Kit (Satellite Dish)
From Unofficial Stationeers Wiki
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Properties | |
---|---|
Stacks | Yes (10) |
Recipe | |
Created With | Electronics Printer |
Cost | 5g Gold, 10g Copper, 20g Steel, 5g Nickel, 10g Solder |
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Operation | |
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Power Usage | 200W |
Construction | |
Placed with | Kit (Satellite Dish) |
Placed on | Small Grid |
Stage 1 | |
Deconstruction | |
Deconstructed with | Hand Drill |
Item received | Kit (Satellite Dish) |
Contents
Description[edit]
The Satellite Dish is used together with a Computer fitted with a Motherboard (Communications) to allow Interstellar Communications.
The Satellite Dish must be guided by Satellite Tracking onto a signal and communications may be established once the signal strength is greater than 94%
Medium Satellite Dish[edit]
After "Big Changes Coming: Terrain Preview, Melting Ice, Modding, & Localization" update, Medium Satellite Dish has internal stack like Autolathe, which user can utilize it to give instructions to. The Medium Satellite Dish currently have 256Bytes(32 Addresses) stack memory.
Warning: Internally every tick the stack data will be cleared and regenerated, so don't OVERWRITE any TraderInstruction.Write* instructions when setting the WRITE_INDEX and WRITE_COUNT.
Op_code | Name | Description | Valid Address | Bits | Bits Description |
---|---|---|---|---|---|
1 | TraderInstruction.WriteTraderData | The dish will write out metadata(24 Bytes, in continuous of 3 addresses) to the specified starting index. E.g.: if set WRITE_INDEX to 1, then the metadata will span address 1-3. See Metadata Payloads. | 0-31 | 0-7 | Op_code |
8-15 | WRITE_INDEX | ||||
16-63 | Unused | ||||
2 | TraderInstruction.StrongestContactIdHash | This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 1. | 0-31 | 0-7 | Op_code |
8-39 | TRADER_ID_HASH | ||||
40-63 | Unused | ||||
3 | TraderInstruction.StrongestContactMetaData | This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 2. | 0-31 | 0-7 | Op_code |
8-15 | SHUTTLE_TYPE. | ||||
16-23 | CONTACT_TIER. | ||||
24-31 | CONTACTED. | ||||
32-63 | Unused | ||||
4 | TraderInstruction.StrongestContactSignalData | This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 3. | 0-31 | 0-7 | Op_code |
8-23 | WATTS_TO_RESOLVE See WattsToResolve. | ||||
24-39 | LIFETIME See LifeTime. | ||||
32-63 | Unused | ||||
5 | TraderInstruction.WriteTraderBuyData | The dish will write out trader buy metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total. If an item contains child items, then it will be expaned inplace. E.g.: <BuyPayload><BuyPayload><BuyChildPayload><BuyPayload>. See Buy/Sell Payloads, Buy/Sell Child Payloads. WRITE_COUNT=0 means WRITE_COUNT=1. |
0-31 | 0-7 | Op_code |
8-15 | WRITE_INDEX | ||||
16-23 | WRITE_COUNT | ||||
24-63 | Unused | ||||
6 | TraderInstruction.WriteTraderSellData | The dish will write out trader sell metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total. If an item contains child items, then it will be expaned inplace. E.g.: <SellPayload><SellPayload><SellChildPayload><SellPayload>. See Buy/Sell Payloads, Buy/Sell Child Payloads. WRITE_COUNT=0 means WRITE_COUNT=1. |
0-31 | 0-7 | Op_code |
8-15 | WRITE_INDEX | ||||
16-23 | WRITE_COUNT | ||||
24-63 | Unused | ||||
7 | TraderInstruction.TraderBuyThingData | This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. | 0-31 | 0-7 | Op_code |
8-15 | QUANTITY | ||||
16-47 | PREFAB_HASH | ||||
48-63 | Unused | ||||
8 | TraderInstruction.TraderBuyThingChildData | This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. | 0-31 | 0-7 | Op_code |
8-15 | QUANTITY | ||||
16-47 | PREFAB_HASH | ||||
48-63 | Unused | ||||
9 | TraderInstruction.TraderBuyGasData | This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. | 0-31 | 0-7 | Op_code |
