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Difference between revisions of "Adding new worlds"

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m (Sunspots moved page Adding-new-worlds to Adding new worlds)
(Minor beautification.)
Line 44: Line 44:
 
     <GameMode>Survival</GameMode>
 
     <GameMode>Survival</GameMode>
 
     <SkyBoxMaterialName>Starfield Skybox</SkyBoxMaterialName>
 
     <SkyBoxMaterialName>Starfield Skybox</SkyBoxMaterialName>
  <SetSunInSkybox>false</SetSunInSkybox>
+
    <SetSunInSkybox>false</SetSunInSkybox>
 
     <SunPrefabName>SpaceSun</SunPrefabName>
 
     <SunPrefabName>SpaceSun</SunPrefabName>
 
     <TerrainPrefabName>TerrainMoon</TerrainPrefabName>
 
     <TerrainPrefabName>TerrainMoon</TerrainPrefabName>
Line 50: Line 50:
 
     <TimeOfDay>0.65</TimeOfDay>
 
     <TimeOfDay>0.65</TimeOfDay>
 
     <SizeOfWorld>10</SizeOfWorld>
 
     <SizeOfWorld>10</SizeOfWorld>
<SolarScale>0.18</SolarScale>
+
    <SolarScale>0.18</SolarScale>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <NumberOfCratersPerRegion>12</NumberOfCratersPerRegion>
 
     <NumberOfCratersPerRegion>12</NumberOfCratersPerRegion>
 
     <NumberOfRegions>8</NumberOfRegions>
 
     <NumberOfRegions>8</NumberOfRegions>
<MaxSunIntensity>1</MaxSunIntensity>
+
    <MaxSunIntensity>1</MaxSunIntensity>
 
     <SizeOfCraterRegions>50</SizeOfCraterRegions>
 
     <SizeOfCraterRegions>50</SizeOfCraterRegions>
 
     <BedrockLevel>-20</BedrockLevel>
 
     <BedrockLevel>-20</BedrockLevel>
Line 90: Line 90:
 
==== Titan ====
 
==== Titan ====
 
[[File:Titan.png|thumb|right|Titan View]]
 
[[File:Titan.png|thumb|right|Titan View]]
* Survival; 14% Gravity; -201 - -161°C at 125 kPa; 18% Solar Power; 126° Inclination
+
* Survival; 14% Gravity; -201 to -161°C at 125 kPa; 18% Solar Power; 126° Inclination
 
* Nice view on Saturn
 
* Nice view on Saturn
 
* Europa terrain
 
* Europa terrain
Line 102: Line 102:
 
     <GameMode>Survival</GameMode>
 
     <GameMode>Survival</GameMode>
 
     <SkyBoxMaterialName>EuropaSky</SkyBoxMaterialName>
 
     <SkyBoxMaterialName>EuropaSky</SkyBoxMaterialName>
<SetSunInSkybox>true</SetSunInSkybox>
+
    <SetSunInSkybox>true</SetSunInSkybox>
 
     <SunPrefabName>MarsSun</SunPrefabName>
 
     <SunPrefabName>MarsSun</SunPrefabName>
 
     <TerrainPrefabName>TerrainEuropa</TerrainPrefabName>
 
     <TerrainPrefabName>TerrainEuropa</TerrainPrefabName>
Line 108: Line 108:
 
     <TimeOfDay>0.5</TimeOfDay>
 
     <TimeOfDay>0.5</TimeOfDay>
 
     <SizeOfWorld>10</SizeOfWorld>
 
     <SizeOfWorld>10</SizeOfWorld>
<SolarScale>0.18</SolarScale>
+
    <SolarScale>0.18</SolarScale>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <NumberOfCratersPerRegion>0</NumberOfCratersPerRegion>
 
     <NumberOfCratersPerRegion>0</NumberOfCratersPerRegion>
 
     <NumberOfRegions>0</NumberOfRegions>
 
     <NumberOfRegions>0</NumberOfRegions>
<MaxSunIntensity>1</MaxSunIntensity>
+
    <MaxSunIntensity>1</MaxSunIntensity>
 
     <SizeOfCraterRegions>0</SizeOfCraterRegions>
 
     <SizeOfCraterRegions>0</SizeOfCraterRegions>
 
     <BedrockLevel>-40</BedrockLevel>
 
     <BedrockLevel>-40</BedrockLevel>
 
     <Kelvin>
 
     <Kelvin>
<keys>
+
        <keys>
 
           <Keyframe>
 
           <Keyframe>
 
             <time>0</time>
 
             <time>0</time>
Line 146: Line 146:
 
