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[[Category:MIPS Programming]]
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[[Category:IC10 Programming]]
=MIPS scripting language for IC10 housings / chips=
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=Scripting language for IC10 housings / chips=
 +
MIPS is [[Stationeers]]' inspiration for the in-game scripting language called IC10. It runs on [[Integrated Circuit (IC10)|IC10 chips]] crafted at the [[Electronics Printer]].
  
<pre>
+
==Registers==
# Text after a # will be ignored to the end of the line. The amount of white
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Internal registers '''r?''': The IC contains 16 CPU registers, numbered '''r0''' to '''r15'''. From now on referred to as '''r?'''.
# space between arguments isn't important, but new lines start a new command.
+
 
</pre>
+
Device registers '''d? logicType''': Device registers are written to and from the IC. A device register is numbered '''d0''' to '''d5''' (select via screw), or '''db''' (connected device). From now on referred to as '''d?'''.
 +
 
 +
=== Logic and algorithmic with '''Internal registers''' ===
 +
All calculations are exclusively performed to and from '''r?''' registers, or generally more understood as variables in programming. You can use aliases to give convenient names with the <code>alias string r?|d?</code>command (see below).
 +
 
 +
Internal registers can be manipulated in various ways.
 +
* Write constant values <code>move r? (r?|num)</code>: Example: <code>move r0 2</code> sets r0 to the number 2.
 +
* Calculate: Calculations are done to- and from these registers, like <code>add r? a(r?|num) b(r?|num)</code>. Example: <code>add r1 r0 3</code> adds 3 to r0, and writes to r1.
 +
 
 +
Note, for any kind of if statements or loop behaviours, knowing about labels, branching, and jumps is essential knowledge. See below.
 +
 
 +
=== IO to '''Device registers''' ===
 +
Acronym '''d?''' stands for device, where ? is a number corresponding to the screw device selector on the socket.
 +
You can also read/write to the device where the IC is planted in using device '''db'''.
 +
 
 +
Generally, there are up to 6 devices which can be set using the screwdriver '''d0''' to '''d5'''. A special device register '''db''' is the device wherever the IC is mounted upon. Very convenient for atmospheric devices where no separate IC socket is required.
 +
 
 +
Note, the IC is completely unaware where d? is actually connected to. So if you get a logicType error, check d? number, or check if the screw has been set on the socket. An alias is only convenient to convey what is expected to be set on the d? screw, it does not actually set or program the screq.
 +
 
 +
* Read from device (load) <code>l r? d? logicType</code>: Reads logicType, like Pressure from a [[Sensors|gas sensor]], from device d? to register r?. Values can be read from connected devices and put into the register using the '''l''' (load) command. For example, if you want to load the state of a door. <br> Example: <code>l r0 Door Open</code> reads the 'Open' field of an object named 'Door', that would be connected to the IC housing of the chip.
 +
* Write to a device (set) <code>s d? logicType r?</code>: Write a value from a register back to a device using the command <code>s d? logicType r?</code>. For example, if d0 is set to a door using the screwdriver, <code>s d0 Open 0</code> sets the 'Open' status of the d0 (a door) to 0, effectively closing the door.
 +
 
 +
=== batch IO to - '''Device registers''' ===
 +
'''Batch writing''' needs to be done to a specific '''deviceHash''' instead of d?. Is unique per device type, which you can find in the [[Stationpedia]] entries.
 +
* <code>lb r? deviceHash logicType batchMode</code>
 +
* <code>sb deviceHash logicType r?</code>
 +
Additionally, using the following batch commands, a '''nameHash''' can be provided to only modify devices with a certain name.
 +
* <code>lbn r? deviceHash nameHash logicType batchMode </code>
 +
* <code>sbn deviceHash nameHash logicType r?</code>
 +
 
 +
'''batchMode''' is a parameter equal to 0, 1, 2, or 3. These are also defined as the constants '''Average''', '''Sum''', '''Minimum''', and '''Maximum''' respectively. The word or number can be used.
 +
 
 +
Combining one of these functions with the <code>HASH()</code> function can be advantageous:
 +
 
 +
<code>lbn r0 HASH("StructureGasSensor") HASH("Sensor 1") Temperature Average</code>
 +
 
 +
This code will load the average temperature of all gas sensors on the network named "Sensor 1" onto register '''r0'''
  
==Registers==
+
If the batch read (lb/lbn) is done on a network without any matching devices the results will be as specified in the table:
The IC contains 16 registers, numbered r0-r15. Think of these as variables in other programming languages. In fact, you can name them with the alias command (see below).
+
{| class="wikitable"
 +
|+ Batch read with no devices
 +
|-
 +
! Batch Mode !! Result
 +
|-
 +
| Average (0) || nan
 +
|-
 +
| Sum (1) || 0
 +
|-
 +
| Minimum (2) || 0
 +
|-
 +
| Maximum (3) || ninf
 +
|}
  
To set a register directly (such as r0=2), use the <b>move</b> command. To read a value from a device, use <b>l</b> (load). To write a value back to a device, use <b>s</b> (set). Note that
+
=== Examples ===
like most machine languages, the <i>destination</i> goes first, so instructions always look like: action destination source.
 
  
Here are some examples set a register, reading a value from a device and writing a value to device:
+
Here are some examples demonstrating all three operations:
  
<code>move r0 10</code><br>Sets register r0 to the value 10
+
<code>move r0 10</code><br>Sets register '''r0''' to the value 10
  
<code>move r0 r1</code><br>Copies the value of register r1 to register r0
+
<code>move r0 r1</code><br>Copies the value of register '''r1''' to register '''r0'''
  
<code>l r0 d0 Temperature</code><br>Reads the Temperature parameter from device d0 and places the value in register r0.
+
<code>l r0 d0 Temperature</code><br>Reads the Temperature parameter from device '''d0''' and places the value in register '''r0'''.
 
Note: not all devices have a Temperature parameter, check the in-game stationpedia.
 
Note: not all devices have a Temperature parameter, check the in-game stationpedia.
  
<code>s d0 On r0</code><br>Writes the value from register 0 out to On parameter of device 0 (if r0 equals 0 the device will turn off, if r0 equals 1 it will turn on)
+
To set a device specific value (like '''On'''), you can write into this value.
  
There are two more registers. One called ra (return address) and one called sp (stack pointer). The ra is used by certain jump and branching instructions (those ending with -al) to remember which line in the script it should return to. The sp tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither ra or sp is protected, their values can be changed by instructions like any other register.
+
<code>s d0 On r0</code><br>Writes the value from register '''r0''' out to '''On''' parameter of device '''d0'''. In this example the device will be turned On, if valve of register r0 equals 1, otherwise (register r0 equals 0) it will turned off. See section [[IC10#Device_Variables|Device Variables]].
 +
 
 +
It's recommended to use labels (like: ''someVariable'') instead of a direct reference to the register. See '''alias''' in section [[IC10#Instructions|Instructions]].
 +
 
 +
=== Special registers ===
 +
There are two more registers. One called '''ra''' (return address) and one called '''sp''' (stack pointer). The '''ra''' is used by certain jump and branching instructions (those ending with '''-al''') to remember which line in the script it should return to. The '''sp''' tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither '''ra''' or '''sp''' is protected, their values can be changed by instructions like any other register.
 +
 
 +
==Stack Memory==
 +
;push r?: adds the value  '''r?''' and increments the '''sp''' by 1.
 +
;pop r?: loads the value in the stack memory at index <code>sp-1</code> into register '''r?''' and decrements the '''sp''' by 1.
 +
;peek r?: loads the value in the stack memory at index <code>sp-1</code> into register '''r?'''.
 +
;get r? d? address(r?|num): loads the value in the stack memory at index <code>address</code> on provided device into register '''r?'''.
 +
;getd r? id(r?|num) address(r?|num): loads the value in the stack memory at index <code>address</code> on provided device id into register '''r?'''.
 +
;put d? address(r?|num) value(r?|num): adds the value to the stack memory off the provided device at index <code>address</code>.
 +
;putd id(r?|num) address(r?|num) value(r?|num) : adds the value to the stack memory off the provided device id at index <code>address</code>.
 +
 
 +
As mentioned previously, '''sp''' can be both written to and read from any time. When reading ('''peek''' or '''pop'''), '''sp''' must be between 1 and 512, inclusive. While writing ('''push'''), '''sp''' must be between 0 and 511, inclusive.
 +
 
 +
Stack memory is persistent on logic chips. This means that if you have a logic chip and push values to the stack, the code that pushes those values can be removed and the stack will retain those values.
 +
 
 +
Note that this does not carry over to any other logic chips which receive the program of the original; They will need to have their stack memories programmed individually.
 +
 
 +
'''Stack Traversing'''
 +
 
 +
Traversing the stack can be done similarly to how an array would be traversed in some other languages:
 +
{{ICCode|
 +
#this will traverse indices {min value} through {max value}-1
 +
move sp {min value}
 +
loop:
 +
add sp sp 1
 +
peek r0
 +
 
 +
#do something here with your stack values (loaded into r0)
 +
 
 +
blt sp {max value} loop
 +
 
 +
#continue on
 +
}}
 +
 
 +
Alternatively, you can use the pop function's decrementing to make a more efficient loop:
 +
{{ICCode|
 +
move sp {max value}
 +
add sp sp 1
 +
loop:
 +
pop r0
 +
 
 +
#do something here with your stack values (loaded into r0)
 +
 
 +
bgt sp {min value} loop
 +
 
 +
#continue on
 +
 
 +
}}
  
 
==Device Ports==
 
==Device Ports==
ICs can interact with up to 6 other devices via d0 - d5, as well as the device it's attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device's properties, so it is possible to do things like read the pressure and oxygen content of a room on the same Device port.  
+
ICs can interact with up to 6 other devices via d0 - d5, as well as the device it's attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device's properties, so it is possible to do things like read the pressure or oxygen content of a room on the same Device port.  
  
The l (load) and s (set) instructions let you read and set values on a device.
+
Additionally, is possible to set other IC housings as devices, allowing you to create programs that run across multiple ICs together. For example, an Gas Mixing IC could check the ''' Setting'''  field of a Atmosphere Sensor IC and act based on the value of the sensor chip.
  
<code>l r0 d0 Temperature</code> #Reads the temperature from an atmosphere sensor into r0.
+
The '''l''' (load) or '''s''' (set) instructions you have to read or set these values to your device. Examples:
 
+
{{ICCode|
<code>s d1 Setting r0 </code> # Writes r0 to the device on port 1 to the Setting variable.
+
#Reads the 'Temperature' from an atmosphere sensor
 +
# at device port 'd0' into register 'r0'.
 +
l r0 d0 Temperature
 +
}}
 +
{{ICCode|
 +
# Writes the value of the register 'r0' to the
 +
# device on port 'd1' into the variable 'Setting'.
 +
s d1 Setting r0
 +
}}
  
 
==Labels==
 
==Labels==
 
Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it's possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.
 
Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it's possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.
<br><code>main:</code>
+
{{ICCode|
<br><code>j main</code>
+
main: # define a jump mark with label 'main'
 +
j main # jumps back to 'main'
 +
}}
 +
==Constants==
 +
Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value. With the help of Constants you can save register places.
 +
{{ICCode|
 +
# defines a Constant with name 'pi'
 +
# and set its value to 3.14159
 +
define pi 3.14159
 +
}}
  
==Constants==
+
You can use these constants like any other variables (see: alias in section [[IC10#Instructions|Instructions]]). Example:
Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value.
+
{{ICCode|
<br><code>define pi 3.14159</code>
+
# set the value of register 'r0' to the value of constant named 'pi'.
<br><code>move r0 pi</code>
+
move r0 pi
 +
}}
 +
 
 +
==Numeric values==
 +
Registers and constants are usually decimal values using double-precision floating point (confirmed?).
 +
 
 +
Unlike real CPU architectures, integers are not supported as a distinct type, but double FP can represent integers up to about 54 bits before rounding causes problems (the exact number depending what bit patterns you happen to have).
 +
 
 +
Numbers can be written in hexadecimal by preceding the value with a $ symbol. Values larger than 54 bits might get corrupted. Hex numbers are typically used for ReferenceId values.
 +
 
 +
Examples:
 +
{{ICCode|
 +
move r0 12345
 +
move r1 123.456
 +
move r2 $E1B2
 +
}}
  
 
==Indirect referencing==
 
==Indirect referencing==
This is a way of accessing a register by using another register as a pointer. Adding an additional r infront of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.
+
This is a way of accessing a register by using another register as a pointer. Adding an additional r in front of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.
 
+
{{ICCode|
<code>move r0 5</code> stores the value 5 in r0
+
move r0 5 # stores the value 5 in r0
<br><code>move rr0 10</code> is now the same as <code>move r5 10</code> since r0 has the value 5, rr0 points at the register r5
+
move rr0 10  
 +
# is now the same as 'move r5 10'
 +
# since r0 has the value 5, rr0 points at the register r5
 +
}}
  
 
Additional r's can be added to do indirect referencing multiple times in a row.
 
Additional r's can be added to do indirect referencing multiple times in a row.
<br><code>move r1 2</code>
+
{{ICCode|
<br><code>move r2 3</code>
+
move r1 2
<br><code>move rrr1 4</code> is now the same as <code>move r3 4</code> since r1 points at r2 which points at r3
+
move r2 3
 +
move rrr1 4
 +
# is now the same as 'move r3 4'
 +
# since r1 points at r2 which points at r3
 +
}}
  
 
This also works with devices
 
This also works with devices
<br><code>move r0 2</code> stores the value 2 in r0
+
{{ICCode|
<br><code>s dr0 On 1</code> is now the same as <code>s d2 On 1</code>, r0 has the value 2 so dr0 points at d2
+
move r0 2 # stores the value 2 in r0
 +
s dr0 On 1
 +
# is now the same as 's d2 On 1'
 +
# r0 has the value 2 so dr0 points at d2
 +
}}
 +
 
 +
==Network Referencing / Channels==
 +
 
 +
All cable networks have 8 Channels which can have data loaded from/stored to via a device and connection reference. Connections for each supported device are listed in the stationpedia. All 'connections' a device can make are a connection (pipe, chute, cable), but only cable networks have channels.
 +
 
 +
The 8 channels (Channel0 to Channel7) are however volatile, in that data is destroyed if any part of the cable network is changed, removed, or added to, and also whenever the world is exited. All these channels default to NaN. Strictly speaking, they default to what we would call "quiet NaN", in that its not an error it simply means its not a number yet. Recommend you use these channels for reading and writing between networks, rather than as a data store. This effectively means an IC can read all the networks for all devices to connected to it, so not just their own local network, but any networks any device they can reference is connected to.
 +
{{ICCode|
 +
# d0 is device zero, and the :0 refers
 +
# to that device's 0 connection
 +
l r0 d0:0 Channel0}}
 +
 
 +
For example: on an IC Housing, the 0 connection is the data port and 1 is power, so you could write out r0 to Channel0 of the power network of the Housing using <code>s db:1 Channel0 r0</code>
 +
 
 +
==Comments==
 +
Comments can be placed using a '''#''' symbol. All comments are ignored by the game when it reads commands. Below is an example of valid code with two comments.
 +
{{ICCode|
 +
alias MyAlias r0 # Text after the hash tag will be ignored to the end of the line.
 +
# You can also write comments on their own lines, like this.
 +
}}
 +
 
 +
==Debugging advices==
 +
The value stored in a register or variable can easily be displayed by writing it to the Setting parameter of the IC housing. This has no side effects. To see the value, just stand close to the IC housing and look directly at the housing.<br>
 +
<code>s db Setting r0</code>. # sets/writes the value of register '''r0''' into the parameter '''Setting''' of the IC Housing('''db''')
 +
 
 +
To check if a certain block of code is executed, use the above trick but with a random number that you choose, like the line number.<br> This example will display the number 137 on the IC housing.<br>
 +
<code>s db Setting 137</code> # sets/writes the number 137 into the parameter '''Setting''' of the IC Housing('''db''')
 +
 
 +
Always use unique names for labels. When a label is named after a IC10 keyword like "Temperature:" or "Setting:" the original meaning of the keyword is overwritten, so when an instruction tries to use it an error will occur.
  
==Debugging advice==
+
A [[Cartridge#Configuration|configuration cartridge]] installed in a [[Handheld_Tablet|tablet]]  can be used to see all available values and configuration parameter for all devices you focus on.
The value stored in a register can easily be seen by writing it to the Setting parameter of the IC housing, this has no sideeffects, too see the value just stand close and look directly at the housing (<code>s db Setting r0</code>).
 
<br>To check if a certain block of code is executed, use the above trick but with a number that you choose, like the line number (<code>s db Setting 137</code>).
 
<br>The configuration card can be used to manually check the data values stored in all connected devices.
 
  
==Learning MIPS==
+
==Learning IC10==
MIPS can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.
+
IC10 can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.
  
 
General:
 
General:
<pre>
+
* <code>alias</code> make the script easier to read by assigning a name to a register or device, example: <code>alias rTemperature r15</code>
alias (make the script easier to read by assigning a name to a register or device, example: alias rTemperature r15)
+
* <code>label:</code> where "label" can be replaced with almost any word, jump and branch instructions can use these in place of line numbers, example: <code>start:</code>
label: (where "label" can be replaced with almost any word, jump and branch instructions will go to these, example: start:)
+
* <code>yield</code> pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines
yield (pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines)
+
 
</pre>
 
  
 
<br>Jumps:
 
<br>Jumps:
<pre>
+
*<code>j someLabelName</code> jump to line with '''someLabelName'''
j label
+
*<code>jal someLabelName</code> stores the next line number into the register ra (return address) and then jump to '''someLabelName'''
jal label (stores the next line number into the "return address"-register and then jump to label)
+
*<code>j ra</code> jump to register ra (return address)
j ra (jump to the "return address")
+
 
</pre>
 
  
<br>Branching (jump-if):
+
<br>Branching (jump-if):<br>
<pre>
+
<code>beq a(r?|num) b(r?|num) c(r?|num)</code> if '''a''' is equal to '''b''' goto '''c'''  (label or linenumber) <br>
beq (branch if equal)
+
<code>bne a(r?|num) b(r?|num) c(r?|num)</code> if '''a''' not-equal '''b''' goto  '''c''' (label or linenumber) <br>
bne (branch if not-equal)
+
<code>bgt a(r?|num) b(r?|num) c(r?|num)</code> if '''a''' greater than '''b''' goto  '''c''' (label or linenumber) <br>
bgt (branch if greater than)
+
<code>blt a(r?|num) b(r?|num) c(r?|num)</code> if '''a''' less than '''b''' goto '''c''' (label or linenumber) <br>
blt (branch if less than)
+
The suffix -al can be added to each of these (example: beqal) to save the '''next''' line number into the "return address" register. this is called using <code>j ra</code>
The suffix -al can be added to each of these (example: beqal) to save the next line number into the "return address" register
 
</pre>
 
  
 
<br>Device interactions:
 
<br>Device interactions:
 
<pre>
 
<pre>
 
l (load)
 
l (load)
lb (load batch, requires one of the following: Average / Sum / Minimum / Maximum)
+
lb (load batch, requires one of the following: 0(Average) / 1(Sum) / 2(Minimum) / 3(Maximum))
 
ls (load slot)
 
ls (load slot)
 
s (store)
 
s (store)
Line 116: Line 280:
 
Setting (meaning varies between devices, example: a LED display(console) will show this value)
 
Setting (meaning varies between devices, example: a LED display(console) will show this value)
 
Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it)
 
Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it)
Temperature (in Kelvin, Celsius + 273.15)
+
Temperature (in Kelvin, Celsius - 273.15)
 
Pressure (in kPa)
 
Pressure (in kPa)
 
</pre>
 
</pre>
  
 
<br>Notes:
 
<br>Notes:
<br>-All instructions and variables can be seen in-game in the MIPS editor window by clicking the "f", "x" and "s(x)" buttons on the top right.
+
<br>-All instructions and variables can be seen in-game in the IC editor window by clicking the "f", "x" and "s(x)" buttons on the top right.
 
<br>-The stationpedia is the best source to see which variables are available to each device.
 
<br>-The stationpedia is the best source to see which variables are available to each device.
 
<br>-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.
 
<br>-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.
Line 127: Line 291:
 
Two practice scripts:
 
Two practice scripts:
 
<br>Automatic Night Light: Load "Activate" from a Daylight sensor, flip the value with a NOT-gate, store the value to the "On" variable of one or more lights.
 
<br>Automatic Night Light: Load "Activate" from a Daylight sensor, flip the value with a NOT-gate, store the value to the "On" variable of one or more lights.
<br>Automatic Wall Cooler: Read "Temperature" from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minumum of 12.5 kPa pressure in the connected pipe)
+
<br>Automatic Wall Cooler: Read "Temperature" from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minimum of 12.5 kPa pressure in the connected pipe)
  
  
----
 
=Instructions=
 
 
----
 
----
  
<div id="alias"></div>
+
== Accessing devices via batch or ReferenceId ==
;alias
 
:alias str r? d? # labels register or device reference with name.  When alias is applied to a device, it will affect what shows on the screws in the IC base.  (housing)
 
<code>alias vTemperature r0</code>
 
<br>
 
<code>alias dAutoHydro1 d0</code>
 
  
<div id="move"></div>
+
The IC housing has 6 pins you can use to configure the devices it
;move   
+
uses.  This provides flexibility to let the installer configure which
:d s    # stores the value of s in d
+
devices will be controlled by the IC.
<code>move r0 42 # Store 42 in register 0</code>
 
  
<div id="l"></div>
+
Alternatives for accessing devices include the batch load/store and
<div id="load"></div>
+
the ReferenceId load/store instructions.
;l (load)
 
:l r# d# parameter
 
Reads from a device (d#) and stores the value in a register (r#)
 
  
<code>l r0 d0 Setting</code><br>Read from the device on d0 into register 0
+
{{ICCode|
 +
# get the average charge ratio across station batteries
 +
lb r0 HASH("StructureBattery") Ratio Average
 +
}}
  
<code>l r1 d5 Pressure</code><br>Read the pressure from a sensor
 
  
This also works with aliases. For example:<br/>
+
{{ICCode|
<code>
+
# get the ReferenceId for the sorter named "Sorter Corn"
alias Sensor d0 <br/>
+
lbn r1 HASH("StructureLogicSorter") HASH("Sorter Corn") ReferenceId Maximum
l r0 Sensor Temperature
+
ble r1 ninf ra
</code>
+
#use the ReferenceId to set that sorter's mode.
 +
sd r1 Mode 1
 +
}}
  
<div id="ls"></div>
+
Using the 6 configuration pins makes it easy to write reusable MIPS
<div id="load slot"></div>
+
scripts where the installer uses the pins to select the devices that
;ls (load slot)
+
will be managed.
:ls r# d# slotNum parameter
 
Reads from a slot (slotNum) of a device (d#)  and stores the value in a register (r#)
 
  
<code>ls r0 d0 2 Occupied</code><br>Read from the second slot of device on d0, stores 1 in r0 if it's occupied, 0 otherwise.
+
Using batch-name instructions frees you from the hassle of adjusting
 +
the pins, but requires you to name the devices via the [[Labeller]].  It
 +
can also allow you to control more than 6 devices.
  
