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Difference between revisions of "Fabricator"

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{{deprecated|0.2.2479.11384}}[[Category:Deprecated]]
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<languages />
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<translate>
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<!--T:1-->
 
{{Itembox
 
{{Itembox
 
  | name        = Kit (Fabricator)
 
  | name        = Kit (Fabricator)
  | image      =  
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  | image      = [[File:ItemKitFabricator.png]]
  | createdwith = [[Electronics Printer]], [[Fabricator]]
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| stacks      = No
  | cost        = 20g [[Copper]], 5g [[Gold]]
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  | createdwith = Fabricator
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  | cost        = 30g Iron, 5g Gold, 20g Copper
 
}}
 
}}
 
 
{{Structurebox
 
{{Structurebox
  | name = Fabricator
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  | name             = Fabricator
  | image = [[File:Fabricator.jpg]]
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  | image           = [[File:Fabricator.jpg]]
  | placement = Small Grid
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  | power_usage      = 50W + Recipe Usage
  | powerusage = 5W + Recipe Usage
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| placed_with_item = Kit (Fabricator)
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| placed_on_grid  = Small Grid
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  | decon_with_tool1 = Hand Drill
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| item_rec1        = Kit (Fabricator)
 
}}
 
}}
The [[Fabricator]] is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the [[Autolathe]], [[Electronics Printer]], [[Hydraulic Pipe Bender]] and [[Tool Manufactory]].
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== Usage ==
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<!--T:2-->
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Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in [[Creative Mode]] only via the spawn menu ('/' key by default).
 +
 
 +
The [[Fabricator]] is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the [[Autolathe]], [[Electronics Printer]], [[Hydraulic Pipe Bender]], [[Tool Manufactory]] and [[Security Printer]].
 +
 
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However at current version one can not search a recipe like other dedicated printers, making it less convenient.
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It also manufactures certain items slower then the dedicated printers. For example, it's much faster to print a [[Cable Coil|cable coil]] using [[Electronics Printer|electronics printer]] than using a fabricator.
 +
 
 +
== Usage == <!--T:3-->
 
In order to use the fabricator, you will need to set up a [[Computer]] with a [[Motherboard (Manufacturing)]] and connect it to the fabricator's data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator.
 
In order to use the fabricator, you will need to set up a [[Computer]] with a [[Motherboard (Manufacturing)]] and connect it to the fabricator's data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator.
 
You can choose the quantity of each item you want to build and  set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).
 
You can choose the quantity of each item you want to build and  set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).
== Recipes ==
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''Fabricator with computer hooked up''<br>
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[[File:Fabricator_computer.jpg|Fabricator with computer hooked up]]
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== Recipes == <!--T:4-->
 
'''Used to create:'''
 
'''Used to create:'''
 
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* [[Cable Coil]]
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* [[Cables|Cable Coil]]
 
* [[Chutes|Construction Kit (Chutes)]]
 
* [[Chutes|Construction Kit (Chutes)]]
* [[Pipe|Construction Kit (Pipe)]]
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* [[Pipes|Construction Kit (Pipe)]]
* [[Walls|Construction Kit (Wall)]]
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* [[Kit (Wall)]]
 
* [[Floor Grating]]
 
* [[Floor Grating]]
 
* [[Glass Sheets]]
 
* [[Glass Sheets]]
 
* [[Iron Frames]]
 
* [[Iron Frames]]
 
* [[Iron Sheets]]
 
* [[Iron Sheets]]
* [[Arc Furnace|Kit (Arc Furnace)]]
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* [[Kit (Arc Furnace)]]
 
* [[Autolathe|Kit (Autolathe)]]
 
* [[Autolathe|Kit (Autolathe)]]
* [[Door|Kit (Door)]]
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* [[Kit (Door)]]
 
* [[Electronics Printer|Kit (Electronics Printer)]]
 
* [[Electronics Printer|Kit (Electronics Printer)]]
 
* [[Furnace|Kit (Furnace)]]
 
* [[Furnace|Kit (Furnace)]]
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* [[Steel Frames]]
 
* [[Steel Frames]]
 
* [[Steel Sheets]]
 
* [[Steel Sheets]]
* [[Wall Light]]
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* [[Kit (Lights)]]
 
* '''And many more!'''
 
