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Kit (Satellite Dish)

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Kit (Satellite Dish)
ItemKitSatelliteDish.png
Properties
Stacks Yes (10)
Recipe
Created With Electronics Printer
Cost 5g Gold, 10g Copper, 20g Steel, 5g Nickel, 10g Solder
Medium Satellite Dish
StructureSatelliteDish.png
Operation
Power Usage 200W
Construction
Placed with Kit (Satellite Dish)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Satellite Dish)

Description[edit]

The Satellite Dish is used together with a Computer fitted with a Motherboard (Communications) to allow Interstellar Communications.

The Satellite Dish must be guided by Satellite Tracking onto a signal and communications may be established once the signal strength is greater than 94%

Medium Satellite Dish[edit]

After "Big Changes Coming: Terrain Preview, Melting Ice, Modding, & Localization" update, Medium Satellite Dish has internal stack like Autolathe, which user can utilize it to give instructions to. The Medium Satellite Dish currently have 256Bytes(32 Addresses) stack memory.

Warning:
Internally every tick the stack data will be cleared and regenerated,
so don't OVERWRITE any TraderInstruction.Write* instructions when setting the WRITE_INDEX and WRITE_COUNT.
Op_code Name Description Valid Address Bits Bits Description
1 TraderInstruction.WriteTraderData The dish will write out metadata(24 Bytes, in continuous of 3 addresses) to the specified starting index. E.g.: if set WRITE_INDEX to 1, then the metadata will span address 1-3. See Metadata Payloads. 0-31 0-7 Op_code
8-15 WRITE_INDEX
16-63 Unused
2 TraderInstruction.StrongestContactIdHash This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 1. 0-31 0-7 Op_code
8-39 TRADER_ID_HASH
40-63 Unused
3 TraderInstruction.StrongestContactMetaData This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 2. 0-31 0-7 Op_code
8-15 SHUTTLE_TYPE.
16-23 CONTACT_TIER.
24-31 CONTACTED.
32-63 Unused
4 TraderInstruction.StrongestContactSignalData This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 3. 0-31 0-7 Op_code
8-23 WATTS_TO_RESOLVE
See WattsToResolve.
24-39 LIFETIME
See LifeTime.
32-63 Unused
5 TraderInstruction.WriteTraderBuyData The dish will write out trader buy metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total.
If an item contains child items, then it will be expaned inplace.
E.g.: <BuyPayload><BuyPayload><BuyChildPayload><BuyPayload>.
See Buy/Sell Payloads, Buy/Sell Child Payloads.
WRITE_COUNT=0 means WRITE_COUNT=1.
0-31 0-7 Op_code
8-15 WRITE_INDEX
16-23 WRITE_COUNT
24-63 Unused
6 TraderInstruction.WriteTraderSellData The dish will write out trader sell metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total.
If an item contains child items, then it will be expaned inplace.
E.g.: <SellPayload><SellPayload><SellChildPayload><SellPayload>.
See Buy/Sell Payloads, Buy/Sell Child Payloads.
WRITE_COUNT=0 means WRITE_COUNT=1.
0-31 0-7 Op_code
8-15 WRITE_INDEX
16-23 WRITE_COUNT
24-63 Unused
7 TraderInstruction.TraderBuyThingData This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
8 TraderInstruction.TraderBuyThingChildData This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
9 TraderInstruction.TraderBuyGasData This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 GAS_TYPES_BITFLAG
See Gas_Type_BitFlags.
48-63 Unused
10 TraderInstruction.TraderSellThingData This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
11 TraderInstruction.TraderSellGasData This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 GAS_TYPES_BIGFLAG
See Gas_Type_BitFlags.
48-63 Unused
12 TraderInstruction.TraderSellThingChildData This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData. 0-31 0-7 Op_code
8-15 QUANTITY
16-47 PREFAB_HASH
48-63 Unused
13 TraderInstruction.FilterPrefabHashEquals Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching PrefabHash.
1-30 0-7 Op_code
8-39 PREFAB_HASH
40-63 Unused
14 TraderInstruction.FilterPrefabHashNotEquals Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only not matching PrefabHash.
1-30 0-7 Op_code
8-39 PREFAB_HASH
40-63 Unused
15 TraderInstruction.FilterSortingClassCompare Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching SortingClass.
1-30 0-7 Op_code
8-15 CONDITION_OPERATION
0: Equals
1: Greater
2: Less
3: Not Equals
16-31 SORTING_CLASS
See Sorting_Class.
32-63 Unused
16 TraderInstruction.FilterQuantityCompare Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching Quantity Condition.
1-30 0-7 Op_code
8-15 CONDITION_OPERATION
0: Equals
1: Greater
2: Less
3: Not Equals
16-31 QUANTITY
32-63 Unused
17 TraderInstruction.FilterGasContains Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only matching Gases.
1-30 0-7 Op_code
8-39 GAS_TYPES_BITFLAG
See Gas_Type_BitFlags.
40-63 Unused
18 TraderInstruction.FilterGasNotContains Filter Operation.
User can prepend this OP before any TraderInstruction.Write* OP to filter writer's output.
Multple filter OP can be written to the addresses before a Write* OP to group as a "AND" condition.
This Filter narrows Write* OP's output to only not matching Gases.
1-30 0-7 Op_code
8-39 GAS_TYPES_BITFLAG
See Gas_Type_BitFlags.
40-63 Unused

