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= Mars =
+
[[Category:Worlds]]
 +
= [[Moon]] =
 +
Difficulty: Beginner
  
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.  
+
''"While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds"''
 +
 
 +
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| Gravity || 38% Earth
+
| Gravity || 17% Earth
 +
|-
 +
| Temperature || None
 
|-
 
|-
| Temperature || -76 to 20C
+
| Pressure || None
 
|-
 
|-
| Pressure || 2 kPa
+
| Solar Energy || 1315-1407 W/m²
 
|-
 
|-
| Solar Energy || 91% Earth
+
| Solar Angle ||
 
|-
 
|-
| Solar Angle ||
+
| [[Storm|Storms]] || Solar Storms
 
|-
 
|-
| [[Storm|Storms]] || Yes
+
| Orbital Period || 20,3 minutes
 
|}
 
|}
  
 
'''Atmosphere'''
 
'''Atmosphere'''
  
{| class="wikitable sortable"
+
Vacuum
|-
 
! Element !! Concentration || mol
 
|-
 
| [[Carbon Dioxide]] || 95% || 9
 
|-
 
| [[Nitrogen]] || 3% || 0.3
 
|-
 
| [[Oxygen]] || 1% || 0.1
 
|-
 
| [[Pollutant]] || 1% || 0.06
 
|}
 
  
 
----
 
----
  
= Moon =
+
= [[Mars]] =
 +
Difficulty: Intermediate
  
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.
+
''"A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ..."''
 +
 
 +
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they're collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around.  
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| Gravity || 17% Earth
+
| Gravity || 38% Earth
 +
|-
 +
| Temperature || -53 to 19°C (220K to 292K)
 
|-
 
|-
| Temperature || None
+
| Pressure || 2-3 kPa
 
|-
 
|-
| Pressure || None
+
| Solar Energy || 495-720W/m²
 
|-
 
|-
| Solar Energy || 100% Earth
+
| Solar Angle || 78°
 
|-
 
|-
| Solar Angle ||
+
| [[Storm|Storms]] || Dust Storms
 
|-
 
|-
| [[Storm|Storms]] || No
+
| Orbital Period|| 2,3 Weeks
 
|}
 
|}
  
 
'''Atmosphere'''
 
'''Atmosphere'''
  
Vacuum
+
{| class="wikitable sortable"
 +
|-
 +
! Element !! Concentration || mol
 +
|-
 +
| [[Carbon Dioxide]] || 95% || 9
 +
|-
 +
| [[Nitrogen]] || 3% || 0.3
 +
|-
 +
| [[Oxygen]] || 1% || 0.1
 +
|-
 +
| [[Pollutant]] || 1% || 0.06
 +
|}
  
 
----
 
----
  
= Europa =
+
= [[Europa]] =
 +
Difficulty: Challenging
  
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.
+
''"Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities."''
 +
 
 +
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of '''Insulated''' pipes and storage modules is paramount to screen both the extreme cold and heat until they're balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station's location, so careful navigation and optional use of [[Beacon]]s is advised.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 68: Line 82:
 
| Gravity || 13% Earth
 
| Gravity || 13% Earth
 
|-
 
|-
| Temperature || -169 to -139 °C
+
| Temperature || -149 to -140 °C (124K to 133K)
 
|-
 
|-
| Pressure || 87 kPa
+
| Pressure || 44-47 kPa
 
|-
 
|-
| Solar Energy || 42% Earth
+
| Solar Energy || 46-56 W/m²
 
|-
 
|-
| Solar Angle || 32°
+
| Solar Angle || 54°
 
|-
 
|-
| [[Storm|Storms]] || Yes
+
| [[Storm|Storms]] || Snow Storms
 +
|-
 +
| Orbital Period || 4 hours
 
|}
 
|}
  
'''Atmosphere'''
+
== Atmosphere ==
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 85: Line 101:
 
! Element !! Concentration !! mol
 
! Element !! Concentration !! mol
 
|-
 
|-
| [[Oxygen]] || 100% || 640
+
| [[Oxygen]] || 100% || 340 <strike>640</strike>
 
|}
 
|}
 +
 +
== See Also ==
 +
* [[Europa]]
  
 
----
 
----
 +
 
= Mimas =
 
= Mimas =
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.
+
Difficulty: Intermediate
 +
 
 +
''"A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity."''
 +
 
 +
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one's way around the treacherously rugged and potholed terrain.
  