             <tangentMode>34</tangentMode>
 
             <tangentMode>34</tangentMode>
 
           </Keyframe>
 
           </Keyframe>
  <Keyframe>
+
          <Keyframe>
 
             <time>1</time>
 
             <time>1</time>
 
             <value>78.08</value>
 
             <value>78.08</value>
Line 188: Line 188:
 
     </TerrainLodColor>
 
     </TerrainLodColor>
 
     <AlphaCutoutDistance>20.0</AlphaCutoutDistance>
 
     <AlphaCutoutDistance>20.0</AlphaCutoutDistance>
 
 
<AtmosphericScattering>true</AtmosphericScattering>
 
<AtmosphericScattering>true</AtmosphericScattering>
 
<AtmosphericScatteringData>
 
<AtmosphericScatteringData>
Line 307: Line 306:
 
</AtmosphericScatteringData>
 
</AtmosphericScatteringData>
 
 
<AtmosphereComposition>
+
    <AtmosphereComposition>
 
       <SpawnGas>
 
       <SpawnGas>
 
         <Type>Nitrogen</Type>
 
         <Type>Nitrogen</Type>
Line 320: Line 319:
 
     </AtmosphereComposition>
 
     </AtmosphereComposition>
 
 
<TerrainGenerationFeatures>
+
    <TerrainGenerationFeatures>
 
       <Feature>Custom</Feature>
 
       <Feature>Custom</Feature>
 
     </TerrainGenerationFeatures>
 
     </TerrainGenerationFeatures>
Line 391: Line 390:
  
 
;MaxSunIntensity
 
;MaxSunIntensity
: How bright lighting is on this world. No effect to solar panel power. Value >= 0; Default is 1
+
: Factor how bright lighting is on this world. No effect to solar panel power.  
 +
:: Value >= 0; Default is 1
  
 
; Gravity
 
; Gravity
Line 397: Line 397:
  
 
; TimeOfDay
 
; TimeOfDay
: Current time in %
+
: Time of day factor on world creation.
 
:: Value between 0.0 and 1.0
 
:: Value between 0.0 and 1.0
  
 
; WorldOreDensity
 
; WorldOreDensity
: Default is 0.001; Vulcan is 0.005
+
: Density of ore spawn. Higher values result in more ore spawn.
 +
:: Default is 0.001; Vulcan is 0.005
  
 
; SolarScale
 
; SolarScale
: Power factor to solar panels. Lower values reduce solar panel output.
+
: Power factor to solar panels. Higher values result in increased solar panel output.

Revision as of 12:06, 18 November 2019

Adding new worlds

There is two ways of adding new worlds to your game.


Adding a game file

  1. Navigate to your stationeers game folder. (For Steam this is usually C:\Program Files (x86)\Steam\steamapps\common\Stationeers\)
  2. From there navigate to rocketstation_Data\StreamingAssets\Data
  3. Create a new file there named "worldsettings-custom.xml"
  4. Edit your new file using an appropriate text editor.
  5. Copy and paste the following:
<?xml version="1.0" encoding="utf-8"?>
<GameData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<WorldSettings>

<!-- Your worlds go here -->

</WorldSettings>
</GameData>
  • Now you can insert your custom worlds where the placeholder is.


Notes

  • You can look up built-in worlds in a file called "worldsettings.xml"