Metadata Payloads[edit]

Since Metadata has 3 addresses, so it's referenced here as a 24 bytes(192 bits) payload.

BitsOffset 63-40 39-8 7-0
Segment 1 All bits value in this section is the deplicate of bit 39. ContactTypeID OpCode of TraderInstruction.StrongestContactIdHash.
BitsOffset 63-32 31-24 23-16 15-8 7-0
Segment 2 All bits 0. Contacted
0: false
1: true
Contact Tier:
0: Close
1: Medium
2: Far
Shuttle Type:
0:None
1: Small(3x3)
2: SmallGas(3x3)
3: Medium(5x5)
4: MediumGas(5x5)
5: Large(6x6)
6: LargeGas(6x6)
7: MediumPlane(7x7, runway:15)
8: LargePlane(9x9, runway:20)
OpCode of TraderInstruction.StrongestContactMetaData.
BitsOffset 63-40 39-24 23-8 7-0
Segment 3 ALl bits 0. LifeTime WattsToResolve OpCode of TraderInstruction.StrongestContactSignalData.


Buy/Sell Payloads[edit]

Buy/Sell Payloads are 1 address each, so it's referenced here as a 8 bytes(64 bit) payload.

BitsOffset 63-48 47-16 15-8 7-0
Contents Every bit's value is the same as bit 47. PrefabHash/GasTypeBitFlag Quantity
This value is truncated so it won't be greater than 255 although the trader's Request/Stock is more than 255.
OpCode
Data type represented as OpCode, one of the OpCode 7, 9, 10, 11.

Buy/Sell Child Payloads[edit]

Buy/Sell Payloads are 1 address each, so it's referenced here as a 8 bytes(64 bit) payload.

BitsOffset 63-48 47-16 15-8 7-0
Contents Every bit's value is the same as bit 47. PrefabHash/GasTypeBitFlag ChildCount
Counts how many instances of this item appeared as a child item.
Beware it's not quantity, it's just a prefab type count.
OpCode
If this data is requested by TraderInstruction.WriteTraderBuyData, then it's value is the OpCode of TraderInstruction.TraderBuyThingChildData.
If this data is requested by TraderInstruction.WriteTraderSellData, then it's value is the OpCode of TraderInstruction.TraderSellThingChildData.

Gas Type BitFlags[edit]

If the BitFlag equals 0, it's undefined. If the bit at specific offset is 1, it means the gas contains that component.

BitsOffset 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Contents PollutedWater LiquidHydrogen Hydrogen LiquidNitrousOxide LiquidPollutant LiquidCarbonDioxide Steam LiquidVolatiles LiquidOxygen LiquidNitrogen NitrousOxide Water Pollutant Volatiles CarbonDioxide Nitrogen Oxygen

Special Gas:

  1. Bit 0,1 both set to 1, which is Air.
  2. Bit 0,3 both set to 1, which is Fuel.

Stack Programming Reference Implementation[edit]

Warning:
The following code is a reference implementation, it only serve the purpose to
assist you to observe the possibility and help you write your own code.
You must write your own code to fully enjoy the game.

