Difference between revisions of "Guide (Farming)"
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[[Category:Food]] | [[Category:Food]] | ||
== Info == | == Info == | ||
+ | === Choose Farming Plot === | ||
+ | As of version 0.2.2865.14293 (The Food For Thought Update), 4 farming plot items are available in normal gameplay, [[Portable Hydroponics]], [[Planter]], [[Hydroponic Tray]] and [[Hydroponic Station]]. [[Automated Hydroponics]] is labelled obsolete thus only accessible via creative mode. | ||
+ | * [[Portable Hydroponics]], early game item | ||
+ | **pros | ||
+ | ***Early game item, normally provided in starter crate. | ||
+ | ***No piping needed. Insert starter water canister can last a long time. | ||
+ | **cons | ||
+ | ***Can not be automated. | ||
+ | ***Portable item, clutters base floor. | ||
+ | ***Requires external lighting (sun/ [[Grow Light]]) | ||
+ | * [[Planter]], early game item | ||
+ | **pros | ||
+ | ***Early game item, do not need alloy to build. | ||
+ | ***No piping needed. Accepts water canister, water bottle, or dedicated water pipe. | ||
+ | ***Can be automated. | ||
+ | **cons | ||
+ | ***When not using liquid pipe, watering the plant can be labor-intensive. | ||
+ | ***Has only one water port so it can not be chained, making the green house layout less compact. | ||
+ | ***Requires external lighting (sun/ [[Grow Light]]) | ||
+ | * [[Hydroponic Tray]], mid/end game item | ||
+ | **pros | ||
+ | ***Do not need alloy to build. | ||
+ | ***Can be automated. | ||
+ | ***Extremely space-efficient, one plot per small grid. | ||
+ | **cons | ||
+ | ***Requires piping network to feed water. | ||
+ | ***Requires external lighting (sun/ [[Grow Light]]) | ||
+ | *[[Hydroponic Station]], mid/end game item | ||
+ | **pros | ||
+ | ***Built-in light source. | ||
+ | **cons | ||
+ | ***Requires steel to build. | ||
+ | ***Can not be automated. | ||
+ | ***bulky, 4 plot for 3x4 small grid, not space-efficient. | ||
=== Setup === | === Setup === | ||
− | Farming plants can be done with [[Portable Hydroponics]], [[ | + | Farming plants can be done with [[Portable Hydroponics]], [[Planter]], [[Hydroponic Tray]] or [[Hydroponic Station]]. All of them uses open-top design so a controlled atmosphere (greenhouse) is required to operate these equipment. |
− | * '''Using [[Portable Hydroponics]], [[Hydroponic Tray]] or [[Hydroponic Station]]''' | + | * '''Using [[Portable Hydroponics]], [[Planter]], [[Hydroponic Tray]] or [[Hydroponic Station]]''' |
# Build an airtight room with an airlock. Use [[Circuitboard_(Airlock)|simple airlock]] if the environment outside is vacuum, or [[Circuitboard_(Advanced_Airlock)|advanced airlock]] if the outside world has pressure. | # Build an airtight room with an airlock. Use [[Circuitboard_(Airlock)|simple airlock]] if the environment outside is vacuum, or [[Circuitboard_(Advanced_Airlock)|advanced airlock]] if the outside world has pressure. | ||
− | #* | + | #* If you plan to rely on [[Grow Light]] or [[Hydroponic Station]], direct sunlight is not required so you can build the greenhouse anywhere using any material. |
− | #* | + | #* If you want to use sunlight as well, the greenhouse should be planned with maximum sun exposure in mind, and all walls/ceilings facing the sun trajectory made of glass. |
# Build an entire set of pressure/temperature/gasMixture control for the greenhouse, either manual system or automated (via [[Kit_(Logic_I/O)|logic chips]] or [[Integrated_Circuit_(IC10)|programable IC chip]]). Make sure the following conditions are met, or the plant will wither through a declining health bar: | # Build an entire set of pressure/temperature/gasMixture control for the greenhouse, either manual system or automated (via [[Kit_(Logic_I/O)|logic chips]] or [[Integrated_Circuit_(IC10)|programable IC chip]]). Make sure the following conditions are met, or the plant will wither through a declining health bar: | ||
− | #* 7.7KPa < Pressure < | + | #* 7.7KPa < Pressure < 190KPa. Glass panel collapses near 200KPa |
#* 15<sup>o</sup>C < Air Temperature < 50<sup>o</sup>C. | #* 15<sup>o</sup>C < Air Temperature < 50<sup>o</sup>C. | ||
