Difference between revisions of "Hardsuit"
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{{Itembox | {{Itembox | ||
− | + | | name = Hardsuit | |
− | + | | image = [[File:ItemHardSuit.png]] | |
− | + | | prefabhash = -1758310454 | |
− | + | | prefabname = ItemHardSuit | |
− | + | | stacks = 1 | |
− | + | | slot_class = SlotClass.Suit | |
+ | | sorting_class = SortingClass.Clothing | ||
+ | | recipe_machine1 = Tool Manufactory (Tier Two) | ||
+ | | recipe_cost1 = 20g [[Steel]], 2g [[Stellite]], 10g [[Astroloy]] | ||
+ | | maxpressure = <table style="background-color:revert"><tr><td>202.65 kPa</td><td>(Internal)</td></tr><tr><td>between 10-40 MPa</td><td>(External)</td></tr></table> | ||
+ | | volume = 10 L | ||
}} | }} | ||
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Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities. | Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities. | ||
− | The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips. It is however much more expensive to produce. | + | The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips. It is however much more expensive to produce due to the extreme conditions that it can survive under. |
==Usage== | ==Usage== | ||
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Your suit readouts are normally displayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number ''''3'''' key. This will bring up a panel showing the suit's slots and its various settings. These only function when wearing a suitable closed helmet, and are as follows: | Your suit readouts are normally displayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number ''''3'''' key. This will bring up a panel showing the suit's slots and its various settings. These only function when wearing a suitable closed helmet, and are as follows: | ||
*'''A/C On / Off''' (Temperature control on/off) | *'''A/C On / Off''' (Temperature control on/off) | ||
− | *'''Filters On / Off''' | + | *'''Filters On / Off''' (Filter |
*'''Air On / Off''' | *'''Air On / Off''' | ||
*'''Pressure Up / Down''' (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres) | *'''Pressure Up / Down''' (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres) | ||
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Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet. If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button. The colour of an (unworn) suit can be changed using [[Spray Paint]]. | Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet. If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button. The colour of an (unworn) suit can be changed using [[Spray Paint]]. | ||
+ | |||
+ | If the helmet is open while the air release in on, air is wasted. | ||
==Slots== | ==Slots== | ||
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* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon | * It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon | ||
* Damaged suits can be recycled (assuming you have a new one to use!) | * Damaged suits can be recycled (assuming you have a new one to use!) | ||
+ | * Equipping an [[Integrated Circuit (IC10)]] in the designated slot has a constant power draw of 5 watts from the suit battery. | ||
+ | * Writing to the Error parameter with an [[Integrated Circuit (IC10)]] creates an audible sound, this could be used for custom alerts. | ||
− | + | == Integrated Circuit == | |
− | + | The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]]. Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed. | |
− | The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]]. Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Device Reference / Pin !! Description |
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|- | |- | ||
− | | | + | | d0 ||Interface for the suit [[Hardsuit Helmet|helmet]]. |
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+ | | d1 ||Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack.]] | ||
|} | |} | ||
− | {{Data | + | {{Data Network Header}} |
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+ | {{Data Parameters | ||
+ | |skip_intro=yes | ||
+ | |{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Hardsuit is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}} | ||
+ | {{Data Parameters/row|Error|Boolean|The suit's error value. By default, if the suit has no filter it will write the error parameter to 1.|multiple=2|0|<p></p>|1|Error}} | ||
+ | {{Data Parameters/row|Pressure|Float|w=0|The current pressure reading of the Hardsuit}} | ||
+ | {{Data Parameters/row|Temperature|Integer|w=0|The current temperature reading of the Hardsuit}} | ||
+ | {{Data Parameters/row|PressureExternal|Float|w=0|Setting for external pressure safety, in KPa}} | ||
+ | {{Data Parameters/row|Activate|Integer|1 if device is activated (usually means running), otherwise 0}} | ||
