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Difference between revisions of "Solid Fuel Generator"

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(Marked this version for translation)
m (Changed X to Pol. Amounts still seem to be correct, but not tested.)
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{{Structurebox
 
{{Structurebox
 
  | name            = Solid Fuel Generator
 
  | name            = Solid Fuel Generator
 +
| prefab_hash      = 1293995736
 
  | image            = [[File:SolidFuelGenerator.png]]
 
  | image            = [[File:SolidFuelGenerator.png]]
 
  | power_usage      = 20KW generated per each tick
 
  | power_usage      = 20KW generated per each tick
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== Description == <!--T:2-->
 
== Description == <!--T:2-->
The solid generator requires [[Coal|coal]] and outputs 20KW of power per each coal tick.
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The solid generator requires [[Coal|coal]] or [[Charcoal|charcoal]], the latter is renewable. It will output 20kW of power per game-tick, each Coal burns for 10 ticks and each Charcoal burns for up to 6 ticks (but less if a stack is used).
  
 
== Notes == <!--T:3-->
 
== Notes == <!--T:3-->
The generator is not on-demand, meaning if you put in 50 [[Coal|coal]], it will burn 50 [[Coal|coal]] with the power potentially vanishing. An [[Area Power Controller|area power controller]]([[Area Power Controller|APC]]) will allow you to charge a [[Stationary Battery|battery]] to help capture some of the wasted energy. The [[Area Power Controller|APC]] you will only charge 1KW of power to the connected [[Stationary Battery|battery]] (plus any downstream loads), effectively wasting about 95% of your [[Coal|coal]].
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The generator is not on-demand, meaning that it will burn the fuel even if nothing is using the power. Without a [[Station Battery|station battery]] most of the power generated by a Solid Generator will be lost. An [[Area Power Controller|area power controller]]([[Area Power Controller|APC]]) can charge its attached battery with 1 kW per tick, a [[Battery Charger Small|small battery charger]] can take 400W in each slot and a [[Battery Charger|battery charger]] can take 500W in each slot.
  
 
<!--T:4-->
 
<!--T:4-->
It consumes about 16 [[Coal|coal]] pieces to fully charge a [[Stationary Battery|stationary battery]]. This is about 3 [[Coal|coal]] pieces per [[Stationary Battery|battery]] indicator light.
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With 18 [[Coal|coal]] pieces a [[Station Battery|station battery]] can be fully charged. This is about 3 [[Coal|coal]] pieces per indicator light.
  
 
<!--T:5-->
 
<!--T:5-->
Connect your generator to a [[Stationary Battery|stationary battery]] with [[Cable_Coil_(Heavy)|heavy cable coil]] to store all 20KW of power being produced.
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It's possible to use the regular [[Cable Coil|cable coil]] as long as 5kW or less of the power produced is used. This is because a cable will only burn when the power usage exceeds its limit, it will never burn from a high power generation. A Station Battery will always take all the power that is available, which in this case means 20kW, only a [[Cable_Coil_(Heavy)|heavy cable coil]] can handle that much.
  
 
<!--T:6-->
 
<!--T:6-->
Like the [[Gas_Generator|gas generator]], '''solid fuel generator''' seems to need atmosphere to run, otherwise it will start and stop even if the power button is ON (game version: 0.1.1564.7373)
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The Solid Generator have no connection for a waste pipe, all the hot exhaust gases are just released around it. This will kill plants and harm non-robotic player characters, so it's best used outdoors or in an airtight room. When Coal is burned, each one will release 10 mol of CO2 and 3 mol of Pol. When Charcoal is burned, each one will release 3 mol of CO2 and 3 mol of Pol.
 
 
  
 
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Revision as of 23:35, 2 January 2024

Kit (Solid Generator)
ItemKitSolidGenerator.png
Recipe
Created With Electronics Printer, Fabricator
Cost 50x Iron, 10x Copper
Solid Fuel Generator
SolidFuelGenerator.png
Operation
Power Usage 20KW generated per each tick
Prefab Hash 1293995736
Construction
Placed with Kit (Solid Generator)
Placed on Large Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill

Description

The solid generator requires coal or charcoal, the latter is renewable. It will output 20kW of power per game-tick, each Coal burns for 10 ticks and each Charcoal burns for up to 6 ticks (but less if a stack is used).

Notes

The generator is not on-demand, meaning that it will burn the fuel even if nothing is using the power. Without a station battery most of the power generated by a Solid Generator will be lost. An area power controller(APC) can charge its attached battery with 1 kW per tick, a small battery charger can take 400W in each slot and a battery charger can take 500W in each slot.

With 18 coal pieces a station battery can be fully charged. This is about 3 coal pieces per indicator light.

It's possible to use the regular cable coil as long as 5kW or less of the power produced is used. This is because a cable will only burn when the power usage exceeds its limit, it will never burn from a high power generation. A Station Battery will always take all the power that is available, which in this case means 20kW, only a heavy cable coil can handle that much.

The Solid Generator have no connection for a waste pipe, all the hot exhaust gases are just released around it. This will kill plants and harm non-robotic player characters, so it's best used outdoors or in an airtight room. When Coal is burned, each one will release 10 mol of CO2 and 3 mol of Pol. When Charcoal is burned, each one will release 3 mol of CO2 and 3 mol of Pol.