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Difference between revisions of "Air"

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(Added a fluid box and Icon for Air)
(Add real-world comparison.)
 
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==Sources==
 
==Sources==
 
Default air is defined in game as a mixture of 75% [[nitrogen]] to 25% [[oxygen]].
 
Default air is defined in game as a mixture of 75% [[nitrogen]] to 25% [[oxygen]].
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==Comparison to real world==
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Real-world Earth air comprises 78% Nitrogen, 21% Oxygen, 1% Argon, and 0.04% Carbon Dioxide (up from 0.025% pre-industrial level), plus other trace gasses.
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The game allows much more Carbon Dioxide than is typically found in the real-world: anything more that 0.5% CO2 causes headaches, more than 1% CO2 causes cognitive impairment, and more than about 7% causes suffocation (even if there is also sufficient Oxygen).
  
 
{{:Gases and Liquids/Menu}}
 
{{:Gases and Liquids/Menu}}
 
[[Category:Gas]][[Category:Liquid]]
 
[[Category:Gas]][[Category:Liquid]]

Latest revision as of 08:15, 7 August 2024

Air
Icon-air.png
Specific heat Variable

Description[edit]

Air is primarily used to create breathable, pressurized rooms that eliminate the need for EVA suits for humans. It is, however, ill-fitted for use in an EVA suit's oxygen supply, as the nitrogen will not be filtered out of the helmet, which, over time, lowers oxygen concentration in the helmet to unbreathable concentrations. When filling tanks in a nitrox environment, it is advised to use nitrogen filters alongside carbon dioxide filters in the EVA suit to keep the oxygen concentration high in the helmet.

Breathable atmosphere: composition[edit]

For a human player, in order to open or remove the space helmet safely, a room atmosphere with at least 21 kPa oxygen (O2) is safe to breathe and does not generate lung-related warnings. An environment with at least 16 kPa O2 partial pressure is sufficient (will give lung warning but no damage).

The presence of other inert gasses (nitrogen, carbon dioxide, water) in the room atmosphere is allowed and not harmful for breathing. It is advisable to add other gasses, to allow plant growth,to increase heat capacity and reduce the risk of ignition.

The presence of some other gas fractions (pollutants, nitrous oxide, volatiles) is harmful for the human player. It will result in warnings in low quantities and damage or loss of consciousness when present in larger quantities.

Breathable atmosphere temperature[edit]

Air should be maintained within temperature limits in order to breathe normally as well. If it is too cold or too hot, with open (or without) helmet, it will cause the player to have heavy breathing and/or take lung damage.

A human player can breathe normally with a room air temperature between 15 and 40 degrees? <to check and add:> Colder or hotter air will give heavy breathing and ultimately cause lung damage?

Sources[edit]

Default air is defined in game as a mixture of 75% nitrogen to 25% oxygen.

Comparison to real world[edit]

Real-world Earth air comprises 78% Nitrogen, 21% Oxygen, 1% Argon, and 0.04% Carbon Dioxide (up from 0.025% pre-industrial level), plus other trace gasses.

The game allows much more Carbon Dioxide than is typically found in the real-world: anything more that 0.5% CO2 causes headaches, more than 1% CO2 causes cognitive impairment, and more than about 7% causes suffocation (even if there is also sufficient Oxygen).

Gases and Liquids
Elements Compounds Mixtures Other

Oxygen Nitrogen Volatiles Pollutant

Carbon Dioxide Water Nitrous Oxide

Icon-fuel.pngFuel (66.6% H2 + 33.3% O2)
Icon-nitro.pngSuperfuel (50% H2 + 50% N2O)
Icon-air.pngAir (75% N2 + 25% O2)

Icon-atmosphere.png Atmosphere
Icon-coolant.png Coolant