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Difference between revisions of "Cryotube"

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{{Itembox
 
{{Itembox
 
  | name        = Kit (Cryotube)
 
  | name        = Kit (Cryotube)
  | createdwith = [[Fabricator]]
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  | createdwith = [[Hydraulic Pipe Bender]] '''MK2'''
 +
| cost        = 10g [[Gold]], 10g [[Copper]], 35g [[Steel]], 5g [[Silver]]
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
  | name = Cryotube
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  | name             = Cryotube
  | placement = Small Grid
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  | image            = [[File:Cyrotube.jpg|133KBpx|frameless|center|Cyrotube]]
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| power_usage      = 10-260W
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| placed_with_item = [[Kit (Cryotube)]]
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| placed_on_grid  = Small Grid
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| decon_with_tool1 = [[Hand Drill]]
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| item_rec1        = [[Kit (Cryotube)]]
 
}}
 
}}
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== Description ==
 +
A Cryotube can heal players and organs as well as revive dead players, the cryotube also functions as a [[sleeper]], has one gas input, one liquid input, one power connection and one data connection.
  
== Description == <!--T:2-->
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Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums]
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=== Healing/reviving players ===
rocket2guns  [developer] 2 Jul, 2017 @ 4:28am
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The cryotube needs at least 10L of pure liquid nitrogen below 130 K (-143.15 °C) in its liquid input network to heal/revive players.
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref>
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Players are revived at 25% health and healed at a rate of 1 damage/tick.
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== Practical considerations ==
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The cryotube has a considerable internal volume of 800 L, which exchanges gases with the room when open and with the gas input network when closed. Operation will result in cross-contamination between its gas input network and room atmospheres, and operating the cryotube on a high-pressure gas network will result in significant loss of gas when the door is opened.
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The internal atmosphere will exchange heat with the liquid input at a rate of 100 W during normal operation. This will likely result in the input network requiring active cooling for long periods of operation, and may result in undesired cooling of its input atmosphere. This heat exchange stops once the internal atmosphere reaches 0°C.
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A 250W resistive heating element prevents condensation/freezing by targeting an internal temperature of 4°C.
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The stationeer must remove all of their items to get into the cryotube so it should be in a room with a breathable atmosphere.
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{{Data Network Header}}
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{{incomplete}}
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{{Data Parameters}}
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{| class="wikitable"
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|-
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! Parameter Name !! Data Type !! Description
 +
|-
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| Open || Boolean || Opens the CryoTube, when set to 1. Closes it, when set to 0.
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|-
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| On || Boolean || Turns the CryoTube on, when set to 1. Turns it off, when set to 0.
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|}
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{{Data Outputs}}
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{| class="wikitable"
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|-
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! Output Name !! Data Type !! Description
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|-
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| Power || Boolean || Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes)
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|-
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| Open || Boolean || Returns whether the CryoTube is open. (0 for no, 1 for yes)
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|-
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| Error || Boolean || Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes)
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|-
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| On || Boolean || Returns whether the CryoTube is turned on. (0 for no, 1 for yes)
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|-
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| RequiredPower || Integer || Returns the current amount of power, required by the CryoTube, in watts.
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|}
  
 
=== References === <!--T:3-->
 
=== References === <!--T:3-->

Latest revision as of 04:15, 23 January 2026

Other languages:
English
Kit (Cryotube)
Recipe
Created With Hydraulic Pipe Bender MK2
Cost 10g Gold, 10g Copper, 35g Steel, 5g Silver
Cryotube
Cyrotube
Operation
Power Usage 10-260W
Construction
Placed with Kit (Cryotube)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Cryotube)

Description[edit]

A Cryotube can heal players and organs as well as revive dead players, the cryotube also functions as a sleeper, has one gas input, one liquid input, one power connection and one data connection.


Healing/reviving players[edit]

The cryotube needs at least 10L of pure liquid nitrogen below 130 K (-143.15 °C) in its liquid input network to heal/revive players.

Players are revived at 25% health and healed at a rate of 1 damage/tick.


Practical considerations[edit]

The cryotube has a considerable internal volume of 800 L, which exchanges gases with the room when open and with the gas input network when closed. Operation will result in cross-contamination between its gas input network and room atmospheres, and operating the cryotube on a high-pressure gas network will result in significant loss of gas when the door is opened.

The internal atmosphere will exchange heat with the liquid input at a rate of 100 W during normal operation. This will likely result in the input network requiring active cooling for long periods of operation, and may result in undesired cooling of its input atmosphere. This heat exchange stops once the internal atmosphere reaches 0°C. A 250W resistive heating element prevents condensation/freezing by targeting an internal temperature of 4°C.

The stationeer must remove all of their items to get into the cryotube so it should be in a room with a breathable atmosphere.

Data Network Properties[edit]

These are all Data Network properties of this device.

⚠️ This section is known to be incomplete. Please be bold and edit it to include any additional data you may have found. ⚠️

Data Parameters[edit]

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
Open Boolean Opens the CryoTube, when set to 1. Closes it, when set to 0.
On Boolean Turns the CryoTube on, when set to 1. Turns it off, when set to 0.

Data Outputs[edit]

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the CryoTube is open. (0 for no, 1 for yes)
Error Boolean Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes)
On Boolean Returns whether the CryoTube is turned on. (0 for no, 1 for yes)
RequiredPower Integer Returns the current amount of power, required by the CryoTube, in watts.

References[edit]