 
{| class="wikitable
 
{| class="wikitable
Line 100: Line 124:
 
| Pressure || None
 
| Pressure || None
 
|-
 
|-
| Solar Energy || 18% Earth
+
| Solar Energy || 13-17 W/m²
 
|-
 
|-
| Solar Angle || 126°
+
| Solar Angle || 30°
 
|-
 
|-
 
| [[Storm|Storms]] || No
 
| [[Storm|Storms]] || No
 +
|-
 +
| Orbital Period || 10 hours
 
|}
 
|}
 
 
'''Atmosphere'''
 
'''Atmosphere'''
  
Line 112: Line 137:
 
----
 
----
  
= Vulcan =
+
= [[Vulcan]] =
 +
Difficulty: Extreme
 +
 
 +
"A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!"
 +
 
 +
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmosphere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan's skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.
  
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.
+
Vulcan has a plane of deadly magma at its lowest level with deep cracks on the surface - landing into it will almost immediately destroy player's suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit's propellant reserves. Islands themselves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.
 +
 
 +
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. On "Standard" start conditions, Players start on with a full [[Hardsuit]] equipped and Mark II toolset provided to survive and develop in its hostile environment. "Brutal (Hot Planet)" start condition only provide a regular [[EVA Suit]], which limits the available time outside ("Extra Stational Activity") due to worse insulation, especially at daytime.
 +
 
 +
Starting farming kit and redundancies are completely removed and replaced by a basic trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes precedence over sustained food production.
  
 
{| class="wikitable
 
{| class="wikitable
Line 120: Line 154:
 
| Gravity || 56% Earth
 
| Gravity || 56% Earth
 
|-
 
|-
| Temperature || 127 to 620 °C
+
| Temperature || 127 to 1452 °C (400K to 1725.15)
 
|-
 
|-
| Pressure || 32 kPa
+
| Pressure || 24-56 kPa
 
|-
 
|-
| Solar Energy || 150% Earth
+
| Solar Energy || 987-3404 W/m²
 
|-
 
|-
| Solar Angle || 48°
+
| Solar Angle || 41°
 
|-
 
|-
| [[Storm|Storms]] || Yes
+
| [[Storm|Storms]] || Ash Storms
 +
|-
 +
| Orbital Period || 2,4 days
 +
|-
 +
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)
 
|}
 
|}
  
Line 146: Line 184:
 
----
 
----
  
= Loulan =
+
= [[Venus]] =
 +
Difficulty: Extreme
 +
 
 +
''"Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home."''
  
DISCONTINUED
+
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth's pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)
 
  
Loulan has a breathable atmosphere and the temperature range is not hazardous. It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap. A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.
+
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.
  
The greatest challenge is food since seeds are not part of the starting equipment. The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them. While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.
+
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.
  
{| class="wikitable"
+
{| class="wikitable
 +
|-
 +
| Gravity || 91% Earth
 +
|-
 +
| Temperature || 464 °C (737K)
 +
|-
 +
| Temperature (Storm) || 365.9 °C
 +
|-
 +
| Pressure || 239 kPa
 
|-
 
|-
| Gravity || 38% Earth
+
| Pressure (Storm) || 206.9 kPa
 
|-
 
|-
| Temperature || -9 to 20C
+
| Solar Energy || 2601-2673 W/m²
 
|-
 
|-
| Pressure || 162 kPa
+
| Solar Angle || -43°
 
|-
 
|-
| Solar Energy || 91% Earth
+
| [[Storm|Storms]] || Dust Storms
 
|-
 
|-
| Solar Angle || 8°
 
 
|-
 
|-
| [[Storm|Storms]] || Yes
+
| Orbital Period || 36,6 minutes
 
|}
 
|}
  
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! Element !! Concentration !! mol
 
! Element !! Concentration !! mol
 
|-
 
|-
| [[Oxygen]] || 62% || 350
+
| [[Carbon Dioxide]] || 93.1% || 290
 
|-
 
|-
| [[Nitrogen]] || 27% || 150
+
| [[Nitrogen]] || 6.9% || 21.5
 
|-
 
|-
| [[Carbon Dioxide]] || 11% || 60
+
| [[Pollutant]] || 0.016% || 0.05
|-
 
| [[Pollutant]] || 0% || 0.05
 
 
|}
 
|}
  
 
----
 
----
  
= Space =
+
= Asteroid Belt =
 +
 
 +
DISCONTINUED
 +
 
 +
Difficulty: Challenging<br>
 +
 
 +
<i>"While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here."</i>
 +
 
 +
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player's ability to efficiently explore the area in search from ores and ices  and managing their suit's Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there's very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.
  
