Difference between revisions of "Zrilian"
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(→Features: Added a note that Zrilians can breathe welding fuel in a pinch (source: I've done it many times to stay alive on rough starts as a Zrilian).) |
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The Zrilian is a DLC alternative playable species that is similar in appearance to a goblin, with unique coloration, pointy ears, and very vibrant gem colored eyes. | The Zrilian is a DLC alternative playable species that is similar in appearance to a goblin, with unique coloration, pointy ears, and very vibrant gem colored eyes. | ||
| − | + | [[File:A Male Zrilian.png|thumb|A Male Zrilian.]] | |
==Features== | ==Features== | ||
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Because Zrilians exhale nitrous oxide, it is advised to never empty a Zrilian waste tank in a human environment, as there is potential to stun every human in every connected room. | Because Zrilians exhale nitrous oxide, it is advised to never empty a Zrilian waste tank in a human environment, as there is potential to stun every human in every connected room. | ||
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| + | Oxygen is not as toxic to Zrilian anatomy as Volatiles are to humans. This allows Zrilians to use welding fuel tanks as a suit air source in a pinch. | ||
==Starting Equipment== | ==Starting Equipment== | ||
Same as a human but with a [[canister]] full of volatiles instead of oxygen to breath, and nitrous oxide [[Filter|filters]] for instead of [[Carbon Dioxide|CO2]]. | Same as a human but with a [[canister]] full of volatiles instead of oxygen to breath, and nitrous oxide [[Filter|filters]] for instead of [[Carbon Dioxide|CO2]]. | ||
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| + | [[Category:Species]] | ||
Latest revision as of 06:06, 21 November 2025
The Zrilian is a DLC alternative playable species that is similar in appearance to a goblin, with unique coloration, pointy ears, and very vibrant gem colored eyes.
Features[edit]
Zrilians are similar to regular humans; they need to eat food, drink water, breathe, and take damage from the same sources. Their pressure and temperature tolerances are also the same. Their differences lie in the way they breathe: they breathe in volatiles and exhale nitrous oxide.
Because Volatiles and Oxygen have a tendency to combust (this mixture is known commonly as Fuel), they have trouble living among humans and plants. Both humans and plants cannot breathe volatiles, as a Zrilian cannot breathe oxygen. It is advised to create separate living spaces for Zrilians and Humans, and Zrilian farmers need to take caution into properly filtering oxygen out of their plots. Atmosphere-to-Atmosphere Airlocks should be used to travel between these spaces, reinforced with steel frames and blast doors in case of combustion.
Because Zrilians exhale nitrous oxide, it is advised to never empty a Zrilian waste tank in a human environment, as there is potential to stun every human in every connected room.
Oxygen is not as toxic to Zrilian anatomy as Volatiles are to humans. This allows Zrilians to use welding fuel tanks as a suit air source in a pinch.
Starting Equipment[edit]
Same as a human but with a canister full of volatiles instead of oxygen to breath, and nitrous oxide filters for instead of CO2.