* '''And many more!'''
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</div>
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'''UNABLE to create:'''
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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* [[Spray Paint | Any paints]] (use [[Tool Manufactory]])
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* [[Portable Tank]] (use [[Hydraulic Pipe Bender]])
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* [[Portable Light]] (use [[Electronics Printer]])
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* [[Ground Penetrating Radar]] (use [[Electronics Printer]])
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* [[Plastic Sheets]] (use [[Autolathe]])
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* '''And some more!'''
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</div>
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{{Data Network Header}}
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{{Data Parameters}}
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{| class="wikitable"
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|-
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! Parameter Name !! Data Type !! Description
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|-
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| Lock || Boolean || Locks the Fabricator, when set to 1. Unlocks it when set to 0.
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|-
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| ClearMemory || Boolean || Writing on this Parameter will reset the ExportCount and ImportCount values to zero. Will set itself back to 0 when actioned.
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|-
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| Activate || Boolean || Activates the Fabricator, when set to 1. Deactivates it, when set to 0.
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|-
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| Open || Boolean || Opens the Fabricator, when set to 1. Closes it, when set to 0.
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|-
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| On || Boolean || Turns the Fabricator on, when set to 1. Turns it off, when set to 0.
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|}
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{{Data Outputs}}
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{| class="wikitable"
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|-
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! Output Name !! Data Type !! Description
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|-
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| Open || Boolean || Returns whether the Fabricator is open. (0 for no, 1 for yes)
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|-
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| On || Boolean || Returns whether the Fabricator is turned on. (0 for no, 1 for yes)
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|-
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| Lock || Boolean || Returns whether the Fabricator is locked. (0 for no, 1 for yes)
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|-
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| ImportCount || Integer || How many items imported since last ClearMemory.
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|-
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| ExportCount || Integer || How many items exported since last ClearMemory.
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|-
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| Error || Boolean || Returns whether the Fabricator is flashing an error. (0 for no, 1 for yes)
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|-
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| Activate || Boolean || Returns whether the Fabricator is active. (0 for no, 1 for yes)
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|-
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| RequiredPower || Integer || The amount of power, currently needed by the Fabricator, in Watts.
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|-
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| RecipeHash || Integer || Current hash of the recipe the device is set to produce.
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|-
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| Reagents || Float || Returns the amount of reagent contents in the Fabricator in grams.
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|-
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| PrefabHash|| Integer || The hash of the structure.
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|-
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| Power || Boolean || Returns whether the Fabricator is turned on and receives power. (0 for no, 1 for yes)
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|}
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== Bugs ==
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* If the Fabricator is deconstructed while fabricating an item, the complete [''glowing!''] item will be left behind along with any other reagents in the Fabricator.
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* If the Fabricator is opened while fabricating an item (paused and unpaused), it will not drop any reagents it holds.
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</translate>

Latest revision as of 10:58, 18 May 2024

Warning Warning: This item is deprecated as of 0.2.2479.11384. As such this wiki page is only used as an archive.
Other languages:
English • ‎русский
Kit (Fabricator)
ItemKitFabricator.png
Properties
Stacks No
Recipe
Created With Fabricator
Cost 30g Iron, 5g Gold, 20g Copper
Fabricator
Fabricator.jpg
Operation
Power Usage 50W + Recipe Usage
Construction
Placed with Kit (Fabricator)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Fabricator)


Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in Creative Mode only via the spawn menu ('/' key by default).

The Fabricator is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the Autolathe, Electronics Printer, Hydraulic Pipe Bender, Tool Manufactory and Security Printer.

However at current version one can not search a recipe like other dedicated printers, making it less convenient.

It also manufactures certain items slower then the dedicated printers. For example, it's much faster to print a cable coil using electronics printer than using a fabricator.

Usage[edit]

In order to use the fabricator, you will need to set up a Computer with a Motherboard (Manufacturing) and connect it to the fabricator's data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator. You can choose the quantity of each item you want to build and set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).

Fabricator with computer hooked up
Fabricator with computer hooked up

Recipes[edit]

Used to create:

UNABLE to create:

Data Network Properties[edit]

These are all Data Network properties of this device.

Data Parameters[edit]

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
Lock Boolean Locks the Fabricator, when set to 1. Unlocks it when set to 0.
ClearMemory Boolean Writing on this Parameter will reset the ExportCount and ImportCount values to zero. Will set itself back to 0 when actioned.
Activate Boolean Activates the Fabricator, when set to 1. Deactivates it, when set to 0.
Open Boolean Opens the Fabricator, when set to 1. Closes it, when set to 0.
On Boolean Turns the Fabricator on, when set to 1. Turns it off, when set to 0.

Data Outputs[edit]

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Open Boolean Returns whether the Fabricator is open. (0 for no, 1 for yes)
On Boolean Returns whether the Fabricator is turned on. (0 for no, 1 for yes)
Lock Boolean Returns whether the Fabricator is locked. (0 for no, 1 for yes)
ImportCount Integer How many items imported since last ClearMemory.
ExportCount Integer How many items exported since last ClearMemory.
Error Boolean Returns whether the Fabricator is flashing an error. (0 for no, 1 for yes)
Activate Boolean Returns whether the Fabricator is active. (0 for no, 1 for yes)
RequiredPower Integer The amount of power, currently needed by the Fabricator, in Watts.
RecipeHash Integer Current hash of the recipe the device is set to produce.
Reagents Float Returns the amount of reagent contents in the Fabricator in grams.
PrefabHash Integer The hash of the structure.
Power Boolean Returns whether the Fabricator is turned on and receives power. (0 for no, 1 for yes)

Bugs[edit]

  • If the Fabricator is deconstructed while fabricating an item, the complete [glowing!] item will be left behind along with any other reagents in the Fabricator.
  • If the Fabricator is opened while fabricating an item (paused and unpaused), it will not drop any reagents it holds.