And here is the code to read the charge of an AIMeE:<br/>
+
=== Batch instructions ===
<code>
 
alias robot d0 <br/>
 
alias charge r0 <br/>
 
ls charge robot 0 Charge
 
</code>
 
  
 +
The batch instructions can address multiple devices only via their '''PrefabHash''' generated from the prefab name using the `HASH("Name")` macro or copied directly from the [[Stationpedia]]. A prefab hash is always an integer. All devices that can be read with logic contain the logic value '''PrefabHash''' and '''NameHash'''.
  
<div id="s"></div>
+
See [[#Slot.2FLogic_.2F_Batched|Batched instructions]] for a comprehensive list of all batch instructions.
<div id="set"></div>
 
;s (set)
 
:s d# parameter r#
 
Writes a setting to a device.  
 
  
<code>s d0 Setting r0</code>
+
[[#sb|sb]], [[#sbn|sbn]], [[#sbs|sbs]], (no sbns)<br>
 +
[[#lb|lb]], [[#lbs|lbs]], [[#lbn|lbn]], [[#lbns|lbns]]
  
 +
=== Direct reference instructions ===
  
<div id="add"></div>
+
Direct reference instructions can address a specific device via its '''ReferenceId'''.
;add   
 
:d s t  # calculates s + t and stores the result in d
 
<code>add r0 r1 1 # add 1 to r1 and store the result as r0</code>
 
<br>
 
<code>add r0 r0 1 # increment r0 by one</code>
 
<div id="sub"></div>
 
;sub   
 
:d s t  # calculates s - t and stores the result in d
 
<div id="mul"></div>
 
;mul   
 
:d s t  # calculates s * t and stores the result in d
 
<div id="div"></div>
 
;div   
 
:d s t  # calculates s / t and stores the result in d
 
<div id="mod"></div>
 
;mod   
 
:d s t 
 
::# calculates s mod t and stores the result in d. Note this
 
::# doesn't behave like the % operator - the result will be
 
::# positive even if the either of the operands are negative
 
  
<div id="slt"></div>
+
[[#clrd|clrd]], [[#getd|getd]], [[#putd|putd]],<br>
;slt   
+
[[#ld|ld]], [[#sd|sd]], (no slot access via reference ID)
:d s t  # stores 1 in d if s < t, 0 otherwise
 
  
<div id="sqrt"></div>
+
=Instructions=
;sqrt   
+
----
:d s    # calculates sqrt(s) and stores the result in d
 
<div id="round"></div>
 
;round 
 
:d s    # finds the rounded value of s and stores the result in d
 
<div id="trunc"></div>
 
;trunc 
 
:d s    # finds the truncated value of s and stores the result in d
 
<div id="ceil"></div>
 
;ceil 
 
: d s    # calculates the ceiling of s and stores the result in d
 
<div id="floor"></div>
 
;floor 
 
: d s    # calculates the floor of s and stores the result in d
 
 
 
<div id="max"></div>
 
;max   
 
: d s t  # calculates the maximum of s and t and stores the result in d
 
<div id="min"></div>
 
;min   
 
: d s t  # calculates the minimum of s and t and stores the result in d
 
<div id="abs"></div>
 
;abs   
 
: d s    # calculates the absolute value of s and stores the result in d
 
<div id="log"></div>
 
;log   
 
: d s    # calculates the natural logarithm of s and stores the result
 
::# in d
 
<div id="exp"></div>
 
;exp   
 
: d s    # calculates the exponential of s and stores the result in d
 
<div id="rand"></div>
 
;rand 
 
: d      # selects a random number uniformly at random between 0 and 1
 
::# inclusive and stores the result in d
 
 
 
::# boolean arithmetic uses the C convention that 0 is false and any non-zero
 
::# value is true.
 
<div id="and"></div>
 
;and   
 
: d s t  # stores 1 in d if both s and t have non-zero values,
 
::# 0 otherwise
 
<div id="or"></div>
 
;or   
 
: d s t  # stores 1 in d if either s or t have non-zero values,
 
::# 0 otherwise
 
<div id="xor"></div>
 
;xor   
 
: d s t  # stores 1 in d if exactly one of s and t are non-zero,
 
::# 0 otherwise
 
<div id="nor"></div>
 
;nor
 
:    d s t  # stores 1 in d if both s and t equal zero, 0 otherwise
 
::# Lines are numbered starting at zero
 
<div id="j"></div>
 
;j
 
:            a # jumps to line a.
 
<div id="bltz"></div>
 
;bltz
 
:      s  a # jumps to line a if s <  0
 
<div id="blez"></div>
 
;blez
 
:    s  a # jumps to line a if s <= 0
 
  
<div id="bgez"></div>
+
See [[IC10/instructions]]
;bgez
 
:    s  a # jumps to line a if s >= 0
 
<div id="bgtz"></div>
 
;bgtz
 
:      s  a # jumps to line a if s >  0
 
<div id="beq"></div>
 
;beq
 
:      s t a # jumps to line a if s == t
 
<div id="bne"></div>
 
;bne
 
:      s t a # jumps to line a if s != t
 
<div id="bdseal"></div>
 
;bdseal
 
:    d? a(r?|num) # Jump execution to line a and store current line number if device d? is set.
 
<code>bdseal d0 32 #Store line number and jump to line 32 if d0 is assigned.</code>
 
<BR>
 
<code>bdseal dThisVictim HarvestCrop #Store line in ra and jump to sub HarvestCrop if device dThisVictim is assigned.</code>
 
  
<div id="yield"></div>
+
{{:IC10/instructions}}
;yield         
 
: # ceases code execution for this power tick
 
 
 
<div id="lb"></div>
 
;lb
 
:     r? typeHash var batchMode # Loads var from all output network devices with provided typeHash  using provided batchMode: Average(0), Sum (1), Minimum (2), Maximum (3). Can be used word or number. Result store into r?
 
 
 
<div id="sb"></div>
 
;sb
 
:      typeHash var r? # Store register r? to var on all output network devices with provided typeHash
 
 
 
<div id="#"></div>
 
; #
 
:    # The following text will be ignored during compiling; use this to create comments.
 
  
 
[https://www.cs.tufts.edu/comp/140/lectures/Day_3/mips_summary.pdf Other examples]
 
[https://www.cs.tufts.edu/comp/140/lectures/Day_3/mips_summary.pdf Other examples]
Line 347: Line 384:
 
|-
 
|-
 
| -nez || if a != 0 || bnez || bnezal || brnez || snez
 
| -nez || if a != 0 || bnez || bnezal || brnez || snez
 +
|-
 +
| -nan || if a == NaN || bnan ||  || brnan || snan
 +
|-
 +
| -nanz || if a != NaN ||  ||  || || snanz
 
|-
 
|-
 
| -dns || if device d is not set          || bdns || bdnsal || brdns || sdns
 
| -dns || if device d is not set          || bdns || bdnsal || brdns || sdns
Line 364: Line 405:
  
 
All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: <code>sap r0 100 101 0.01</code> will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is <code>if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8)</code> for <code>-ap</code> and is similar for other approximate functions.
 
All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: <code>sap r0 100 101 0.01</code> will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is <code>if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8)</code> for <code>-ap</code> and is similar for other approximate functions.
 +
 +
https://en.wikipedia.org/wiki/Machine_epsilon
 +
<br/>
 +
'''Example:'''
 +
  FLT_EPSILON = 2^(−23) ≈ 1.19e−07;        <span style="color:blue;">float (32 bit)</span>
 +
  DBL_EPSILON = 2^(−52) ≈ 2.20e−16;        <span style="color:#4c9700;">double (64 bit)</span>
 +
<br/>
 +
  <code>if abs(100 - 101) <= max(0.01 * max(abs(100), abs(101)), float.epsilon * 8)</code>
 +
  <code>if abs(-1) <= max(0.01 * 101, float.epsilon * 8)</code>
 +
  <code>if 1 <= max(0.01 * 101, float.epsilon * 8)</code>
 +
<br/>
 +
  <span style="color:blue;">if 1 <= max(1.01, FLT_EPSILON * 8)</span>
 +
  <span style="color:#4c9700;">if 1 <= max(1.01, DBL_EPSILON * 8)</span>
 +
<br/>
 +
  <span style="color:blue;">if 1 <= max(1.01, 1.19e−07 * 8)</span>
 +
  <span style="color:#4c9700;">if 1 <= max(1.01, 2.20e−16 * 8)</span>
 +
<br/>
 +
  <span style="color:blue;">if 1 <= max(1.01, 0.000000952)</span>
 +
  <span style="color:#4c9700;">if 1 <= max(1.01, 0.00000000000000176)</span>
 +
<br/>
 +
  <span style="color:blue;">if 1 <= 1.01  TRUE  1</span>
 +
  <span style="color:#4c9700;">if 1 <= 1.01  TRUE  1</span>
  
 
==Device Variables==
 
==Device Variables==
Line 379: Line 442:
 
:    The current charge the device has.
 
:    The current charge the device has.
 
<div id="CLearMemory"></div>
 
<div id="CLearMemory"></div>
;CLearMemory
+
;ClearMemory
 
:    When set to 1, clears the counter memory (e.g. ExportCount).  Will set itself back to 0 when triggered.
 
:    When set to 1, clears the counter memory (e.g. ExportCount).  Will set itself back to 0 when triggered.
 
