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Difference between revisions of "Autolathe"

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m (Listed Fabricator as deprecated.)
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  | name        = Kit (Autolathe)
 
  | name        = Kit (Autolathe)
 
  | image      = [[File:ItemKitAutolathe.png]]
 
  | image      = [[File:ItemKitAutolathe.png]]
  | createdwith = [[Autolathe]], [[Fabricator]]
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  | createdwith = [[Autolathe]], [[Fabricator]] (deprecated)
 
  | cost        = 20g [[Iron]], 10g [[Copper]], 2g [[Gold]]
 
  | cost        = 20g [[Iron]], 10g [[Copper]], 2g [[Gold]]
 
}}
 
}}

Revision as of 10:53, 13 August 2021

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Kit (Autolathe)
ItemKitAutolathe.png
Recipe
Created With Autolathe, Fabricator (deprecated)
Cost 20g Iron, 10g Copper, 2g Gold
Autolathe
StructureAutolathe BuildState4.png
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Autolathe)
Autolathe mk2
StructureAutolathe BuildState5.png
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Autolathe Printer Mod
Placed on Small Grid with Autolathe
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Autolathe Printer Mod


Description

Used to craft a variety of items. Takes ingots in the left and spits product out of the right. Power button toggles machine power state. Lever will eject materials inside if machine is powered. Arrow buttons select recipe, push the square button in between to craft. Magnifying glass button below the craft button opens a search interface for easier recipe selection.

To complete construction you will need 2 Iron Sheets, 4 Cable Coils, and 2 Plastic Sheets and a Welder tool.

Since December 2019 there is an option to upgrade the Autolathe to a MK2 Version by using its respective Mod Kit and a welder on it.

Warning: Machine will continue to craft until button is pushed again, machine is turned off or loses power.

If you want to craft only a single item unattended: start the craft, pull the eject lever, walk away and the craft will progress but stop at 100%. When you return, to finish the item, reset the eject lever and the item will be crafted and pop out, then push the square button to stop the crafting process.

Data Network Properties

These are all Data Network properties of this device. Expand to see the properties.

Data Parameters

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
Open Boolean Opens the Autolathe, when set to 1. Closes the Autolathe, when set to 0.
Activate Boolean Activates the Autolathe, when set to 1Note: This can cause a minor bug to occur. (See Bugs). Does not deactivates the Autolathe, when set to 0, you have to set On=0 instead.
On Boolean Turns the Autolathe on, when set to 1. Turns it off, when set to 0.
ClearMemory Boolean trigger Writing on this Parameter will reset the ExportCount and ImportCount values to zero.
RecipeHash Integer Set machine to recipe Number is calculated using hash on prefabname
Lock Boolean Does nothing

Data Outputs

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the Autolathe is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the Autolathe is open. (0 for no, 1 for yes)
Error Boolean Returns whether the Autolathe is flashing an error. (0 for no, 1 for yes)
Activate Boolean Returns whether the Autolathe is active. (0 for no, 1 for yes)
Reagents Integer Returns the total amount of all contents, in the Autolathe, in grams.
On Boolean Returns whether the Autolathe is on. (0 for no, 1 for yes)
ImportQuantity (Unknown) (Unknown)
ImportSlotOccupant Boolean Returns whether there is something in the Autolathe import slot. (0 for no, 1 for yes) This outputs 1 only briefly, every time something is inserted in the Autolathe.
ExportQuantity Integer Returns how many items are in the export slot. This will usually only briefly turn 1, shortly before dropping something out of the export slot.
ExportSlotOccupant Boolean Returns whether there is something in the Autolathe export slot. (0 for no, 1 for yes) This will usually only briefly turn 1, shortly before dropping something out of the export slot.
RequiredPower Integer Returns the current amount of power, required by the Autolathe, in Watts. Note: This will not update when active (See Bugs).
RecipeHash Integer Reads recipehash of selected recipe Number is calculated using hash on prefabname

Bugs

  • Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
  • The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)

See also