8-15 | QUANTITY | ||||
16-47 | GAS_TYPES_BITFLAG See Gas_Type_BitFlags. | ||||
48-63 | Unused | ||||
10 | TraderInstruction.TraderSellThingData | This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. | 0-31 | 0-7 | Op_code |
8-15 | QUANTITY | ||||
16-47 | PREFAB_HASH | ||||
48-63 | Unused | ||||
11 | TraderInstruction.TraderSellGasData | This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. | 0-31 | 0-7 | Op_code |
8-15 | QUANTITY | ||||
16-47 | GAS_TYPES_BIGFLAG See Gas_Type_BitFlags. | ||||
48-63 | Unused | ||||
12 | TraderInstruction.TraderSellThingChildData | This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. | 0-31 | 0-7 | Op_code |
8-15 | QUANTITY | ||||
16-47 | PREFAB_HASH | ||||
48-63 | Unused | ||||
13 | TraderInstruction.FilterPrefabHashEquals | Filter Operation. User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output. Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition. This Filter narrows Write* OP's output to only matching PrefabHash. |
1-30 | 0-7 | Op_code |
8-39 | PREFAB_HASH | ||||
40-63 | Unused | ||||
14 | TraderInstruction.FilterPrefabHashNotEquals | Filter Operation. User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output. Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition. This Filter narrows Write* OP's output to only not matching PrefabHash. |
1-30 | 0-7 | Op_code |
8-39 | PREFAB_HASH | ||||
40-63 | Unused | ||||
15 | TraderInstruction.FilterSortingClassCompare | Filter Operation. User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output. Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition. This Filter narrows Write* OP's output to only matching SortingClass. |
1-30 | 0-7 | Op_code |
8-15 | CONDITION_OPERATION 0: Equals 1: Greater 2: Less 3: Not Equals | ||||
16-31 | SORTING_CLASS See Sorting_Class. | ||||
32-63 | Unused | ||||
16 | TraderInstruction.FilterQuantityCompare | Filter Operation. User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output. Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition. This Filter narrows Write* OP's output to only matching Quantity Condition. |
1-30 | 0-7 | Op_code |
8-15 | CONDITION_OPERATION 0: Equals 1: Greater 2: Less 3: Not Equals | ||||
16-31 | QUANTITY | ||||
32-63 | Unused | ||||
17 | TraderInstruction.FilterGasContains | Filter Operation. User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output. Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition. This Filter narrows Write* OP's output to only matching Gases. |
1-30 | 0-7 | Op_code |
8-39 | GAS_TYPES_BITFLAG See Gas_Type_BitFlags. | ||||
40-63 | Unused | ||||
18 | TraderInstruction.FilterGasNotContains | Filter Operation. User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output. Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition. This Filter narrows Write* OP's output to only not matching Gases. |
1-30 | 0-7 | Op_code |
8-39 | GAS_TYPES_BITFLAG See Gas_Type_BitFlags. | ||||
40-63 | Unused |
Metadata Payloads[edit]
Since Metadata has 3 addresses, so it's referenced here as a 24 bytes(192 bits) payload.
BitsOffset | 63-40 | 39-8 | 7-0 | ||
---|---|---|---|---|---|
Segment 1 | All bits value in this section is the deplicate of bit 39. | ContactTypeID | OpCode of TraderInstruction.StrongestContactIdHash. | ||
BitsOffset | 63-32 | 31-24 | 23-16 | 15-8 | 7-0 |
Segment 2 | All bits 0. | Contacted 0: false 1: true |
Contact Tier: 0: Close 1: Medium 2: Far |
Shuttle Type: 0:None 1: Small(3x3) 2: SmallGas(3x3) 3: Medium(5x5) 4: MediumGas(5x5) 5: Large(6x6) 6: LargeGas(6x6) 7: MediumPlane(7x7, runway:15) 8: LargePlane(9x9, runway:20) |
OpCode of TraderInstruction.StrongestContactMetaData. |
BitsOffset | 63-40 | 39-24 | 23-8 | 7-0 | |
Segment 3 | ALl bits 0. | LifeTime | WattsToResolve | OpCode of TraderInstruction.StrongestContactSignalData. |
Buy/Sell Payloads[edit]
Buy/Sell Payloads are 1 address each, so it's referenced here as a 8 bytes(64 bit) payload.
