Difference between revisions of "Glass Door"
From Unofficial Stationeers Wiki
F1r3w4rr10r (talk | contribs) m (Move image to structurebox) |
(Added construction and deconstruction stages) |
||
(17 intermediate revisions by 9 users not shown) | |||
Line 9: | Line 9: | ||
| cost = 3g [[Copper Ore]], 7g [[Iron Ore]] | | cost = 3g [[Copper Ore]], 7g [[Iron Ore]] | ||
}} | }} | ||
− | {{ | + | {{Structurebox |
− | | name | + | | name = Glass Door |
− | | image | + | | image = [[File:{{#setmainimage:Glass door.jpg}}]] |
− | | | + | | power_usage = 10W |
− | | | + | | burst_pressure = 200 kPa |
− | | | + | | placed_with_item = [[Kit (Door)]] |
+ | | placed_on_grid = Large Grid | ||
+ | | decon_with_tool1 = [[Wrench]] | ||
+ | | item_rec1 = [[Kit (Door)]] | ||
+ | | const_with_tool1 = [[Welding Torch]] | ||
+ | | const_with_item1 = [[Plastic Sheets|Plastic Sheet]] | ||
+ | | decon_with_tool2 = [[Hand Drill]] | ||
+ | | item_rec2 = [[Plastic Sheets|Plastic Sheet]] | ||
+ | | const_with_tool2 = [[Crowbar]] | ||
+ | | const_with_item2 = 2x [[Glass Sheets]] | ||
+ | | decon_with_tool3 = [[Angle Grinder]] | ||
+ | | item_rec3 = 2x [[Glass Sheets]] | ||
}} | }} | ||
== Description == <!--T:2--> | == Description == <!--T:2--> | ||
− | The '''Glass Doors''' are created by using building with a | + | The '''Glass Doors''' are created by using building with a [[Kit (Door)]]. |
+ | * They can be opened and closed from the panel, or from a [[Console]] equipped with [[Circuitboard (Door Control)]]. | ||
+ | * They are airtight (when closed), and can withstand around 200kPa pressure, which is lower than [[Composite Doors]], which can withstand around 300kPa. <ref>[https://docs.google.com/spreadsheets/d/1QF-nbW7fUMBaZzKwUp9smkQxVwfxMicF7FhgRFf7-Tw/edit#gid=1718464320 Cheat Sheet]</ref> | ||
+ | * They are, however, wider than composite doors so it's easier to get bulkier items like a [[Portable Tank]], [[Portable Air Scrubber]], or [[Portable Air Conditioner]] unit through them. | ||
− | + | {{Data Network Header}} | |
+ | {{Data Parameters}} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Parameter Name !! Data Type !! Description | ||
+ | |- | ||
+ | | Open || Boolean || Opens the Glass Door, when set >= 1. Closes it, when set to < 1. | ||
+ | |- | ||
+ | | Lock || Boolean || Locks the Glass Door, when set >= 1. Unlocks it, when set to <1. | ||
+ | |- | ||
+ | | On || Boolean || Turns the Glass Door on, when set >= 1. Turns it off, when set to <1. | ||
+ | |- | ||
+ | | Mode || Boolean || When <1 console on the door opens/closes door. When >= 1 console sets/resets Setting but does not affect door. | ||
+ | |- | ||
+ | | Setting || Boolean || Desired state, mostly usefull for Logic based control when Mode >= 1. | ||
+ | |} | ||
+ | |||
+ | {{Data Outputs}} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Output Name !! Data Type !! Description | ||
+ | |- | ||
+ | | Power || Boolean || Returns whether the Glass Door is turned on and receives power. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | Open || Boolean || Returns whether the Glass Door is open. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | Lock || Boolean || Returns whether the Glass Door is locked. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | On || Boolean || Returns whether the Glass Door is turned on. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | Mode || Boolean || Return mode, 0 for default, 1 for logic based control | ||
+ | |- | ||
+ | | Setting || Boolean || Returns desired state of the door. (0 for close, 1 for open) When Mode = 1 | ||
+ | |- | ||
+ | | RequiredPower || Integer || Returns the current amount of power, required by the Glass Door, in watts. | ||
+ | |} | ||
+ | |||
+ | == See Also == | ||
* [[Airlock]] | * [[Airlock]] | ||
* [[Blast Doors]] | * [[Blast Doors]] | ||
+ | |||
+ | == References == | ||
+ | <references /> |
Latest revision as of 15:16, 23 March 2022
Properties | |
---|---|
Stacks | No |
Operation | |
---|---|
Power Usage | 10W |
Burst Pressure | 200 kPa |
Construction | |
Placed with | Kit (Door) |
Placed on | Large Grid |
Stage 1 | |
Next Stage Construction | |
Constructed with tool | Welding Torch |
Constructed with item | Plastic Sheet |
Deconstruction | |
Deconstructed with | Wrench |
Item received | Kit (Door) |
Stage 2 | |
Next Stage Construction | |
Constructed with tool | Crowbar |
Constructed with item | 2x Glass Sheets |
Deconstruction | |
Deconstructed with | Hand Drill |
Item received | Plastic Sheet |
Stage 3 | |
Deconstruction | |
Deconstructed with | Angle Grinder |
Item received | 2x Glass Sheets |
Contents
Description[edit]
The Glass Doors are created by using building with a Kit (Door).
- They can be opened and closed from the panel, or from a Console equipped with Circuitboard (Door Control).
- They are airtight (when closed), and can withstand around 200kPa pressure, which is lower than Composite Doors, which can withstand around 300kPa. [1]
- They are, however, wider than composite doors so it's easier to get bulkier items like a Portable Tank, Portable Air Scrubber, or Portable Air Conditioner unit through them.
Data Network Properties[edit]
These are all Data Network properties of this device.
Data Parameters[edit]
These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).
Parameter Name | Data Type | Description |
---|---|---|
Open | Boolean | Opens the Glass Door, when set >= 1. Closes it, when set to < 1. |
Lock | Boolean | Locks the Glass Door, when set >= 1. Unlocks it, when set to <1. |
On | Boolean | Turns the Glass Door on, when set >= 1. Turns it off, when set to <1. |
Mode | Boolean | When <1 console on the door opens/closes door. When >= 1 console sets/resets Setting but does not affect door. |
Setting | Boolean | Desired state, mostly usefull for Logic based control when Mode >= 1. |
Data Outputs[edit]
These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.
Output Name | Data Type | Description |
---|---|---|
Power | Boolean | Returns whether the Glass Door is turned on and receives power. (0 for no, 1 for yes) |
Open | Boolean | Returns whether the Glass Door is open. (0 for no, 1 for yes) |
Lock | Boolean | Returns whether the Glass Door is locked. (0 for no, 1 for yes) |
On | Boolean | Returns whether the Glass Door is turned on. (0 for no, 1 for yes) |
Mode | Boolean | Return mode, 0 for default, 1 for logic based control |
Setting | Boolean | Returns desired state of the door. (0 for close, 1 for open) When Mode = 1 |
RequiredPower | Integer | Returns the current amount of power, required by the Glass Door, in watts. |