Difference between revisions of "Kit (Lights)"
From Unofficial Stationeers Wiki
(Added wattage usage and synthesis info to the item/structure boxes.) |
(Colors!) |
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| Line 3: | Line 3: | ||
| image = [[File:{{#setmainimage:ItemWallLight.png}}]] | | image = [[File:{{#setmainimage:ItemWallLight.png}}]] | ||
| stacks = Yes | | stacks = Yes | ||
| − | | constructs = Wall Light | + | | constructs = Wall Light, LED |
| createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]] | | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]] | ||
| cost = 1g [[Iron]], 2g [[Copper]], 1g [[silicon_Ingot|Silicon]] ([[autolathe]] only) | | cost = 1g [[Iron]], 2g [[Copper]], 1g [[silicon_Ingot|Silicon]] ([[autolathe]] only) | ||
| Line 19: | Line 19: | ||
| powerusage = 25W | | powerusage = 25W | ||
}} | }} | ||
| + | == Description == <!--T:1--> | ||
| + | Wall lights are used for illuminating your base. The LED variant consumes half the power of the larger default variant. | ||
| + | |||
| + | === Modes/Colors === <!--T:2--> | ||
| + | When installed as an LED, the light's color can be changed by writing to its 'mode'. | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Mode !! Color | ||
| + | |- | ||
| + | | 0 || Blue | ||
| + | |- | ||
| + | | 1 || White | ||
| + | |- | ||
| + | | 2 || Green | ||
| + | |- | ||
| + | | 3 || Amber | ||
| + | |- | ||
| + | | 4 || Red | ||
| + | |- | ||
| + | | 5 || Yellow | ||
| + | |- | ||
| + | | 6 || Gray | ||
| + | |- | ||
| + | | 7 || Black | ||
| + | |- | ||
| + | | 8 || Orange | ||
| + | |- | ||
| + | | 9 || Lime | ||
| + | |- | ||
| + | | 10 || Magenta | ||
| + | |- | ||
| + | | 11 || Purple | ||
| + | |} | ||
| + | |||
| + | The difference between amber and yellow is subtle. The difference between gray and white is subtler still. | ||
| + | |||
| + | == Known Bugs == | ||
| + | White LEDs may turn blue on server restart -- presumably related to blue being the first (0-indexed) color. One workaround is to set them to gray, which seems to prevent the issue while keeping the appearance of white lights. Alternatively, an always-on batch writer will override them from defaulting to blue. | ||
Revision as of 20:55, 28 December 2017
![]() | |
| Constructing Options | Wall Light, LED |
|---|---|
| Properties | |
| Stacks | Yes |
| Recipe | |
| Created With | Autolathe, Electronics Printer, Fabricator |
| Cost | 1g Iron, 2g Copper, 1g Silicon (autolathe only) |
![]() | |
| Operation | |
|---|---|
| Construction | |
| Placed with | {{{placed_with_item}}} |
| Placed on | {{{placed_on_grid}}} |
| File:ItemLED.png | |
| Operation | |
|---|---|
| Construction | |
| Placed with | {{{placed_with_item}}} |
| Placed on | {{{placed_on_grid}}} |
Description
Wall lights are used for illuminating your base. The LED variant consumes half the power of the larger default variant.
Modes/Colors
When installed as an LED, the light's color can be changed by writing to its 'mode'.
| Mode | Color |
|---|---|
| 0 | Blue |
| 1 | White |
| 2 | Green |
| 3 | Amber |
| 4 | Red |
| 5 | Yellow |
| 6 | Gray |
| 7 | Black |
| 8 | Orange |
| 9 | Lime |
| 10 | Magenta |
| 11 | Purple |
The difference between amber and yellow is subtle. The difference between gray and white is subtler still.
Known Bugs
White LEDs may turn blue on server restart -- presumably related to blue being the first (0-indexed) color. One workaround is to set them to gray, which seems to prevent the issue while keeping the appearance of white lights. Alternatively, an always-on batch writer will override them from defaulting to blue.

