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Patch Notes

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Revision as of 23:31, 20 December 2017 by Kalnook (talk | contribs)

Complete Version History

Consolidated Patch Notes v0.1.1052.5350

DECEMBER 20


Connection Bugfixing

Today we focused on putting together many fixes that we had been working on to help players joining large worlds and servers with higher latency. Two key fixes are in this build: no requirement to have all world chunks on game load, and room checking on load/save to reduce junk in save files.

These two things should address some of the more serious problems players were having connecting to games. Additionally, an old voice command still existed in the game that would disconnect players (even players in single player!) this was the primary cause of the "kick back to menu" that players were experiencing.

So this update should give many players a pretty big bump in stability - but as always we need to test and confirm this.

Logic unit tweaks

We also did some work with logic units. There is now a button, and a new switch, that can be used. We added some commands to the Math unit, and made a single input math unit capable of doing math operations such as ceil, floor, and more.

Already players have been able to create some pretty cool systems - such as solar auto trackers, load balancers, and much more!

Batch Writers

So one of the big problems was getting lots of devices to change, such as solars. Now there is a Batch Writer that will write a value (say vertical percent for a solar, or setting for a transformer, or On state for a light) to all of a selected type.

Here you can see an example of using this to make a light switch!

Version 0.1.1052.5350

  • Fixed null reference exception that could occur on save due to room thread changing and altering. This was caused by the fix that would stop large saves with invalid rooms being initialized.
  • Made visual crystals less strict so more crystals are visible
  • Fixed null reference exception on Atmospheric Manager when air tank is null but waste tank is full.
  • Colliders on thrown objects will no longer be turned off if there's an object close to it when it was thrown. This should help prevent items being thrown through objects
  • Updated new ore types. New Uranium, copper, gold, silver, and coal models.
  • Added applying chunk progress in loading screen.
  • Added Unary Math unit to logic system. Able to perform Abs, Ceil, Floor, Round, Exp, and Log functions on input numbers.
  • Added chat fade delay which will auto-hide chat and console text after a delay. Default 10 seconds, set to max to disable.
  • Clamped auto-save interval values between 60 - 3600 (1-30 minutes, default 2 minutes).
  • Added revised community French and Spanish translations. Added new language for Portuguese translations.
  • Added a new Logic Switch and a Logic Button variant on the Kit (Logic Switch).
  • Added Batch Writer to logic system. This allows you to write values to all types of an object on the output network. Note that this only writes to objects of the exact same type, so variants of the same type will be considered different objects. The use example is that one batch writer will allow you to write to every single solar on a given network.
  • Fixed bug with Logic Writer network message not being received when switching logic writer type due to wrong network header being sent.
  • Fixed splitting stackable items. When splitting, the new stack would sometimes clip thought the floor and be lost. Split item/s now fall in front of the player
  • If the player has a free hand, splitting a stackable will now place the new stack in the free hand.
  • Fixed exception when opening loading screen with too few saves.
  • Fixed host not regenerating and applying mesh when terrain was mined outside of the chunk render distance. The host needs up to date collision mesh for all chunks.
  • Fixed minables being rendered when out side of chunk render distance on the server
  • Added sign recipe to autolathe.
  • Allowed atmosphere analyser cartridge to read small gas canisters.
  • Fixed analyzer text of water to H2O instead of HO2
  • Fixed huge world saves when saving rooms.
  • Disabled Frustrum culling for computers. Possible cause of FPS drops when looking away from a logic motherboard computer setup. This was because sometimes the computer was being hidden/rendered multiple times in a frame, forcing many position updates for the UI below.
  • Added Mod command to Math Processor. Allows the % math function to be applied. Format is Input1 % Input2.
  • Fixed bug where construction blueprint cursor is not correctly cleared upon quitting a game.
  • Fixed drop position. Item will now drop where the player is looking.
  • Reimplemented chunk streaming changes using the existing chunk IsRendered system and reduced the number of mesh and minable regenerations. Result is improved joining times and faster chunk generation.
  • Fixed network problem when joining server which has large chunk data and high latency.