+ | {{Data Parameters/row|Lock|Boolean|Disable manual operation of the Hardsuit.|multiple=2|0|Unlocked|1|Locked}} | ||
+ | {{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.}} | ||
+ | {{Data Parameters/row|RatioOxygen|Float|w=0|The ratio of [[Oxygen]] inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioCarbonDioxide|Float|w=0|The ratio of Carbon Dioxide inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioNitrogen|Float|w=0|The ratio of [[Nitrogen]] inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioPollutant|Float|w=0|The ratio of [[Pollutant]] inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioVolatiles|Float|w=0|The ratio of [[Volatiles]] inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioWater|Float|w=0|The ratio of [[Water]] inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|On|Boolean|Controls A/C power for the suit. Required for temperature control.|multiple=2|0|Off|1|On}} | ||
+ | {{Data Parameters/row|TotalMoles|Float|w=0|Returns the total moles of the Hardsuit}} | ||
+ | {{Data Parameters/row|Volume|Integer|Returns the Hardsuit atmosphere volume}} | ||
+ | {{Data Parameters/row|PressureSetting|Float|The current setting for the internal pressure of the object (e.g. the Hardsuit Air release), in KPa}} | ||
+ | {{Data Parameters/row|TemperatureSetting|Integer|The current setting for the internal temperature of the object (e.g. the Hardsuit A/C)}} | ||
+ | {{Data Parameters/row|TemperatureExternal|Integer|w=0|The temperature of the outside of the Hardsuit, usually the world atmosphere surrounding it}} | ||
+ | {{Data Parameters/row|Filtration|Integer|The current state of the filtration system, for example Filtration {{=}} 1 for a Hardsuit sets filtration to On}} | ||
+ | {{Data Parameters/row|AirRelease|Boolean|The current state of the air release system, for example AirRelease {{=}} 1 for a Hardsuit sets Air Release to On|0 or 1}} | ||
+ | {{Data Parameters/row|PositionX|Integer|w=0|The current position in X dimension in world coordinates}} | ||
+ | {{Data Parameters/row|PositionY|Integer|w=0|The current position in Y dimension in world coordinates}} | ||
+ | {{Data Parameters/row|PositionZ|Integer|w=0|The current position in Z dimension in world coordinates}} | ||
+ | {{Data Parameters/row|VelocityMagnitude|Integer|w=0|The current magnitude of the velocity vector}} | ||
+ | {{Data Parameters/row|VelocityRelativeX|Integer|w=0|The current velocity X relative to the forward vector of this}} | ||
+ | {{Data Parameters/row|VelocityRelativeY|Integer|w=0|The current velocity Y relative to the forward vector of this}} | ||
+ | {{Data Parameters/row|VelocityRelativeZ|Integer|w=0|The current velocity Z relative to the forward vector of this}} | ||
+ | {{Data Parameters/row|RatioNitrousOxide|Float|w=0|The ratio of Nitrous Oxide inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|Combustion|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if atmosphere is on fire, 0 if not.|0 or 1}} | ||
+ | {{Data Parameters/row|SoundAlert|Integer|Plays a sound alert on the Hardsuits speaker}} | ||
+ | {{Data Parameters/row|RatioLiquidNitrogen|Float|w=0|The ratio of Liquid Nitrogen inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioLiquidOxygen|Float|w=0|The ratio of Liquid Oxygen inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioLiquidVolatiles|Float|w=0|The ratio of Liquid Volatiles inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioSteam|Float|w=0|The ratio of Steam inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioLiquidCarbonDioxide|Float|w=0|The ratio of Liquid Carbon Dioxide inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioLiquidPollutant|Float|w=0|The ratio of Liquid Pollutant inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioLiquidNitrousOxide|Float|w=0|The ratio of Liquid Nitrous Oxide inside the Hardsuit|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}} | ||
+ | {{Data Parameters/row|ForwardX|Integer|w=0|The direction the entity is facing expressed as a normalized vector}} | ||
+ | {{Data Parameters/row|ForwardY|Integer|w=0|The direction the entity is facing expressed as a normalized vector}} | ||
+ | {{Data Parameters/row|ForwardZ|Integer|w=0|The direction the entity is facing expressed as a normalized vector}} | ||
+ | {{Data Parameters/row|Orientation|Integer|w=0|The orientation of the entity in degrees in a plane relative towards the north origin}} | ||
+ | {{Data Parameters/row|VelocityX|Integer|w=0|The world velocity of the entity in the X axis}} | ||
+ | {{Data Parameters/row|VelocityY|Integer|w=0|The world velocity of the entity in the Y axis}} | ||
+ | {{Data Parameters/row|VelocityZ|Integer|w=0|The world velocity of the entity in the Z axis}} | ||
