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Difference between revisions of "Labeller"

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== Description == <!--T:2-->
 
== Description == <!--T:2-->
 
[[Labeller]] is one of the [[Starting Gear| tools you start with]]. Used to re-name objects in the game. Renaming objects is useful for distinguishing items during [[Console]] configuration or selecting values from [[Logic]] chips
 
[[Labeller]] is one of the [[Starting Gear| tools you start with]]. Used to re-name objects in the game. Renaming objects is useful for distinguishing items during [[Console]] configuration or selecting values from [[Logic]] chips
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<br>
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<br>Labeller can be used for setting a value, use it on knob or button and write value.
  
 
== Use == <!--T:3-->
 
== Use == <!--T:3-->
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c=white, red, orange, yellow, green, blue, purple, or black<br>
 
c=white, red, orange, yellow, green, blue, purple, or black<br>
 
<size=n><br>
 
<size=n><br>
n=0.01-40 (anything above or below throws an error for being out of range[http://digitalnativestudios.com/textmeshpro/docs/rich-text/]
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n=0.01-40 (anything above or below throws an error for being out of range<br>
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http://digitalnativestudios.com/textmeshpro/docs/rich-text/
 
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Latest revision as of 07:23, 27 June 2021

Other languages:
English
Labeller
ItemLabeller.png
Properties
Stacks No
Recipe
Created With Fabricator, Tool Manufacturer
Cost 2g Iron, 1g Gold


Description[edit]

Labeller is one of the tools you start with. Used to re-name objects in the game. Renaming objects is useful for distinguishing items during Console configuration or selecting values from Logic chips

Labeller can be used for setting a value, use it on knob or button and write value.

Use[edit]

Use left-click while in active hands to use.

Special Cases[edit]

When used on composite doors the name of the door will be visible to the player.

Text Formatting[edit]

You can modify attributes of the text (size, color, etc.)
Current tags:
<color=c>
c=white, red, orange, yellow, green, blue, purple, or black
<size=n>
n=0.01-40 (anything above or below throws an error for being out of range
http://digitalnativestudios.com/textmeshpro/docs/rich-text/