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Cryotube

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Revision as of 12:44, 9 June 2020 by 50.39.123.213 (talk) (updating description)
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Kit (Cryotube)
Recipe
Created With Fabricator
Cryotube
Operation
Power Usage 400W
Construction
Placed with Kit (Cryotube)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Cryotube)


Description

Used to grow organs for players.[1] as of 0609/2020 I was able to enter a powered cryotube and "regrow" damage to my lungs.

Data Network Properties

These are all Data Network properties of this device.

Data Parameters

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
Open Boolean Opens the CryoTube, when set to 1. Closes it, when set to 0.
On Boolean Turns the CryoTube on, when set to 1. Turns it off, when set to 0.

Data Outputs

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the CryoTube is open. (0 for no, 1 for yes)
Error Boolean Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes)
On Boolean Returns whether the CryoTube is turned on. (0 for no, 1 for yes)
RequiredPower Integer Returns the current amount of power, required by the CryoTube, in watts.

References

  1. Steam Forums rocket2guns [developer] 2 Jul, 2017 @ 4:28am Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.