<div id="Color"></div>
 
<div id="Color"></div>
 
;Color
 
;Color
:    0 (or lower) = Blue
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#212AA5;"></div>&nbsp;0 (or lower) = Blue
:    1 = Grey
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#7B7B7B;"></div>&nbsp;1 = Grey  
:    2 = Green
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#3F9B39;"></div>&nbsp;2 = Green  
:    3 = Orange
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#FF662B;"></div>&nbsp;3 = Orange  
:    4 = Red
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#E70200;"></div>&nbsp;4 = Red  
:    5 = Yellow
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#FFBC1B;"></div>&nbsp;5 = Yellow  
:    6 = White
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#E7E7E7;"></div>&nbsp;6 = White  
:    7 = Black
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#080908;"></div>&nbsp;7 = Black  
:    8 = Brown
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#633C2B;"></div>&nbsp;8 = Brown  
:    9 = Khaki
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#63633F;"></div>&nbsp;9 = Khaki  
:    10 = Pink
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#E41C99;"></div>&nbsp;10 = Pink  
:    11 (or higher) = Purple
+
:    <div style="display: inline-block; vertical-align: top; height: 20px; width: 20px; border: 1px solid black; margin-right: 5px; background-color:#732CA7;"></div>&nbsp;11 (or higher) = Purple  
 
<div id="CompletionRatio"></div>
 
<div id="CompletionRatio"></div>
 
;CompletionRatio
 
;CompletionRatio
Line 488: Line 551:
 
;RecipeHash
 
;RecipeHash
 
<div id="RequestHash"></div>
 
<div id="RequestHash"></div>
 +
;ReferenceId
 +
:    Unique Identifier of a Device, this value is different for every device in a save.
 +
<div id="ReferenceId"></div>
 
;RequestHash
 
;RequestHash
 
<div id="RequiredPower"></div>
 
<div id="RequiredPower"></div>
Line 522: Line 588:
  
 
==Slot Variables==
 
==Slot Variables==
In general (always?) slots are assigned as follows.
+
In general (exceptions exist such as filtration units) slots are assigned as follows.
 
:Slot 0: Import
 
:Slot 0: Import
 
:Slot 1: Export
 
:Slot 1: Export
Line 567: Line 633:
 
:<code>ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop</code>
 
:<code>ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop</code>
 
:<code>ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop</code>
 
:<code>ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop</code>
 +
;ReferenceId
 +
:    Unique Identifier of a Device, this value is different for every device in a save.
 +
<div id="ReferenceId"></div>
 +
----
  
----
 
 
=Examples=
 
=Examples=
 
Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section
 
Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section
Line 577: Line 646:
  
 
<div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Expand, Automated Harvie Script}}" data-collapsetext="{{int:Collapse, Automated Harvie Script}}">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Expand, Automated Harvie Script}}" data-collapsetext="{{int:Collapse, Automated Harvie Script}}">
<pre>
+
{{ICCode|
 
alias dHarvie d0
 
alias dHarvie d0
 
alias dTray d1
 
alias dTray d1
Line 588: Line 657:
 
main:
 
main:
 
yield
 
yield
#read plant data from the Tray
+
#read plant data from the Tray
 
ls r0 dTray 0 Mature
 
ls r0 dTray 0 Mature
#harvestable plants return 1, young plants return 0
+
#harvestable plants return 1, young plants return 0
#nothing planted returns -1
+
#nothing planted returns -1
 
beq r0 -1 plantCrop
 
beq r0 -1 plantCrop
 
beq r0 1 harvestCrop
 
beq r0 1 harvestCrop
 
ls r0 dTray 0 Seeding
 
ls r0 dTray 0 Seeding
#seeds available returns 1, all seeds picked returns 0
+
#seeds available returns 1, all seeds picked returns 0
#plants too young or old for seeds returns -1
+
#plants too young or old for seeds returns -1
 
beq r0 1 harvestCrop
 
beq r0 1 harvestCrop
 
j main
 
j main
  
 
plantCrop:
 
plantCrop:
#stop the planting if no seeds available
+
#stop the planting if no seeds available
#otherwise it will plant nothing repeatedly
+
#otherwise it will plant nothing repeatedly
 
ls r0 dHarvie 0 Occupied
 
ls r0 dHarvie 0 Occupied
 
beq r0 0 main
 
beq r0 0 main
Line 614: Line 683:
 
### End Script ###
 
### End Script ###
  
</pre>
+
}}
 
</div>
 
</div>
 
<br>
 
<br>
Line 620: Line 689:
  
 
===Solar Panel 2-axis tracking===
 
===Solar Panel 2-axis tracking===
This script was copied from the [[Solar_Logic_Circuits_Guide]] (code provided by bti, comments and readability changes by Fudd79)
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Expand, Solar Panel 2-axis tracking}}" data-collapsetext="{{int:Collapse, Solar Panel 2-axis tracking}}">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Expand, Solar Panel 2-axis tracking}}" data-collapsetext="{{int:Collapse, Solar Panel 2-axis tracking}}">
<pre>
+
{{ICCode|
# This code assumes the following:
+
#2 Axis Solar Tracking adapted from CowsAreEvil.
# Daylight Sensor data-port points north
+
#Place all panels in uniform manner.
# Solar Panel data-port points east
+
#Set one to 15 Vertical(Min value). 0 Horizontal.
 +
#Take note direction panel faces.
 +
#Place daylight sensor flat pointing in the direction
 +
#the panel now faces. (Cable port facing opposite)
  
 +
#Alias the sensor to d0
 
alias sensor d0
 
alias sensor d0
alias v_angle r0
 
alias h_angle r1
 
alias sun_up r2
 
  
define solar_panel_hash -539224550
+
# define the Panel variants
define heavy_solar_panel_hash -1545574413
+
define Heavy -934345724
 +
define HeavyDual -1545574413
 +
define Solar -2045627372
 +
define SolarDual -539224550
  
 
start:
 
start:
# Check to see if sun is up
 
l sun_up sensor Activate
 
# Go to reset if it's not
 
beqz sun_up reset
 
 
# Calculate vertical angle
 
l v_angle sensor Vertical
 
div v_angle v_angle 1.5
 
sub v_angle 50 v_angle
 
 
# Write vertical angle to all solar panels
 
sb solar_panel_hash Vertical v_angle
 
sb heavy_solar_panel_hash Vertical v_angle
 
 
# Obtain horizontal angle
 
l h_angle sensor Horizontal
 
 
# Write vertical angle to all solar panels
 
sb solar_panel_hash Horizontal h_angle
 
sb heavy_solar_panel_hash Horizontal h_angle
 
 
# Go to start again
 
 
yield
 
yield
 +
#Check for daylight.
 +
l r0 sensor Activate
 +
beqz r0 reset
 +
#Read the Horizontal data.
 +
l r0 sensor Horizontal
 +
#Set batch to the panels.
 +
sb Heavy Horizontal r0
 +
sb HeavyDual Horizontal r0
 +
sb Solar Horizontal r0
 +
sb SolarDual Horizontal r0
 +
#Read the Vertical data and subtract 90
 +
l r0 sensor Vertical
 +
sub r0 90 r0
 +
#Set batch to the panels.
 +
sb Heavy Vertical r0
 +
sb HeavyDual Vertical r0
 +
sb Solar Vertical r0
 +
sb SolarDual Vertical r0
 
j start
 
j start
  
 
reset:
 
reset:
# Park solar panels vertically facing sunrise
+
yield
sb solar_panel_hash Vertical 0
+
sb Heavy Horizontal 270 #Edit this to face sunrise.
sb heavy_solar_panel_hash Vertical 0
+
sb HeavyDual Horizontal 270 #Edit this
# Park solar panels horizontally facing sunrise
+
sb Solar Horizontal 270 #Edit this
sb solar_panel_hash Horizontal -90
+
sb SolarDual Horizontal 270 #Edit this
sb heavy_solar_panel_hash Horizontal -90
+
sb Heavy Vertical 0
# Wait 10 seconds
+
sb HeavyDual Vertical 0
 +
sb Solar Vertical 0
 +
sb SolarDual Vertical 0
 
sleep 10
 
sleep 10
# Go to start again
 
 
j start
 
j start
 
+
}}
### End Script ###
 
 
 
</pre>
 
 
</div>
 
</div>
 
<br>
 
<br>
Line 682: Line 748:
 
===Example experiment: how many lines of code are executed each tick?===
 
===Example experiment: how many lines of code are executed each tick?===
 
To determine this, a script without <code>yield</code> will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.
 
To determine this, a script without <code>yield</code> will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.
 
+
{{ICCode|
<pre>
 
 
move r0 1  #the first line has number 0
 
move r0 1  #the first line has number 0
 
add r0 r0 3
 
add r0 r0 3
 
s db Setting r0
 
s db Setting r0
 
j 1
 
j 1
</pre>
+
}}
  
  
Line 703: Line 768:
  
 
There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.
 
There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.
 +
 +
===Push & Pop return address when calling multiple levels of functions===
 +
More advanced scripts, or scripts that wish to be more generic, may want to allow calling more than one level of function. Allowing this requires pushing the current <code>ra</code> register before calling the function, then popping <code>ra</code> back afterward.
 +
 +
For example, imagine that the main loop of the code wants to call function <code>orientPanelsToStar</code>, which would calculate the panels' orientations, then place them in <code>r0</code> and <code>r1</code>, and then in turn itself call <code>orientPanelsTo</code>, which would set the orientations of all panels based on the precomputed values of <code>r0</code> and <code>r1</code>. Doing so requires <code>orientPanelsToStar</code> to push <code>ra</code> before calling <code>orientPanelsTo</code>, as show in the code below.
 +
 +
{{ICCode|
 +
orientPanelsToStar:
 +
# Save return address set by the 'jal' instruction
 +
push ra
 +
 +
# ...Calculate panels' orientation, for example leaving the results in r0 and r1...
 +
 +
# Now call orientPanelsTo to actually set the panels' orientation
 +
# based on the computed values of r0 and r1.
 +
jal orientPanelsTo
 +
 +
# ...Call other functions here if desired...
 +
 +
# Restore the return address of orientPanelsToStar itself
 +
pop ra
 +
# Return to caller
 +
j ra
 +
 +
##########
 +
 +
orientPanelsTo:
 +
# ...Actually set panels' orientation...
 +
 +
# Return to caller
 +
j ra
 +
}}
 +
 +
This code would behave incorrectly if <code>push ra</code> and <code>pop ra</code> were not present: within <code>orientPanelsToStar</code>, doing <code>jal orientPanelsTo</code> would replace the current value of the <code>ra</code> register, permanently erasing where <code>orientPanelsToStar</code> itself should jump back to once done. Pushing and popping <code>ra</code> effectively saves its value until we need it again.
 +
 +
(A tempting but wrong approach to 'saving' <code>ra</code> would be to <code>move</code> it within a different register (e.g. <code>r15</code>) before calling <code>orientPanelsTo</code>, however that only permits two levels of functions, since if <code>orientPanelsTo</code> itself wants to call another function, it would not be able to use <code>r15</code> to save its <code>ra</code> register since <code>r15</code> already saves <code>orientPanelsToStar</code>'s return address. Just pushing/popping <code>ra</code> fixes all issues, allowing for a ginormous maximum function call depth of 512!)
 +
 +
As a last note, if the script will push/pop values like <code>ra</code>, starting the script by clearing the stack (which where push/pop move the data to) by running <code>clr db</code> is advisable, unless the IC10 chip is not inserted inside an IC Housing (e.g. inserted in the slot of an Air Conditioner), since <code>clr db</code> will cause an error in this case. To do so, run <code>clr db</code> before the script's main loop.
  
