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Difference between revisions of "Gas"

From Unofficial Stationeers Wiki

(H2 and O2 now auto-ignite at 300C, not 50C)
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| [[Fuel]] || 67% H<sub>2</sub>, 33%O<sub>2</sub> || Orange || Autoignition at 300C
 
| [[Fuel]] || 67% H<sub>2</sub>, 33%O<sub>2</sub> || Orange || Autoignition at 300C
 
|-
 
|-
| [[Air]] || 75% N<sub>2</sub>, 25% O<sub>2</sub> || White || 16kPa O<sub>2</sub> minimum is required for human player breathing. Hyperoxia is not simulated.
+
| [[Air]] || 75% N<sub>2</sub>, 25% O<sub>2</sub> || White || 16kPa Partial Pressure O<sub>2</sub> minimum is required for human player breathing. Hyperoxia is not simulated.
 
|}
 
|}
  

Revision as of 03:48, 8 May 2023

This is a disambiguation page, which lists pages which may be the intended target. If a page link referred you here, please consider editing it to point directly to the intended page.

Gas may refer to:


Gases

Name Filter Color Molar Heat Capacity
Carbon Dioxide (CO2) Gray 28.2
Nitrogen (N2) Green 20.6
Nitrous Oxide (N2O) Green 23.0
Oxygen (O2) White 21.1
Pollutant (X) Black 24.8
Volatiles (H2) Red 20.4

* Water is now a liquid.


Mixtures

Name Contents Tank Color Notes
Fuel 67% H2, 33%O2 Orange Autoignition at 300C
Air 75% N2, 25% O2 White 16kPa Partial Pressure O2 minimum is required for human player breathing. Hyperoxia is not simulated.

Simulation Mechanics

  • Partial ideal gas law (PV=nRT) is simulated.
  • Fluid dynamics, thermal conductivity, phase change, the rest of the ideal gas law, and others are not simulated.
  • Thermal radiation is not simulated, but vacuum atmosphere (not rooms) will absorb a fixed amount of energy per tick. The sun adds a fixed energy per tick.
  • Each environment grid cube acts as a single point and each connected pipe network acts as a single point.
  • Insulation is perfect/infinite.
  • All pumps/mixer also act as a check valve.
  • Gas stoichiometry is not utilized. (i.e. Igniting 2H2 + O2 yields H2O instead of expected 2H2O)