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Difference between revisions of "Kit (Satellite Dish)"

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Second snippet is for the second [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]], take your IC10 chip out re-put it into the laptop, clear and paste in the new second code snippet.
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Second snippet is for the same [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]], take your IC10 chip out re-put it into the laptop, clear and paste in the new second code snippet.
  
 
There are a few user variables need to modify, please check the in-line comments. Mostly that's for LEDs to display metadata. Change the variables accordingly then insert the IC10 chip into the housing.
 
There are a few user variables need to modify, please check the in-line comments. Mostly that's for LEDs to display metadata. Change the variables accordingly then insert the IC10 chip into the housing.

Revision as of 00:23, 18 April 2025

Kit (Satellite Dish)
ItemKitSatelliteDish.png
Properties
Stacks Yes (10)
Recipe
Created With Electronics Printer
Cost 5g Gold, 10g Copper, 20g Steel, 5g Nickel, 10g Solder
Medium Satellite Dish
StructureSatelliteDish.png
Operation
Power Usage 200W
Construction
Placed with Kit (Satellite Dish)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Satellite Dish)

Description

The Satellite Dish is used together with a Computer fitted with a Motherboard (Communications) to allow Interstellar Communications.

The Satellite Dish must be guided by Satellite Tracking onto a signal and communications may be established once the signal strength is greater than 94%

Medium Satellite Dish

After "Big Changes Coming: Terrain Preview, Melting Ice, Modding, & Localization" update, Medium Satellite Dish has internal stack like Autolathe, which user can utilize it to give instructions to. The Medium Satellite Dish currently have 256Bytes(32 Addresses) stack memory.

Warning:
Internally every tick the stack data will be cleared and regenerated,
so don't OVERWRITE any TraderInstruction.Write* instructions when setting the WRITE_INDEX and WRITE_COUNT.
Op_code Name Description Valid Address Bits Bits Description
1 TraderInstruction.WriteTraderData The dish will write out metadata(24 Bytes, in continuous of 3 addresses) to the specified starting index. E.g.: if set WRITE_INDEX to 1, then the metadata will span address 1-3. See Metadata Payloads. 0-31 0-7 Op_code
8-15 WRITE_INDEX
16-63 Unused
2 TraderInstruction.StrongestContactIdHash This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 1. 0-31 0-7 Op_code
8-39 TRADER_ID_HASH
40-63 Unused
3 TraderInstruction.StrongestContactMetaData This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 2. 0-31 0-7 Op_code
8-15 SHUTTLE_TYPE.
16-23 CONTACT_TIER.
24-31 CONTACTED.
32-63 Unused
4 TraderInstruction.StrongestContactSignalData This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 3. 0-31 0-7 Op_code
8-23 WATTS_TO_RESOLVE
See WattsToResolve.
24-39 LIFETIME
See LifeTime.
32-63 Unused
5 TraderInstruction.WriteTraderBuyData The dish will write out trader buy metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total.
If an item contains child items, then it will be expaned inplace.
E.g.: <BuyPayload><BuyPayload><BuyChildPayload><BuyPayload>.
See Buy/Sell Payloads, Buy/Sell Child Payloads.
WRITE_COUNT=0 means WRITE_COUNT=1.
0-31 0-7 Op_code
8-15 WRITE_INDEX
16-23 WRITE_COUNT
24-63 Unused
6 TraderInstruction.WriteTraderSellData The dish will write out trader sell metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total.
If an item contains child items, then it will be expaned inplace.
E.g.: <SellPayload><SellPayload><SellChildPayload><SellPayload>.
See Buy/Sell Payloads, Buy/Sell Child Payloads.
WRITE_COUNT=0 means WRITE_COUNT=1.
0-31 0-7 Op_code
8-15 WRITE_INDEX
16-23 WRITE_COUNT
24-63 Unused
7 TraderInstruction.TraderBuyThingData This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
8 TraderInstruction.TraderBuyThingChildData This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
9 TraderInstruction.TraderBuyGasData This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 GAS_TYPES_BITFLAG
See Gas_Type_BitFlags.
48-63 Unused
10 TraderInstruction.TraderSellThingData This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
11 TraderInstruction.TraderSellGasData This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 GAS_TYPES_BIGFLAG
See Gas_Type_BitFlags.
48-63 Unused
12 TraderInstruction.TraderSellThingChildData This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
13 TraderInstruction.FilterPrefabHashEquals Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching PrefabHash.
1-30 0-7 Op_code
8-39 PREFAB_HASH
40-63 Unused
14 TraderInstruction.FilterPrefabHashNotEquals Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only not matching PrefabHash.
1-30 0-7 Op_code
8-39 PREFAB_HASH
40-63 Unused
15 TraderInstruction.FilterSortingClassCompare Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching SortingClass.
1-30 0-7 Op_code
8-15 CONDITION_OPERATION
0: Equals
1: Greater
2: Less
3: Not Equals
16-31 SORTING_CLASS
See Sorting_Class.
32-63 Unused
16 TraderInstruction.FilterQuantityCompare Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching Quantity Condition.
1-30 0-7 Op_code
8-15 CONDITION_OPERATION
0: Equals
1: Greater
2: Less
3: Not Equals
16-31 QUANTITY
32-63 Unused
17 TraderInstruction.FilterGasContains Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching Gases.
1-30 0-7 Op_code
8-39 GAS_TYPES_BITFLAG
See Gas_Type_BitFlags.
40-63 Unused
18 TraderInstruction.FilterGasNotContains Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only not matching Gases.
1-30 0-7 Op_code
8-39 GAS_TYPES_BITFLAG
See Gas_Type_BitFlags.
40-63 Unused