BitsOffset | 63-48 | 47-16 | 15-8 | 7-0 |
---|---|---|---|---|
Contents | Every bit's value is the same as bit 47. | PrefabHash/GasTypeBitFlag | Quantity This value is truncated so it won't be greater than 255 although the trader's Request/Stock is more than 255. |
OpCode Data type represented as OpCode, one of the OpCode 7, 9, 10, 11. |
Buy/Sell Child Payloads[edit]
Buy/Sell Payloads are 1 address each, so it's referenced here as a 8 bytes(64 bit) payload.
BitsOffset | 63-48 | 47-16 | 15-8 | 7-0 |
---|---|---|---|---|
Contents | Every bit's value is the same as bit 47. | PrefabHash/GasTypeBitFlag | ChildCount Counts how many instances of this item appeared as a child item. Beware it's not quantity, it's just a prefab type count. |
OpCode If this data is requested by TraderInstruction.WriteTraderBuyData, then it's value is the OpCode of TraderInstruction.TraderBuyThingChildData. If this data is requested by TraderInstruction.WriteTraderSellData, then it's value is the OpCode of TraderInstruction.TraderSellThingChildData. |
Gas Type BitFlags[edit]
If the BitFlag equals 0, it's undefined. If the bit at specific offset is 1, it means the gas contains that component.
BitsOffset | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Contents | PollutedWater | LiquidHydrogen | Hydrogen | LiquidNitrousOxide | LiquidPollutant | LiquidCarbonDioxide | Steam | LiquidVolatiles | LiquidOxygen | LiquidNitrogen | NitrousOxide | Water | Pollutant | Volatiles | CarbonDioxide | Nitrogen | Oxygen |
Special Gas:
- Bit 0,1 both set to 1, which is Air.
- Bit 0,3 both set to 1, which is Fuel.
Stack Programming Reference Implementation[edit]
Warning: The following code is a reference implementation, it only serve the purpose to assist you to observe the possibility and help you write your own code. You must write your own code to fully enjoy the game.
Shuttle Cargoes Looking Glasses[edit]
The Looking Glasses are purely for cargo inspection, no filter, no auto negotiate and call-down.
Materials to prepare:
- A Medium Satellite Dish.
- Any number of Logic Memories for Prefab Console display (if there are more Prefabs to display than your number of Logic Memories, they will be ignored).
- Corresponding number of Hash Displays and Consoles.
- Any number of Logic Memories for Gas Console display, (if there are more GasLiquid to display than your number of Logic Memories, they will be ignored).
- Corresponding number of Hash Displays and Consoles.
- 1 Logic Switch for switch trader's sell/buy data.
- 6 Console for Small LED installation (all will show metadata).
- 1 Kit (IC Housing) and 1 Integrated Circuit (IC10).
Installation:
- Install all of the Logic Memories.
- Install corresponding Prefab Consoles, insert Hash Displays, and make sure the Hash Displays are set to Prefab display mode:
Mode=0
- Install corresponding Gas Consoles, insert Hash Displays, and make sure the Hash Displays are set to GasLiquid display mode:
Mode=1
# example for setup GasLiquid mode ss d0 0 Mode 1 # d0 is console pin # or configure all the Consoles in the IcHousing's subnetwork sbs StructureConsole 0 Mode 1
- Naming each Logic Memory sequentially for two display types, for example:
SLMP1
,SLMP2
for Prefab display, andSLMG1
,SLMG2
for GasLiquid display. - Manually configure all Consoles to link to their corresponding Logic Memories with Data Disk.
- Install 1 Logic Switch for switch trader's sell/buy data,
Open
shows trader's Buy data,Close
shows trader's Sell data. Label itTRADER_SELL_BUY_SWITCH
. - Install 1 Kit (IC Housing) in the same subnetwork and label it
Cargo LG IC Housing
, insert a Integrated Circuit (IC10). - Install 6 LED and labeling them:
LED_SIGID
,LED_CON_TYPE_ID
,LED_TIER
,LED_SHUTTLE_TYPE
,LED_WATT_TO_RESOLVE
,LED_CONTACTED
.
Reference Implementation:
Next are the code snippets for a setup of 20 Prefab Console and 11 GasLiquid Console looking glass.
First snippet is the initialization/configuration code, which should be write to the Integrated Circuit (IC10) for the first time, add/remove the Logic Memories stack entries that you actually used in your setup, then install the chip to housing.