Shuttle Cargoes Looking Glasses[edit]

The Looking Glasses are purely for cargo inspection, no filter, no auto negotiate and call-down.

Materials to prepare:

Installation:

# example for setup GasLiquid mode
ss d0 0 Mode 1 # d0 is console pin
# or configure all the Consoles in the IcHousing's subnetwork
sbs StructureConsole 0 Mode 1
  • Naming each Logic Memory sequentially for two display types, for example: SLMP1, SLMP2 for Prefab display, and SLMG1, SLMG2 for GasLiquid display.
  • Manually configure all Consoles to link to their corresponding Logic Memories with Data Disk.
  • Install 1 Logic Switch for switch trader's sell/buy data, Open shows trader's Buy data, Close shows trader's Sell data. Label it TRADER_SELL_BUY_SWITCH.
  • Install 1 Kit (IC Housing) in the same subnetwork and label it Cargo LG IC Housing, insert a Integrated Circuit (IC10).
  • Install 6 LED and labeling them: LED_SIGID, LED_CON_TYPE_ID, LED_TIER, LED_SHUTTLE_TYPE, LED_WATT_TO_RESOLVE, LED_CONTACTED.

Reference Implementation:

Next are the code snippets for a setup of 20 Prefab Console and 11 GasLiquid Console looking glass.

First snippet is the initialization/configuration code, which should be write to the Integrated Circuit (IC10) for the first time, add/remove the Logic Memories stack entries that you actually used in your setup, then install the chip to housing.

# Shuttle Cargoes Looking Glasses IC Stack Initializer

clr db
move sp 0
# Prefab display Logic Memories, add/remove according to your setup.
push HASH("SLMP1")
push HASH("SLMP2")
push HASH("SLMP3")
push HASH("SLMP4")
push HASH("SLMP5")
push HASH("SLMP6")
push HASH("SLMP7")
push HASH("SLMP8")
push HASH("SLMP9")
push HASH("SLMP10")
push HASH("SLMP11")
push HASH("SLMP12")
push HASH("SLMP13")
push HASH("SLMP14")
push HASH("SLMP15")
push HASH("SLMP16")
push HASH("SLMP17")
push HASH("SLMP18")
push HASH("SLMP19")
push HASH("SLMP20")
move r13 sp

# GasLiquid display Logic Memories, add/remove according to your setup.
push HASH("SLMG1")
push HASH("SLMG2")
push HASH("SLMG3")
push HASH("SLMG4")
push HASH("SLMG5")
push HASH("SLMG6")
push HASH("SLMG7")
push HASH("SLMG8")
push HASH("SLMG9")
push HASH("SLMG10")
push HASH("SLMG11")
move r12 sp


Second snippet is for the same Integrated Circuit (IC10), take your IC10 chip out re-put it into the laptop, clear and paste in the new second code snippet.

There are a few user variables need to modify, please check the in-line comments. Mostly that's for LEDs to display metadata. Change the variables accordingly then insert the IC10 chip into the housing.


# Shuttle Cargoes Looking Glasses Runtime IC10
#
# User variable:
#
# DishM:              The Medium Dish hash.
# LED_SIGID:          The LED name, show SignalID.
# LED_CON_TYPE_ID:    The LED name, show ContactTypeID.
# LED_TIER:           The LED name, show Tier.
# LED_SHUTTLE_TYPE:   The LED name, show Shuttle Type.
# LED_CONTACTED:      The LED name, show if the shuttle has been contacted already.
define DishM HASH("Medium Satellite Dish 1")
define LED_SIGID HASH("LED_SIGID")
define LED_CON_TYPE_ID HASH("LED_CON_TYPE_ID")
define LED_TIER HASH("LED_TIER")
define LED_SHUTTLE_TYPE HASH("LED_SHUTTLE_TYPE")
define LED_WATT_TO_RESOLVE HASH("LED_WATT_TO_RESOLVE")
define LED_CONTACTED HASH("LED_CONTACTED")
define TRADER_BUY_SEEL_SWITCH HASH("TRADER_SELL_BUY_SWITCH")
###############################################################################
define SSD HASH("StructureSatelliteDish")
define SLM HASH("StructureLogicMemory")
define OpcodeMask %11111111
alias dishMID r15
alias dishEntryCount r14
alias prefabMemCount r13
alias totalMemCount r12
alias prefabMemCursor r11
alias gasMemCursor r10
alias sellOrBuy r9