Metadata Payloads

Since Metadata has 3 addresses, so it's referenced here as a 24 bytes(192 bits) payload.

BitsOffset 63-40 39-8 7-0
Segment 1 All bits value in this section is the deplicate of bit 39. ContactTypeID OpCode of TraderInstruction.StrongestContactIdHash.
BitsOffset 63-32 31-24 23-16 15-8 7-0
Segment 2 All bits 0. Contacted
0: false
1: true
Contact Tier:
0: Close
1: Medium
2: Far
Shuttle Type:
0:None
1: Small(3x3)
2: SmallGas(3x3)
3: Medium(5x5)
4: MediumGas(5x5)
5: Large(6x6)
6: LargeGas(6x6)
7: MediumPlane(7x7, runway:15)
8: LargePlane(9x9, runway:20)
OpCode of TraderInstruction.StrongestContactMetaData.
BitsOffset 63-40 39-24 23-8 7-0
Segment 3 ALl bits 0. LifeTime WattsToResolve OpCode of TraderInstruction.StrongestContactSignalData.


Buy/Sell Payloads

Buy/Sell Payloads are 1 address each, so it's referenced here as a 8 bytes(64 bit) payload.

BitsOffset 63-48 47-16 15-8 7-0
Contents Every bit's value is the same as bit 47. PrefabHash/GasTypeBitFlag Quantity
This value is truncated so it won't be greater than 255 although the trader's Request/Stock is more than 255.
OpCode
Data type represented as OpCode, one of the OpCode 7, 9, 10, 11.

Buy/Sell Child Payloads

Buy/Sell Payloads are 1 address each, so it's referenced here as a 8 bytes(64 bit) payload.

BitsOffset 63-48 47-16 15-8 7-0
Contents Every bit's value is the same as bit 47. PrefabHash/GasTypeBitFlag ChildCount
Counts how many instances of this item appeared as a child item.
Beware it's not quantity, it's just a prefab type count.
OpCode
If this data is requested by TraderInstruction.WriteTraderBuyData, then it's value is the OpCode of TraderInstruction.TraderBuyThingChildData.
If this data is requested by TraderInstruction.WriteTraderSellData, then it's value is the OpCode of TraderInstruction.TraderSellThingChildData.

Gas Type BitFlags

If the BitFlag equals 0, it's undefined. If the bit at specific offset is 1, it means the gas contains that component.

BitsOffset 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Contents PollutedWater LiquidHydrogen Hydrogen LiquidNitrousOxide LiquidPollutant LiquidCarbonDioxide Steam LiquidVolatiles LiquidOxygen LiquidNitrogen NitrousOxide Water Pollutant Volatiles CarbonDioxide Nitrogen Oxygen

Special Gas:

  1. Bit 0,1 both set to 1, which is Air.
  2. Bit 0,3 both set to 1, which is Fuel.

Stack Programming Reference Implementation

Shuttle Cargoes Looking Glasses

The Looking Glasses are purely for cargo inspection, no filter, no auto negotiate and call-down.