# Shuttle Cargoes Looking Glasses IC Stack Initializer clr db move sp 0 # Prefab display Logic Memories, add/remove according to your setup. push HASH("SLMP1") push HASH("SLMP2") push HASH("SLMP3") push HASH("SLMP4") push HASH("SLMP5") push HASH("SLMP6") push HASH("SLMP7") push HASH("SLMP8") push HASH("SLMP9") push HASH("SLMP10") push HASH("SLMP11") push HASH("SLMP12") push HASH("SLMP13") push HASH("SLMP14") push HASH("SLMP15") push HASH("SLMP16") push HASH("SLMP17") push HASH("SLMP18") push HASH("SLMP19") push HASH("SLMP20") move r13 sp # GasLiquid display Logic Memories, add/remove according to your setup. push HASH("SLMG1") push HASH("SLMG2") push HASH("SLMG3") push HASH("SLMG4") push HASH("SLMG5") push HASH("SLMG6") push HASH("SLMG7") push HASH("SLMG8") push HASH("SLMG9") push HASH("SLMG10") push HASH("SLMG11") move r12 sp
Second snippet is for the same Integrated Circuit (IC10), take your IC10 chip out re-put it into the laptop, clear and paste in the new second code snippet.
There are a few user variables need to modify, please check the in-line comments. Mostly that's for LEDs to display metadata. Change the variables accordingly then insert the IC10 chip into the housing.
# Shuttle Cargoes Looking Glasses Runtime IC10 # # User variable: # # DishM: The Medium Dish hash. # LED_SIGID: The LED name, show SignalID. # LED_CON_TYPE_ID: The LED name, show ContactTypeID. # LED_TIER: The LED name, show Tier. # LED_SHUTTLE_TYPE: The LED name, show Shuttle Type. # LED_CONTACTED: The LED name, show if the shuttle has been contacted already. define DishM HASH("Medium Satellite Dish 1") define LED_SIGID HASH("LED_SIGID") define LED_CON_TYPE_ID HASH("LED_CON_TYPE_ID") define LED_TIER HASH("LED_TIER") define LED_SHUTTLE_TYPE HASH("LED_SHUTTLE_TYPE") define LED_WATT_TO_RESOLVE HASH("LED_WATT_TO_RESOLVE") define LED_CONTACTED HASH("LED_CONTACTED") define TRADER_BUY_SEEL_SWITCH HASH("TRADER_SELL_BUY_SWITCH") ############################################################################### define SSD HASH("StructureSatelliteDish") define SLM HASH("StructureLogicMemory") define OpcodeMask %11111111 alias dishMID r15 alias dishEntryCount r14 alias prefabMemCount r13 alias totalMemCount r12 alias prefabMemCursor r11 alias gasMemCursor r10 alias sellOrBuy r9 mainloop: jal WriteStack jal Display jal ClearPrefabMem jal ClearGasMem sleep 1 j mainloop WriteStack: lbn dishMID SSD DishM ReferenceId Average bnan dishMID ra lbn r0 HASH("StructureLogicSwitch2") TRADER_BUY_SEEL_SWITCH Open Average brgtz r0 3 move sellOrBuy TraderInstruction.WriteTraderSellData jr 2 move sellOrBuy TraderInstruction.WriteTraderBuyData clrd dishMID sll r0 1 8 or r0 r0 TraderInstruction.WriteTraderData putd dishMID 0 r0 sll r0 30 16 sll r1 5 8 or r0 r0 r1 or r0 r0 sellOrBuy putd dishMID 4 r0 sleep 1 j ra Display: lbn r1 SSD DishM SignalID Average sbn HASH("StructureConsoleLED5") LED_SIGID Setting r1 move dishEntryCount 0 move prefabMemCursor 0 move gasMemCursor prefabMemCount DisplayLoop: beq dishEntryCount 31 ra add dishEntryCount dishEntryCount 1 getd r0 dishMID dishEntryCount and r1 r0 OpcodeMask beq r1 2 MetaData1 beq r1 3 MetaData2 beq r1 4 MetaData3 beq r1 7 ThingData beq r1 8 ThingData beq r1 9 GasData beq r1 10 ThingData beq r1 11 GasData beq r1 12 ThingData j DisplayLoop MetaData1: sra r2 r0 8 # trader contact type id sbn HASH("StructureConsoleLED5") LED_CON_TYPE_ID Setting r2 j DisplayLoop MetaData2: and r2 r0 %11111111_00000000_00000000_00000000 