Actions

Difference between revisions of "Trader"

From Unofficial Stationeers Wiki

m (Added outdated information warning message)
(Update for the last game version to the best of my knowledge. Images not updated.)
Line 10: Line 10:
 
<br>After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.
 
<br>After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.
 
<br>The same interface is used to tell to the [[Trader]] to depart.
 
<br>The same interface is used to tell to the [[Trader]] to depart.
 +
 +
=== Update ===
 +
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centrepiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centrepiece. The centrepiece has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees.
 +
 +
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.
 +
 +
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station.
 +
 +
If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them.
  
 
== Requirements == <!--T:2-->
 
== Requirements == <!--T:2-->
To call a [[Trader]] the following things are necessary to be connected to the same network:
+
To call a [[Trader]] the following things are necessary:
 +
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6.
 +
Directly in touch with a:
 +
* A [[landingpad Data and Power]]
 +
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.
 
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]).  
 
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]).  
 
* A [[Satellite Dish]] (for tracking the [[Trader]])
 
* A [[Satellite Dish]] (for tracking the [[Trader]])
* A [[Vending Machine]] or [[Vending Machine Refrigerated]], without one connected and powered the trader will refuse to land.
+
* A [[Vending Machine]] or [[Vending Machine Refrigerated]].
* A [[Landing Pad]].
+
Then do the following:
* Track a [[Trader]] signal with the [[Satellite Dish]].
+
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).
 +
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer :D!
 +
 
 +
== Gas and liquid ==
 +
If you want to trade gas or liquid, you can use:
 +
* [[landingpad gas storage]]
 +
With an appropriate:
 +
* [[landingpad gas input]]
 +
* [[landingpad gas output]]
 +
* [[landingpad liquid input]]
 +
* [[landingpad liquid output]]
 +
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.
 +
Buying and selling is done '''per 100 moles'''.
 +
 
 +
A ''landingpad liquid storage'' does not exist, so probably the landingpad gas storage is used for liquid storage? Please correct this for those who found out.
 +
 
 +
Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas.
 +
 
 +
Make sure the '''gas temperature''' in the [[landingpad gas storage]] has a comfy temperature between (something please correct) C and ~30 C.
  
 
== Notes == <!--T:2-->
 
== Notes == <!--T:2-->
 
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn't necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!".
 
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn't necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!".
* If a character have more than one [[Credit Card]], the trade will use the last in the inventory order.
+
* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order.
* Seems that [[Traders]] will buy any item that is placed in a connected [[Vending Machine]] or [[Vending Machine Refrigerated]] in the same network of the [[Landing Pad]].
+
* The [[Traders]] will buy any item that is placed in a connected [[Vending Machine]] or [[Vending Machine Refrigerated]] in the same network of the [[Landing Pad]].
* Can be more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].
+
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].
* [[Traders]] will refuse to land if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.
+
* [[Traders]] will '''refuse''' to land if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.
 
* Sell prices are always less than the buy value.
 
* Sell prices are always less than the buy value.
* Because [[Traders]] buy anything from the player, some items are exploitable to gain big amount of money, like food, or [[Motherboard (Sorter)]] (seems to be worth 1500€/$ or more, that is an evident bug).
+
* Because [[Traders]] buy anything from the player, some items are exploitable to gain big amount of money, like food, or [[Motherboard (Sorter)]] (seems to be worth '''1500€/$''' or more, that is an evident bug).
 
* Prices of any item depend on the kind of trader.
 
* Prices of any item depend on the kind of trader.
* If a [[Credit Card]] is sold to a [[Trader]] the balance within the card is ignored, this means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.
+
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.
* [[Traders]] can't land or depart during a storm.
+
* During a '''storm''', [[Traders]] can't land or depart.
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.
 
 
 
 
<br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.
 
<br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers.
+
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)
 
</translate>
 
</translate>
 +
== Bugs ==
 +
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.

Revision as of 09:16, 2 July 2023


Warning Warning: This page currently contains outdated information.

About

A Trader
Traders are NPCs that can be called via a Computer with a Motherboard (Communication) installed.

They will buy and sell any kind of object with the player:
Trading with a trader
After the player interacts with a Trader, the game will open a GUI where the player will select the item to buy or to sell.
The same interface is used to tell to the Trader to depart.

Update

Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centrepiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centrepiece. The centrepiece has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees.

Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.

There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station.

If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them.

Requirements

To call a Trader the following things are necessary:

  • A Landing Pad area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6.

Directly in touch with a:

Which has a data- and power port. This must be connected with cables to a cable network with the following attached.

Then do the following:

  • Power everything up, and connect on the same network. When using the Computer, you can select which pad and Satellite Dish you want to utilize. If there is one of each, there is not much to choose from :).
  • Track a Trader signal with the Satellite Dish. There are buttons on the Satellite Dish. If you want to go pro, you can automate it using another computer :D!

Gas and liquid

If you want to trade gas or liquid, you can use:

With an appropriate:

Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases. Buying and selling is done per 100 moles.

A landingpad liquid storage does not exist, so probably the landingpad gas storage is used for liquid storage? Please correct this for those who found out.

Do not forget to flush your landingpad gas storage using landingpad gas output or landingpad liquid output if you want to export a different kind of gas.

Make sure the gas temperature in the landingpad gas storage has a comfy temperature between (something please correct) C and ~30 C.

Notes


This is an example of tracking setup with a Integrated Circuit (IC10) code for automate the process.
Alternatively on this Youtube Video there is a good explanation by Saddamo De Beers. (outdated)

Bugs

  • The trader will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the Landing Pad (that will make the trader depart) will fix the bug.