Consolidated Patch Notes v0.1.1042.5301

DECEMBER 19


New ore deposit models

We have a few of the new ore models in, not all, but we prioritized ones that looked very similar to other ones. We'll be continuing to tweak these, as well as the ore and ingot models, as we go.

LED displays

Use these as part of the logic system to display values you've created.

Important: Note that the solar logic values have changed. Logic systems may need to be updated to work with the new values, which make more sense.

More Server Browser options

Right click to bring these up.

Version 0.1.1042.5301

  • Improved scrollbars in menus and they now autohide.
  • Tweaked Join World menu overall. Now includes a new server info panel along with some other minor tweaks.
  • Reduced surface area scale of the radiator.
  • Reduced power usage of logic devices.
  • Increased power usage of the computer.
  • Reduced power usage of Tool Manufactory, Pipe Bender and suit storage.
  • Added new model and texture for Copper, Gold, Ice, Iron, and Volatile deposits.
  • Fixed Pipe Radiator was always radiating, and never convecting. This meant that a radiator would remove heat from a pipe network without even convecting it into their air around it. This was because it could never find an atmosphere.
  • Fixed Autosave was not pulling atmospheres in a thread-safe way and sometimes causing a collection modified error. Now serializes using a safe itteration through atmosphere data.
  • Area Power Controller now charges its battery even when it is turned off, and will work even if an output cable is not connected.
  • Added signs. You can now place 1x1 or 2x1 signs and write text to them with the labeller.
  • Made pipe labels transparent. Label text will now show up on the pipes without the white background of the label.
  • Added new option for solar panels. Now contains a variant that has a separate data connection. This provides better support for logic control.
  • Adjusted Pipe Radiator surface area x5 to provide more consistent radiation and convection.
  • Removed pipe radiator buff. They were x1000 times more effective than a normal pipe and it was causing weird math issues. Now they are x10 more effective than the same sized item.
  • Added three LED console displays. Can be written to using the Logic Writer and will display values. Constructable from the Console construction kit.
  • Added favorite popup menu to join panel and fixed black camera filter on main menu.
  • Fixed issues with certain MonoBehaviours being instantiated incorrectly. Causing occasional SetWorldEnvironments NRE when joining servers
  • Fixed wrong playtime in scoreboard.
  • Fixed label replacing menu background on failure to load/connect.
  • Added limited ability to bind keys to mouse actions and vice versa. Only supports 3-button mice for now.
  • Increased oxygen consumption for humans. Now consume oxygen at x10 the rate they used too. This means you are much more likely to run out of air. However, it also means you produce x10 the amount of CO2 that you used too.
  • Fixed pipe labels not drawing on load. Labels will no longer show up as blank when loading from a save.
  • Fixed Solar Panel read/write via logic uses different units. Now there is the base version (Vertical/Horizontal) that is in the master units (degrees, percent) and the ratio (0..1).
  • Fixed broken state on dedicated server. It wasn't updating state. It's related to Logic Motherboard, solar angle in Daylight Sensor, MotionSensor, Engine rotation. Now you can control solar panel with LogicMotherboard on dedicated server.

Consolidated Patch Notes v0.1.1038.5247

DECEMBER 17


Logic Units

We heard you! Stationeers have been seeking to automate as much of their stations as possible, and we've had a number of issues with the logic motherboard system. This system was very UI heavy, making it difficult to do, and it caused numerous performance issues.

This update has a first pass of a logic unit system allowing you to build computer controls within the game.

You can build some really complicated stuff but when using these please back up your saves as there are some potential bugs that could brick your save with them!

Bugfixing

Lots of bugfixes (see changelog below). There is now a button to clear disconnected players, until our respawn mechanics are in, as well as a RCON command for dedicated servers to clear disconnect players.