sra r2 r2 24 # contacted sbn HASH("StructureConsoleLED5") LED_CONTACTED Setting r2 and r2 r0 %11111111_00000000_00000000 sra r2 r2 16 # tier sbn HASH("StructureConsoleLED5") LED_TIER Setting r2 and r2 r0 %11111111_00000000 sra r2 r2 8 # shuttle type sbn HASH("StructureConsoleLED5") LED_SHUTTLE_TYPE Setting r2 j DisplayLoop MetaData3: and r2 r0 %11111111_11111111_00000000 sra r2 r2 8 # watts to resolve sbn HASH("StructureConsoleLED5") LED_WATT_TO_RESOLVE Setting r2 j DisplayLoop ThingData: get r2 db prefabMemCursor # memory chip sra r3 r0 16 # prefab hash sbn SLM r2 Setting r3 add prefabMemCursor prefabMemCursor 1 j DisplayLoop GasData: get r2 db gasMemCursor # memory chip sra r3 r0 16 sbn SLM r2 Setting r3 add gasMemCursor gasMemCursor 1 j DisplayLoop ClearPrefabMem: move sp prefabMemCursor ClearPrefabMemLoop: bge sp prefabMemCount ra add sp sp 1 peek r0 # memory chip sbn SLM r0 Setting -1 j ClearPrefabMemLoop ClearGasMem: move sp gasMemCursor ClearGasMemLoop: bge sp totalMemCount ra add sp sp 1 peek r0 # memory chip sbn SLM r0 Setting -1 j ClearGasMemLoop
Final: Now enable the Medium Satellite Dish, enable the Cargo LG IC Housing(the 2nd script should be running), add some power to the dish and rotate it somehow, then check the monitors and LEDs, you will see the items you can shop(trader will sell) from this trader if the logic switch is closed
, and you will see the items you can sell(trader will buy) from the best trader if the logic switch is open
.
The total setup feels like this
Shuttle Cargoes Auto Filtration/Interrogation and Call Down[edit]
To add Auto Filtration/Interrogation ability, prepare following materials in advance. It's build on top of Looking Glass structure of the previous section, take caution.
- Repurpose the IC Housing of the Looking Glass section, label it
Trader Filtration IC Housing
or a name you like. - 1 Logic Memory, install it and label it
SLM_ITEM_FILTER
. - 1 Logic Switch for switching filter prefab/gas data, label it
FILTER_GAS_SWITCH
. - 1 Console, install it as Small LED and label it
LED_LOCKED_SIGID
. - 1 Kit (IC Housing), install it and label it
Dish Control IC Housing
or a name you like. - 1 Integrated Circuit (IC10) ready for use.
- 1 Logic Transmitter for sending audio message to your Hardsuit when trader is landing, label it
Hardsuit LT 1
, pair it with your hardsuit in passive mode. - 1 Small Satellite Dish for faster Close/Medium shuttle scanning, optional. If you set it up, the power port must face the same direction as the Medium Dish. If you don't, it just take a few more time to scan with the default Medium Satellite Dish for Close/Medium tier shuttles.
- 1 Large Satellite Dish for faster Far tier shuttle interrogation, optional. If you set it up, the power port must face the same direction as the Medium Dish. If you don't, it just take a few more time to interrogate with the default Medium Satellite Dish for Far tier shuttles.
Installation:
Install all things above and power on. For the repurposed Trader Filtration IC Housing
code, paste in following code, replacing Looking Glass code(the Lookging Glass's function is still in the code, plus the filtration function), change the DishM
's name as you like.
Warning: If you use a brand new IC10 chip for the Trader Filtration IC Housing, you still need to initialize the IC10 chip with the code of Shuttle Cargoes Looking Glasses IC Stack Initializer, or the stack will be empty as stack is an IC10 property.