Example Worlds

Mimas

Mimas View
  • Survival; 10% Gravity; 0 kPa; 18% Solar Power; 126° Inclination
  • Nice view on Saturn
  • Moon terrain, many craters
  • Recycled from game files
  • Missing translation; so it will state <T:EN:NEWWORLDAREAMIMASCUSTOM> instead.
<WorldSettingData>
    <Name>Mimas Custom</Name>
    <Description>NewWorldMimasShortDesc</Description>
    <Thumbnail>mimas</Thumbnail>
    <GameMode>Survival</GameMode>
    <SkyBoxMaterialName>Starfield Skybox</SkyBoxMaterialName>
    <SetSunInSkybox>false</SetSunInSkybox>
    <SunPrefabName>SpaceSun</SunPrefabName>
    <TerrainPrefabName>TerrainMoon</TerrainPrefabName>
    <Gravity>-0.97</Gravity>
    <TimeOfDay>0.65</TimeOfDay>
    <SizeOfWorld>10</SizeOfWorld>
    <SolarScale>0.18</SolarScale>
    <SolarEclipticAngle>126</SolarEclipticAngle>
    <WorldOreDensity>0.001</WorldOreDensity>
    <NumberOfCratersPerRegion>12</NumberOfCratersPerRegion>
    <NumberOfRegions>8</NumberOfRegions>
    <MaxSunIntensity>1</MaxSunIntensity>
    <SizeOfCraterRegions>50</SizeOfCraterRegions>
    <BedrockLevel>-20</BedrockLevel>
    <Kelvin>0</Kelvin>
    <TerrainGenerationFeatures>
      <Feature>Normal</Feature>
      <Feature>Craters</Feature>
    </TerrainGenerationFeatures>
    <Planets>
      <Prefab>Saturn</Prefab>
    </Planets>
    <AmbientSkyColor>
        <r>0.1838235</r>
        <g>0.1838235</g>
        <b>0.1838235</b>
        <a>1</a>
    </AmbientSkyColor>
    <AmbientEquatorColor>
        <r>0.1176471</r>
        <g>0.1176471</g>
        <b>0.1176471</b>
        <a>1</a>
    </AmbientEquatorColor>
    <AmbientGroundColor>
        <r>0.08088237</r>
        <g>0.08088237</g>
        <b>0.08088237</b>
        <a>1</a>
    </AmbientGroundColor>
    <NoTerrainLod>true</NoTerrainLod>
  </WorldSettingData>