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids
+
As stated by the description, there's all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player's [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It's advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 199: Line 252:
 
| Pressure || None
 
| Pressure || None
 
|-
 
|-
| Solar Energy || 100% Earth
+
| Solar Energy || 152-342 W/m²
 
|-
 
|-
| Solar Angle ||
+
| Solar Angle || NaN (Possibly 0)°
 
|-
 
|-
 
| [[Storm|Storms]] || No
 
| [[Storm|Storms]] || No
 +
|-
 +
| Orbital Period || 2,3 months
 
|}
 
|}
  
Line 212: Line 267:
 
----
 
----
  
= [[Venus]] =
+
= Loulan =
  
Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock.  Dig deep, or go home.
+
DISCONTINUED
  
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.
+
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies. The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.
  
One of the main difficulties of Venus is that it doesn't contain any ice. <!-- checked online, and seems to be true (was recently edited by someone) -N -->
+
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.
  
{| class="wikitable
+
{| class="wikitable"
 
|-
 
|-
| Gravity || 91% Earth
+
| Gravity || 38% Earth
 
|-
 
|-
| Temperature || 463.8 °C
+
| Temperature || -9 to 20C (264K to 293K)
 
|-
 
|-
| Temperature (Storm) || 365.9 °C
+
| Pressure || 162 kPa
 
|-
 
|-
| Pressure || 238.6 kPa
+
| Solar Energy || 91% Earth
 
|-
 
|-
| Pressure (Storm) || 206.9 kPa
+
| Solar Angle ||
|-
 
| Solar Energy || 100% Earth
 
|-
 
| Solar Angle ||
 
 
|-
 
|-
| [[Storm|Storms]] || Yes
+
| [[Storm|Storms]] || Yes (Unknown Type)
 
|}
 
|}
  
Line 245: Line 296:
 
! Element !! Concentration !! mol
 
! Element !! Concentration !! mol
 
|-
 
|-
| [[Carbon Dioxide]] || 93.1% || 290
+
| [[Oxygen]] || 62% || 350
 +
|-
 +
| [[Nitrogen]] || 27% || 150
 +
|-
 +
| [[Carbon Dioxide]] || 11% || 60
 +
|-
 +
| [[Pollutant]] || 0% || 0.05
 +
|}
 +
 
 +
----
 +
 
 +
= Space =
 +
 
 +
DISCONTINUED
 +
 
 +
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.
 +
 
 +
This starting world is an original "creative" scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is ''obsolete''.
 +
 
 +
{| class="wikitable"
 +
|-
 +
| Gravity || 0% Earth
 +
|-
 +
| Temperature || None
 +
|-
 +
| Pressure || None
 +
|-
 +
| Solar Energy || 100% Earth
 
|-
 
|-
| [[Nitrogen]] || 6.9% || 21.5
+
| Solar Angle ||
 
|-
 
|-
| [[Pollutant]] || 0.016% || 0.05
+
| [[Storm|Storms]] || No
 
|}
 
|}
 +
 +
'''Atmosphere'''
 +
 +
Vacuum
  
 
----
 
----

Latest revision as of 05:55, 29 October 2025

Moon[edit]

Difficulty: Beginner

"While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds"

As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.

Gravity 17% Earth
Temperature None
Pressure None
Solar Energy 1315-1407 W/m²
Solar Angle
Storms Solar Storms
Orbital Period 20,3 minutes

Atmosphere

Vacuum


Mars[edit]

Difficulty: Intermediate

"A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ..."

Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust storms, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain Solar Panels, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they're collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around.

Gravity 38% Earth
Temperature -53 to 19°C (220K to 292K)
Pressure 2-3 kPa
Solar Energy 495-720W/m²
Solar Angle 78°
Storms Dust Storms
Orbital Period 2,3 Weeks

Atmosphere

Element Concentration mol
Carbon Dioxide 95% 9
Nitrogen 3% 0.3
Oxygen 1% 0.1
Pollutant 1% 0.06

Europa[edit]

Difficulty: Challenging

"Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities."

Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of Insulated pipes and storage modules is paramount to screen both the extreme cold and heat until they're balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station's location, so careful navigation and optional use of Beacons is advised.

Gravity 13% Earth
Temperature -149 to -140 °C (124K to 133K)
Pressure 44-47 kPa
Solar Energy 46-56 W/m²
Solar Angle 54°
Storms Snow Storms
Orbital Period 4 hours

Atmosphere[edit]

Element Concentration mol
Oxygen 100% 340 640

See Also[edit]


Mimas[edit]

Difficulty: Intermediate

"A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity."

Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one's way around the treacherously rugged and potholed terrain.

Gravity 10% Earth
Temperature None
Pressure None
Solar Energy 13-17 W/m²
Solar Angle 30°
Storms No
Orbital Period 10 hours

Atmosphere

Vacuum


Vulcan[edit]

Difficulty: Extreme

"A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!"

Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmosphere made primarily of Volatiles constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan's skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.

Vulcan has a plane of deadly magma at its lowest level with deep cracks on the surface - landing into it will almost immediately destroy player's suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit's propellant reserves. Islands themselves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.

As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. On "Standard" start conditions, Players start on with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. "Brutal (Hot Planet)" start condition only provide a regular EVA Suit, which limits the available time outside ("Extra Stational Activity") due to worse insulation, especially at daytime.

Starting farming kit and redundancies are completely removed and replaced by a basic trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes precedence over sustained food production.

Gravity 56% Earth
Temperature 127 to 1452 °C (400K to 1725.15)
Pressure 24-56 kPa
Solar Energy 987-3404 W/m²
Solar Angle 41°
Storms Ash Storms
Orbital Period 2,4 days
Year length Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)

Atmosphere

Element Concentration mol
Volatiles 53% 30
Carbon Dioxide 21% 12
Pollutant 26% 15

Venus[edit]

Difficulty: Extreme

"Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted. Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home."

Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth's pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes Kit (Iron Wall) practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.

Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.

As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.

Gravity 91% Earth
Temperature 464 °C (737K)
Temperature (Storm) 365.9 °C
Pressure 239 kPa
Pressure (Storm) 206.9 kPa
Solar Energy 2601-2673 W/m²
Solar Angle -43°
Storms Dust Storms
Orbital Period 36,6 minutes

Atmosphere

Element Concentration mol
Carbon Dioxide 93.1% 290
Nitrogen 6.9% 21.5
Pollutant 0.016% 0.05

Asteroid Belt[edit]

DISCONTINUED

Difficulty: Challenging

"While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here."

Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player's ability to efficiently explore the area in search from ores and ices and managing their suit's Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there's very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.

As stated by the description, there's all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player's Lander hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It's advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.

Gravity 0% Earth
Temperature None
Pressure None
Solar Energy 152-342 W/m²
Solar Angle NaN (Possibly 0)°
Storms No
Orbital Period 2,3 months

Atmosphere

Vacuum


Loulan[edit]

DISCONTINUED

Loulan has a breathable atmosphere and the temperature range is not hazardous. It has ruined structures scattered across the terrain which can be scavenged for building supplies. The player starts with a Hardsuit Backpack, and a Headlamp, but without a helmet or suit and this is not a serious handicap. A Jetpack is not part of the starting equipment. Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.

The greatest challenge is food since seeds are not part of the starting equipment. The player must either scavenge some seeds from ruins, trade, or use an Organics Printer to create them. While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.

Gravity 38% Earth
Temperature -9 to 20C (264K to 293K)
Pressure 162 kPa
Solar Energy 91% Earth
Solar Angle
Storms Yes (Unknown Type)

Atmosphere

Element Concentration mol
Oxygen 62% 350
Nitrogen 27% 150
Carbon Dioxide 11% 60
Pollutant 0% 0.05

Space[edit]

DISCONTINUED

Very similar to the moon, instead of a single body there are scattered Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.

This starting world is an original "creative" scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is obsolete.

Gravity 0% Earth
Temperature None
Pressure None
Solar Energy 100% Earth
Solar Angle
Storms No

Atmosphere

Vacuum