+ | {{Data Parameters/row|EntityState|Integer|w=0|The current entity state, such as whether it is dead, unconscious or alive, expressed as a state integer.}} | ||
+ | {{Data Parameters/row|RatioHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioLiquidHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}} | ||
+ | {{Data Parameters/row|RatioPollutedWater|Float|w=0|The ratio of polluted water inside the Hardsuit|0.0 to 1.0}} | ||
+ | }} | ||
== Automation == | == Automation == | ||
Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include | Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include | ||
− | * | + | * Closing the helmet in a hostile atmosphere |
− | * | + | * Locking the helmet in a hostile atmosphere |
− | * | + | * Unlocking the helmet in a good atmosphere |
− | * | + | * Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed. |
+ | * Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use. | ||
== External Links == | == External Links == | ||
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ] | [https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ] | ||
+ | |||
+ | [[Category:Suits]] |
Latest revision as of 08:03, 10 July 2024
Max Pressure |
| ||||
---|---|---|---|---|---|
Volume | 10 L | ||||
Properties | |||||
Stacks | No | ||||
Recipes | |||||
Tool Manufactory (Tier Two) | 20g Steel, 2g Stellite, 10g Astroloy | ||||
Logic | |||||
Item Hash | -1758310454 | ||||
Item Name | ItemHardSuit | ||||
Logic Classes |
SlotClass.Suit SortingClass.Clothing | ||||
Contents
Description[edit]
Used in conjunction with a Hardsuit Helmet to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a Hardsuit Backpack for extra storage, or a Hardsuit Jetpack for additional storage and jumpjet capabilities.
The Hardsuit has more armor than the EVA Suit, features one extra Filter slot and the ability to accept Integrated Circuit (IC10) chips. It is however much more expensive to produce due to the extreme conditions that it can survive under.
Usage[edit]
Your suit must be worn with a suitable helmet to function properly. You must insert suitable gas canisters and filters into the suit's slot (see below). These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied Suit Storage rack.
Your suit readouts are normally displayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number '3' key. This will bring up a panel showing the suit's slots and its various settings. These only function when wearing a suitable closed helmet, and are as follows:
- A/C On / Off (Temperature control on/off)
- Filters On / Off (Filter
- Air On / Off
- Pressure Up / Down (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)
- Temperature Up / Down (with a range of 0°C to 60°C)
Your suit Battery will also power (and be drained by) the light in any attached helmet. If damaged, your suit can be patched by holding Duct Tape in your right hand and holding the right mouse button. The colour of an (unworn) suit can be changed using Spray Paint.
If the helmet is open while the air release in on, air is wasted.
Slots[edit]
Contains 8 slots:
- 1x Air Tank - Insert a Canister or Gas Canister (Smart) with a breathable gas mix (for example O2, Air, Air 20/80 or Nitrox 35/65)
- 1x Waste Tank - Insert an empty Canister or Gas Canister (Smart) where gases removed by the Filters will be stored
- 1x Life Support - Insert a charged Battery Cell (ideally Large or Nuclear)
- 1x Processor - Optionally allowing for a programmed Integrated Circuit (IC10)
- 4x Filters - Insert at least one CO2 Filters (if Human), plus others depending on your breathable gas mix (usually Nitrogen)
Notes[edit]
- As noted on Venus#Real Venus, the hardsuit can survive at true Venus pressures, the Waste tank does not fill any faster at those pressures.
- Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA)
- Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C
- Additional key bindings to control your suit functions can be set in the Game Settings ---> Controls.
- The maximum allowed pressure the filters can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.
- The default filter is the CO2 filter, a gas generated by the Human character when consuming breathable gas
- Make sure if you aren't using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common "Air" mixture of 25% Oxygen + 75% Nitrogen into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a Nitrogen filter to remove this.
- If you have the correct filters and breathable gas but are still experiencing problems, refer to the 'Flush' function on your Space Helmet
- It is theoretically possible to mix EVA Suit elements and Hardsuit elements, although this is relatively uncommon
- Damaged suits can be recycled (assuming you have a new one to use!)
- Equipping an Integrated Circuit (IC10) in the designated slot has a constant power draw of 5 watts from the suit battery.
- Writing to the Error parameter with an Integrated Circuit (IC10) creates an audible sound, this could be used for custom alerts.
Integrated Circuit[edit]
The Hardsuit is uniquely capable of accepting an Integrated Ciruit (IC10). Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed.
Device Reference / Pin | Description |
---|---|
d0 | Interface for the suit helmet. |
d1 | Interface for the backpack or jetpack. |
Data Network Properties[edit]
These are all Data Network properties of this device.
Data Parameters[edit]
Parameter Name | Data Type | Access | Value | Description | ||
---|---|---|---|---|---|---|
Power | Boolean | Read
|
0 | Unpowered | Can be read to return if the Hardsuit is correctly powered or not, set via the power system, return 1 if powered and 0 if not | |
1 | Powered | |||||
Error | Boolean | Read Write
|
0 | The suit's error value. By default, if the suit has no filter it will write the error parameter to 1. | ||
1 | Error | |||||
Pressure | Float | Read
|
||||
Temperature | Integer | Read
|
||||
PressureExternal | Float | Read
|
||||
Activate | Integer | Read Write
|
||||
Lock | Boolean | Read Write
|
0 | Unlocked | Disable manual operation of the Hardsuit. | |
1 | Locked | |||||
Setting | Integer | Read Write
|
||||
RatioOxygen | Float | Read
|
0.0 to 1.0 | |||
RatioCarbonDioxide | Float | Read
|
0.0 to 1.0 | |||
RatioNitrogen | Float | Read
|
0.0 to 1.0 | |||
RatioPollutant | Float | Read
|
0.0 to 1.0 | |||
RatioVolatiles | Float | Read
|
0.0 to 1.0 | |||
RatioWater | Float | Read
|
0.0 to 1.0 | |||
On | Boolean | Read Write
|
0 | Off | Controls A/C power for the suit. Required for temperature control. | |
1 | On | |||||
TotalMoles | Float | Read
|
||||
Volume | Integer | Read Write
|
||||
PressureSetting | Float | Read Write
|
||||
TemperatureSetting | Integer | Read Write
|
||||
TemperatureExternal | Integer | Read
|
||||
Filtration | Integer | Read Write
|
||||
AirRelease | Boolean | Read Write
|
0 or 1 | |||
PositionX | Integer | Read
|
||||
PositionY | Integer | Read
|
||||
PositionZ | Integer | Read
|
||||
VelocityMagnitude | Integer | Read
|
||||
VelocityRelativeX | Integer | Read
|
||||
VelocityRelativeY | Integer | Read
|
||||
VelocityRelativeZ | Integer | Read
|
||||
RatioNitrousOxide | Float | Read
|
0.0 to 1.0 | |||
Combustion | Boolean | Read
|
0 or 1 | |||
SoundAlert | Integer | Read Write
|
||||
RatioLiquidNitrogen | Float | Read
|
0.0 to 1.0 | |||
RatioLiquidOxygen | Float | Read
|
0.0 to 1.0 | |||
RatioLiquidVolatiles | Float | Read
|
0.0 to 1.0 | |||
RatioSteam | Float | Read
|
0.0 to 1.0 | |||
RatioLiquidCarbonDioxide | Float | Read
|
0.0 to 1.0 | |||
RatioLiquidPollutant | Float | Read
|
0.0 to 1.0 | |||
RatioLiquidNitrousOxide | Float | Read
|
0.0 to 1.0 | |||
ReferenceId | Integer | Read
|
||||
ForwardX | Integer | Read
|
||||
ForwardY | Integer | Read
|
||||
ForwardZ | Integer | Read
|
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Orientation | Integer | Read
|
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VelocityX | Integer | Read
|
||||
VelocityY | Integer | Read
|
||||
VelocityZ | Integer | Read
|
||||
EntityState | Integer | Read
|
||||
RatioHydrogen | Float | Read
|
0.0 to 1.0 | |||
RatioLiquidHydrogen | Float | Read
|
0.0 to 1.0 | |||
RatioPollutedWater | Float | Read
|
0.0 to 1.0 |
Automation[edit]
Some ideas for automating the suit using an Integrated Circuit (IC10) include
- Closing the helmet in a hostile atmosphere
- Locking the helmet in a hostile atmosphere
- Unlocking the helmet in a good atmosphere
- Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed.
- Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use.