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Difference between revisions of "Autolathe"

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[[Category:Machines]]
 
 
[[Category:Fabricators]]
 
[[Category:Fabricators]]
 
[[Category:Import/Export]]
 
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== Description == <!--T:2-->
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== Description ==
Used to craft a variety of items.
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<div style="width:auto; overflow:auto; border-radius:10px; background-color:white;"><p style="margin:5px 0px 5px 10px;"><i>"The foundation of most [[Stationeers_(Faction)|Stationeer]] fabrication systems, the [[ExMin_(Faction)|ExMin]] autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]] for additional recipes and faster processing speeds."</i><br><b>- Stationpedia</b></p></div>
  
Takes ingots in the left and spits product out of the right. Power button toggles machine power state. Lever will eject materials inside if machine is powered. Arrow buttons select recipe, push the square button in between to craft/stop crafting. Magnifying glass button below the craft button opens a search interface for easier recipe selection.
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== Interfaces ==
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=== Manual usage ===
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The <b>Autolathe</b> has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the <b>Autolathe</b> is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the <b>Autolathe</b> is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the <b>Autolathe</b> as long as you look at the blue area.
  
The Autolathe can be upgraded to a Tier Two version by using its respective [[Mod Kit]] and a [[Welder]] on it.
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==== Tipps for manual usage ====
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If you want the <b>Autolathe</b> to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.
  
'''Note: The machine will continue to craft until the button is pushed again, the entire machine is turned off, or in case it loses power.'''
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=== Import/Export ===
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The <b>Autolathe</b> supports importing and exporting items. Both of those ports can be interacted by using [[Chutes]]. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.
  
'''If you want to craft only a single item unattended, start the craft and press any of the arrow buttons.'''
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=== Cables ===
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The <b>Autolathe</b> has two connection points for cables. Standing in front of the machine the right port is for [[Power|power]] (indicated by a small red thunderbolt) and the left port is for the [[:Category:Data_Network|Data Network]] (indicated by three small green boxes).
<div style="width:auto; overflow:auto; border-radius:10px; background-color:white;"><p style="margin:5px 0px 5px 10px;"><i>"The foundation of most [[Stationeers_(Faction)|Stationeer]] fabrication systems, the [[ExMin_(Faction)|ExMin]] autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]] for additional recipes and faster processing speeds."</i><br><b>- Stationpedia</b></p></div>
 
  
 
== Versions/Tiers ==
 
== Versions/Tiers ==
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* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
 
* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
 
* The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)
 
* The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)
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Revision as of 06:59, 30 December 2023


Kit (Autolathe)
ItemKitAutolathe.png
Properties
Stacks No
Recipe
Created With Autolathe
Cost 20g Iron, 2g Gold, 10g Copper
Autolathe
StructureAutolathe BuildState4.png
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Autolathe (Tier Two)
StructureAutolathe BuildState5.png
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Kit (Autolathe)
Placed on Small Grid


Description

"The foundation of most Stationeer fabrication systems, the ExMin autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a Autolathe Printer Mod for additional recipes and faster processing speeds."
- Stationpedia

Interfaces

Manual usage

The Autolathe has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the Autolathe is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the Autolathe is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the Autolathe as long as you look at the blue area.

Tipps for manual usage

If you want the Autolathe to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.

Import/Export

The Autolathe supports importing and exporting items. Both of those ports can be interacted by using Chutes. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.

Cables

The Autolathe has two connection points for cables. Standing in front of the machine the right port is for power (indicated by a small red thunderbolt) and the left port is for the Data Network (indicated by three small green boxes).

Versions/Tiers

Click here to see/hide all the tiers

Recipes

Click here to see/hide all the recipes

Data Network Properties

Click here to see/hide all the data network properties

Build States

Click here to see/hide all the build states

Bugs

  • Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
  • The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)