Hotfix 0.1.1039.5262

  • Fixed null reference exception with LogicWriter when adding a cable that is about to be deleted. Also broke saves when this happened.
  • Fixed null reference exception when setting mode of an LED to a value that was not an acceptable color.
  • Fixed Arc Furnace chute bug. If the arc furnace was connected to a chute, when it finished its current stack it would grab the next without exporting the one inside it. Now the arc furnace will stop its current activity if it has finished the stack it is smelting.
  • Fixed machines not being able to drop solder ingots
  • Fixed broken AirlockControl on dedicated server. You can open/close airlock on dedicated server.
  • Fixed (possibly) double inventory bug - force panel to clear whether or not parent present. 'Split Half/Split All' interactions should no long show up doubled.
  • Added community provided French, Polish, and Spanish language translations. Added German tips file. Select a new language under the MISC settings header.
  • Added setting to adjust the transparency of tooltip and progress bar backgrounds (Tooltip Opacity on Game Options page).
  • Improved joining logic by changing conditions to complete loading data. It allows you to join high latency server.
  • Fixed occasional NRE when saving out LogicWriter configuration.

Version 0.1.1037.5245

  • Fixed Logic Min/Max and Logic Select button was not doing anything when interacted with screwdriver. Now you can correctly change this using a screwdriver.
  • Fixed cables burning forever. Cables will now extinguish if it's in vacuum or doesn't have a valid surrounding atmosphere.
  • Added logic unit Min/Max (has old select functionality). Logic Select now does proper select functionality. Takes a 0 and a 1 line, and outputs the result based on the select input.
  • Fixed broken map on space in dedicated server. When it loads saved world, it forced to set Moon type. It will use proper worldtype.
  • Added Field of View adjustment and wave emote hotkeys to the keybinding screen from hardcoded keys (numpad +/-).
  • Fixed Client side jittering of stationary objects
  • Added logic switch. Allows you to manually set a logic state of 1 or 0 without having any tools.
  • Fixed bug where logic writer could only write variables that it could also read from.
  • Fixed issue with Speech recognition initializing on non-supported operating Systems
  • Adjusted social media icons. They now highlight in their brand colors.
  • Enabled workshop button on the main menu, opens the community workshop page in the Steam overlay.
  • Exposed more thing states and values to logic system, such as Import and Export device slot state and stackable quantities.
  • Refactor of the new logic unit system to be unified with the Logic Motherboard system. Now exposed nearly all interactable states to logic units for read/write and ensured thread safe.
  • Fixed misaligned settings in Misc Settings menu
  • Fixed SolarPanel writing to actual rotation value not target when being set via a logic unit.
  • Fixed exception with solars when assessing vertical state.
  • Fixed error with Logic Processors not allow client changes.
  • Fixed incorrect button labelling on Logic Writer.
  • Fixed wrong blueprints showing for new logic items.
  • Fixed Logic Compare was not configured to have it's states and therefore could not power on.
  • Removed ItemSecurityCamera from spawnables. Old legacy asset and was crashing dedicated servers.
  • Added Logic device recipes
  • Synced recipes from smaller machines to the fabricator
  • Removed more invalid recipe reagents, replacing them with mainly iron.
  • Added new Kits for logic components. Kit (Logic Processor), Kit (Logic Memory), Kit (Logic I/O).
  • Added second pass of Logic Units. Now includes a Select Unit (takes two inputs and allows comparison operator. Selects input based on comparison and writes as setting), and Compare Unit (takes two inputs and allows comparison operator. Writes 1 or 0 as setting based on operation.
  • Fixed filtration machines bypassing second filter - now both filter slots should work. Previously we were adding the input atmosphere to the waste atmosphere after the first filter - only add after all filters run.
  • Added basic logic circuitry first pass. Includes Logic Reader (pulls selected values off devices, input and output network), Memory Unit (passive item that is used to store floats, can be accessed by two data networks), Math Unit (applies math operators to two selected inputs, and writes result as setting), and Logic Writer (applies setting value to devices). This allows you to apply very complex systems in the game.
  • Fixed Out of range exception on Eye colour when loading into game
  • Added option to invert the mouse wheel when scrolling through an item inventory (on Misc page of settings screen).
  • Fixed issue with clear disconnected players button not working after dedicated server command was added.
  • Fixed issue with main menu Stationeer not being able to breathe through his nose (his mouth is now closed).
  • Fixed NRE on Save/Load screen resulting in missing menu when exiting a game.
  • Adjusted collision of Airlock. Now allows pipes cables to be passed along the top of it, the same with other airlocks.
  • Added battery cells are renamable with a labeller, when it is powered and turned on.
  • Fixed broken LogicMotherboard, SolarControl, AirlockControl on dedicated server.
  • Fixed Motherboards.LogicState sync when deleting on connect.
  • Changed Tablet to be a tool so it can be inside the toolbelt.
  • Fixed Logic Motherboard condition and actions entered as floats had to be entered twice to register properly. This caused logic motherboards based on floats to not work correctly.
  • Updated clearall command
  • Added clearall remote command on dedicated server. It will delete disconnected players.
  • Fixed NRE KeyManager on dedicated server
  • Fixed Speech recognition changes preventing dedicated server from compiling successfully.
  • Enabled steam workshop
  • Small further improvements made to Client Side Physics
  • Fixed joining timeout in high latency
  • Fixed Beacon Recipe.
  • Fixed Changed default autosave time to 5 minutes.
  • Fixed Voice Recognition now disabled by default. Added extra checks to ensure it doesn't initialize if not running Windows 10.
  • Changed uniform, nuclear battery and rifle recipes temporarily to address carbon and uranium issues.
  • Added additional error message states to Portable Scrubber to tell you why it is not working.
  • Fixed further issues Ragdoll ReParenting killing fps
  • Fixed issue with Client side physics calling Unnecessarily
  • Fixed issue with Character Ragdoll Jittering client side
  • Character RagDoll should now correctly collides with its own joints