#* Atmosphere and pipes being mostly free of [[pollutant]]s and [[volatiles]], maximum of 3mols for volatiles. | #* Atmosphere and pipes being mostly free of [[pollutant]]s and [[volatiles]], maximum of 3mols for volatiles. | ||
#* 40 kPa atmosphere of minimum 1% [[Carbon_Dioxide|carbon dioxide]]. | #* 40 kPa atmosphere of minimum 1% [[Carbon_Dioxide|carbon dioxide]]. | ||
− | # Provide grow beds with water, or the plant will wither through a declining health bar. Insert a canister of water into the slot of [[Portable Hydroponics]]. Connect [[Hydroponic Tray]] or [[Hydroponic Station]] to a pipe network containing water. | + | # Provide grow beds with water, or the plant will wither through a declining health bar. Insert a canister of water into the slot of [[Portable Hydroponics]]. Apply water bottle or water canister directly on [[Planter]]. Connect [[Hydroponic Tray]], [[Planter]] or [[Hydroponic Station]] to a liquid pipe network containing water. |
− | # Provide illumination to the plants. Activate the UV light on [[Hydroponic Station]], or wait till the sun come up. Plant won't die for lack of light exposure, merely stops growing. Low sunlight strength on Europa will produce misleading warning saying 'no sunlight', but really it is just growing at reduced rate. | + | # Seed the farming plot. Can be done with either seeds or raw fruits. |
− | # Wait till the | + | # Provide illumination to the plants. Activate the UV light on [[Hydroponic Station]], turn on your dedicated [[Grow Light]], or wait till the sun come up. Plant won't die for lack of light exposure, merely stops growing. Low sunlight strength on Europa will produce misleading warning saying 'no sunlight', but really it is just growing at reduced rate. |
+ | # [[Fertilizer]] (obtained through [[Portable Composter]] or [[Advanced Composter]]) can be used to speed up growth or boost yield depends on how it is made. More detail to be added. | ||
+ | # There is a seed mature stage right before fruit mature stage, so seed harvesting is time sensitive. Point cursor at the plant at the right growth stage there will be a hint saying how many seeds available for harvesting. If one waited too long there won't be any seed left, only fruits. You can however replant fruit as if it's a seed. Harvesting seeds does not affect fruit yield. | ||
+ | # Wait till the fruit matures(cursor hints current yield), and harvest. Current patch note says the decay timer when begin when the fruit matures, even when it is still left on the tree. | ||
# A healthy plant consumes water and [[Carbon_Dioxide|carbon dioxide]], then produces oxygen and radiates heat into surrounding atmosphere. Constant manual intervention or another feedback loop into the environment control will be necessary to keep the greenhouse running in the long term. | # A healthy plant consumes water and [[Carbon_Dioxide|carbon dioxide]], then produces oxygen and radiates heat into surrounding atmosphere. Constant manual intervention or another feedback loop into the environment control will be necessary to keep the greenhouse running in the long term. | ||
* '''Using [[Automated Hydroponics]]''' | * '''Using [[Automated Hydroponics]]''' | ||
− | + | This item is obsolete. It's only accessible in creative mode. | |
+ | Check [[Automated Hydroponics|its own article]] for detail. | ||
=== Efficiency of raw food and meals === <!--T:3--> | === Efficiency of raw food and meals === <!--T:3--> |
Revision as of 01:06, 26 May 2021
Contents
Info
Choose Farming Plot
As of version 0.2.2865.14293 (The Food For Thought Update), 4 farming plot items are available in normal gameplay, Portable Hydroponics, Planter, Hydroponic Tray and Hydroponic Station. Automated Hydroponics is labelled obsolete thus only accessible via creative mode.
- Portable Hydroponics, early game item
- pros
- Early game item, normally provided in starter crate.
- No piping needed. Insert starter water canister can last a long time.
- cons
- Can not be automated.
- Portable item, clutters base floor.
- Requires external lighting (sun/ Grow Light)
- pros
- Planter, early game item
- pros
- Early game item, do not need alloy to build.
- No piping needed. Accepts water canister, water bottle, or dedicated water pipe.
- Can be automated.
- cons
- When not using liquid pipe, watering the plant can be labor-intensive.
- Has only one water port so it can not be chained, making the green house layout less compact.
- Requires external lighting (sun/ Grow Light)
- pros
- Hydroponic Tray, mid/end game item
- pros
- Do not need alloy to build.
- Can be automated.
- Extremely space-efficient, one plot per small grid.
- cons
- Requires piping network to feed water.
- Requires external lighting (sun/ Grow Light)
- pros
- Hydroponic Station, mid/end game item
- pros
- Built-in light source.
- cons
- Requires steel to build.
- Can not be automated.
- bulky, 4 plot for 3x4 small grid, not space-efficient.
- pros
Setup
Farming plants can be done with Portable Hydroponics, Planter, Hydroponic Tray or Hydroponic Station. All of them uses open-top design so a controlled atmosphere (greenhouse) is required to operate these equipment.
- Build an airtight room with an airlock. Use simple airlock if the environment outside is vacuum, or advanced airlock if the outside world has pressure.
- If you plan to rely on Grow Light or Hydroponic Station, direct sunlight is not required so you can build the greenhouse anywhere using any material.
- If you want to use sunlight as well, the greenhouse should be planned with maximum sun exposure in mind, and all walls/ceilings facing the sun trajectory made of glass.
- Build an entire set of pressure/temperature/gasMixture control for the greenhouse, either manual system or automated (via logic chips or programable IC chip). Make sure the following conditions are met, or the plant will wither through a declining health bar:
- 7.7KPa < Pressure < 190KPa. Glass panel collapses near 200KPa
- 15oC < Air Temperature < 50oC.
- Atmosphere and pipes being mostly free of pollutants and volatiles, maximum of 3mols for volatiles.
- 40 kPa atmosphere of minimum 1% carbon dioxide.
- Provide grow beds with water, or the plant will wither through a declining health bar. Insert a canister of water into the slot of Portable Hydroponics. Apply water bottle or water canister directly on Planter. Connect Hydroponic Tray, Planter or Hydroponic Station to a liquid pipe network containing water.
- Seed the farming plot. Can be done with either seeds or raw fruits.
- Provide illumination to the plants. Activate the UV light on Hydroponic Station, turn on your dedicated Grow Light, or wait till the sun come up. Plant won't die for lack of light exposure, merely stops growing. Low sunlight strength on Europa will produce misleading warning saying 'no sunlight', but really it is just growing at reduced rate.
- Fertilizer (obtained through Portable Composter or Advanced Composter) can be used to speed up growth or boost yield depends on how it is made. More detail to be added.
- There is a seed mature stage right before fruit mature stage, so seed harvesting is time sensitive. Point cursor at the plant at the right growth stage there will be a hint saying how many seeds available for harvesting. If one waited too long there won't be any seed left, only fruits. You can however replant fruit as if it's a seed. Harvesting seeds does not affect fruit yield.
- Wait till the fruit matures(cursor hints current yield), and harvest. Current patch note says the decay timer when begin when the fruit matures, even when it is still left on the tree.
- A healthy plant consumes water and carbon dioxide, then produces oxygen and radiates heat into surrounding atmosphere. Constant manual intervention or another feedback loop into the environment control will be necessary to keep the greenhouse running in the long term.
- Using Automated Hydroponics
This item is obsolete. It's only accessible in creative mode. Check its own article for detail.
Efficiency of raw food and meals
The following table compares the sustainability of everything eatable in meals:
(1 meal satisfies 100% of hunger. In this way, 1 muffin for example satisfies 200% of hunger, which sufficient for 2 full meals.)
- per unit (e.g. 1 cereal bar, 1 tomato or 1ml of milk.)
- per stack (e.g. 20 mushrooms or 5 raw corn grains.)
- per plant / grow cycle (e.g. some soybeans or pumpkins, which grow to several (more than 1) on their plants.)
