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Difference between revisions of "Cryotube"

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(Updated functionality for 9/22 update)
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{{Structurebox
 
{{Structurebox
 
  | name            = Cryotube
 
  | name            = Cryotube
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| image            = [[File:Cyrotube.jpg|133KBpx|frameless|center|Cyrotube]]
 
  | power_usage      = 400W
 
  | power_usage      = 400W
 
  | placed_with_item = [[Kit (Cryotube)]]
 
  | placed_with_item = [[Kit (Cryotube)]]
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  | item_rec1        = [[Kit (Cryotube)]]
 
  | item_rec1        = [[Kit (Cryotube)]]
 
}}
 
}}
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== Description ==
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The Cryotube has one gas input, one power input, and one data input. On the gas input, feed it breathable air (or pure Oxygen with a C02 filtration system as you would a sleeper) at room temperature (0-30C) to heal a player and repair damaged lungs. To Revive a player, feed a 80/20 oxygen-nitrogen mix into the gas input at a pressure of 80-100Kpa, and at a temperature of -150C. Be sure to have a system to filter out the C02.
  
== Description == <!--T:2-->
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== History == <!--T:2-->
 
Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums]
 
Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums]
 
rocket2guns  [developer] 2 Jul, 2017 @ 4:28am  
 
rocket2guns  [developer] 2 Jul, 2017 @ 4:28am  
 
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref>
 
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref>
as of 06/09/2020 I was able to enter a powered cryotube and "regrow" damage to my lungs.
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As of 06/09/2020 you are able to enter a powered cryotube and "regrow" damage to your lungs.
  
Cryo tube appears to have one gas input and one power input and one data input.  I have fed 10-20 C 80/20 oxygen nitrogen mix to the gas input. I have not spent enough time in there to see if this caused CO2 to "back mix" into my oxygen supply.
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Since the Deep Miner/Centrifuge/Chute Update (9/20/22), the Cryotube works when filled with an oxygen-nitrogen mixed gas, and that gas will expel from the tube into the room when opened. It does not appear to backflow, nor does the player seem to convert the O<sub>2</sub> to CO<sub>2</sub>, but that requires further testing. There is a single input for gas in the back, and it can accept <i>either</i> O<sub>2</sub> <i>or</i> chilled N<sub>2</sub>O. Testing indicates that even while unpowered, the tube "freezes" a player in time, stopping hunger/thirst/etc. When powered and supplied with O<sub>2</sub>, it appears to heal the organs of living players. When powered and supplied with -150C N<sub>2</sub>O, it can revive a dead co-player in a multiplayer setting. If a living player enters the -150C N<sub>2</sub>O tube, they slowly die but stay "frozen" in the game, until the door is opened and the game recognizes the player has died.
  
Since the Deep Miner/Centrifuge/Chute Update (9/20/22), the Cryotube's behavior appears to be that when filled with a gas, that gas will expel from the tube into the room when opened. It does not appear to backflow, nor does the player seem to convert the O<sub>2</sub> to CO<sub>2</sub>, but that requires further testing. There is a single input for gas in the back, and it can accept <i>either</i> O<sub>2</sub> or chilled N<sub>2</sub>O. Testing indicates that even while unpowered, the tube "freezes" a player in time, stopping hunger/thirst/etc. When powered and supplied with O<sub>2</sub>, it appears to heal the organs of living players. When powered and supplied with -150C N<sub>2</sub>O, it can revive a dead co-player in a multiplayer setting. If a living player enters the -150C N<sub>2</sub>O tube, they slowly die but stay "frozen" in the game, until the door is opened and the game recognizes the player has died.
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As of V0.2.3761.18233, December 22, 2022 hotfix, cryotubes with any breathable atmosphere heals lung damage.
  
 
{{Data Network Header}}
 
{{Data Network Header}}

Latest revision as of 20:26, 7 August 2023

Other languages:
English
Kit (Cryotube)
Recipe
Created With Hydraulic Pipe Bender MK2
Cost 10g Gold, 10g Copper, 10g Steel
Cryotube
Cyrotube
Operation
Power Usage 400W
Construction
Placed with Kit (Cryotube)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Cryotube)

Description[edit]

The Cryotube has one gas input, one power input, and one data input. On the gas input, feed it breathable air (or pure Oxygen with a C02 filtration system as you would a sleeper) at room temperature (0-30C) to heal a player and repair damaged lungs. To Revive a player, feed a 80/20 oxygen-nitrogen mix into the gas input at a pressure of 80-100Kpa, and at a temperature of -150C. Be sure to have a system to filter out the C02.

History[edit]

Used to grow organs for players.[1] As of 06/09/2020 you are able to enter a powered cryotube and "regrow" damage to your lungs.

Since the Deep Miner/Centrifuge/Chute Update (9/20/22), the Cryotube works when filled with an oxygen-nitrogen mixed gas, and that gas will expel from the tube into the room when opened. It does not appear to backflow, nor does the player seem to convert the O2 to CO2, but that requires further testing. There is a single input for gas in the back, and it can accept either O2 or chilled N2O. Testing indicates that even while unpowered, the tube "freezes" a player in time, stopping hunger/thirst/etc. When powered and supplied with O2, it appears to heal the organs of living players. When powered and supplied with -150C N2O, it can revive a dead co-player in a multiplayer setting. If a living player enters the -150C N2O tube, they slowly die but stay "frozen" in the game, until the door is opened and the game recognizes the player has died.

As of V0.2.3761.18233, December 22, 2022 hotfix, cryotubes with any breathable atmosphere heals lung damage.

Data Network Properties[edit]

These are all Data Network properties of this device.

Data Parameters[edit]

These are all parameters, that can be written to with a Logic Writer, Batch Writer, or Integrated Circuit (IC10). The outputs are listed in the order a Logic Writer's "VAR" setting cycles through them.

Parameter Name Data Type Description
Open Boolean Opens the CryoTube, when set to 1. Closes it, when set to 0.
On Boolean Turns the CryoTube on, when set to 1. Turns it off, when set to 0.

Data Outputs[edit]

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the CryoTube is open. (0 for no, 1 for yes)
Error Boolean Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes)
On Boolean Returns whether the CryoTube is turned on. (0 for no, 1 for yes)
RequiredPower Integer Returns the current amount of power, required by the CryoTube, in watts.

References[edit]

  1. Steam Forums rocket2guns [developer] 2 Jul, 2017 @ 4:28am Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.