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Difference between revisions of "Zrilian"

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Zrilian's are simular in looks to goblins with unique colors, Pointy Ears, and very vibrant gem colored eyes.  
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The Zrilian is a DLC alternative playable species that is similar in appearance to a goblin, with unique coloration, pointy ears, and very vibrant gem colored eyes.  
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[[File:A Male Zrilian.png|thumb|A Male Zrilian.]]
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==Features==
  
==Features==
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Zrilians are similar to regular humans; they need to eat food, drink [[water]], breathe, and take damage from the same sources. Their [[pressure]] and temperature tolerances are also the same. Their differences lie in the way they breathe: they breathe in [[volatiles]] and exhale [[Nitrous Oxide|nitrous oxide]].
  
Zrilian's are similar to that of regular Humans, they need to eat food, and drink water. But what sets them apart, instead of breathing [[Oxygen]] and exhaling [[Carbon Dioxide]]. They instead breath in [[Hydrogen]] also known as [[Volatiles]], and exhale [[Nitrous Oxide]].
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Because Volatiles and [[Oxygen]] have a tendency to combust (this mixture is known commonly as [[Fuel]]), they have trouble living among humans and plants. Both humans and plants cannot breathe volatiles, as a Zrilian cannot breathe oxygen. It is advised to create separate living spaces for Zrilians and Humans, and Zrilian farmers need to take caution into properly filtering oxygen out of their plots. [[Guide_(Airlock)_Atmosphere_to_Atmosphere|Atmosphere-to-Atmosphere Airlocks]] should be used to travel between these spaces, reinforced with [[Steel Frames|steel frames]] and [[Blast Doors|blast doors]] in case of combustion.
  
This makes it hard for them to coexist with plants and Humans because [[Hydrogen]] and [[Oxygen]] when they mix will Combust, and Explode. So its advisable to make them wear a suit outside of a living quarters made just for them to avoid having [[Oxygen]] and [[Hydrogen]] potentially mixing in the air.
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Because Zrilians exhale nitrous oxide, it is advised to never empty a Zrilian waste tank in a human environment, as there is potential to stun every human in every connected room.
  
 
==Starting Equipment==
 
==Starting Equipment==
Same as a Human but with a Tank full of [[Volatiles|Volatile Gas]] instead of [[Oxygen]] to breath, and [[Filter|Filters]] for [[Nitrous Oxide]] instead of [[Carbon Dioxide|CO2]] or [[Carbon Dioxide]].
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Same as a human but with a [[canister]] full of volatiles instead of oxygen to breath, and nitrous oxide [[Filter|filters]] for instead of [[Carbon Dioxide|CO2]].
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[[Category:Species]]

Latest revision as of 12:07, 14 May 2023

The Zrilian is a DLC alternative playable species that is similar in appearance to a goblin, with unique coloration, pointy ears, and very vibrant gem colored eyes.

A Male Zrilian.

Features[edit]

Zrilians are similar to regular humans; they need to eat food, drink water, breathe, and take damage from the same sources. Their pressure and temperature tolerances are also the same. Their differences lie in the way they breathe: they breathe in volatiles and exhale nitrous oxide.

Because Volatiles and Oxygen have a tendency to combust (this mixture is known commonly as Fuel), they have trouble living among humans and plants. Both humans and plants cannot breathe volatiles, as a Zrilian cannot breathe oxygen. It is advised to create separate living spaces for Zrilians and Humans, and Zrilian farmers need to take caution into properly filtering oxygen out of their plots. Atmosphere-to-Atmosphere Airlocks should be used to travel between these spaces, reinforced with steel frames and blast doors in case of combustion.

Because Zrilians exhale nitrous oxide, it is advised to never empty a Zrilian waste tank in a human environment, as there is potential to stun every human in every connected room.

Starting Equipment[edit]

Same as a human but with a canister full of volatiles instead of oxygen to breath, and nitrous oxide filters for instead of CO2.