 
----
 
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=Links=
 
=Links=
 
----
 
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* [https://stationeering.com/tools/ic] Stationeering.com offers a programmable circuits simulator so you can develop your code without repeatedly dying in game!
+
* Stationeers online IC10 Emulators so you can develop your code without repeatedly dying in game
 +
** [https://ic10.dev/] Stationeers Code Simulator
 +
** [https://ic10emu.dev] Stationeers IC10 Editor & Emulator - A feature packed code editor for Stationeers IC10 code, paired with a robust debugger and emulator. Edit, test, and share code.
 +
** [https://stationeering.com/tools/ic] Stationeering provides a simulation of the IC10 chip inside Stationeers. IDE with error checking, full visibility of stack and registers.
 
* [http://www.easy68k.com/] EASy68K is a 68000 Structured Assembly Language IDE.
 
* [http://www.easy68k.com/] EASy68K is a 68000 Structured Assembly Language IDE.
 
* [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)
 
* [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)
 
* [https://pastebin.com/6Uw1KSRN] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor
 
* [https://pastebin.com/6Uw1KSRN] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor
 
* [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view] syntax highlighting for IC10 MIPS for Notepad++
 
* [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view] syntax highlighting for IC10 MIPS for Notepad++
* [https://pastebin.com/3kmGy0NN] syntax highlighting for IC10 MIPS for Notepad++ (updated: 05/05/2021)
+
* [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing] syntax highlighting for IC10 MIPS for Notepad++ (updated: 11/08/2022)
 
+
* [https://pastebin.com/3kmGy0NN] syntax highlighting for IC10 MIPS for Notepad++ (updated: 23/03/2024)
  
 
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Latest revision as of 15:35, 7 November 2024

Scripting language for IC10 housings / chips[edit]

MIPS is Stationeers' inspiration for the in-game scripting language called IC10. It runs on IC10 chips crafted at the Electronics Printer.

Registers[edit]

Internal registers r?: The IC contains 16 CPU registers, numbered r0 to r15. From now on referred to as r?.

Device registers d? logicType: Device registers are written to and from the IC. A device register is numbered d0 to d5 (select via screw), or db (connected device). From now on referred to as d?.

Logic and algorithmic with Internal registers[edit]

All calculations are exclusively performed to and from r? registers, or generally more understood as variables in programming. You can use aliases to give convenient names with the alias string r?|d?command (see below).

Internal registers can be manipulated in various ways.

  • Write constant values move r? (r?|num): Example: move r0 2 sets r0 to the number 2.
  • Calculate: Calculations are done to- and from these registers, like add r? a(r?|num) b(r?|num). Example: add r1 r0 3 adds 3 to r0, and writes to r1.

Note, for any kind of if statements or loop behaviours, knowing about labels, branching, and jumps is essential knowledge. See below.

IO to Device registers[edit]

Acronym d? stands for device, where ? is a number corresponding to the screw device selector on the socket. You can also read/write to the device where the IC is planted in using device db.

Generally, there are up to 6 devices which can be set using the screwdriver d0 to d5. A special device register db is the device wherever the IC is mounted upon. Very convenient for atmospheric devices where no separate IC socket is required.

Note, the IC is completely unaware where d? is actually connected to. So if you get a logicType error, check d? number, or check if the screw has been set on the socket. An alias is only convenient to convey what is expected to be set on the d? screw, it does not actually set or program the screq.

  • Read from device (load) l r? d? logicType: Reads logicType, like Pressure from a gas sensor, from device d? to register r?. Values can be read from connected devices and put into the register using the l (load) command. For example, if you want to load the state of a door.
    Example: l r0 Door Open reads the 'Open' field of an object named 'Door', that would be connected to the IC housing of the chip.
  • Write to a device (set) s d? logicType r?: Write a value from a register back to a device using the command s d? logicType r?. For example, if d0 is set to a door using the screwdriver, s d0 Open 0 sets the 'Open' status of the d0 (a door) to 0, effectively closing the door.

batch IO to - Device registers[edit]

Batch writing needs to be done to a specific deviceHash instead of d?. Is unique per device type, which you can find in the Stationpedia entries.

  • lb r? deviceHash logicType batchMode
  • sb deviceHash logicType r?

Additionally, using the following batch commands, a nameHash can be provided to only modify devices with a certain name.

  • lbn r? deviceHash nameHash logicType batchMode
  • sbn deviceHash nameHash logicType r?

batchMode is a parameter equal to 0, 1, 2, or 3. These are also defined as the constants Average, Sum, Minimum, and Maximum respectively. The word or number can be used.

Combining one of these functions with the HASH() function can be advantageous:

lbn r0 HASH("StructureGasSensor") HASH("Sensor 1") Temperature Average

This code will load the average temperature of all gas sensors on the network named "Sensor 1" onto register r0

If the batch read (lb/lbn) is done on a network without any matching devices the results will be as specified in the table:

Batch read with no devices
Batch Mode Result
Average (0) nan
Sum (1) 0
Minimum (2) 0
Maximum (3) ninf

Examples[edit]

Here are some examples demonstrating all three operations:

move r0 10
Sets register r0 to the value 10

move r0 r1
Copies the value of register r1 to register r0

l r0 d0 Temperature
Reads the Temperature parameter from device d0 and places the value in register r0. Note: not all devices have a Temperature parameter, check the in-game stationpedia.

To set a device specific value (like On), you can write into this value.

s d0 On r0
Writes the value from register r0 out to On parameter of device d0. In this example the device will be turned On, if valve of register r0 equals 1, otherwise (register r0 equals 0) it will turned off. See section Device Variables.

It's recommended to use labels (like: someVariable) instead of a direct reference to the register. See alias in section Instructions.

Special registers[edit]

There are two more registers. One called ra (return address) and one called sp (stack pointer). The ra is used by certain jump and branching instructions (those ending with -al) to remember which line in the script it should return to. The sp tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither ra or sp is protected, their values can be changed by instructions like any other register.

Stack Memory[edit]

push r?
adds the value r? and increments the sp by 1.
pop r?
loads the value in the stack memory at index sp-1 into register r? and decrements the sp by 1.
peek r?
loads the value in the stack memory at index sp-1 into register r?.
get r? d? address(r?|num)
loads the value in the stack memory at index address on provided device into register r?.
getd r? id(r?|num) address(r?|num)
loads the value in the stack memory at index address on provided device id into register r?.
put d? address(r?|num) value(r?|num)
adds the value to the stack memory off the provided device at index address.
putd id(r?|num) address(r?|num) value(r?|num) 
adds the value to the stack memory off the provided device id at index address.

As mentioned previously, sp can be both written to and read from any time. When reading (peek or pop), sp must be between 1 and 512, inclusive. While writing (push), sp must be between 0 and 511, inclusive.

Stack memory is persistent on logic chips. This means that if you have a logic chip and push values to the stack, the code that pushes those values can be removed and the stack will retain those values.

Note that this does not carry over to any other logic chips which receive the program of the original; They will need to have their stack memories programmed individually.

Stack Traversing

Traversing the stack can be done similarly to how an array would be traversed in some other languages:

#this will traverse indices {min value} through {max value}-1
move sp {min value}
loop:
add sp sp 1
peek r0

#do something here with your stack values (loaded into r0)

blt sp {max value} loop

#continue on


Alternatively, you can use the pop function's decrementing to make a more efficient loop:

move sp {max value}
add sp sp 1
loop:
pop r0

#do something here with your stack values (loaded into r0)

bgt sp {min value} loop

#continue on


Device Ports[edit]

ICs can interact with up to 6 other devices via d0 - d5, as well as the device it's attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device's properties, so it is possible to do things like read the pressure or oxygen content of a room on the same Device port.

Additionally, is possible to set other IC housings as devices, allowing you to create programs that run across multiple ICs together. For example, an Gas Mixing IC could check the Setting field of a Atmosphere Sensor IC and act based on the value of the sensor chip.

The l (load) or s (set) instructions you have to read or set these values to your device. Examples:

#Reads the 'Temperature' from an atmosphere sensor
# at device port 'd0' into register 'r0'.
l r0 d0 Temperature


# Writes the value of the register 'r0' to the
# device on port 'd1' into the variable 'Setting'.
s d1 Setting r0


Labels[edit]

Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it's possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.

main: # define a jump mark with label 'main'
j main # jumps back to 'main'

Constants[edit]

Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value. With the help of Constants you can save register places.

# defines a Constant with name 'pi'
# and set its value to 3.14159
define pi 3.14159


You can use these constants like any other variables (see: alias in section Instructions). Example:

# set the value of register 'r0' to the value of constant named 'pi'.
move r0 pi


Numeric values[edit]

Registers and constants are usually decimal values using double-precision floating point (confirmed?).

Unlike real CPU architectures, integers are not supported as a distinct type, but double FP can represent integers up to about 54 bits before rounding causes problems (the exact number depending what bit patterns you happen to have).

Numbers can be written in hexadecimal by preceding the value with a $ symbol. Values larger than 54 bits might get corrupted. Hex numbers are typically used for ReferenceId values.

Examples:

move r0 12345
move r1 123.456
move r2 $E1B2


Indirect referencing[edit]

This is a way of accessing a register by using another register as a pointer. Adding an additional r in front of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.

move r0 5 # stores the value 5 in r0
move rr0 10 
# is now the same as 'move r5 10' 
# since r0 has the value 5, rr0 points at the register r5


Additional r's can be added to do indirect referencing multiple times in a row.

move r1 2
move r2 3
move rrr1 4
# is now the same as 'move r3 4'
# since r1 points at r2 which points at r3


This also works with devices

move r0 2 # stores the value 2 in r0
s dr0 On 1 
# is now the same as 's d2 On 1'
# r0 has the value 2 so dr0 points at d2


Network Referencing / Channels[edit]

All cable networks have 8 Channels which can have data loaded from/stored to via a device and connection reference. Connections for each supported device are listed in the stationpedia. All 'connections' a device can make are a connection (pipe, chute, cable), but only cable networks have channels.

The 8 channels (Channel0 to Channel7) are however volatile, in that data is destroyed if any part of the cable network is changed, removed, or added to, and also whenever the world is exited. All these channels default to NaN. Strictly speaking, they default to what we would call "quiet NaN", in that its not an error it simply means its not a number yet. Recommend you use these channels for reading and writing between networks, rather than as a data store. This effectively means an IC can read all the networks for all devices to connected to it, so not just their own local network, but any networks any device they can reference is connected to.

# d0 is device zero, and the :0 refers
# to that device's 0 connection
l r0 d0:0 Channel0


For example: on an IC Housing, the 0 connection is the data port and 1 is power, so you could write out r0 to Channel0 of the power network of the Housing using s db:1 Channel0 r0

Comments[edit]

Comments can be placed using a # symbol. All comments are ignored by the game when it reads commands. Below is an example of valid code with two comments.

alias MyAlias r0 # Text after the hash tag will be ignored to the end of the line.
# You can also write comments on their own lines, like this.


Debugging advices[edit]

The value stored in a register or variable can easily be displayed by writing it to the Setting parameter of the IC housing. This has no side effects. To see the value, just stand close to the IC housing and look directly at the housing.
s db Setting r0. # sets/writes the value of register r0 into the parameter Setting of the IC Housing(db)

To check if a certain block of code is executed, use the above trick but with a random number that you choose, like the line number.
This example will display the number 137 on the IC housing.
s db Setting 137 # sets/writes the number 137 into the parameter Setting of the IC Housing(db)

Always use unique names for labels. When a label is named after a IC10 keyword like "Temperature:" or "Setting:" the original meaning of the keyword is overwritten, so when an instruction tries to use it an error will occur.

