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Cryotube

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Revision as of 15:32, 7 April 2018 by F1r3w4rr10r (talk | contribs) (Add logic properties)
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Kit (Cryotube)
Properties
Stacks No
Recipe
Created With Fabricator
Cryotube
Construction
Placed with {{{placed_with_item}}}
Placed on {{{placed_on_grid}}}


Non Functional

Description

Used to grow organs for players.[1]

Logic Properties

These are all logic properties of this device.

Logic Parameters

These are all parameters, that can be written to with a Logic Writer or a Batch Writer. The outputs are listed in the order a Logic Writer's "VAR" setting cycles through them.

Parameter Name Data Type Description
Open Boolean Opens the CryoTube, when set to 1. Closes it, when set to 0.
On Boolean Turns the CryoTube on, when set to 1. Turns it off, when set to 0.

Logic Outputs

These are all parameters, that can be read with a Logic Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the CryoTube is open. (0 for no, 1 for yes)
Error Boolean Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes)
On Boolean Returns whether the CryoTube is turned on. (0 for no, 1 for yes)
RequiredPower Integer Returns the current amount of power, required by the CryoTube, in watts.

References

  1. Steam Forums rocket2guns [developer] 2 Jul, 2017 @ 4:28am Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.