Materials to prepare:

Installation:

# example for setup GasLiquid mode
ss d0 0 Mode 1 # d0 is console pin
# or configure all the Consoles in the IcHousing's subnetwork
sbs StructureConsole 0 Mode 1
  • Naming each Logic Memory sequentially for two display types, for example: SLMP1, SLMP2 for Prefab display, and SLMG1, SLMG2 for GasLiquid display.
  • Manually configure all Consoles to link to their corresponding Logic Memories with Data Disk.
  • Install 1 Logic Switch for switch trader's sell/buy data, Open shows trader's Buy data, Close shows trader's Sell data. Label it TRADER_SELL_BUY_SWITCH.
  • Install 1 Kit (IC Housing) in the same subnetwork and label it Cargo LG IC Housing, insert a Integrated Circuit (IC10).
  • Install 6 LED and labeling them: LED_SIGID, LED_CON_TYPE_ID, LED_TIER, LED_SHUTTLE_TYPE, LED_WATT_TO_RESOLVE, LED_CONTACTED.

Reference Implementation:

Next are the code snippets for a setup of 20 Prefab Console and 11 GasLiquid Console looking glass.

First snippet is the initialization/configuration code, which should be write to the Integrated Circuit (IC10) for the first time, add/remove the Logic Memories stack entries that you actually used in your setup, then install the chip to housing.

# Shuttle Cargoes Looking Glasses IC Stack Initializer

clr db
move sp 0
# Prefab display Logic Memories, add/remove according to your setup.
push HASH("SLMP1")
push HASH("SLMP2")
push HASH("SLMP3")
push HASH("SLMP4")
push HASH("SLMP5")
push HASH("SLMP6")
push HASH("SLMP7")
push HASH("SLMP8")
push HASH("SLMP9")
push HASH("SLMP10")
push HASH("SLMP11")
push HASH("SLMP12")
push HASH("SLMP13")
push HASH("SLMP14")
push HASH("SLMP15")
push HASH("SLMP16")
push HASH("SLMP17")
push HASH("SLMP18")
push HASH("SLMP19")
push HASH("SLMP20")
move r13 sp

# GasLiquid display Logic Memories, add/remove according to your setup.
push HASH("SLMG1")
push HASH("SLMG2")
push HASH("SLMG3")
push HASH("SLMG4")
push HASH("SLMG5")
push HASH("SLMG6")
push HASH("SLMG7")
push HASH("SLMG8")
push HASH("SLMG9")
push HASH("SLMG10")
push HASH("SLMG11")
move r12 sp


Second snippet is for the same Integrated Circuit (IC10), take your IC10 chip out re-put it into the laptop, clear and paste in the new second code snippet.

There are a few user variables need to modify, please check the in-line comments. Mostly that's for LEDs to display metadata. Change the variables accordingly then insert the IC10 chip into the housing.


# Shuttle Cargoes Looking Glasses Runtime IC10
#
# User variable:
#
# DishM:              The Medium Dish hash.
# LED_SIGID:          The LED name, show SignalID.
# LED_CON_TYPE_ID:    The LED name, show ContactTypeID.
# LED_TIER:           The LED name, show Tier.
# LED_SHUTTLE_TYPE:   The LED name, show Shuttle Type.
# LED_CONTACTED:      The LED name, show if the shuttle has been contacted already.
define DishM HASH("Medium Satellite Dish 1")
define LED_SIGID HASH("LED_SIGID")
define LED_CON_TYPE_ID HASH("LED_CON_TYPE_ID")
define LED_TIER HASH("LED_TIER")
define LED_SHUTTLE_TYPE HASH("LED_SHUTTLE_TYPE")
define LED_WATT_TO_RESOLVE HASH("LED_WATT_TO_RESOLVE")
define LED_CONTACTED HASH("LED_CONTACTED")
define TRADER_BUY_SEEL_SWITCH HASH("TRADER_SELL_BUY_SWITCH")
###############################################################################
define SSD HASH("StructureSatelliteDish")
define SLM HASH("StructureLogicMemory")
define OpcodeMask %11111111
alias dishMID r15
alias dishEntryCount r14
alias prefabMemCount r13
alias totalMemCount r12
alias prefabMemCursor r11
alias gasMemCursor r10
alias sellOrBuy r9