Ordered List of plantables and cookables
Name | Efficiency | Ingredients | grows / prepare in | ||||||||||||||
(short range) | (medium range) | (long range) | |||||||||||||||
Portion | of | Unit | do |
Hunger
|
⇒ | Meals | by | Stacks | ⇒ | Meals | by | Yield | ⇒ | Meals | |||
Fern | 1 | 100 | 2 | Hydroponics | |||||||||||||
Flower | 1 | 100 | 2 | Hydroponics | |||||||||||||
Milk | 100% | → | 1ml | → | 100% | → | 1,0 | → | 100 | → | 100,0 | → | 1 | → | 100,0 |
100ml Soy Oil, 50g Fenoxitone Powder
|
Chemistry Station |
Soy Oil | 100% | → | 1ml | → | 20% | → | 0,2 | → | 100 | → | 20,0 | → | 1 | → | 20,0 | 1 Soybean | |
Soybean | 100% | → | 1 | → | 10% | → | 0,1 | → | 100 | → | 10,0 | → | 2 | → | 20,0 | Hydroponics | |
Wheat | 100% | → | 1 | → | 10% | → | 0,1 | → | 100 | → | 10,0 | → | 2 | → | 20,0 | Hydroponics | |
Tomato | 100% | → | 1 | → | 30% | → | 0,3 | → | 20 | → | 6,0 | → | 3 | → | 18,0 | Hydroponics | |
Pumpkin Pie | 17% | → | 1 | → | 100% | → | 5,9 | → | 1 | → | 5,9 | → | 1 | → | 5,9 | Microwave | |
Mushroom | 100% | → | 1 | → | 20% | → | 0,2 | → | 20 | → | 4,0 | → | 2 | → | 8,0 | Hydroponics | |
Potato | 100% | → | 1 | → | 20% | → | 0,2 | → | 20 | → | 4,0 | → | 3 | → | 12,0 | Hydroponics | |
Muffin | 50% | → | 1 | → | 100% | → | 2,0 | → | 1 | → | 2,0 | → | 1 | → | 2,0 | 50g Flour, 1 Egg, 10ml Milk | Microwave |
Fries | 63% | → | 1 | → | 100% | → | 1,6 | → | 1 | → | 1,6 | → | 1 | → | 1,6 | 0.5ml Soy Oil, 1 Potato | Microwave |
Pumpkin | 100% | → | 1 | → | 100% | → | 1,0 | → | 1 | → | 1,0 | → | 2 | → | 2,0 | Hydroponics | |
Rice | 100% | → | 1 | → | 2% | → | 0,0 | → | 50 | → | 1,0 | → | 2 | → | 2,0 | Hydroponics | |
100% | → | 1 | → | 80% | → | 0,8 | → | 1 | → | 0,8 | → | 1 | → | 0,8 | 1 Potato | Microwave | |
100% | → | 1 | → | 70% | → | 0,7 | → | 1 | → | 0,7 | → | 1 | → | 0,7 | 1 Tomato | Microwave | |
Cereal Bar | 100% | → | 1 | → | 60% | → | 0,6 | → | 1 | → | 0,6 | → | 1 | → | 0,6 | 50g Flour | Microwave |
Corn | 100% | → | 1 | → | 2% | → | 0,0 | → | 5 | → | 0,1 | → | 2 | → | 0,2 | Hydroponics |
Food storage
Food decays at a rate determined by the environment it is stored in. The main factors are gas composition of surrounding atmosphere, temperature of the surrounding atmosphere, pressure of the atmosphere, and whether or not the item is in a fridge. Decay rate multipliers for a given gas are listed below:
Gas | Decay Rate Multiplier |
---|---|
Nitrogen (N2) | 0.6 |
Carbon Dioxide (CO2) | 0.8 |
Vacuum | 1 |
Volatiles (H2) | 1 |
Oxygen (O2) | 1.5 |
Nitrous Oxide (N2O) | 1.5 |
Water (H2O) | 2 |
Pollutants (X) | 3 |
Also not all foods decay here is the list of foods unaffected by decay.
The Soups being canned goods, and the cereal bar being a processed food hence why they do not decay.
The decay rate also contains a factor determined by temperature, the pressure of the environment, as the food that needs to be preserved now has to be above 101 Kpa as preservation gets debuffed if its below 1 earth atmosphere. And the temperature decay factor is a complicated calculation summarized in the graph below (/u/LordRavenX, 04/2021):
Storage of food within a powered fridge also multiplies by a factor of 0.3, reducing decay by 70%.
To minimize decay, food should be kept in a powered fridge in a nitrogen atmosphere of over 101kpa at a temperature of at least 110K (-163°C) as the calculation has been tweaked to not penalize preservation for being to cold.