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(Intro and Mass)
 
(Mass: Ore does not have mass. Centrifuge exploit.)
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''Stationeers'' models many of the real universe's physical laws, to simulate the behavior of things like gases, electricity, and stationeers. This is a reference guide to the underlying physical science concepts, and to how ''Stationeers'' is consistent or inconsistent with them.
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''Stationeers'' models many of the real universe's physical laws, to simulate the behavior of things like gases, electricity, and stationeers. This is a reference guide to the underlying physical science concepts, and to how ''Stationeers'' is faithful or unfaithful them.
  
 
==Measurement==
 
==Measurement==
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''Stationeers'' measures all measurable properties using units standardized in the [[wikipedia:International System of Units|International System of Units]] ("SI"). This applies to the HUD and other visual displays, but it also applies to values used in logic circuitry, which is important to logic-based math.
 
''Stationeers'' measures all measurable properties using units standardized in the [[wikipedia:International System of Units|International System of Units]] ("SI"). This applies to the HUD and other visual displays, but it also applies to values used in logic circuitry, which is important to logic-based math.
  
==Mass: "How Much Matter?"==
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==Mass: "Can I Push That?"==
  
'''Mass''' measures an amount of matter, in terms of its relationship to forces (e.g., gravity), inertia, and acceleration. ''Stationeers'' uses the SI units '''gram''' (g) and '''kilogram''' (kg, 1,000 grams) for mass.
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'''[[wikipedia:Mass|Mass]]''' measures an amount of matter, in terms of its relationship to forces (e.g., gravity), inertia, and acceleration. ''Stationeers'' uses the SI unit '''gram''' (g) for mass.
  
 
===Direct Measurement===
 
===Direct Measurement===
  
 
''Stationeers'' probably uses mass extensively behind the scenes, within the physics engine to calculate the movement of objects. In the player interface, however, only certain substances are given mass measurements:
 
''Stationeers'' probably uses mass extensively behind the scenes, within the physics engine to calculate the movement of objects. In the player interface, however, only certain substances are given mass measurements:
* [[:Category:Ore|Ore]] is stacked in units of one kilogram each.
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* [[:Category:Ingot|Ingots]]
* [[:Category:Ingot|Ingots]] are each a discrete mass measured in kilograms.
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* The input contents of crafting machines, and the ingredients of their recipes
* [[Reagent Mix]] is measured in kilograms. The sum of the Ore masses output from a [[Centrifuge]] always equals the mass of the mix put in.
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* [[Reagent Mix]]
* The products of a [[Reagent Processor]] are generally measured in grams. The exception is [[Soy Oil]], which is instead measured by [[#Volume]].
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* The products of a [[Reagent Processor]] (except [[Soy Oil]], which is measured by [[#Volume|volume]])
  
==Moles: "How Many Matters?"==
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===Implications===
  
==Volume==
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The total count of the ore units output from a [[Centrifuge]] always equals the mass in kilograms of the mix put in. This is '''not faithful''', because all ores in the game explicitly include impurities. The implication is that the Centrifuge somehow reintroduces the original impurities, and in fact this can be exploited to create those impurities from nothing, if you find them useful.
  
==Heat==
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==Moles: "Will It Blend?"==
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Direct "amounts" of substance are not mass, but '''moles'''. Moles are closely related to mass, but they are uncommon outside of chemistry equations. Specifically,
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==Volume: "Where Can I Fit That?"==
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==Heat: "Will That Cook Me?"==
  
 
==Pressure, Absolute==
 
==Pressure, Absolute==

Revision as of 13:01, 31 May 2020

Stationeers models many of the real universe's physical laws, to simulate the behavior of things like gases, electricity, and stationeers. This is a reference guide to the underlying physical science concepts, and to how Stationeers is faithful or unfaithful them.

Measurement

Stationeers measures all measurable properties using units standardized in the International System of Units ("SI"). This applies to the HUD and other visual displays, but it also applies to values used in logic circuitry, which is important to logic-based math.

Mass: "Can I Push That?"

Mass measures an amount of matter, in terms of its relationship to forces (e.g., gravity), inertia, and acceleration. Stationeers uses the SI unit gram (g) for mass.

Direct Measurement

Stationeers probably uses mass extensively behind the scenes, within the physics engine to calculate the movement of objects. In the player interface, however, only certain substances are given mass measurements:

Implications

The total count of the ore units output from a Centrifuge always equals the mass in kilograms of the mix put in. This is not faithful, because all ores in the game explicitly include impurities. The implication is that the Centrifuge somehow reintroduces the original impurities, and in fact this can be exploited to create those impurities from nothing, if you find them useful.

Moles: "Will It Blend?"

Direct "amounts" of substance are not mass, but moles. Moles are closely related to mass, but they are uncommon outside of chemistry equations. Specifically,

Volume: "Where Can I Fit That?"

Heat: "Will That Cook Me?"

Pressure, Absolute

Pressure, Differential

Phase

Energy