mainloop:
jal WriteStack
jal Display
jal ClearPrefabMem
jal ClearGasMem
sleep 1
j mainloop
WriteStack:
lbn dishMID SSD DishM ReferenceId Average
bnan dishMID ra
lbn r0 HASH("StructureLogicSwitch2") TRADER_BUY_SEEL_SWITCH Open Average
brgtz r0 3
move sellOrBuy TraderInstruction.WriteTraderSellData
jr 2
move sellOrBuy TraderInstruction.WriteTraderBuyData
clrd dishMID
sll r0 1 8
or r0 r0 TraderInstruction.WriteTraderData
putd dishMID 0 r0
sll r0 30 16
sll r1 5 8
or r0 r0 r1
or r0 r0 sellOrBuy
putd dishMID 4 r0
sleep 1
j ra
Display:
lbn r1 SSD DishM SignalID Average
sbn HASH("StructureConsoleLED5") LED_SIGID Setting r1
move dishEntryCount 0
move prefabMemCursor 0
move gasMemCursor prefabMemCount
DisplayLoop:
beq dishEntryCount 31 ra
add dishEntryCount dishEntryCount 1
getd r0 dishMID dishEntryCount
and r1 r0 OpcodeMask
beq r1 2 MetaData1
beq r1 3 MetaData2
beq r1 4 MetaData3
beq r1 7 ThingData
beq r1 8 ThingData
beq r1 9 GasData
beq r1 10 ThingData
beq r1 11 GasData
beq r1 12 ThingData
j DisplayLoop
MetaData1:
sra r2 r0 8 # trader contact type id
sbn HASH("StructureConsoleLED5") LED_CON_TYPE_ID Setting r2
j DisplayLoop
MetaData2:
and r2 r0 %11111111_00000000_00000000_00000000
sra r2 r2 24 # contacted
sbn HASH("StructureConsoleLED5") LED_CONTACTED Setting r2
and r2 r0 %11111111_00000000_00000000
sra r2 r2 16 # tier
sbn HASH("StructureConsoleLED5") LED_TIER Setting r2
and r2 r0 %11111111_00000000
sra r2 r2 8 # shuttle type
sbn HASH("StructureConsoleLED5") LED_SHUTTLE_TYPE Setting r2
j DisplayLoop
MetaData3:
and r2 r0 %11111111_11111111_00000000
sra r2 r2 8 # watts to resolve
sbn HASH("StructureConsoleLED5") LED_WATT_TO_RESOLVE Setting r2
j DisplayLoop
ThingData:
get r2 db prefabMemCursor # memory chip
sra r3 r0 16 # prefab hash
sbn SLM r2 Setting r3
add prefabMemCursor prefabMemCursor 1
j DisplayLoop
GasData:
get r2 db gasMemCursor # memory chip
sra r3 r0 16
sbn SLM r2 Setting r3
add gasMemCursor gasMemCursor 1
j DisplayLoop
ClearPrefabMem:
move sp prefabMemCursor
ClearPrefabMemLoop:
bge sp prefabMemCount ra
add sp sp 1
peek r0 # memory chip
sbn SLM r0 Setting -1
j ClearPrefabMemLoop
ClearGasMem:
move sp gasMemCursor
ClearGasMemLoop:
bge sp totalMemCount ra
add sp sp 1
peek r0 # memory chip
sbn SLM r0 Setting -1
j ClearGasMemLoop


Final: Now enable the Medium Satellite Dish, enable the Cargo LG IC Housing(the 2nd script should be running), add some power to the dish and rotate it somehow, then check the monitors and LEDs, you will see the items you can shop(trader will sell) from this trader if the logic switch is closed, and you will see the items you can sell(trader will buy) from the best trader if the logic switch is open.