Titan

Titan View
  • Survival; 14% Gravity; -201 to -161°C at 125 kPa; 18% Solar Power; 126° Inclination
  • Nice view on Saturn
  • Europa terrain
  • Missing translation
<WorldSettingData>
    <Name>Titan Custom</Name>
    <Description>NewWorldMimasShortDesc</Description>
    <Thumbnail>mimas</Thumbnail>
    <GameMode>Survival</GameMode>
    <SkyBoxMaterialName>EuropaSky</SkyBoxMaterialName>
    <SetSunInSkybox>true</SetSunInSkybox>
    <SunPrefabName>MarsSun</SunPrefabName>
    <TerrainPrefabName>TerrainEuropa</TerrainPrefabName>
    <Gravity>-1.35</Gravity>
    <TimeOfDay>0.5</TimeOfDay>
    <SizeOfWorld>10</SizeOfWorld>
    <SolarScale>0.18</SolarScale>
    <SolarEclipticAngle>126</SolarEclipticAngle>
    <WorldOreDensity>0.001</WorldOreDensity>
    <NumberOfCratersPerRegion>0</NumberOfCratersPerRegion>
    <NumberOfRegions>0</NumberOfRegions>
    <MaxSunIntensity>1</MaxSunIntensity>
    <SizeOfCraterRegions>0</SizeOfCraterRegions>
    <BedrockLevel>-40</BedrockLevel>
    <Kelvin>
        <keys>
          <Keyframe>
            <time>0</time>
            <value>78.08</value>
            <inTangent>60</inTangent>
            <outTangent>60</outTangent>
            <tangentMode>34</tangentMode>
          </Keyframe>
          <Keyframe>
            <time>0.25</time>
            <value>93.7</value>
            <inTangent>-10</inTangent>
            <outTangent>-10</outTangent>
            <tangentMode>34</tangentMode>
          </Keyframe>
          <Keyframe>
            <time>0.5</time>
            <value>112.44</value>
            <inTangent>-192</inTangent>
            <outTangent>-192</outTangent>
            <tangentMode>34</tangentMode>
          </Keyframe>
          <Keyframe>
            <time>0.75</time>
            <value>93.7</value>
            <inTangent>10</inTangent>
            <outTangent>10</outTangent>
            <tangentMode>34</tangentMode>
          </Keyframe>
          <Keyframe>
            <time>1</time>
            <value>78.08</value>
            <inTangent>324</inTangent>
            <outTangent>324</outTangent>
            <tangentMode>34</tangentMode>
          </Keyframe>
        </keys>
        <preWrapMode>ClampForever</preWrapMode>
        <postWrapMode>ClampForever</postWrapMode>
	</Kelvin>
    <Planets>
      <Prefab>Saturn</Prefab>
    </Planets>
    <AmbientSkyColor>
        <r>0.1838235</r>
        <g>0.1838235</g>
        <b>0.1838235</b>
        <a>1</a>
    </AmbientSkyColor>
    <AmbientEquatorColor>
        <r>0.1176471</r>
        <g>0.1176471</g>
        <b>0.1176471</b>
        <a>1</a>
    </AmbientEquatorColor>
    <AmbientGroundColor>
        <r>0.08088237</r>
        <g>0.08088237</g>
        <b>0.08088237</b>
        <a>1</a>
    </AmbientGroundColor>
    <LengthOfTerrainLodPlane>90</LengthOfTerrainLodPlane>
    <WidthOfTerrainLodPlane>90</WidthOfTerrainLodPlane>
    <SizeOfTerrainLodQuads>3</SizeOfTerrainLodQuads>
    <TerrainLodColor>
        <r>0.8207547</r>
        <g>0.9103774</g>
        <b>1</b>
        <a>1.0</a>
    </TerrainLodColor>
    <AlphaCutoutDistance>20.0</AlphaCutoutDistance>
	<AtmosphericScattering>true</AtmosphericScattering>
	 <AtmosphericScatteringData>
	  <RayleighColorRampColorKey>
		<GradientColorKey>
		  <color>
			<r>0</r>
			<g>1</g>
			<b>0.8682146</b>
			<a>1</a>
		  </color>
		  <time>0</time>
		</GradientColorKey>
		<GradientColorKey>
		  <color>
			<r>0</r>
			<g>0.183055833</g>
			<b>0.6415094</b>
			<a>1</a>
		  </color>
		  <time>0.555886149</time>
		</GradientColorKey>
		<GradientColorKey>
		  <color>
			<r>0</r>
			<g>0.0621836036</g>
			<b>0.216981113</b>
			<a>1</a>
		  </color>
		  <time>1</time>
		</GradientColorKey>
	  </RayleighColorRampColorKey>
	  <RayleighColorRampAlphaKey>
		<GradientAlphaKey>
		  <alpha>0.2627451</alpha>
		  <time>0</time>
		</GradientAlphaKey>
		<GradientAlphaKey>
		  <alpha>0.2627451</alpha>
		  <time>1</time>
		</GradientAlphaKey>
	  </RayleighColorRampAlphaKey>
	  <RayleighColorRampMode>Blend</RayleighColorRampMode>
	  <WorldRayleighColorIntensity>1</WorldRayleighColorIntensity>
	  <WorldRayleighDensity>22.59</WorldRayleighDensity>
	  <WorldRayleighExtinctionFactor>30.55</WorldRayleighExtinctionFactor>
	  <WorldRayleighIndirectScatter>0</WorldRayleighIndirectScatter>
	  <WorldMieColorIntensity>1.3</WorldMieColorIntensity>
	  <MieColorRampColorKey>
		<GradientColorKey>
		  <color>
			<r>0.86150676</r>
			<g>0.156862736</g>
			<b>0.9764706</b>
			<a>1</a>
		  </color>
		  <time>0</time>
		</GradientColorKey>
		<GradientColorKey>
		  <color>
			<r>0.9764706</r>
			<g>0.156862736</g>
			<b>0.4907703</b>
			<a>1</a>
		  </color>
		  <time>1</time>
		</GradientColorKey>
	  </MieColorRampColorKey>
	  <MieColorRampAlphaKey>
		<GradientAlphaKey>
		  <alpha>0.2627451</alpha>
		  <time>0</time>
		</GradientAlphaKey>
		<GradientAlphaKey>
		  <alpha>0.2627451</alpha>
		  <time>1</time>
		</GradientAlphaKey>
	  </MieColorRampAlphaKey>
	  <MieColorRampMode>Blend</MieColorRampMode>
	  <WorldMieDensity>1</WorldMieDensity>
	  <WorldMieExtinctionFactor>1</WorldMieExtinctionFactor>
	  <WorldMiePhaseAnisotropy>0.5</WorldMiePhaseAnisotropy>
	  <WorldNearScatterPush>41.1</WorldNearScatterPush>
	  <WorldNormalDistance>1</WorldNormalDistance>
	  <HeightRayleighColor>
		<r>0</r>
		<g>0.6032343</g>
		<b>1</b>
		<a>1</a>
	  </HeightRayleighColor>
	  <HeightRayleighIntensity>1</HeightRayleighIntensity>
	  <HeightRayleighDensity>13.5</HeightRayleighDensity>
	  <HeightMieDensity>150.19</HeightMieDensity>
	  <HeightExtinctionFactor>0</HeightExtinctionFactor>
	  <HeightSeaLevel>250</HeightSeaLevel>
	  <HeightDistance>199.1</HeightDistance>
	  <HeightPlaneShift>
		<x>0</x>
		<y>0</y>
		<z>0</z>
	  </HeightPlaneShift>
	  <HeightNearScatterPush>19.46</HeightNearScatterPush>
	  <HeightNormalDistance>1</HeightNormalDistance>
	  <UseOcclusion>false</UseOcclusion>
	  <OcclusionBias>0</OcclusionBias>
	  <OcclusionBiasIndirect>0.8</OcclusionBiasIndirect>
	  <OcclusionBiasClouds>0.1</OcclusionBiasClouds>
	  <OcclusionDownscale>x2</OcclusionDownscale>
	  <OcclusionSamples>x64</OcclusionSamples>
	  <OcclusionDepthFixup>true</OcclusionDepthFixup>
	  <OcclusionDepthThreshold>25</OcclusionDepthThreshold>
	  <OcclusionFullSky>false</OcclusionFullSky>
	  <OcclusionBiasSkyRayleigh>0.2</OcclusionBiasSkyRayleigh>
	  <OcclusionBiasSkyMie>0.4</OcclusionBiasSkyMie>
	  <WorldScaleExponent>1</WorldScaleExponent>
	  <ForcePerPixel>false</ForcePerPixel>
	  <ForcePostEffect>false</ForcePostEffect>
	</AtmosphericScatteringData>
	
