Difference between revisions of "Energy Storage Reference"
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Revision as of 08:37, 4 May 2024
Energy storage | Amount, Joules[1] |
---|---|
Battery Cell (Small) | 36 000 |
Battery Cell (Large) | 288 000[2] |
Battery Cell (Nuclear) | 2 304 000[2] |
Stationary Battery | 3 600 000[3] |
Stationary Battery Large | 9 000 001 |
1 piece of coal in generator | 200 [4] |
Energy usage | Amount, Joules |
stack of iron in Arc Furnace | 10 000 |
stack of gold in Arc Furnace | 100 000 |
stack of glass/Steel Sheets/walls/etc in Autolathe | 25 000 |
stack of Cable Coil from Electronics Printer | 5 000 |
50 uses of Arc Welder | 100 000 |
Energy usage per day[5] | Amount, Joules |
One Solar Panel day (ideal setup, 100% Earth insolation) | 600 000[6] |
Tracking Beacon | 24 000 |
Stationary Beacon | 720 000[7] |
Idle airlock[8] with composite doors | 168 000 |
Idle airlock[9] with other kind of doors | 240 000 |
Wall Heater | 2 400 000 |
References
- ↑ 1 Joule = 1 Watt per 1 game Tick = 1 Watt per 0.5 real time seconds
- ↑ 2.0 2.1 8 times of previous tier
- ↑ 100 times small cell
- ↑ Energy output may vary
- ↑ Normal day+night cycle is 20 minutes (1200 seconds, 2400 ticks)
- ↑ Not practically achievable as solars have minimum elevation of 15°
- ↑ This is why some players set beacons to "pulse mode", often by utilization of unused ports of IC10 chips doing something unrelated.
- ↑ Two 10W doors and 50W console
- ↑ Two 25W doors and 50W console