The total setup feels like this Overview of Looking Glass Setup

Shuttle Cargoes Auto Filtration/Interrogation and Call Down[edit]

To add Auto Filtration/Interrogation ability, prepare following materials in advance. It's build on top of Looking Glass structure of the previous section, take caution.

  • Repurpose the IC Housing of the Looking Glass section, label it Trader Filtration IC Housing or a name you like.
  • 1 Logic Memory, install it and label it SLM_ITEM_FILTER.
  • 1 Logic Switch for switching filter prefab/gas data, label it FILTER_GAS_SWITCH.
  • 1 Console, install it as Small LED and label it LED_LOCKED_SIGID.
  • 1 Kit (IC Housing), install it and label it Dish Control IC Housing or a name you like.
  • 1 Integrated Circuit (IC10) ready for use.
  • 1 Logic Transmitter for sending audio message to your Hardsuit when trader is landing, label it Hardsuit LT 1, pair it with your hardsuit in passive mode.
  • 1 Small Satellite Dish for faster Close/Medium shuttle scanning, optional. If you set it up, the power port must face the same direction as the Medium Dish. If you don't, it just take a few more time to scan with the default Medium Satellite Dish for Close/Medium tier shuttles.
  • 1 Large Satellite Dish for faster Far tier shuttle interrogation, optional. If you set it up, the power port must face the same direction as the Medium Dish. If you don't, it just take a few more time to interrogate with the default Medium Satellite Dish for Far tier shuttles.

Installation:

Install all things above and power on. For the repurposed Trader Filtration IC Housing code, paste in following code, replacing Looking Glass code(the Lookging Glass's function is still in the code, plus the filtration function), change the DishM's name as you like.

Warning:
If you use a brand new IC10 chip for the Trader Filtration IC Housing,
you still need to initialize the IC10 chip with the code of Shuttle Cargoes Looking Glasses IC Stack Initializer,
or the stack will be empty as stack is an IC10 property.