define DishM HASH("Medium Satellite Dish 1") alias dishMID r15 alias filterGas r14 alias prefabMemCount r13 alias totalMemCount r12 alias prefabMemCursor r11 alias gasMemCursor r10 alias sellOrBuy r9 alias filterItem r7 alias signalID r6 move r5 0 # lastSignalID mainloop: move r8 0 # nextAddress WriteStack: lbn dishMID HASH("StructureSatelliteDish") DishM ReferenceId Average bnan dishMID mainloop lbn r0 HASH("StructureLogicSwitch2") HASH("TRADER_SELL_BUY_SWITCH") Open Average brgtz r0 3 move sellOrBuy TraderInstruction.WriteTraderSellData jr 2 move sellOrBuy TraderInstruction.WriteTraderBuyData clrd dishMID sll r0 1 8 or r0 r0 TraderInstruction.WriteTraderData putd dishMID r8 r0 add r8 r8 4 lbn filterGas HASH("StructureLogicSwitch2") HASH("FILTER_GAS_SWITCH") Setting Average lbn filterItem HASH("StructureLogicMemory") HASH("SLM_ITEM_FILTER") Setting Average breqz filterItem 8 # skip if filter value is 0 sll r0 filterItem 8 breqz filterGas 3 or r0 r0 TraderInstruction.FilterGasContains jr 2 or r0 r0 TraderInstruction.FilterPrefabHashEquals putd dishMID r8 r0 add r8 r8 1 sll r0 30 16 add r1 r8 1 sll r1 r1 8 or r0 r0 r1 or r0 r0 sellOrBuy putd dishMID r8 r0 yield Display: lbn signalID HASH("StructureSatelliteDish") DishM SignalID Average sbn HASH("StructureConsoleLED5") HASH("LED_SIGID") Setting signalID move r0 0 move prefabMemCursor 0 move gasMemCursor prefabMemCount DisplayLoop: beq r0 31 ClearMem add r0 r0 1 getd r1 dishMID r0 and r2 r1 %11111111 beq r2 2 MetaData1 beq r2 3 MetaData2 beq r2 4 MetaData3 beq r2 7 ThingData beq r2 8 ThingData beq r2 9 GasData beq r2 10 ThingData beq r2 11 GasData beq r2 12 ThingData j DisplayLoop MetaData1: sra r2 r1 8 # trader contact type id sbn HASH("StructureConsoleLED5") HASH("LED_CON_TYPE_ID") Setting r2 j DisplayLoop MetaData2: and r2 r1 %11111111_00000000_00000000_00000000 sra r2 r2 24 # contacted sbn HASH("StructureConsoleLED5") HASH("LED_CONTACTED") Setting r2 and r2 r1 %11111111_00000000_00000000 sra r2 r2 16 # tier sbn HASH("StructureConsoleLED5") HASH("LED_TIER") Setting r2 and r2 r1 %11111111_00000000 sra r2 r2 8 # shuttle type sbn HASH("StructureConsoleLED5") HASH("LED_SHUTTLE_TYPE") Setting r2 j DisplayLoop MetaData3: and r2 r1 %11111111_11111111_00000000 sra r2 r2 8 # watts to resolve sbn HASH("StructureConsoleLED5") HASH("LED_WATT_TO_RESOLVE") Setting r2 and r2 r1 $FFFF_000000 sra r2 r2 24 # lifetime sbn HASH("StructureConsoleLED5") HASH("LED_LIFETIME") Setting r2 j DisplayLoop ThingData: get r2 db prefabMemCursor # memory chip sra r3 r1 16 # prefab hash breqz filterItem 3 bne filterItem r3 DisplayLoop jal LockSignalID sbn HASH("StructureLogicMemory") r2 Setting r3 add prefabMemCursor prefabMemCursor 1 j DisplayLoop GasData: get r2 db gasMemCursor # memory chip sra r3 r1 16 sgtz r4 filterItem and r4 r4 filterGas breqz r4 4 and r4 filterItem r3 beqz r4 DisplayLoop jal LockSignalID sbn HASH("StructureLogicMemory") r2 Setting r3 add gasMemCursor gasMemCursor 1 j DisplayLoop LockSignalID: lbn r4 HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting Average bgtz r4 ra beq signalID r5 ra sbn HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting signalID move r5 signalID j ra ClearMem: move sp prefabMemCursor brge sp prefabMemCount 5 add sp sp 1 peek r0 # memory chip sbn HASH("StructureLogicMemory") r0 Setting -1 jr -4 move sp gasMemCursor bge sp totalMemCount mainloop add sp sp 1 peek r0 # memory chip sbn HASH("StructureLogicMemory") r0 Setting -1 jr -4
For the Dish Control IC Housing
code, paste in following code, change the hash of DishS
and DishL
names as you have then setted up or not. Search and change the name of Hardsuit LT 1
line if you want to send notification to other devices.
