Difference between revisions of "Rocket Manufactory"
From Unofficial Stationeers Wiki
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{{:Rocket Manufactory/Recipes}} | {{:Rocket Manufactory/Recipes}} | ||
== Data Network Properties == | == Data Network Properties == | ||
+ | {{:Rocket Manufactory/Data_Network}} |
Revision as of 07:54, 21 December 2023
Contents
Description
Recipes
Data Network Properties
Input Data (Write)
These are all parameters, that can be written to with different means of using logic.
Parameter Name | Data Type | Value | Description |
---|---|---|---|
On | Boolean | 0 | Turns the device off. Also toogles the switch accordingly. |
1 | Turns the device on. Also toogles the switch accordingly. | ||
Open | Boolean | 0 | Stops purging of stored materials in the structure. Also resets the lever accordingly. |
1 | Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything. | ||
Activate | Boolean | 0 | Writing a 0 to the device stops the construction of the chosen item. |
1 | Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources. | ||
Lock | Boolean | 0 | Allows manual interaction with the structure. |
1 | Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic. | ||
ClearMemory | Boolean | 0 | Writing a 0 to a structure doesn't have any impact. |
1 | Clears the counter memory. Will set itself back to 0 when actioned | ||
RecipeHash | Integer | Sets the machine to the recipe corresponding to the written hash number. | |
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network |
Output Data (Read)
These are all parameters, that can be read by using different means of logic.
Parameter Name | Data Type | Value | Description |
---|---|---|---|
On | Boolean | 0 | The Rocket Manufactory is not powered. This is the same as the physical red powerswitch located on the structure. |
1 | The Rocket Manufactory is powered. This is the same as the physical red powerswitch located on the structure. | ||
Open | Boolean | 0 | Output of the Rocket Manufactory is closed. This is the same as the physical lever located on the structure. |
1 | Output of the Rocket Manufactory is opened. This is the same as the physical lever located on the structure. | ||
Activate | Boolean | 0 | The structure is currently producing nothing. |
1 | The structure is currently producing something. | ||
Lock | Boolean | 0 | 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values. |
1 | 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values. | ||
Power | Boolean | 0 | Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not. |
1 | Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not. | ||
Error | Boolean | 0 | 1 if device is in error state, otherwise 0. |
1 | 1 if device is in error state, otherwise 0. | ||
RecipeHash | Integer | Current hash of the recipe the device is set to produce | |
Reagents | Integer | Total number of reagents inside the device (e.g. 92g of iron = 92) | |
RequiredPower | Integer | Idle operating power quantity. That does not include extra demand power for recipes. | |
CompletionRatio | Integer | How complete the current production is for this device, bewteen 0 and 1 | |
ExportCount | Integer | How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron =2) | |
ImportCount | Integer | How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1) | |
PrefabHash | Integer | The hash of the structure | |
Referenceld | Integer | Unique Reference Identifier for this object | |
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network |