A configuration cartridge installed in a tablet can be used to see all available values and configuration parameter for all devices you focus on.

Learning IC10[edit]

IC10 can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.

General:

  • alias make the script easier to read by assigning a name to a register or device, example: alias rTemperature r15
  • label: where "label" can be replaced with almost any word, jump and branch instructions can use these in place of line numbers, example: start:
  • yield pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines



Jumps:

  • j someLabelName jump to line with someLabelName
  • jal someLabelName stores the next line number into the register ra (return address) and then jump to someLabelName
  • j ra jump to register ra (return address)



Branching (jump-if):
beq a(r?|num) b(r?|num) c(r?|num) if a is equal to b goto c (label or linenumber)
bne a(r?|num) b(r?|num) c(r?|num) if a not-equal b goto c (label or linenumber)
bgt a(r?|num) b(r?|num) c(r?|num) if a greater than b goto c (label or linenumber)
blt a(r?|num) b(r?|num) c(r?|num) if a less than b goto c (label or linenumber)
The suffix -al can be added to each of these (example: beqal) to save the next line number into the "return address" register. this is called using j ra


Device interactions:

l (load)
lb (load batch, requires one of the following: 0(Average) / 1(Sum) / 2(Minimum) / 3(Maximum))
ls (load slot)
s (store)
sb (store batch)


Logic and Math:

seqz (common NOT-gate: turns 0 into 1, and all other values into 0)
move
add (addition)
sub (subtraction)
mul (multiplication)
div (division)


Common device variables:

On (1 is on, 0 is off)
Open (1 is open, 0 is closed)
Setting (meaning varies between devices, example: a LED display(console) will show this value)
Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it)
Temperature (in Kelvin, Celsius - 273.15)
Pressure (in kPa)


Notes:
-All instructions and variables can be seen in-game in the IC editor window by clicking the "f", "x" and "s(x)" buttons on the top right.
-The stationpedia is the best source to see which variables are available to each device.
-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.

Two practice scripts:
Automatic Night Light: Load "Activate" from a Daylight sensor, flip the value with a NOT-gate, store the value to the "On" variable of one or more lights.
Automatic Wall Cooler: Read "Temperature" from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minimum of 12.5 kPa pressure in the connected pipe)



Accessing devices via batch or ReferenceId[edit]

The IC housing has 6 pins you can use to configure the devices it uses. This provides flexibility to let the installer configure which devices will be controlled by the IC.

Alternatives for accessing devices include the batch load/store and the ReferenceId load/store instructions.


# get the average charge ratio across station batteries
lb r0 HASH("StructureBattery") Ratio Average



# get the ReferenceId for the sorter named "Sorter Corn"
lbn r1 HASH("StructureLogicSorter") HASH("Sorter Corn") ReferenceId Maximum
ble r1 ninf ra
#use the ReferenceId to set that sorter's mode.
sd r1 Mode 1


Using the 6 configuration pins makes it easy to write reusable MIPS scripts where the installer uses the pins to select the devices that will be managed.

Using batch-name instructions frees you from the hassle of adjusting the pins, but requires you to name the devices via the Labeller. It can also allow you to control more than 6 devices.

Batch instructions[edit]

The batch instructions can address multiple devices only via their PrefabHash generated from the prefab name using the `HASH("Name")` macro or copied directly from the Stationpedia. A prefab hash is always an integer. All devices that can be read with logic contain the logic value PrefabHash and NameHash.

See Batched instructions for a comprehensive list of all batch instructions.

sb, sbn, sbs, (no sbns)
lb, lbs, lbn, lbns

Direct reference instructions[edit]

Direct reference instructions can address a specific device via its ReferenceId.

clrd, getd, putd,
ld, sd, (no slot access via reference ID)

Instructions[edit]


See IC10/instructions


Utility[edit]

§
alias str r?|d? 

Labels register or device reference with name, device references also affect what shows on the screws on the IC base.

Example:

alias dAutoHydro1 d0
alias vTemperature r0


§
define str num 

Creates a label that will be replaced throughout the program with the provided value.

Example:

define ultimateAnswer 42
move r0 ultimateAnswer # Store 42 in register 0


§
hcf 

Halt and catch fire



§
sleep a(r?|num) 

Pauses execution on the IC for a seconds



§
yield 

Pauses execution for 1 tick



Mathematical[edit]

§
abs r? a(r?|num) 

Register = the absolute value of a

Example:

define negativeNumber -10
abs r0 negativeNumber # Compute the absolute value of -10 and store it in register 0


§
add r? a(r?|num) b(r?|num) 

Register = a + b.

Example:

add r0 r0 1 # increment r0 by one


define num1 10
define num2 20
add r0 num1 num2 # Add 10 and 20 and store the result in register 0


§
ceil r? a(r?|num) 

Register = smallest integer greater than a

Example:

define floatNumber 10.3
ceil r0 floatNumber # Compute the ceiling of 10.3 and store it in register 0


§
div r? a(r?|num) b(r?|num) 

Register = a / b



§
exp r? a(r?|num) 

exp(a) or e^a



§
floor r? a(r?|num) 

Register = largest integer less than a



§
log r? a(r?|num) 

base e log(a) or ln(a)



§
max r? a(r?|num) b(r?|num) 

Register = max of a or b



§
min r? a(r?|num) b(r?|num) 

Register = min of a or b



§
mod r? a(r?|num) b(r?|num) 

Register = a mod b (note: NOT a % b)

Example:


§
move r? a(r?|num) 

Register = provided num or register value.

Example:

move r0 42 # Store 42 in register 0


§
mul r? a(r?|num) b(r?|num) 

Register = a * b



§
rand r? 

Register = a random value x with 0 <= x < 1



§
round r? a(r?|num) 

Register = a rounded to nearest integer



§
sqrt r? a(r?|num) 

Register = square root of a



§
sub r? a(r?|num) b(r?|num) 

Register = a - b.



§
trunc r? a(r?|num) 

Register = a with fractional part removed



Mathematical / Trigonometric[edit]

§
acos r? a(r?|num) 

Returns the angle (radians) whos cos is the specified value



§
asin r? a(r?|num) 

Returns the angle (radians) whos sine is the specified value



§
atan r? a(r?|num) 

Returns the angle (radians) whos tan is the specified value



§
atan2 r? a(r?|num) b(r?|num) 

Returns the angle (radians) whose tangent is the quotient of two specified values: a (y) and b (x)



§
cos r? a(r?|num) 

Returns the cosine of the specified angle (radians)



§
sin r? a(r?|num) 

Returns the sine of the specified angle (radians)



§
tan r? a(r?|num) 

Returns the tan of the specified angle (radians)



Stack[edit]

§
clr d? 

Clears the stack memory for the provided device.



§
clrd id(r?|num) 

Seeks directly for the provided device id and clears the stack memory of that device



§
get r? d? address(r?|num) 

Using the provided device, attempts to read the stack value at the provided address, and places it in the register.



§
getd r? id(r?|num) address(r?|num) 

Seeks directly for the provided device id, attempts to read the stack value at the provided address, and places it in the register.



§
peek r? 

Register = the value at the top of the stack



§
poke address(r?|num) value(r?|num) 

Stores the provided value at the provided address in the stack.



§
pop r? 

Register = the value at the top of the stack and decrements sp



§
push a(r?|num) 

Pushes the value of a to the stack at sp and increments sp



§
put d? address(r?|num) value(r?|num) 

Using the provided device, attempts to write the provided value to the stack at the provided address.



§
putd id(r?|num) address(r?|num) value(r?|num) 

Seeks directly for the provided device id, attempts to write the provided value to the stack at the provided address.



Slot/Logic[edit]

§
l r? d? logicType 

Loads device LogicType to register by housing index value.

Example:

Read from the device on d0 into register 0

l r0 d0 Setting

Read the pressure from a sensor

l r1 d5 Pressure

This also works with aliases. For example:

alias Sensor d0
l r0 Sensor Temperature


§
ld r? id(r?|num) logicType 

Loads device LogicType to register by direct ID reference.



§
lr r? d? reagentMode int 

Loads reagent of device's ReagentMode where a hash of the reagent type to check for. ReagentMode can be either Contents (0), Required (1), Recipe (2). Can use either the word, or the number.



§
ls r? d? slotIndex logicSlotType 

Loads slot LogicSlotType on device to register.

Example:

Read from the second slot of device on d0, stores 1 in r0 if it's occupied, 0 otherwise.

ls r0 d0 2 Occupied

And here is the code to read the charge of an AIMeE:

alias robot d0
alias charge r10
ls charge robot 0 Charge


§
s d? logicType r? 

Stores register value to LogicType on device by housing index value.

Example:

s d0 Setting r0


§
sd id(r?|num) logicType r? 

Stores register value to LogicType on device by direct ID reference.



§
ss d? slotIndex logicSlotType r? 

Stores register value to device stored in a slot LogicSlotType on device.



§
rmap r? d? reagentHash(r?|num) 

Given a reagent hash, store the corresponding prefab hash that the device expects to fulfill the reagent requirement. For example, on an autolathe, the hash for Iron will store the hash for ItemIronIngot.



Slot/Logic / Batched[edit]

§
lb r? deviceHash logicType batchMode 

Loads LogicType from all output network devices with provided type hash using the provide batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number.

Example:

lb r0 HASH("StructureWallLight") On Sum


§
lbn r? deviceHash nameHash logicType batchMode 

Loads LogicType from all output network devices with provided type and name hashes using the provide batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number.



§
lbns r? deviceHash nameHash slotIndex logicSlotType batchMode 

Loads LogicSlotType from slotIndex from all output network devices with provided type and name hashes using the provide batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number.



§
lbs r? deviceHash slotIndex logicSlotType batchMode 

Loads LogicSlotType from slotIndex from all output network devices with provided type hash using the provide batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number.



§
sb deviceHash logicType r? 

Stores register value to LogicType on all output network devices with provided type hash.

Example:

sb HASH("StructureWallLight") On 1


§
sbn deviceHash nameHash logicType r? 

Stores register value to LogicType on all output network devices with provided type hash and name.



§
sbs deviceHash slotIndex logicSlotType r? 

Stores register value to LogicSlotType on all output network devices with provided type hash in the provided slot.



Bitwise[edit]

§
and r? a(r?|num) b(r?|num) 

Performs a bitwise logical AND operation on the binary representation of two values. Each bit of the result is determined by evaluating the corresponding bits of the input values. If both bits are 1, the resulting bit is set to 1. Otherwise the resulting bit is set to 0.



§
nor r? a(r?|num) b(r?|num) 

Performs a bitwise logical NOR (NOT OR) operation on the binary representation of two values. Each bit of the result is determined by evaluating the corresponding bits of the input values. If both bits are 0, the resulting bit is set to 1. Otherwise, if at least one bit is 1, the resulting bit is set to 0.



§
not r? a(r?|num) 

Performs a bitwise logical NOT operation flipping each bit of the input value, resulting in a binary complement. If a bit is 1, it becomes 0, and if a bit is 0, it becomes 1.