Consolidated Patch Notes v0.1.1027.5176

DECEMBER 14


Fixed a few major issues. Specifically the road flares being outside of crates (as well as a few other items) for clients. Clients unable to drag things properly, and much more. Also a quick first pass on some usability improvements, in the form of extended tooltips.

Extended Tooltips for Construction

New players do really struggle for now so hopefully these help. Context sensitive information during construction. These are toggleable in the settings menu if you want your UI cleaner.

Keymapping for Status Indicators

A common problem was players doing the tutorial and sitting in the seat. And being in the seat forever. We've now added a status indicator for "being in a slot" and also include the current keybind for altering that status state. This also applies to internals, and to your jetpack.

Daylight Sensor reports Sun Angle

You can use the daylight sensor to get the suns angle. This is accessable to the logic motherboard, on the computer. Use this with logic conditions too more easily control solars.

Hotfix v0.1.1027.5176

  • Fixed suit sounds were not working. Breathing sounds will now play correctly when atmospherics are working on the suit.
  • Fixed Beacon had an unattainable recipe in tool manufactory.
  • Added variant on Small Transformer. Has the Input and Output locations swapped.
  • Fixed Atmospherics Manager Exception. Sometimes a serious exception occurred when the Atmospheres were changed while being processed on the thread. While this shouldn't happen, it was happening. Now if it happens the manager will gracefully continue.
  • Added Daylight Sensor now also outputs solar angle (when in sunlight). Also reports sun state and solar angle in tooltip when directly viewed. This can be used with a Logic Motherboard (inserted into a computer) to create a logic system to automatically orientate solars towards the sun.
  • Added stacker variant with power and data cable on the other side.
  • Fixed issue with client crashing when leaving the tutorial.

Hotfix v0.1.1025.5162

  • Fixed steel frames inaccessable on first build (credit to: FlimFlamm on discord who found it)
  • Added Button for server hosts to remove all disconnected players accessed from the bottom of the in-game menu.
  • Removed F1 in-game key reference screen until it can be updated to reflect current key bindings.
  • Fixed Labeller unable to be turned on through interaction menu. Now shows up when cycling through interactions.

