Difference between revisions of "Fabricator"
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{{Itembox | {{Itembox | ||
| name = Kit (Fabricator) | | name = Kit (Fabricator) | ||
| image = [[File:ItemKitFabricator.png]] | | image = [[File:ItemKitFabricator.png]] | ||
| stacks = No | | stacks = No | ||
− | | createdwith = | + | | createdwith = Fabricator |
− | | cost = 30g | + | | cost = 30g Iron, 5g Gold, 20g Copper |
}} | }} | ||
{{Structurebox | {{Structurebox | ||
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| image = [[File:Fabricator.jpg]] | | image = [[File:Fabricator.jpg]] | ||
| power_usage = 50W + Recipe Usage | | power_usage = 50W + Recipe Usage | ||
− | | placed_with_item = | + | | placed_with_item = Kit (Fabricator) |
| placed_on_grid = Small Grid | | placed_on_grid = Small Grid | ||
− | | decon_with_tool1 = | + | | decon_with_tool1 = Hand Drill |
− | | item_rec1 = | + | | item_rec1 = Kit (Fabricator) |
}} | }} | ||
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Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in [[Creative Mode]] only via the spawn menu ('/' key by default). | Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in [[Creative Mode]] only via the spawn menu ('/' key by default). | ||
Latest revision as of 10:58, 18 May 2024
Warning: | This item is deprecated as of 0.2.2479.11384. As such this wiki page is only used as an archive. |
Properties | |
---|---|
Stacks | No |
Recipe | |
Created With | Fabricator |
Cost | 30g Iron, 5g Gold, 20g Copper |
Operation | |
---|---|
Power Usage | 50W + Recipe Usage |
Construction | |
Placed with | Kit (Fabricator) |
Placed on | Small Grid |
Stage 1 | |
Deconstruction | |
Deconstructed with | Hand Drill |
Item received | Kit (Fabricator) |
Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in Creative Mode only via the spawn menu ('/' key by default).
The Fabricator is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the Autolathe, Electronics Printer, Hydraulic Pipe Bender, Tool Manufactory and Security Printer.
However at current version one can not search a recipe like other dedicated printers, making it less convenient.
It also manufactures certain items slower then the dedicated printers. For example, it's much faster to print a cable coil using electronics printer than using a fabricator.
Usage[edit]
In order to use the fabricator, you will need to set up a Computer with a Motherboard (Manufacturing) and connect it to the fabricator's data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator. You can choose the quantity of each item you want to build and set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).
Fabricator with computer hooked up
Recipes[edit]
Used to create:
- Cable Coil
- Construction Kit (Chutes)
- Construction Kit (Pipe)
- Kit (Wall)
- Floor Grating
- Glass Sheets
- Iron Frames
- Iron Sheets
- Kit (Arc Furnace)
- Kit (Autolathe)
- Kit (Door)
- Kit (Electronics Printer)
- Kit (Furnace)
- Kit (Hydraulic Pipe Bender)
- Kit (Iron Walls)
- Kit (Locker)
- Kit (Stairs)
- Kit (Tool Manufactory)
- Steel Frames
- Steel Sheets
- Kit (Lights)
- And many more!
UNABLE to create:
- Any paints (use Tool Manufactory)
- Portable Tank (use Hydraulic Pipe Bender)
- Portable Light (use Electronics Printer)
- Ground Penetrating Radar (use Electronics Printer)
- Plastic Sheets (use Autolathe)
- And some more!
Data Network Properties[edit]
These are all Data Network properties of this device.
Data Parameters[edit]
These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).
Parameter Name | Data Type | Description |
---|---|---|
Lock | Boolean | Locks the Fabricator, when set to 1. Unlocks it when set to 0. |
ClearMemory | Boolean | Writing on this Parameter will reset the ExportCount and ImportCount values to zero. Will set itself back to 0 when actioned. |
Activate | Boolean | Activates the Fabricator, when set to 1. Deactivates it, when set to 0. |
Open | Boolean | Opens the Fabricator, when set to 1. Closes it, when set to 0. |
On | Boolean | Turns the Fabricator on, when set to 1. Turns it off, when set to 0. |
Data Outputs[edit]
These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.
Output Name | Data Type | Description |
---|---|---|
Open | Boolean | Returns whether the Fabricator is open. (0 for no, 1 for yes) |
On | Boolean | Returns whether the Fabricator is turned on. (0 for no, 1 for yes) |
Lock | Boolean | Returns whether the Fabricator is locked. (0 for no, 1 for yes) |
ImportCount | Integer | How many items imported since last ClearMemory. |
ExportCount | Integer | How many items exported since last ClearMemory. |
Error | Boolean | Returns whether the Fabricator is flashing an error. (0 for no, 1 for yes) |
Activate | Boolean | Returns whether the Fabricator is active. (0 for no, 1 for yes) |
RequiredPower | Integer | The amount of power, currently needed by the Fabricator, in Watts. |
RecipeHash | Integer | Current hash of the recipe the device is set to produce. |
Reagents | Float | Returns the amount of reagent contents in the Fabricator in grams. |
PrefabHash | Integer | The hash of the structure. |
Power | Boolean | Returns whether the Fabricator is turned on and receives power. (0 for no, 1 for yes) |
Bugs[edit]
- If the Fabricator is deconstructed while fabricating an item, the complete [glowing!] item will be left behind along with any other reagents in the Fabricator.
- If the Fabricator is opened while fabricating an item (paused and unpaused), it will not drop any reagents it holds.