Note:

This is a bitwise operation, the NOT of 1 => -2, etc. You may want to use seqz instead


§
or r? a(r?|num) b(r?|num) 

Performs a bitwise logical OR operation on the binary representation of two values. Each bit of the result is determined by evaluating the corresponding bits of the input values. If either bit is 1, the resulting bit is set to 1. If both bits are 0, the resulting bit is set to 0.



§
sla r? a(r?|num) b(r?|num) 

Performs a bitwise arithmetic left shift operation on the binary representation of a value. It shifts the bits to the left and fills the vacated rightmost bits with a copy of the sign bit (the most significant bit).



§
sll r? a(r?|num) b(r?|num) 

Performs a bitwise logical left shift operation on the binary representation of a value. It shifts the bits to the left and fills the vacated rightmost bits with zeros.



§
sra r? a(r?|num) b(r?|num) 

Performs a bitwise arithmetic right shift operation on the binary representation of a value. It shifts the bits to the right and fills the vacated leftmost bits with a copy of the sign bit (the most significant bit).



§
srl r? a(r?|num) b(r?|num) 

Performs a bitwise logical right shift operation on the binary representation of a value. It shifts the bits to the right and fills the vacated leftmost bits with zeros



§
xor r? a(r?|num) b(r?|num) 

Performs a bitwise logical XOR (exclusive OR) operation on the binary representation of two values. Each bit of the result is determined by evaluating the corresponding bits of the input values. If the bits are different (one bit is 0 and the other is 1), the resulting bit is set to 1. If the bits are the same (both 0 or both 1), the resulting bit is set to 0.



Comparison[edit]

§
select r? a(r?|num) b(r?|num) c(r?|num) 

Register = b if a is non-zero, otherwise c

Note:

This operation can be used as a simple ternary condition

Example:

1)
move r0 0
select r1 r0 10 200

move r0 0
select r1 r0 10 200


after run, r1 = 200

2)
move r0 5
select r1 r0 10 200

move r0 1
select r1 r0 10 100

after run, r1 = 10


Comparison / Device Pin[edit]

§
sdns r? d? 

Register = 1 if device is not set, otherwise 0



§
sdse r? d? 

Register = 1 if device is set, otherwise 0.



Comparison / Value[edit]

§
sap r? a(r?|num) b(r?|num) c(r?|num) 

Register = 1 if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8), otherwise 0



§
sapz r? a(r?|num) b(r?|num) 

Register = 1 if abs(a) <= max(b * abs(a), float.epsilon * 8), otherwise 0



§
seq r? a(r?|num) b(r?|num) 

Register = 1 if a == b, otherwise 0



§
seqz r? a(r?|num) 

Register = 1 if a == 0, otherwise 0



§
sge r? a(r?|num) b(r?|num) 

Register = 1 if a >= b, otherwise 0



§
sgez r? a(r?|num) 

Register = 1 if a >= 0, otherwise 0



§
sgt r? a(r?|num) b(r?|num) 

Register = 1 if a > b, otherwise 0



§
sgtz r? a(r?|num) 

Register = 1 if a > 0, otherwise 0



§
sle r? a(r?|num) b(r?|num) 

Register = 1 if a <= b, otherwise 0



§
slez r? a(r?|num) 

Register = 1 if a <= 0, otherwise 0



§
slt r? a(r?|num) b(r?|num) 

Register = 1 if a < b, otherwise 0



§
sltz r? a(r?|num) 

Register = 1 if a < 0, otherwise 0



§
sna r? a(r?|num) b(r?|num) c(r?|num) 

Register = 1 if abs(a - b) > max(c * max(abs(a), abs(b)), float.epsilon * 8), otherwise 0



§
snan r? a(r?|num) 

Register = 1 if a is NaN, otherwise 0



§
snanz r? a(r?|num) 

Register = 0 if a is NaN, otherwise 1



§
snaz r? a(r?|num) b(r?|num) 

Register = 1 if abs(a) > max(b * abs(a), float.epsilon), otherwise 0



§
sne r? a(r?|num) b(r?|num) 

Register = 1 if a != b, otherwise 0



§
snez r? a(r?|num) 

Register = 1 if a != 0, otherwise 0



Branching[edit]

§
j int 

Jump execution to line a

Example:

j 0 # jump line 0


j label # jump to a label

label:
# your code here


§
jal int 

Jump execution to line a and store next line number in ra

Example:

jal provides a way to do function calls in IC10 mips

move r0 1000
move r1 0
start:
jal average
s db Setting r0
yield
j start

average:
add r0 r0 r1
div r0 r0 2
j ra # jump back


§
jr int 

Relative jump to line a



Branching / Device Pin[edit]

§
bdns d? a(r?|num) 

Branch to line a if device d isn't set



§
bdnsal d? a(r?|num) 

Jump execution to line a and store next line number if device is not set



§
bdse d? a(r?|num) 

Branch to line a if device d is set



§
bdseal d? a(r?|num) 

Jump execution to line a and store next line number if device is set

Example:

#Store line number and jump to line 32 if d0 is assigned.
bdseal d0 32


#Store line in ra and jump to label HarvestCrop if device d0 is assigned.
bdseal d0 HarvestCrop


§
brdns d? a(r?|num) 

Relative jump to line a if device is not set



§
brdse d? a(r?|num) 

Relative jump to line a if device is set



Branching / Comparison[edit]

§
bap a(r?|num) b(r?|num) c(r?|num) d(r?|num) 

Branch to line d if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8)



§
brap a(r?|num) b(r?|num) c(r?|num) d(r?|num) 

Relative branch to line d if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8)



§
bapal a(r?|num) b(r?|num) c(r?|num) d(r?|num) 

Branch to line c if a != b and store next line number in ra



§
bapz a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if abs(a) <= max(b * abs(a), float.epsilon * 8)



§
brapz a(r?|num) b(r?|num) c(r?|num) 

Relative branch to line c if abs(a) <= max(b * abs(a), float.epsilon * 8)



§
bapzal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if abs(a) <= max(b * abs(a), float.epsilon * 8) and store next line number in ra



§
beq a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a == b



§
breq a(r?|num) b(r?|num) c(r?|num) 

Relative branch to line c if a == b



§
beqal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a == b and store next line number in ra



§
beqz a(r?|num) b(r?|num) 

Branch to line b if a == 0



§
breqz a(r?|num) b(r?|num) 

Relative branch to line b if a == 0



§
beqzal a(r?|num) b(r?|num) 

Branch to line b if a == 0 and store next line number in ra



§
bge a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a >= b



§
brge a(r?|num) b(r?|num) c(r?|num) 

Relative jump to line c if a >= b



§
bgeal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a >= b and store next line number in ra



§
bgez a(r?|num) b(r?|num) 

Branch to line b if a >= 0



§
brgez a(r?|num) b(r?|num) 

Relative branch to line b if a >= 0



§
bgezal a(r?|num) b(r?|num) 

Branch to line b if a >= 0 and store next line number in ra



§
bgt a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a > b

Example:

An example of a Schmitt trigger, turning on a device if the temperature is too low, and turning it off if it's too high and finally doing nothing if the temperature is within the desired range.

alias sensor d0
alias device d1

define mintemp 293.15
define maxtemp 298.15

start:
yield
l r0 sensor Temperature
# If the temperature < mintemp, turn on the device
blt r0 mintemp turnOn
# If the temperature > maxtemp, turn off the device
bgt r0 maxtemp turnOff
j start

turnOn:
s device On 1
j start
turnOff:
s device On 0
j start


§
brgt a(r?|num) b(r?|num) c(r?|num) 

relative jump to line c if a > b



§
bgtal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a > b and store next line number in ra



§
bgtz a(r?|num) b(r?|num) 

Branch to line b if a > 0



§
brgtz a(r?|num) b(r?|num) 

Relative branch to line b if a > 0



§
bgtzal a(r?|num) b(r?|num) 

Branch to line b if a > 0 and store next line number in ra



§
ble a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a <= b



§
brle a(r?|num) b(r?|num) c(r?|num) 

Relative jump to line c if a <= b



§
bleal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a <= b and store next line number in ra



§
blez a(r?|num) b(r?|num) 

Branch to line b if a <= 0



§
brlez a(r?|num) b(r?|num) 

Relative branch to line b if a <= 0



§
blezal a(r?|num) b(r?|num) 

Branch to line b if a <= 0 and store next line number in ra



§
blt a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a < b

Example:

An example of a Schmitt trigger, turning on a device if the temperature is too low, and turning it off if it's too high and finally doing nothing if the temperature is within the desired range.

alias sensor d0
alias device d1

define mintemp 293.15
define maxtemp 298.15

start:
yield
l r0 sensor Temperature
# If the temperature < mintemp, turn on the device
blt r0 mintemp turnOn
# If the temperature > maxtemp, turn off the device
bgt r0 maxtemp turnOff
j start

turnOn:
s device On 1
j start
turnOff:
s device On 0
j start


§
brlt a(r?|num) b(r?|num) c(r?|num) 

Relative jump to line c if a < b



§
bltal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a < b and store next line number in ra



§
bltz a(r?|num) b(r?|num) 

Branch to line b if a < 0



§
brltz a(r?|num) b(r?|num) 

Relative branch to line b if a < 0



§
bltzal a(r?|num) b(r?|num) 

Branch to line b if a < 0 and store next line number in ra



§
bna a(r?|num) b(r?|num) c(r?|num) d(r?|num) 

Branch to line d if abs(a - b) > max(c * max(abs(a), abs(b)), float.epsilon * 8)



§
brna a(r?|num) b(r?|num) c(r?|num) d(r?|num) 

Relative branch to line d if abs(a - b) > max(c * max(abs(a), abs(b)), float.epsilon * 8)



§
bnaal a(r?|num) b(r?|num) c(r?|num) d(r?|num) 

Branch to line d if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8) and store next line number in ra



§
bnan a(r?|num) b(r?|num) 

Branch to line b if a is not a number (NaN)



§
brnan a(r?|num) b(r?|num) 

Relative branch to line b if a is not a number (NaN)



§
bnaz a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if abs(a) > max (b * abs(a), float.epsilon * 8)



§
brnaz a(r?|num) b(r?|num) c(r?|num) 

Relative branch to line c if abs(a) > max(b * abs(a), float.epsilon * 8)



§
bnazal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if abs(a) > max (b * abs(a), float.epsilon * 8) and store next line number in ra



§
bne a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a != b



§
brne a(r?|num) b(r?|num) c(r?|num) 

Relative branch to line c if a != b



§
bneal a(r?|num) b(r?|num) c(r?|num) 

Branch to line c if a != b and store next line number in ra



§
bnez a(r?|num) b(r?|num) 

branch to line b if a != 0



§
brnez a(r?|num) b(r?|num) 

Relative branch to line b if a != 0



§
bnezal a(r?|num) b(r?|num) 

Branch to line b if a != 0 and store next line number in ra



Other examples

Conditional functions cheatsheet[edit]

suffix description branch to line branch and store return address relative jump to line set register
prefix: b- b-al br- s-
unconditional j jal jr
-eq if a == b beq beqal breq seq
-eqz if a == 0 beqz beqzal breqz seqz
-ge if a >= b bge bgeal brge sge
-gez if a >= 0 bgez bgezal brgez sgez
-gt if a > b bgt bgtal brgt sgt
-gtz if a > 0 bgtz bgtzal brgtz sgtz
-le if a <= b ble bleal brle sle
-lez if a <= 0 blez blezal brlez slez
-lt if a < b blt bltal brlt slt
-ltz if a < 0 bltz bltzal brltz sltz
-ne if a != b bne bneal brne sne
-nez if a != 0 bnez bnezal brnez snez
-nan if a == NaN bnan brnan snan
-nanz if a != NaN snanz
-dns if device d is not set bdns bdnsal brdns sdns
-dse if device d is set bdse bdseal brdse sdse
-ap if a approximately equals b bap bapal brap sap
-apz if a approximately equals 0 bapz bapzal brapz sapz
-na if a not approximately equals b bna bnaal brna sna
-naz if a not approximately equals 0 bnaz bnazal brnaz snaz

All b- commands require target line as last argument, all s- commands require register to store result as first argument. All br- commands require number to jump relatively as last argument. e.g. breq a b 3 means if a=b then jump to 3 lines after.

