Difference between revisions of "Arc Furnace Automation"
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Thundergod97 (talk | contribs) (Modifying the circuit to use a slot reader rather than a Logic Reader to read the quantity, also providing detailed instructions in text form below) |
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This is a logic system that will automatically keep the furnace active as long as it has something to smelt. | This is a logic system that will automatically keep the furnace active as long as it has something to smelt. | ||
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− | So we just want the Arc Furnace to activate whenever content is put in. You might | + | So we just want the Arc Furnace to activate whenever content is put in. You might think you can just bind its "has input" (ImportQuantity) property to its Activate property, but sadly if you're piping content with a chute this will not work. The exact reason results from some internal game mechanisms but the gist is that the value needs to be updated after the furnace has turned off (and ImportQuantity updates slightly before that), so that's why we're adding Activate to the value. |
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− | [[File:Stationeers | + | [[File:Stationeers arc furnace automation v2.png|Arc Furnace Automation Logic Circuit]] |
+ | |||
+ | Slot Reader ([[Kit (Logic I/O)]]) | ||
+ | * In: Arc Furnace | ||
+ | * Slot: Import | ||
+ | * Var: Quantity | ||
+ | |||
+ | Logic Reader ([[Kit (Logic I/O)]]) | ||
+ | * In: Arc Furnace | ||
+ | * Var: Activate | ||
+ | |||
+ | Math Unit ([[Kit (Logic Processor)]]) | ||
+ | * 1: Slot Reader | ||
+ | * 2: Logic Reader | ||
+ | * Out: Add | ||
+ | |||
+ | Logic Write ([[Kit (Logic I/O)]]) | ||
+ | * In: Math Unit | ||
+ | * Out: Arc Furnace | ||
+ | * Out Var: Activate | ||
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Revision as of 19:33, 27 June 2020
This is a logic system that will automatically keep the furnace active as long as it has something to smelt.
Items Used
- Arc Furnace
- Kit (Logic I/O) * 3
- Kit (Logic Processor)
- Optional: Chutes
Setup
So we just want the Arc Furnace to activate whenever content is put in. You might think you can just bind its "has input" (ImportQuantity) property to its Activate property, but sadly if you're piping content with a chute this will not work. The exact reason results from some internal game mechanisms but the gist is that the value needs to be updated after the furnace has turned off (and ImportQuantity updates slightly before that), so that's why we're adding Activate to the value.
Slot Reader (Kit (Logic I/O))
- In: Arc Furnace
- Slot: Import
- Var: Quantity
Logic Reader (Kit (Logic I/O))
- In: Arc Furnace
- Var: Activate
Math Unit (Kit (Logic Processor))
- 1: Slot Reader
- 2: Logic Reader
- Out: Add
Logic Write (Kit (Logic I/O))
- In: Math Unit
- Out: Arc Furnace
- Out Var: Activate