Difference between revisions of "Trader"
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* [[Traders]] will refuse to land if there isn't any [[Vending Machine]] or [[Refrigerated Vending Machine]] connected to the [[Landing Pad]], or if no one is powered. | * [[Traders]] will refuse to land if there isn't any [[Vending Machine]] or [[Refrigerated Vending Machine]] connected to the [[Landing Pad]], or if no one is powered. | ||
* Sell prices are always more low than the buy value. | * Sell prices are always more low than the buy value. | ||
− | * Because [[Traders]] buy anything from the player, some items are exploitable to gain big amout of money, like food, or [[Motherboard (Sorter)]] (seems to be worth 1500€ or more, that is an evident bug). | + | * Because [[Traders]] buy anything from the player, some items are exploitable to gain big amout of money, like food, or [[Motherboard (Sorter)]] (seems to be worth 1500€/$ or more, that is an evident bug). |
* Prices of any item depends from the kind of trader. | * Prices of any item depends from the kind of trader. | ||
− | <br> [[Satellite_Tracking|This]] is an example of traking setup with a [[ | + | <br> [[Satellite_Tracking|This]] is an example of traking setup with a [[Integrated Circuit (IC10)]] code for automate the process. |
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Revision as of 06:04, 10 July 2021
About
Traders are NPC that can be called via Computer with installed a Motherboard (Communication).
They will buy and sell any kind of object with the player:
After the player start an interaction with a Trader, the game will open a GUI where the player will select the item to buy or to sell.
The same interface is used to tell to the Trader to depart.
Requirements
To call a Trader are necessary the following things connetted to the same network:
- A Computer with installed a Motherboard (Communication) (for call the Trader).
- A Satellite_Dish (for track the Trader)
- A Vending Machine or Refrigerated Vending Machine, without one connected and powered the trader will refuse to land.
- A Landing Pad.
- Track a Trader signal with the Satellite_Dish.
Notes
- For trade a player should have Credit Card in any slot of his character inventory (isn't neccesary that is placed in the Credit Card slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!".
- If a character have more than one Credit Card, the trade will use the last in the inventory order.
- Seems that Traders will buy any item that is placed in a connected Vending Machine or Refrigerated Vending Machine in the same network of the Lading Pad.
- Can be more than one Vending Machine or Refrigerated Vending Machine connected to the same Landing Pad.
- Traders will refuse to land if there isn't any Vending Machine or Refrigerated Vending Machine connected to the Landing Pad, or if no one is powered.
- Sell prices are always more low than the buy value.
- Because Traders buy anything from the player, some items are exploitable to gain big amout of money, like food, or Motherboard (Sorter) (seems to be worth 1500€/$ or more, that is an evident bug).
- Prices of any item depends from the kind of trader.
This is an example of traking setup with a Integrated Circuit (IC10) code for automate the process.