mainloop:
jal WriteStack
jal Display
jal ClearPrefabMem
jal ClearGasMem
sleep 1
j mainloop
WriteStack:
lbn dishMID SSD DishM ReferenceId Average
bnan dishMID ra
lbn r0 HASH("StructureLogicSwitch2") TRADER_BUY_SEEL_SWITCH Open Average
brgtz r0 3
move sellOrBuy TraderInstruction.WriteTraderSellData
jr 2
move sellOrBuy TraderInstruction.WriteTraderBuyData
clrd dishMID
sll r0 1 8
or r0 r0 TraderInstruction.WriteTraderData
putd dishMID 0 r0
sll r0 30 16
sll r1 5 8
or r0 r0 r1
or r0 r0 sellOrBuy
putd dishMID 4 r0
sleep 1
j ra
Display:
lbn r1 SSD DishM SignalID Average
sbn HASH("StructureConsoleLED5") LED_SIGID Setting r1
move dishEntryCount 0
move prefabMemCursor 0
move gasMemCursor totalMemCount
DisplayLoop:
beq dishEntryCount 31 ra
add dishEntryCount dishEntryCount 1
getd r0 dishMID dishEntryCount
and r1 r0 OpcodeMask
beq r1 2 MetaData1
beq r1 3 MetaData2
beq r1 4 MetaData3
beq r1 7 ThingData
beq r1 8 ThingData
beq r1 9 GasData
beq r1 10 ThingData
beq r1 11 GasData
beq r1 12 ThingData
j DisplayLoop
MetaData1:
sra r2 r0 8 # trader contact type id
sbn HASH("StructureConsoleLED5") LED_CON_TYPE_ID Setting r2
j DisplayLoop
MetaData2:
and r2 r0 %11111111_00000000_00000000_00000000
sra r2 r2 24 # contacted
sbn HASH("StructureConsoleLED5") LED_CONTACTED Setting r2
and r2 r0 %11111111_00000000_00000000
sra r2 r2 16 # tier
sbn HASH("StructureConsoleLED5") LED_TIER Setting r2
and r2 r0 %11111111_00000000
sra r2 r2 8 # shuttle type
sbn HASH("StructureConsoleLED5") LED_SHUTTLE_TYPE Setting r2
j DisplayLoop
MetaData3:
and r2 r0 %11111111_11111111_00000000
sra r2 r2 8 # watts to resolve
sbn HASH("StructureConsoleLED5") LED_WATT_TO_RESOLVE Setting r2
j DisplayLoop
ThingData:
get r2 db prefabMemCursor # memory chip
sra r3 r0 16 # prefab hash
sbn SLM r2 Setting r3
add prefabMemCursor prefabMemCursor 1
j DisplayLoop
GasData:
get r2 db gasMemCursor # memory chip
sra r3 r0 16
sbn SLM r2 Setting r3
add gasMemCursor gasMemCursor 1
j DisplayLoop
ClearPrefabMem:
move sp prefabMemCursor
ClearPrefabMemLoop:
bge sp prefabMemCount ra
add sp sp 1
peek r0 # memory chip
sbn SLM r0 Setting -1
j ClearPrefabMemLoop
ClearGasMem:
move sp gasMemCursor
ClearGasMemLoop:
bge sp totalMemCount ra
add sp sp 1
peek r0 # memory chip
sbn SLM r0 Setting -1
j ClearGasMemLoop


Final: Now enable the Medium Satellite Dish, enable the Cargo LG IC Housing(the 2nd script should be running), add some power to the dish and rotate it somehow, then check the monitors and LEDs, you will see the items you can shop(trader will sell) from this trader if the logic switch is closed, and you will see the items you can sell(trader will buy) from this trader if the logic switch is open.

The total setup feels like this Overview of Looking Glass Setup

Shuttle Cargoes Auto Filtration/Interrogation and Call Down

TODO: