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  • | name = Composite Doors [[Composite Doors]] are created by building with a [[Kit (Door)]]. They can be renamed with a
    914 bytes (122 words) - 22:00, 28 June 2022
  • 3 KB (460 words) - 17:51, 2 May 2024
  • | name = Blast Doors [[Blast Doors]] are created by using building with a [[Kit (Blast Door)]]. They have no o
    660 bytes (87 words) - 01:02, 26 December 2017
  • #REDIRECT [[Blast Doors]]
    25 bytes (3 words) - 08:59, 25 February 2019
  • #REDIRECT [[Composite Doors]]
    29 bytes (3 words) - 09:01, 25 February 2019
  • 24 bytes (3 words) - 06:20, 24 May 2021
  • Not airtight doors, they are for decoration
    43 bytes (7 words) - 15:51, 27 August 2023

Page text matches

  • ...ts the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a r
    8 KB (1,215 words) - 08:58, 4 May 2024
  • ...ller]], glass lid on consoles and to open and close unpowered airlocks and doors, as well as in the creation of many advanced machines.
    1,014 bytes (131 words) - 08:05, 25 May 2021
  • <li>[[Special:MyLanguage/Blast Doors|Blast Doors]]</li> <li>[[Special:MyLanguage/Composite Doors|Composite Doors]]</li>
    31 KB (3,083 words) - 17:01, 4 February 2019
  • *Fixed airlocks leaking atmosphere when internal doors are open. 1x1 rooms should no longer leak atmosphere. ...red state. Now correctly writes to Lock state, very useful for locking the doors and chutes.
    151 KB (22,882 words) - 08:53, 27 December 2023
  • ...e Security printer also). Currently access control can only be assigned to Doors, crates, and lockers but there is nothing stopping it being extended to pre ...s like consoles and computers you'll need to keep behind access controlled doors for now.
    119 KB (19,255 words) - 08:02, 22 June 2018
  • When used on [[Composite Door| composite doors]] the name of the door will be visible to the player.
    1 KB (175 words) - 08:23, 27 June 2021
  • When used on [[Composite Door| composite doors]] the name of the door will be visible to the player.
    700 bytes (90 words) - 00:11, 26 December 2017
  • | name = Composite Doors [[Composite Doors]] are created by building with a [[Kit (Door)]]. They can be renamed with a
    914 bytes (122 words) - 22:00, 28 June 2022
  • The '''Glass Doors''' are created by using building with a [[Kit (Door)]]. ...and can withstand around 200kPa pressure, which is lower than [[Composite Doors]], which can withstand around 300kPa. <ref>[https://docs.google.com/spread
    3 KB (407 words) - 16:16, 23 March 2022
  • ...ontrol console allows the remote operation (opening and closing) of [[Door|doors]]. When connected to one or several [[Sensors|Motion Sensors]] the console ...objects with data access available to the console are listed, however only doors are available to be selected (highlighted green).
    2 KB (344 words) - 06:51, 18 May 2024
  • ...the access of manufacturing machines like the [[Autolathe]], [[Kit_(Door)|Doors]] or [[Power_Controller|Area Power Controllers]]. By default, everything pl
    5 KB (697 words) - 20:27, 30 April 2024
  • ...y open the doors with the crowbar if you cut the cables connections of the doors to the console. | Any number of [[Glass Doors]] or [[Blast Doors]]
    3 KB (441 words) - 06:49, 18 May 2024
  • ...door control console allows the remote operation (opening and closing) of doors. ...objects with data access available to the console are listed, however only doors are available to be selected (highlighted green).
    1 KB (196 words) - 00:52, 26 December 2017
  • | Any number of [[Glass Doors]] or [[Blast Doors]] | Toggles connected doors between closed and opened
    2 KB (211 words) - 00:53, 26 December 2017
  • | name = Blast Doors [[Blast Doors]] are created by using building with a [[Kit (Blast Door)]]. They have no o
    660 bytes (87 words) - 01:02, 26 December 2017
  • ...ures you can not prevent wind currents from occurring when opening airlock doors. The active vent has no effect when the external pressure within the airloc
    7 KB (945 words) - 06:41, 13 May 2024
  • <li>[[Special:MyLanguage/Blast Doors|Blast Doors]]</li> <li>[[Special:MyLanguage/Composite Doors|Composite Doors]]</li>
    31 KB (3,174 words) - 17:42, 4 February 2019
  • The Config mode also allows for enabling/disabling manual operation of doors and other things.
    1 KB (153 words) - 13:56, 6 July 2018
  • <li>[[Composite Doors/es|Puertas Compuestas]]</li> <li>[[Glass Doors/es|Puertas de Cristal]]</li>
    28 KB (3,082 words) - 17:01, 4 February 2019
  • The Config mode also allows for enabling/disabling manual operation of doors and other things.
    1 KB (153 words) - 15:59, 12 January 2018
  • ...irlock cycle system that allows you to use the Cycle button to control the doors and vents. ...objects with data access available to the console are listed, however only doors, vents, lights, gas sensors and slave consoles are available to be selected
    1 KB (206 words) - 06:50, 18 May 2024
  • ! style="text-align:left;" | [[Blast Doors]] ! style="text-align:left;" | [[Composite Doors]]
    34 KB (2,997 words) - 07:05, 5 August 2023
  • <li>[[Special:MyLanguage/Blast Doors|Blast Doors]]</li> <li>[[Special:MyLanguage/Composite Doors|Composite Doors]]</li>
    29 KB (2,868 words) - 17:01, 4 February 2019
  • ...ram (e.g.: cycling airlock) you must be learnt to do manually (e.g.: close doors, turn on vents, etc)
    6 KB (925 words) - 02:08, 7 May 2024
  • ...also be modified easily to make an always-off circuit (e.g. to auto-close doors), see table below.
    2 KB (258 words) - 12:37, 18 November 2019
  • ...power a device on while standing in front of it can be made, or open/close doors automatically.
    796 bytes (97 words) - 00:40, 18 October 2019
  • * 1x [[Access Card]] slot - Insert an [[Access Card]] to open doors with limited access controls (usually on multiplayer servers)
    1 KB (154 words) - 07:31, 27 June 2022
  • <li>[[Special:MyLanguage/Blast Doors|Explosionstür]]</li> <li>[[Special:MyLanguage/Composite Doors|Verbundtür]]</li>
    31 KB (2,973 words) - 12:39, 16 November 2023
  • 2 areas are separated by doors: the cockpit and the storage area.
    457 bytes (75 words) - 09:54, 9 September 2022
  • #REDIRECT [[Blast Doors]]
    25 bytes (3 words) - 09:44, 19 January 2020
  • #REDIRECT [[Blast Doors]]
    25 bytes (3 words) - 08:59, 25 February 2019
  • #REDIRECT [[Composite Doors]]
    29 bytes (3 words) - 09:01, 25 February 2019
  • ...door as "Interior-Door" and "Exterior-Door" appropriately. Note that some doors have their tag sprayed onto them, so a different name may be more appealing ...ck "Exterior-Door" followed by all caps and green "EXTERIOR". NOTE: OF THE DOORS, SELECT THIS FIRST!
    7 KB (1,109 words) - 07:30, 27 April 2024
  • When powered, all associated doors and vents are locked, preventing their manual use even when power is subseq ...ed, speeding up the cycle time, but can result in large wind currents when doors open.
    8 KB (1,266 words) - 09:20, 3 September 2023
  • ...n_Frames|frames]] on each side, the game will count it as a room. [[Portal|Doors/portals]], even not built fully, will also count as a separation with anoth
    778 bytes (125 words) - 06:47, 24 May 2021
  • ...ace the sensor on the far side from the vents. The script supports [[Blast Doors]], but since they lack a door handle you will need a button on each side (o ...y interacting with either door, or turning the LED off. During cycling the doors are locked, and the LED can be used to skip both depressurize (red) and pre
    4 KB (742 words) - 01:49, 18 April 2023
  • * 1x [[Access Card]] slot - Insert an [[Access Card]] to open doors with limited access controls (usually on multiplayer servers)
    1 KB (157 words) - 21:01, 18 April 2024
  • * 2x [[Access Card]] slot - Insert an [[Access Card]] to open doors with limited access controls (usually on multiplayer servers) ...ot, it may be useful for players on servers with lots of access restricted doors / equipment
    1 KB (171 words) - 07:30, 27 June 2022
  • ...10W doors and 50W console</ref> with [[Kit (Door) Composite Door|composite doors]] || 168 000 ...irlock<ref>Two 25W doors and 50W console</ref> with other kind of [[Portal|doors]] || 240 000
    2 KB (234 words) - 09:37, 4 May 2024
  • ...ces, reinforced with [[Steel Frames|steel frames]] and [[Blast Doors|blast doors]] in case of combustion.
    2 KB (241 words) - 12:07, 14 May 2023
  • [[Category:Doors]] ...closes by sliding sideways. This behaviour is perfect for building garage doors or large entrances.
    2 KB (276 words) - 11:59, 11 July 2021
  • | Kit (Interior Doors) | Kit (Interior Doors)
    12 KB (1,356 words) - 05:39, 2 January 2024
  • A Kit (Hangar Door) is used as modular pieces for making larger hangar doors.
    1 KB (196 words) - 19:27, 15 August 2023
  • <td>'''The Trading Update II: Bulk Gas and Hanger Doors'''</td><td>[[update_v0.2.3740.18150|v0.2.3740.18150]]</td><td>14.12.2022 (W
    13 KB (1,712 words) - 10:26, 2 February 2024
  • * Doors will still remember being tied to airlock circuitboards that are not in a c
    6 KB (916 words) - 05:08, 2 August 2022
  • Food Items spoil significantly slower. When the fridge is powered and the doors are closed, food inside can last up to 4x longer than normal without perish ...ill begin to perish at a normal rate until the doors are closed again. The doors will beep if you leave them open too long. It has 15 slots in which you can
    865 bytes (136 words) - 13:27, 22 December 2023
  • 3 KB (554 words) - 08:11, 26 March 2024
  • | Doors (incl. manual doors) || ...on of effects means that access control has no practical use with Internal Doors or the Blast Door since they do not have a control panel.
    5 KB (760 words) - 06:39, 13 May 2024
  • Not airtight doors, they are for decoration
    43 bytes (7 words) - 15:51, 27 August 2023
  • ...es to block face rather than block grid. This fixes the issue where hangar doors could not be placed between landing pad pieces, making some pressurised han
    14 KB (2,308 words) - 10:41, 2 February 2024
  • ** Doors *** Ext. doors + airlock
    5 KB (675 words) - 05:38, 6 November 2023
  • * No Doors (there are no openings in the side walls of this variant)
    1 KB (239 words) - 07:21, 13 January 2024
  • ...g|link=Kit_(Interior_Doors)]]</div>'''[[Kit_(Interior_Doors)|Kit (Interior Doors)]]'''
    37 KB (4,531 words) - 09:21, 18 May 2024
  • * fixed MotionSensor and TriggerPlate triggering doors to open when the controlling DoorController console is unpowered * fixed sensors from being able to open doors while they were unpowered
    33 KB (5,146 words) - 08:18, 24 November 2023