define DishM HASH("Medium Satellite Dish 1")
alias dishMID r15
alias filterGas r14
alias prefabMemCount r13
alias totalMemCount r12
alias prefabMemCursor r11
alias gasMemCursor r10
alias sellOrBuy r9
alias filterItem r7
alias signalID r6
move r5 0 # lastSignalID
mainloop:
move r8 0 # nextAddress
WriteStack:
lbn dishMID HASH("StructureSatelliteDish") DishM ReferenceId Average
bnan dishMID mainloop
lbn r0 HASH("StructureLogicSwitch2") HASH("TRADER_SELL_BUY_SWITCH") Open Average
brgtz r0 3
move sellOrBuy TraderInstruction.WriteTraderSellData
jr 2
move sellOrBuy TraderInstruction.WriteTraderBuyData
clrd dishMID
sll r0 1 8
or r0 r0 TraderInstruction.WriteTraderData
putd dishMID r8 r0
add r8 r8 4
lbn filterGas HASH("StructureLogicSwitch2") HASH("FILTER_GAS_SWITCH") Setting Average
lbn filterItem HASH("StructureLogicMemory") HASH("SLM_ITEM_FILTER") Setting Average
breqz filterItem 8 # skip if filter value is 0
sll r0 filterItem 8
breqz filterGas 3
or r0 r0 TraderInstruction.FilterGasContains
jr 2
or r0 r0 TraderInstruction.FilterPrefabHashEquals
putd dishMID r8 r0
add r8 r8 1
sll r0 30 16
add r1 r8 1
sll r1 r1 8
or r0 r0 r1
or r0 r0 sellOrBuy
putd dishMID r8 r0
yield
Display:
lbn signalID HASH("StructureSatelliteDish") DishM SignalID Average
sbn HASH("StructureConsoleLED5") HASH("LED_SIGID") Setting signalID
move r0 0
move prefabMemCursor 0
move gasMemCursor prefabMemCount
DisplayLoop:
beq r0 31 ClearMem
add r0 r0 1
getd r1 dishMID r0
and r2 r1 %11111111
beq r2 2 MetaData1
beq r2 3 MetaData2
beq r2 4 MetaData3
beq r2 7 ThingData
beq r2 8 ThingData
beq r2 9 GasData
beq r2 10 ThingData
beq r2 11 GasData
beq r2 12 ThingData
j DisplayLoop
MetaData1:
sra r2 r1 8 # trader contact type id
sbn HASH("StructureConsoleLED5") HASH("LED_CON_TYPE_ID") Setting r2
j DisplayLoop
MetaData2:
and r2 r1 %11111111_00000000_00000000_00000000
sra r2 r2 24 # contacted
sbn HASH("StructureConsoleLED5") HASH("LED_CONTACTED") Setting r2
and r2 r1 %11111111_00000000_00000000
sra r2 r2 16 # tier
sbn HASH("StructureConsoleLED5") HASH("LED_TIER") Setting r2
and r2 r1 %11111111_00000000
sra r2 r2 8 # shuttle type
sbn HASH("StructureConsoleLED5") HASH("LED_SHUTTLE_TYPE") Setting r2
j DisplayLoop
MetaData3:
and r2 r1 %11111111_11111111_00000000
sra r2 r2 8 # watts to resolve
sbn HASH("StructureConsoleLED5") HASH("LED_WATT_TO_RESOLVE") Setting r2
and r2 r1 $FFFF_000000
sra r2 r2 24 # lifetime
sbn HASH("StructureConsoleLED5") HASH("LED_LIFETIME") Setting r2
j DisplayLoop
ThingData:
get r2 db prefabMemCursor # memory chip
sra r3 r1 16 # prefab hash
breqz filterItem 3
bne filterItem r3 DisplayLoop
jal LockSignalID
sbn HASH("StructureLogicMemory") r2 Setting r3
add prefabMemCursor prefabMemCursor 1
j DisplayLoop
GasData:
get r2 db gasMemCursor # memory chip
sra r3 r1 16
sgtz r4 filterItem
and r4 r4 filterGas
breqz r4 4
and r4 filterItem r3
beqz r4 DisplayLoop
jal LockSignalID
sbn HASH("StructureLogicMemory") r2 Setting r3
add gasMemCursor gasMemCursor 1
j DisplayLoop
LockSignalID:
lbn r4 HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting Average
bgtz r4 ra
beq signalID r5 ra
sbn HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting signalID
move r5 signalID
j ra
ClearMem:
move sp prefabMemCursor
brge sp prefabMemCount 5
add sp sp 1
peek r0 # memory chip
sbn HASH("StructureLogicMemory") r0 Setting -1
jr -4
move sp gasMemCursor
bge sp totalMemCount mainloop
add sp sp 1
peek r0 # memory chip
sbn HASH("StructureLogicMemory") r0 Setting -1
jr -4


For the Dish Control IC Housing code, paste in following code, change the hash of DishS and DishL names as you have then setted up or not. Search and change the name of Hardsuit LT 1 line if you want to send notification to other devices.


