Search results
Create the page "Structure" on this wiki! See also the search results found.
Page title matches
- 4 KB (538 words) - 04:25, 3 May 2024
Page text matches
- ...n style="font-size: 120%;"> Example <code>-LOAD "myworld"</code> directory structure. </span><br> So try and keep the same structure in the server to prevent complications.<br>16 KB (2,227 words) - 09:10, 15 May 2024
- | PrefabHash|| Integer || The hash of the structure.5 KB (707 words) - 11:58, 18 May 2024
- Getting the basic structure for your base is usually the one of the first things you do. You will need2 KB (408 words) - 04:17, 13 February 2019
- | PrefabHash || Integer || The hash of the structure.8 KB (1,151 words) - 22:27, 9 January 2024
- ...bheader"><span class="fa fa-building fa-lg" style="display:inline;"></span>Structure</h3>31 KB (3,083 words) - 17:01, 4 February 2019
- ...ng called multiple times on each structure and was doing it for each other structure. Removed pointless checks and added a magnitude distance check using the bo *Added Fixed Beacon. This is a placeable structure that requires 300W of power, but broadcasts its location. This can be acces151 KB (22,882 words) - 08:53, 27 December 2023
- ...this could support the ability to show a different destroyed version of a structure if it was destroyed by fire, vs being destroyed by impact. * Added particle effect when a structure is deconstructed (when the build state is reduced or when it is destroyed v119 KB (19,255 words) - 08:02, 22 June 2018
- ...g where players would receive out of range exception when deconstructing a structure with no Entry tool set but quantity set35 KB (5,610 words) - 23:56, 25 December 2017
- Getting the basic structure for your base is usually the one of the first things you do. You will need2 KB (362 words) - 00:31, 26 December 2017
- ...the [[:Category:Data Network|Data Network]] values within an appliance or structure.5 KB (697 words) - 20:27, 30 April 2024
- ** '''Right Click''' starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handh *** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]]57 KB (9,846 words) - 13:52, 22 April 2024
- ** '''Right Click''' starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) *** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]]10 KB (1,661 words) - 00:15, 26 December 2017
- {{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}6 KB (897 words) - 08:49, 19 May 2024
- ...bheader"><span class="fa fa-building fa-lg" style="display:inline;"></span>Structure</h3>31 KB (3,174 words) - 17:42, 4 February 2019
- ! Item/Structure5 KB (486 words) - 08:45, 1 January 2024
- * [[Airlock (Structure)]]213 bytes (19 words) - 04:24, 3 May 2024
- ...bheader"><span class="fa fa-building fa-lg" style="display:inline;"></span>Structure</h3>28 KB (3,082 words) - 17:01, 4 February 2019
- ...ransport gas. Pipes are one of the possible types of inputs/outputs from a structure (the others being [[Cables]] and [[Chutes]]).832 bytes (105 words) - 15:39, 12 January 2018
- ...bheader"><span class="fa fa-building fa-lg" style="display:inline;"></span>Structure</h3>29 KB (2,868 words) - 17:01, 4 February 2019
- ...the panel face it! You ca see its current generation by hovering over the structure10 KB (1,349 words) - 08:43, 21 February 2018