fabrication device available for stationeers. One kit for this device is provided with every drop pod, as it is impossible to establish the station and progress without using it.

Autolathe is used to produce all other fabrication and processing machinery kits, construction modules, and devices for storage, management, and automatic distrbution of items, as well as furniture and miscallenous utility items.

Interfaces[edit]

Manual usage[edit]

The Autolathe has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the Autolathe is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the Autolathe is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the Autolathe as long as you look at the blue area.

Tips for manual usage[edit]

If you want the Autolathe to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.

Import/Export[edit]

The Autolathe supports importing and exporting items. Both of those ports can be interacted by using Chutes. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.

Cables[edit]

The Autolathe has two connection points for cables. Standing in front of the machine the right port is for power (indicated by a small red thunderbolt) and the left port is for the Data Network (indicated by three small green boxes).

Upgrade[edit]

The Autolathe can be upgraded from tier one to tier two by using an Autolathe Printer Mod.

Versions/Tiers[edit]

Click here to see/hide all the tiers

Recipes[edit]

Click here to see/hide all the recipes

Data Network Properties[edit]

Click here to see/hide all the data network properties

Internal Memory[edit]

Click here to see/hide all the internal memory

Build States[edit]

Click here to see/hide all the build states

Bugs[edit]

  • Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.