    <AtmosphereComposition>
      <SpawnGas>
        <Type>Nitrogen</Type>
        <Quantity>1286</Quantity>
        <Name>Nitrogen</Name>
      </SpawnGas>
	  <SpawnGas>
        <Type>Volatiles</Type>
        <Quantity>3</Quantity>
        <Name>Volatiles</Name>
      </SpawnGas>
    </AtmosphereComposition>
	
    <TerrainGenerationFeatures>
      <Feature>Custom</Feature>
    </TerrainGenerationFeatures>
    <CustomTerrainParameters>
      <Parameter>
        <TwoDimensions>true</TwoDimensions>
        <Frequency>0.01</Frequency>
        <Amplitude>2</Amplitude>
        <Size>4</Size>
      </Parameter>
      <Parameter>
        <TwoDimensions>true</TwoDimensions>
        <Frequency>0.01</Frequency>
        <Amplitude>2</Amplitude>
        <Size>4</Size>
      </Parameter>
      <Parameter>
        <TwoDimensions>true</TwoDimensions>
        <Frequency>0.01</Frequency>
        <Amplitude>2.0</Amplitude>
        <Size>4</Size>
      </Parameter>
      <Parameter>
        <TwoDimensions>true</TwoDimensions>
        <Frequency>0.1</Frequency>
        <Amplitude>2.0</Amplitude>
        <Size>4</Size>
      </Parameter>
      <Parameter>
        <TwoDimensions>true</TwoDimensions>
        <Frequency>0.3</Frequency>
        <Amplitude>1.5</Amplitude>
        <Size>4</Size>
      </Parameter>
      <Parameter>
        <TwoDimensions>false</TwoDimensions>
        <Frequency>0.1</Frequency>
        <Amplitude>1.0</Amplitude>
        <Size>4</Size>
      </Parameter>
	
      <Parameter>
        <TwoDimensions>true</TwoDimensions>
        <Frequency>0.01</Frequency>
        <Amplitude>2.5</Amplitude>
        <Size>3</Size>
      </Parameter>
      <Parameter>
        <TwoDimensions>true</TwoDimensions>
        <Frequency>0.05</Frequency>
        <Amplitude>3.5</Amplitude>
        <Size>4</Size>
      </Parameter>
    </CustomTerrainParameters>
	
  </WorldSettingData>


Adding a mod file

Todo


World Settings Attributes

( Maybe a new page for this info ? )

GameMode
Survival or Creative
MaxSunIntensity
Factor how bright lighting is on this world. No effect to solar panel power.
Value >= 0; Default is 1
Gravity
In m/s. Has to be negative.
TimeOfDay
Time of day factor on world creation.
Value between 0.0 and 1.0
WorldOreDensity
Density of ore spawn. Higher values result in more ore spawn.
Default is 0.001; Vulcan is 0.005
SolarScale
Power factor to solar panels. Higher values result in increased solar panel output.