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Difference between revisions of "Itembox"

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m (Fix blank lines creating vertical spacing in pages that use the template)
(don't mention prefab in logic section of items, while they still are prefabs, this can confuse people to use the items hash instead of the hash for the built structure)
Line 60: Line 60:
 
| header22 = {{ #if: {{{logic|}}}{{{prefabhash|}}}{{{prefabname|}}}{{{slot_class|}}}{{{sorting_class|}}}{{{hashid|}}} | Logic <!--
 
| header22 = {{ #if: {{{logic|}}}{{{prefabhash|}}}{{{prefabname|}}}{{{slot_class|}}}{{{sorting_class|}}}{{{hashid|}}} | Logic <!--
 
-->{{Infobox | decat = yes | child = yes
 
-->{{Infobox | decat = yes | child = yes
     | label1 = Prefab Hash
+
     | label1 = Item Hash
 
     | data1 = {{#if: {{{prefabhash|}}} | <span style="font-family: monospace;">{{{prefabhash|}}}</span> | {{#if: {{{hashid|}}}| <span style="font-family: monospace;">{{{hashid|}}}</span> }} }}
 
     | data1 = {{#if: {{{prefabhash|}}} | <span style="font-family: monospace;">{{{prefabhash|}}}</span> | {{#if: {{{hashid|}}}| <span style="font-family: monospace;">{{{hashid|}}}</span> }} }}
     | label2 = Prefab Name
+
     | label2 = Item Name
 
     | data2 = {{#if: {{{prefabname|}}} | <span style="font-family: monospace;">{{{prefabname|}}}</span>}}
 
     | data2 = {{#if: {{{prefabname|}}} | <span style="font-family: monospace;">{{{prefabname|}}}</span>}}
 
     | label3 = Logic Classes
 
     | label3 = Logic Classes

Revision as of 03:38, 10 July 2024

Template documentation[view] [edit] [history] [purge]
item's name
item's image
Constructing Options item's constructing variations
Used With usedwith
Max Input Power item's maximum input power
Max Output Power item's maximum output power
Max Pressure item's maximum pressure
Pressure Range item's pressure range
Max Temperature item's maximum temperature
Temperature Range item's temperature range
Volume item's volume
Properties
Stacks item's stacks (number only)
Paintable item is paintable
Recipe
Created With old style item's recipe machine
Cost old style item's recipe cost
Recipes
new style recipe machine (1) new style recipe machine (1) cost
new style recipe machine (2) new style recipe machine (2) cost
new style recipe machine (3) new style recipe machine (3) cost
Logic
Item Hash item's prefab. hash
Item Name item's prefab. name
Logic Classes
item's slot class when in a slot (SlotClass.None, etc)
item's sorting class (used in Logic Sorter) (SortingClass.Default, etc)
Logic Parameters item's logic parameter
Food
Food Nutrition item's nutrition
Food Quality item's quality
Growth Time item's growth time

Example

The following code produces the box presented on the right. All possible arguments are utilized in this example.

{{Itembox
 |            name = item's name
 |           image = item's image
 |          stacks = item's stacks (number only)
 |       paintable = item is paintable
 |      constructs = item's constructing variations
 |     createdwith = old style item's recipe machine
 |            cost = old style item's recipe cost
 | recipe_machine1 = new style recipe machine (1)
 |    recipe_cost1 = new style recipe machine (1) cost
 | recipe_machine2 = new style recipe machine (2)
 |    recipe_cost2 = new style recipe machine (2) cost
 | recipe_machine3 = new style recipe machine (3)
 |    recipe_cost3 = new style recipe machine (3) cost
 |        usedwith = usedwith
 |      maxinpower = item's maximum input power
 |     maxoutpower = item's maximum output power
 |     maxpressure = item's maximum pressure
 |   pressurerange = item's pressure range
 |         maxtemp = item's maximum temperature
 |       temprange = item's temperature range
 |           logic = item's logic parameter
 |          volume = item's volume
 |      prefabhash = item's prefab. hash
 |      prefabname = item's prefab. name
 |      slot_class = item's slot class when in a slot (SlotClass.None, etc)
 |   sorting_class = item's sorting class (used in Logic Sorter) (SortingClass.Default, etc)
 |       nutrition = item's nutrition value (if food)
 |         quality = item's quality rating (if food)
 |      growthtime = item's growth time (if plant)
}}

Template

Here's a blank example you can copy to fill in the data

{{Itembox
 |            name = 
 |           image = 
 |          stacks = 
 |       paintable = 
 |      constructs = 
 |     createdwith = 
 |            cost = 
 | recipe_machine1 = 
 |    recipe_cost1 = 
 | recipe_machine2 = 
 |    recipe_cost2 = 
 | recipe_machine3 = 
 |    recipe_cost3 = 
 |        usedwith = 
 |      maxinpower = 
 |     maxoutpower = 
 |     maxpressure = 
 |   pressurerange = 
 |         maxtemp = 
 |       temprange = 
 |           logic = 
 |          volume = 
 |      prefabhash = 
 |      prefabname =
 |      slot_class =
 |   sorting_class =
 |       nutrition =
 |         quality =
 |      growthtime =
}}