Difference between revisions of "Kit (Lights)"
From Unofficial Stationeers Wiki
(Added wattage usage and synthesis info to the item/structure boxes.) |
(Colors!) |
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| image = [[File:{{#setmainimage:ItemWallLight.png}}]] | | image = [[File:{{#setmainimage:ItemWallLight.png}}]] | ||
| stacks = Yes | | stacks = Yes | ||
− | | constructs = Wall Light | + | | constructs = Wall Light, LED |
| createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]] | | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]] | ||
| cost = 1g [[Iron]], 2g [[Copper]], 1g [[silicon_Ingot|Silicon]] ([[autolathe]] only) | | cost = 1g [[Iron]], 2g [[Copper]], 1g [[silicon_Ingot|Silicon]] ([[autolathe]] only) | ||
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| powerusage = 25W | | powerusage = 25W | ||
}} | }} | ||
+ | == Description == <!--T:1--> | ||
+ | Wall lights are used for illuminating your base. The LED variant consumes half the power of the larger default variant. | ||
+ | |||
+ | === Modes/Colors === <!--T:2--> | ||
+ | When installed as an LED, the light's color can be changed by writing to its 'mode'. | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Mode !! Color | ||
+ | |- | ||
+ | | 0 || Blue | ||
+ | |- | ||
+ | | 1 || White | ||
+ | |- | ||
+ | | 2 || Green | ||
+ | |- | ||
+ | | 3 || Amber | ||
+ | |- | ||
+ | | 4 || Red | ||
+ | |- | ||
+ | | 5 || Yellow | ||
+ | |- | ||
+ | | 6 || Gray | ||
+ | |- | ||
+ | | 7 || Black | ||
+ | |- | ||
+ | | 8 || Orange | ||
+ | |- | ||
+ | | 9 || Lime | ||
+ | |- | ||
+ | | 10 || Magenta | ||
+ | |- | ||
+ | | 11 || Purple | ||
+ | |} | ||
+ | |||
+ | The difference between amber and yellow is subtle. The difference between gray and white is subtler still. | ||
+ | |||
+ | == Known Bugs == | ||
+ | White LEDs may turn blue on server restart -- presumably related to blue being the first (0-indexed) color. One workaround is to set them to gray, which seems to prevent the issue while keeping the appearance of white lights. Alternatively, an always-on batch writer will override them from defaulting to blue. |
Revision as of 20:55, 28 December 2017
Constructing Options | Wall Light, LED |
---|---|
Properties | |
Stacks | Yes |
Recipe | |
Created With | Autolathe, Electronics Printer, Fabricator |
Cost | 1g Iron, 2g Copper, 1g Silicon (autolathe only) |
Construction | |
---|---|
Placed with | {{{placed_with_item}}} |
Placed on | {{{placed_on_grid}}} |
File:ItemLED.png | |
Construction | |
---|---|
Placed with | {{{placed_with_item}}} |
Placed on | {{{placed_on_grid}}} |
Description
Wall lights are used for illuminating your base. The LED variant consumes half the power of the larger default variant.
Modes/Colors
When installed as an LED, the light's color can be changed by writing to its 'mode'.
Mode | Color |
---|---|
0 | Blue |
1 | White |
2 | Green |
3 | Amber |
4 | Red |
5 | Yellow |
6 | Gray |
7 | Black |
8 | Orange |
9 | Lime |
10 | Magenta |
11 | Purple |
The difference between amber and yellow is subtle. The difference between gray and white is subtler still.
Known Bugs
White LEDs may turn blue on server restart -- presumably related to blue being the first (0-indexed) color. One workaround is to set them to gray, which seems to prevent the issue while keeping the appearance of white lights. Alternatively, an always-on batch writer will override them from defaulting to blue.