define DishM HASH("Medium Satellite Dish 1") define DishS 0 # if you have small dish, set hash to HASH("NAME") define DishL 0 # if you have large dish, set hash to HASH("NAME") move r0 0 reset: move r15 r0 # lockedSigID move r14 0 # horizontal move r13 0 # vertical move r12 0 # horizontalEdge1 move r11 0 # horizontalEdge2 move r10 0 # verticalEdge1 move r9 0 # verticalEdge2 move r8 DishM # commDish move r7 HASH("StructureSatelliteDish") # commDishType move r6 DishM # scanDish move r5 r7 # scanDishType sbn r5 r6 Vertical 60 sbn r5 r6 BestContactFilter -1 sbn r5 r6 Setting 500 mainloop: yield lbn r0 HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting Average lbn r1 r5 r6 SignalID Average lbn r2 r5 r6 Horizontal Average lbn r3 r5 r6 Vertical Average breqz r0 34 bne r0 r15 reset lbn r4 HASH("StructureConsoleLED5") HASH("LED_TIER") Setting Average brnez r14 10 brge r4 2 5 breqz DishS 4 move r6 DishS move r5 HASH("StructureSmallSatelliteDish") sbn r5 r6 Setting 200 breqz DishL 3 move r8 DishL move r7 HASH("StructureLargeSatelliteDish") sbn r5 r6 BestContactFilter r15 sbn r5 r6 On 1 beqz r12 ScanHorizontal beqz r11 ScanReverseHorizontal beqz r10 ScanVertical beqz r9 ScanReverseVertical brne r1 -1 3 sbn HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting 0 j reset yield lbn r0 r7 r8 Idle Average breqz r0 -2 sbn r7 r8 BestContactFilter r15 sbn r7 r8 Setting 50000 sbn r7 r8 Activate 1 lbn r0 r7 r8 InterrogationProgress Average brlt r0 1 4 sleep 2 sbn HASH("StructureLogicTransmitter") HASH("Hardsuit LT 1") SoundAlert 37 sbn HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting 0 j mainloop bnez r15 reset breq r6 DishM 2 # enter roaming mode sbn r5 r6 On 0 breq r8 DishM 2 sbn r7 r8 On 0 sbn HASH("StructureSatelliteDish") DishM On 1 add r2 r2 2 mod r2 r2 360 sbn HASH("StructureSatelliteDish") DishM Horizontal r2 j mainloop ScanHorizontal: brne r1 -1 4 move r12 r14 sbn r5 r6 Horizontal r14 j mainloop move r14 r2 sub r4 r2 5 mod r4 r4 360 sbn r5 r6 Horizontal r4 j mainloop ScanReverseHorizontal: brne r1 -1 14 beq r14 r12 13 move r11 r14 slt r4 r11 r12 breqz r4 2 add r11 r11 360 add r4 r11 r12 div r4 r4 2 mod r4 r4 360 sbn r5 r6 Horizontal r4 sbn r7 r8 On 1 sbn r7 r8 Horizontal r4 jal 124 j mainloop move r14 r2 add r4 r2 5 mod r4 r4 360 sbn r5 r6 Horizontal r4 j mainloop ScanVertical: brne r1 -1 4 move r10 r13 sbn r5 r6 Vertical r13 j mainloop move r13 r3 brge r3 89.9 -4 add r4 r3 5 sbn r5 r6 Vertical r4 j mainloop ScanReverseVertical: brne r1 -1 10 beq r13 r10 9 move r9 r13 select r9 r9 r9 0.01 add r4 r9 r10 div r4 r4 2 sbn r5 r6 Vertical r4 sbn r7 r8 Vertical r4 jal 124 j mainloop move r13 r3 brle r3 0.1 -8 sub r4 r3 5 sbn r5 r6 Vertical r4 j mainloop yield lbn r0 r5 r6 Idle Average breqz r0 -2 j ra
The last step is to set the item prefab hash you want. First set the FILTER_GAS_SWITCH
to indicate the type of the filter(Open
is filtering Gas, Close
is filtering Prefab), then set the content of Logic Memory named SLM_ITEM_FILTER
using labeler or any other means, then power both IC Housing on. Then wait for the trader to arrive, there will be a notification send to your Hardsuit or your custom device. The codes will auto locate the shuttle and filter shuttle cargoes and interrogate with it and call it down to your default landing pad.
Don't forget to reset the content of SLM_ITEM_FILTER
to 0
or something else after trading.
The logic behind the Dish Control is that it scan the signal edge of the filtered out SignalID, instead of inspecting signal strength, so it kind of fast and non-stop rotating. When no filter is specified, it enters roaming mode which rotate clock-wise until filter is specficied and matching shuttle is found.