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Difference between revisions of "Gas"

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(Simulation Mechanics)
(Updated o2 partial pressure value)
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| [[Fuel]] || 67% H<sub>2</sub>, 33%O<sub>2</sub> || Orange || Autoignition at 50C
 
| [[Fuel]] || 67% H<sub>2</sub>, 33%O<sub>2</sub> || Orange || Autoignition at 50C
 
|-
 
|-
| [[Air]] || 75% N<sub>2</sub>, 25% O<sub>2</sub> || White || 20kPa O<sub>2</sub> is required for human player breathing. Hyperoxia is not simulated.
+
| [[Air]] || 75% N<sub>2</sub>, 25% O<sub>2</sub> || White || 16kPa O<sub>2</sub> minimum is required for human player breathing. Hyperoxia is not simulated.
 
|}
 
|}
 
  
 
==Simulation Mechanics==
 
==Simulation Mechanics==

Revision as of 11:51, 25 July 2022

This is a disambiguation page, which lists pages which may be the intended target. If a page link referred you here, please consider editing it to point directly to the intended page.

Gas may refer to:


Gases

Name Filter Color Molar Heat Capacity
Carbon Dioxide (CO2) Gray 28.2
Nitrogen (N2) Green 20.6
Nitrous Oxide (N2O) Green 23.0
Oxygen (O2) White 21.1
Pollutant (X) Black 24.8
Volatiles (H2) Red 20.4

* Water is now a liquid.


Mixtures

Name Contents Tank Color Notes
Fuel 67% H2, 33%O2 Orange Autoignition at 50C
Air 75% N2, 25% O2 White 16kPa O2 minimum is required for human player breathing. Hyperoxia is not simulated.

Simulation Mechanics

  • Partial ideal gas law (PV=nRT) is simulated.
  • Fluid dynamics, thermal conductivity, phase change, the rest of the ideal gas law, and others are not simulated.
  • Thermal radiation is not simulated, but vacuum atmosphere (not rooms) will absorb a fixed amount of energy per tick. The sun adds a fixed energy per tick.
  • Each environment grid cube acts as a single point and each connected pipe network acts as a single point.
  • Insulation is perfect/infinite.
  • All pumps/mixer also act as a check valve.
  • Gas stoichiometry is not utilized. (i.e. Igniting 2H2 + O2 does not yield 2H2O)