Version 0.1.1023.5157

  • Added functionality to prompt panel to support inescapable prompts, and made the escape key invoke whatever action was bound to the 'cancel' button.
  • Fixed clients unable to drag objects in world as they would move back towards their old positions.
  • Fixed Road Flares, and other objects such as corn, appearing out of slots to clients. Now correctly initialized.
  • Tweaked power draw on Beacons, cut down power consumption to a fifth of what it was.
  • Fixed locker despawning into nothing. Now the correct kit will be spawned when deconstructing it.
  • Fixed active slot (what hand you have selected) not being selected when returning to game from the menu.
  • Fixed glass door dropping airlock kit. Now drops DoorKit.
  • Fixed key indicators for slots did not update to their new mappings. Now when keybindings are changed, the correct slot keys are displayed.
  • Added key indicators to status icons. For example, when internals can be toggled on and off, the current keybinding shows beside the icon. Jetpack and In slot key bindings will show.
  • Fixed broken LogicMotherboard. Was causing a null reference exception and then potentially breaking saves.
  • Fixed broken Atmospherics Manager. Was causing a null reference exception.
  • Added key mappings to status indicators. For examples, beside the jetpack symbol there will be the key for toggling it.
  • Added new status indicator for "in slot". This shows when you are inside something, and provides the key mapping to get out. This should stop people getting stuck in chairs during the tutorial.
  • Fixed build state changes causing out of bounds error. Logic moved so that it no longer occurs. Typically occurred when multiple clients tried to change the build state of something.
  • Fixed Blast Door deconstructing into wrong/no kit. Now correctly deconstructs into a Blast Door kit.
  • Added extended tooltip option. This is enabled by default and provides additional information when a player is constructing something. Such as, if there are multiple construction options available, what the placement type is, what is needed to upgrade to the next level, and what the rotation keys are.
  • Fixed tooltip obscuring players construction. Now top of the tooltip is anchored to the object, the rest of the tooltip extends below that.
  • Added new status icon for being inside a slot. Also displays the current key binding to get out of the slot (default: Q).
  • Updated fabricator with chem station recipe. Now can build the Chemistry Station appliance, which is used to create medicines.
  • Added dedicated server OS icons
  • Fixed pipe bender making old sensor item.
  • Fixed Tool Manufactury recipe not buildable by autolathe. Was missing and meant people were unable to create them in survival.
  • Added settings button to Welcome (first launch) panel.
  • Fixed various out of range exception messages in threaded managers.

Consolidated Patch Notes v0.1.1020.5129

DECEMBER 14


Lots of hard work today. And some new content!

Tool Manufactory

Makes tools such as suits, wrenchs, weapons, tracker beacons - and much more.

Labeller

Oh and also the new labeller, which is a powered tool that allows you rename devices, anything draggable, and tools.

Multiplayer Browser updates

Lots of additions for sorting, filtering, to find your game much easier.

New Starter Crate

A third starter crate now spawns, and gives you some road flares, the new tracking beacon, and some paint cans so you can, well, paint things.

