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Rocket Overview

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Revision as of 17:51, 18 May 2024 by Wildlore (talk | contribs) (Power payload system: Auxiliary Rocket Battery)

2023 December patch overhauled the rocket system. Instances of the old modular rocket disappeared when loading old saves.

The new system is even more modular that the old system. Under the old system you started with an engine and fuel tanks, and then added mining and storage modules and capped it off with a control nose cone.

The new system still has a vertical stack, but you have to arrange discrete components like fuel tanks, wiring, chutes, and pipes inside a grid within the rocket.

Before you even get started, you will need to make a Rocket Manufactory.

Building the Base Station

You need a Computer with a Rocket Control Motherboard attached to a Logic Uplink tuned to the downlink component on the rocket.

A Launch Mount must be built on a set of 4 (steel or iron) frames.

Add enough Launch Tower parts to support umbilicals corresponding to each of your umbilical sockets (Power, Gas|Liquid, Chute). Leave 2 metres between the rocket and the tower so the umbilicals have room. Warning: retract your umbilicals before launching.

Building the Rocket

Propulsion system

Gas-fuelled rockets use a 2:1 Volatiles:Oxygen mixture. You can fit about 30,000 moles of gas in a medium capsule tank.

Power payload system

Scanning payload system

In order to map space you will need a rocket with the following:

You do not need to put these on the same rocket as your mining equipment. Keeping them separate will allow you to map and mine separately.

Mining payload system

Use Chutes to connect your miner to the storage and the storage to the umbilical socket.

Guidance system

Rocket top

Note

Important: You do not have to build all of the systems from scratch and/or separately: you can combine parts of the payload and guidance system into the same Fuselages to optimize and keep the rocket as small as possible.

See also

an example of the space map in the rocket control interface