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Difference between revisions of "Energy Storage Reference"

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(Added additional details about why solar panels cannot reach max theoretical efficiency)
(changed to match coal page energy value)
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| [[Stationary Battery Large ]] || 9 000 001
 
| [[Stationary Battery Large ]] || 9 000 001
 
|-
 
|-
| 1 piece of [[coal|coal]] in [[Solid Fuel Generator|generator]] || 220 000<ref>Energy output may vary</ref>
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| 1 piece of [[coal|coal]] in [[Solid Fuel Generator|generator]] || 200 <ref>Energy output may vary</ref>
 
|-
 
|-
 
! Energy usage !! Amount, Joules
 
! Energy usage !! Amount, Joules

Revision as of 13:29, 10 November 2022

Energy storage Amount, Joules[1]
Battery Cell (Small) 36 000
Battery Cell (Large) 288 000[2]
Battery Cell (Nuclear) 2 304 000[2]
Stationary Battery 3 600 000[3]
Stationary Battery Large 9 000 001
1 piece of coal in generator 200 [4]
Energy usage Amount, Joules
stack of iron in Arc Furnace 10 000
stack of gold in Arc Furnace 100 000
stack of glass/Steel Sheets/walls/etc in Autolathe 25 000
stack of Cable Coil from Electronics Printer 5 000
50 uses of Arc Welder 100 000
Energy usage per day[5] Amount, Joules
One Solar Panel day (ideal setup, 100% Earth insolation) 600 000[6]
Tracking Beacon 24 000
Stationary Beacon 720 000[7]
Idle airlock[8] with composite doors 168 000
Idle airlock[9] with other kind of doors 240 000
Wall Heater 2 400 000

References

  1. 1 Joule = 1 Watt per 1 game Tick = 1 Watt per 0.5 real time seconds
  2. 2.0 2.1 8 times of previous tier
  3. 100 times small cell
  4. Energy output may vary
  5. Normal day+night cycle is 20 minutes (1200 seconds, 2400 ticks)
  6. Not practically achievable as solars have minimum elevation of 15°
  7. This is why some players set beacons to "pulse mode", often by utilization of unused ports of IC10 chips doing something unrelated.
  8. Two 10W doors and 50W console
  9. Two 25W doors and 50W console