Version 0.1.1020.5129

  • Fixed recipes missing from Electronic Reader for Tool Manufactory.
  • Fixed Tracker not refreshing current target status (such as rename, or power off).
  • Fixed Stairs deconstructing into nothing. Now correctly deconstructs into its kit.
  • Fixed effects missing from Electronics Printer, and Hydraulic Pipe Bender.
  • Fixed issue with all simple manufacturing machines that would become broken when their output was connected to a chute and the chute was already full. Now the machine will wait a few seconds in case the chute becomes empty, if it doesnt, the machine will stop.
  • Fixed some positioning of new buttons in Join World menu
  • Added recipes to new tool manufactory
  • Added Tool Manufactory. Used for building tools, similar to the autolathe.
  • Fixed able to turn internals off with I key, even when the helmet is locked (thanks to TheRawDizzle on twitch!). Now cannot do this if locked.
  • Added Labeller. Has a battery in it and is used to rename things. Can rename tools, anything draggable, and devices.
  • Added Tracking Beacon. When powered and turned on, will show up in all tracker cartridges. Use this to mark locations and find your way to it. Can be painted to show different colors.
  • Fixed bug with Tracker cartridge not correctly initializing.
  • Added extra starting crate. Filled with spray cans to paint things, a labeller to name things, a beacon, and roadflares.
  • Added spray paints to the fabricator.
  • Added composite floor grating to autolathe
  • Fixed Electronic Reader displaying pressure values 0.1 of the value they should be. Now correctly displaying pressure readings.
  • Fixed issue with head occasionally attaching itself to hands
  • Fixed potential looping coroutine on ragdoll
  • FertilizedEgg should now only hatch if not inside a slot
  • Added steamclient dlls to dedicated server build
  • Fixed save world commands.
  • Added maxplayer, password commands for dedicated server
  • Moved Chutes to autolathe from PipeBender; and some general time balancing.
  • Fixed Furnace could only be rotated in the Y direction.
  • Modified values in default.ini
  • Fixed issue with parts on character going invisible when dragging them
  • Fixed Ragdoll Re-Parenting issue killing FPS
  • Fixed null reference on manufacturing motherboard when inserted into a computer. Sometimes would not be initialized correctly and would cause an exception.
  • Changed New World options to make it clear where Creative mode is.

Consolidated Patch Notes v0.1.1014.5083

DECEMBER 13


Here is the consolidated patch notes for the updates from yesterday (release) until today. There will be an additional update later today as well, which will include some new content! Please keep the bug reports coming.

Version 0.1.1014.5083

  • Fixed Autolathe, PipeBender, and Electronics Printer recipe exception meant that if you save the game in that state, it could not be loaded. Now check on load of the recipe is valid.
  • Fixed bug where players would receive out of range exception when deconstructing a structure with no Entry tool set but quantity set
  • Added active vent to pipe bender recipes.
  • Improved loadworld command for dedicated server. If file doesn't exist, it will save it when autosave is enabled.
  • Fixed thermodynamics scale value for things not affecting the solar constant heating values. This meant that when we reduced the thermodynamics scale for welders, it actually made them MORE explosive. Now we can scale the solar heating effect for different items. The welder will now prevent solar heating.
  • Fixed out of range exception when deconstructing StructureFiltration
  • Fixed bug with movement behavior when cursor was on screen
  • Fixed small transformer and Door not deconstructing into the correct kits.
  • Increased default burn times for all structures and items.
  • Removed remaining axis controls
  • Increased gold spawn rate, and vein size.
  • Fixed potential NRE when Human enters Dead State
  • Fixed issue with being unable to transition out of Dead state
  • Fixed Issue with being unable to pickup and drop Unconscious players on Dedicated Server
  • Added default linux dedicated server commands
  • Fixed own suit getting frustum culled - enabled UpdateWhenOffscreen on Spacesuit Mesh Renderer
  • Added Stacker to autolathe
  • Removed controller support completely as it was incomplete and was causing some people to spin
  • Offline players will now drop Draggable items, including players
  • Fixed many devices that were deconstruction into nothing. Air Conditioner, Arc Furnace deconstruct to Furnance, Battery, Computer, Filtration.
  • Fixed initializing problem on dedicated server
  • fixed nulls causing connection issues
  • Fixed Incorrect drop position when dropping Unconscious Players
  • Fixed default button position in settings menu
  • Fixed various kits. Autolathe, Electronics Printer, Sleeper, Solid Fuel Generator, and Storage Lockers - not spawning their kits correctly when deconstructed.
  • Fixed water visualizer always running causing severe performance issues for some.
  • Fixed Autolathe & SolidFuelGenerator not respawning after deconstruction
  • Fixed Tutorial servers will now be hidden even if advertise server is enabled.
  • Added Invert Mouse checkbox on Misc options screen.
  • Added Stairs to autolathe.
  • Fixed Kit (Locker) was spawning obsolete Locker. Now correctly spawns. You will need to deconstruct any old lockers and replace them.
  • Disabled Mars map on dedicated server. It will be switched to Moon at this moment.