define DishM HASH("Medium Satellite Dish 1")
define DishS 0 # if you have small dish, set hash to HASH("NAME")
define DishL 0 # if you have large dish, set hash to HASH("NAME")
move r0 0
reset:
move r15 r0 # lockedSigID
move r14 0 # horizontal
move r13 0 # vertical
move r12 0 # horizontalEdge1
move r11 0 # horizontalEdge2
move r10 0 # verticalEdge1
move r9 0 # verticalEdge2
move r8 DishM # commDish
move r7 HASH("StructureSatelliteDish") # commDishType
move r6 DishM # scanDish
move r5 r7 # scanDishType
sbn r5 r6 Vertical 60
sbn r5 r6 BestContactFilter -1
sbn r5 r6 Setting 500
mainloop:
yield
lbn r0 HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting Average
lbn r1 r5 r6 SignalID Average
lbn r2 r5 r6 Horizontal Average
lbn r3 r5 r6 Vertical Average
breqz r0 34
  bne r0 r15 reset
  lbn r4 HASH("StructureConsoleLED5") HASH("LED_TIER") Setting Average
  brnez r14 10
  brge r4 2 5
    breqz DishS 4
      move r6 DishS
      move r5 HASH("StructureSmallSatelliteDish")
      sbn r5 r6 Setting 200
    breqz DishL 3
      move r8 DishL
      move r7 HASH("StructureLargeSatelliteDish")
  sbn r5 r6 BestContactFilter r15
  sbn r5 r6 On 1
  beqz r12 ScanHorizontal
  beqz r11 ScanReverseHorizontal
  beqz r10 ScanVertical
  beqz r9 ScanReverseVertical
  brne r1 -1 3
    sbn HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting 0
    j reset
  yield
  lbn r0 r7 r8 Idle Average
  breqz r0 -2
  sbn r7 r8 BestContactFilter r15
  sbn r7 r8 Setting 50000
  sbn r7 r8 Activate 1
  lbn r0 r7 r8 InterrogationProgress Average
  brlt r0 1 4
    sleep 2
    sbn HASH("StructureLogicTransmitter") HASH("Hardsuit LT 1") SoundAlert 37
    sbn HASH("StructureConsoleLED5") HASH("LED_LOCKED_SIGID") Setting 0
  j mainloop
bnez r15 reset
breq r6 DishM 2 # enter roaming mode
sbn r5 r6 On 0
breq r8 DishM 2
sbn r7 r8 On 0
sbn HASH("StructureSatelliteDish") DishM On 1
add r2 r2 2
mod r2 r2 360
sbn HASH("StructureSatelliteDish") DishM Horizontal r2
j mainloop
ScanHorizontal:
brne r1 -1 4
  move r12 r14
  sbn r5 r6 Horizontal r14
  j mainloop
move r14 r2
sub r4 r2 5
mod r4 r4 360
sbn r5 r6 Horizontal r4
j mainloop
ScanReverseHorizontal:
brne r1 -1 14
  beq r14 r12 13
  move r11 r14
  slt r4 r11 r12
  breqz r4 2
  add r11 r11 360
  add r4 r11 r12
  div r4 r4 2
  mod r4 r4 360
  sbn r5 r6 Horizontal r4
  sbn r7 r8 On 1
  sbn r7 r8 Horizontal r4
  jal 124
  j mainloop
move r14 r2
add r4 r2 5
mod r4 r4 360
sbn r5 r6 Horizontal r4
j mainloop
ScanVertical:
brne r1 -1 4
  move r10 r13
  sbn r5 r6 Vertical r13
  j mainloop
move r13 r3
brge r3 89.9 -4
add r4 r3 5
sbn r5 r6 Vertical r4
j mainloop
ScanReverseVertical:
brne r1 -1 10
  beq r13 r10 9
  move r9 r13
  select r9 r9 r9 0.01
  add r4 r9 r10
  div r4 r4 2
  sbn r5 r6 Vertical r4
  sbn r7 r8 Vertical r4
  jal 124
  j mainloop
move r13 r3
brle r3 0.1 -8
sub r4 r3 5
sbn r5 r6 Vertical r4
j mainloop
yield
lbn r0 r5 r6 Idle Average
breqz r0 -2
j ra


The last step is to set the item prefab hash you want. First set the FILTER_GAS_SWITCH to indicate the type of the filter(Open is filtering Gas, Close is filtering Prefab), then set the content of Logic Memory named SLM_ITEM_FILTER using labeler or any other means, then power both IC Housing on. Then wait for the trader to arrive, there will be a notification send to your Hardsuit or your custom device. The codes will auto locate the shuttle and filter shuttle cargoes and interrogate with it and call it down to your default landing pad.

Don't forget to reset the content of SLM_ITEM_FILTER to 0 or something else after trading.

The logic behind the Dish Control is that it scan the signal edge of the filtered out SignalID, instead of inspecting signal strength, so it kind of fast and non-stop rotating. When no filter is specified, it enters roaming mode which rotate clock-wise until filter is specficied and matching shuttle is found.