Difference between revisions of "Solid Fuel Generator"
From Unofficial Stationeers Wiki
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== Description == <!--T:2--> | == Description == <!--T:2--> | ||
− | The solid generator requires [[Coal|coal]] | + | The solid generator requires [[Coal|coal]] or [[Charcoal|charcoal]], the latter is renewable. It will output 20kW of power per game-tick, each Coal burns for 10 ticks and each Charcoal burns for up to 6 ticks (but less if a stack is used). |
== Notes == <!--T:3--> | == Notes == <!--T:3--> | ||
− | The generator is not on-demand, meaning | + | The generator is not on-demand, meaning that it will burn the fuel even if nothing is using the power. Without a [[Stationary Battery|stationary battery]] most of the power generated by a Solid Generator will be lost. An [[Area Power Controller|area power controller]]([[Area Power Controller|APC]]) can charge its attached battery with 1 kW per tick, a [[Battery Charger Small|small battery charger]] can take 400W in each slot and a [[Battery Charger|battery charger]] can take 500W in each slot. |
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− | + | With 18 [[Coal|coal]] pieces a [[Stationary Battery|stationary battery]] can be fully charged. This is about 3 [[Coal|coal]] pieces per indicator light. | |
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− | + | It's possible to use the regular [[Cable Coil|cable coil]] as long as 5kW or less of the power produced is used. This is because a cable will only burn when the power usage exceeds its limit, it will never burn from a high power generation. A Stationary Battery will always take all the power that is available, which in this case means 20kW, only a [[Cable_Coil_(Heavy)|heavy cable coil]] can handle that much. | |
<!--T:6--> | <!--T:6--> | ||
− | + | The Solid Generator have no connection for a waste pipe, all the hot exhaust gases are just released around it. This will kill plants and harm non-robotic player characters, so it's best used outdoors or in an airtight room. When Coal is burned, each one will release 10 mol of CO2 and 3 mol of X. When Charcoal is burned, each one will release 3 mol of CO2 and 3 mol of X. | |
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Revision as of 05:29, 19 August 2022
Recipe | |
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Created With | Electronics Printer, Fabricator |
Cost | 50x Iron, 10x Copper |
Operation | |
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Power Usage | 20KW generated per each tick |
Prefab Hash | 1293995736 |
Construction | |
Placed with | Kit (Solid Generator) |
Placed on | Large Grid |
Stage 1 | |
Deconstruction | |
Deconstructed with | Hand Drill |
Description
The solid generator requires coal or charcoal, the latter is renewable. It will output 20kW of power per game-tick, each Coal burns for 10 ticks and each Charcoal burns for up to 6 ticks (but less if a stack is used).
Notes
The generator is not on-demand, meaning that it will burn the fuel even if nothing is using the power. Without a stationary battery most of the power generated by a Solid Generator will be lost. An area power controller(APC) can charge its attached battery with 1 kW per tick, a small battery charger can take 400W in each slot and a battery charger can take 500W in each slot.
With 18 coal pieces a stationary battery can be fully charged. This is about 3 coal pieces per indicator light.
It's possible to use the regular cable coil as long as 5kW or less of the power produced is used. This is because a cable will only burn when the power usage exceeds its limit, it will never burn from a high power generation. A Stationary Battery will always take all the power that is available, which in this case means 20kW, only a heavy cable coil can handle that much.
The Solid Generator have no connection for a waste pipe, all the hot exhaust gases are just released around it. This will kill plants and harm non-robotic player characters, so it's best used outdoors or in an airtight room. When Coal is burned, each one will release 10 mol of CO2 and 3 mol of X. When Charcoal is burned, each one will release 3 mol of CO2 and 3 mol of X.