All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: sap r0 100 101 0.01 will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8) for -ap and is similar for other approximate functions.

https://en.wikipedia.org/wiki/Machine_epsilon
Example:

 FLT_EPSILON = 2^(−23) ≈ 1.19e−07;        float (32 bit)
 DBL_EPSILON = 2^(−52) ≈ 2.20e−16;        double (64 bit)


 if abs(100 - 101) <= max(0.01 * max(abs(100), abs(101)), float.epsilon * 8)
 if abs(-1) <= max(0.01 * 101, float.epsilon * 8)
 if 1 <= max(0.01 * 101, float.epsilon * 8)


 if 1 <= max(1.01, FLT_EPSILON * 8)
 if 1 <= max(1.01, DBL_EPSILON * 8)


 if 1 <= max(1.01, 1.19e−07 * 8)
 if 1 <= max(1.01, 2.20e−16 * 8)


 if 1 <= max(1.01, 0.000000952)
 if 1 <= max(1.01, 0.00000000000000176)


 if 1 <= 1.01   TRUE   1
 if 1 <= 1.01   TRUE   1

Device Variables[edit]


Activate
1 if device is activated (usually means running), otherwise 0
l r0 d0 Activate # sets r0 to 1 if on or 0 if off
AirRelease
Charge
The current charge the device has.
ClearMemory
When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when triggered.
Color
 0 (or lower) = Blue
 1 = Grey
 2 = Green
 3 = Orange
 4 = Red
 5 = Yellow
 6 = White
 7 = Black
 8 = Brown
 9 = Khaki
 10 = Pink
 11 (or higher) = Purple
CompletionRatio
ElevatorLevel
ElevatorSpeed
Error
1 if device is in error state, otherwise 0
ExportCount
How many items exporfted since last ClearMemory.
Filtration
The current state of the filtration system. For example filtration = 1 for a Hardsuit when filtration is On.
Harvest
Performs the harvesting action for any plant based machinery.
s d0 Harvest 1 # Performs 1 harvest action on device d0
Horizontal
HorizontalRatio
Idle
ImportCount
Lock
Maximum
Mode
On
Open
Output
Plant
Performs the planting operation for any plant based machinery.
s d0 Plant 1 # Plants one crop in device d0
PositionX
PositionY
PositionZ
Power
PowerActual
PowerPotential
PowerRequired
Pressure
PressureExternal
PressureInteral
PressureSetting
Quantity
Total quantity in the device.
Ratio
Context specific value depending on device, 0 to 1 based ratio.
RatioCarbonDioxide
RatioNitrogen
The ratio of nitrogen in device atmosphere.
RatioOxygen
The ratio of oxygen in device atmosphere.
RatioPollutant
The ratio of pollutant in device atmosphere.
RatioVolatiles
The ratio of volatiles in device atmosphere.
RatioWater
The ratio of water in device atmosphere.
Reagents
RecipeHash
ReferenceId
Unique Identifier of a Device, this value is different for every device in a save.
RequestHash
RequiredPower
Setting
SolarAngle
Solar angle of the device.
l r0 d0 SolarAngle # Sets r0 to the solar angle of d0.
Temperature
TemperatureSettings
TotalMoles
VelocityMagnitude
VelocityRelativeX
VelocityRelativeY
VelocityRelativeZ
Vertical
Vertical setting of the device.
VerticalRatio
Ratio of vertical setting for device.
Volume
Returns the device atmosphere volume

Slot Variables[edit]

In general (exceptions exist such as filtration units) slots are assigned as follows.

Slot 0: Import
Slot 1: Export
Slot 2: Inside Machine


Occupied
ls r0 d0 2 Occupied #Stores 1 in r0 if d0 has more seeds
ls vOccupied dThisVictim 2 Occupied #stores 1 in vOccupied if dThisVictim has more seeds
OccupantHash
Quantity
Damage
Efficiency
Health
Growth
ls r0 d0 0 Growth # Store the numerical growth stage of d0 in r0
Pressure
Temperature
Charge
ChargeRatio
Class
PressureWaste
PressureAir
MaxQuantity
Mature
ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop
ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop
ReferenceId
Unique Identifier of a Device, this value is different for every device in a save.

Examples[edit]

Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section


Harvie automation[edit]

This script uses the batch instruction sb ... to control all Harvie devices on the network. But only one Harvie and one Tray will be the master and have their values read, the rest of the Harvies will repeat exactly what this unit does. Some problems with this design is that different types of crops mature at different speeds, and if seeds were manually planted and the master unit recieved the first seed, the harvesting action will be performed too early on all the other plants since they are growing a few seconds slower.

alias dHarvie d0
alias dTray d1

alias rHarvieHash r8
alias rTrayHash r9
l rHarvieHash dHarvie PrefabHash
l rTrayHash dTray PrefabHash

main:
yield
#read plant data from the Tray
ls r0 dTray 0 Mature
#harvestable plants return 1, young plants return 0
#nothing planted returns -1
beq r0 -1 plantCrop
beq r0 1 harvestCrop
ls r0 dTray 0 Seeding
#seeds available returns 1, all seeds picked returns 0
#plants too young or old for seeds returns -1
beq r0 1 harvestCrop
j main

plantCrop:
#stop the planting if no seeds available
#otherwise it will plant nothing repeatedly
ls r0 dHarvie 0 Occupied
beq r0 0 main
sb rHarvieHash Plant 1
j main

harvestCrop:
sb rHarvieHash Harvest 1
j main

### End Script ###



Solar Panel 2-axis tracking[edit]

#2 Axis Solar Tracking adapted from CowsAreEvil.
#Place all panels in uniform manner.
#Set one to 15 Vertical(Min value). 0 Horizontal.
#Take note direction panel faces.
#Place daylight sensor flat pointing in the direction
#the panel now faces. (Cable port facing opposite)

#Alias the sensor to d0
alias sensor d0

# define the Panel variants
define Heavy -934345724
define HeavyDual -1545574413
define Solar -2045627372
define SolarDual -539224550

start:
yield
#Check for daylight.
l r0 sensor Activate
beqz r0 reset
#Read the Horizontal data.
l r0 sensor Horizontal
#Set batch to the panels.
sb Heavy Horizontal r0
sb HeavyDual Horizontal r0
sb Solar Horizontal r0
sb SolarDual Horizontal r0
#Read the Vertical data and subtract 90
l r0 sensor Vertical
sub r0 90 r0
#Set batch to the panels.
sb Heavy Vertical r0
sb HeavyDual Vertical r0
sb Solar Vertical r0
sb SolarDual Vertical r0
j start

reset:
yield
sb Heavy Horizontal 270 #Edit this to face sunrise.
sb HeavyDual Horizontal 270 #Edit this
sb Solar Horizontal 270 #Edit this
sb SolarDual Horizontal 270 #Edit this
sb Heavy Vertical 0
sb HeavyDual Vertical 0
sb Solar Vertical 0
sb SolarDual Vertical 0
sleep 10
j start



Example experiment: how many lines of code are executed each tick?[edit]

To determine this, a script without yield will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.

move r0 1   #the first line has number 0
add r0 r0 3
s db Setting r0
j 1


Result (the numbers appears every 0.5 seconds):
127
256 (+129)
385 (+129)
511 (+126)
640 (+129)
769 (+129)
895 (+126)
1024 (+129)
1153 (+129)

There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.

Push & Pop return address when calling multiple levels of functions[edit]

More advanced scripts, or scripts that wish to be more generic, may want to allow calling more than one level of function. Allowing this requires pushing the current ra register before calling the function, then popping ra back afterward.

For example, imagine that the main loop of the code wants to call function orientPanelsToStar, which would calculate the panels' orientations, then place them in r0 and r1, and then in turn itself call orientPanelsTo, which would set the orientations of all panels based on the precomputed values of r0 and r1. Doing so requires orientPanelsToStar to push ra before calling orientPanelsTo, as show in the code below.


orientPanelsToStar:
# Save return address set by the 'jal' instruction
push ra

# ...Calculate panels' orientation, for example leaving the results in r0 and r1...

# Now call orientPanelsTo to actually set the panels' orientation
# based on the computed values of r0 and r1.
jal orientPanelsTo

# ...Call other functions here if desired...

# Restore the return address of orientPanelsToStar itself
pop ra
# Return to caller
j ra

##########

orientPanelsTo:
# ...Actually set panels' orientation...

# Return to caller
j ra


This code would behave incorrectly if push ra and pop ra were not present: within orientPanelsToStar, doing jal orientPanelsTo would replace the current value of the ra register, permanently erasing where orientPanelsToStar itself should jump back to once done. Pushing and popping ra effectively saves its value until we need it again.

(A tempting but wrong approach to 'saving' ra would be to move it within a different register (e.g. r15) before calling orientPanelsTo, however that only permits two levels of functions, since if orientPanelsTo itself wants to call another function, it would not be able to use r15 to save its ra register since r15 already saves orientPanelsToStar's return address. Just pushing/popping ra fixes all issues, allowing for a ginormous maximum function call depth of 512!)

As a last note, if the script will push/pop values like ra, starting the script by clearing the stack (which where push/pop move the data to) by running clr db is advisable, unless the IC10 chip is not inserted inside an IC Housing (e.g. inserted in the slot of an Air Conditioner), since clr db will cause an error in this case. To do so, run clr db before the script's main loop.


Links[edit]


  • Stationeers online IC10 Emulators so you can develop your code without repeatedly dying in game
    • [1] Stationeers Code Simulator
    • [2] Stationeers IC10 Editor & Emulator - A feature packed code editor for Stationeers IC10 code, paired with a robust debugger and emulator. Edit, test, and share code.
    • [3] Stationeering provides a simulation of the IC10 chip inside Stationeers. IDE with error checking, full visibility of stack and registers.
  • [4] EASy68K is a 68000 Structured Assembly Language IDE.
  • [5] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)
  • [6] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor
  • [7] syntax highlighting for IC10 MIPS for Notepad++
  • [8] syntax highlighting for IC10 MIPS for Notepad++ (updated: 11/08/2022)
  • [9] syntax highlighting for IC10 MIPS for Notepad++ (updated: 23/03/2024)

Index[edit]


Functions


Device Variables

Slot Variables