Difference between revisions of "Mallaco/Game Settings"
From Unofficial Stationeers Wiki
< User:Mallaco
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{{Incomplete}} | {{Incomplete}} | ||
− | = Difficulty | + | = Gameplay Difficulty = |
This setting mostly determines what you will re-spawn with when you die: | This setting mostly determines what you will re-spawn with when you die: | ||
Line 20: | Line 20: | ||
# Save the world | # Save the world | ||
− | = Sun Orbit Period = | + | = Sun Orbit Period (Day cycle time) = |
− | This determines how long the | + | == Summary == |
+ | This setting determines how long the day cycle time is, as a percentage of a base value, represented as a decimal number. | ||
+ | |||
+ | The allowed value range goes from 0.1 to 2.0 and the base value is 20 minutes. | ||
+ | The base value is measured in IRL minutes. | ||
+ | |||
+ | == Examples == | ||
+ | |||
+ | * If set to 1.0, the day cycle time is 20 minutes. | ||
+ | * If set to 0.1, the day cycle time is 2 minutes. | ||
+ | * If set to 2.0, the day cycle time is 40 minutes. | ||
+ | |||
+ | == Day time and Night time == | ||
+ | The amount of day time and night time depends on the day cycle time and the [[Solar Angle]] on the planet you're at. | ||
+ | |||
+ | For the [[Moon]] and [[Venus]], because their solar angle is 0°, the day time is exactly half the day cycle time. | ||
+ | This means, with a sun orbit period value of 1.0, you'll get 10 minutes of daytime and 10 minutes of night time every game day. | ||
= Hunger / Hydration / Oxygen Rate = | = Hunger / Hydration / Oxygen Rate = | ||
{{Warning|This setting is now part of each world configuration and cannot be changed in-game by the user}} | {{Warning|This setting is now part of each world configuration and cannot be changed in-game by the user}} | ||
+ | {{Deprecated}} | ||
This setting controls how rapidly your hunger and hydration levels will deplete. Increasing the value will make them go down more quickly. A higher value on this bar will reduce the time you have early on to set up food and water supply. On Stationeers and Normal difficulties, a high value on this setting will mean you need to quickly build a breathable atmosphere as these difficulties require you to open your helmet to eat and drink. | This setting controls how rapidly your hunger and hydration levels will deplete. Increasing the value will make them go down more quickly. A higher value on this bar will reduce the time you have early on to set up food and water supply. On Stationeers and Normal difficulties, a high value on this setting will mean you need to quickly build a breathable atmosphere as these difficulties require you to open your helmet to eat and drink. |
Revision as of 06:54, 13 August 2023
⚠️ This section is known to be incomplete. Please be bold and edit it to include any additional data you may have found. ⚠️
Contents
Gameplay Difficulty
This setting mostly determines what you will re-spawn with when you die:
- On Easy difficulty, you will start with a full suit again, just like at the beginning of a new world.
- On Normal difficulty you will be given an emergency suit and a full set of emergency tools and are expected to retrieve or create a proper suit again. In this mode you need to open your helmet in order to eat or drink.
- On Stationeers difficulty, you will spawn with no suit at all, which is very dangerous if you have not set your spawn point yet. In this mode you need to open your helmet in order to eat or drink.
Note: At the time of writing (version 0.2.4258.19848), you can only find this setting on the New World menu and there is no interface to change this setting mid-game
Changing difficulty mid-game
If you want to change the difficulty of an existing world you should:
- Load the existing world
- Open the in-game developer console (F3)
- Write 'difficulty easy' and press enter
- Close the in-game developer console (F3 again)
- Save the world
Sun Orbit Period (Day cycle time)
Summary
This setting determines how long the day cycle time is, as a percentage of a base value, represented as a decimal number.
The allowed value range goes from 0.1 to 2.0 and the base value is 20 minutes. The base value is measured in IRL minutes.
Examples
- If set to 1.0, the day cycle time is 20 minutes.
- If set to 0.1, the day cycle time is 2 minutes.
- If set to 2.0, the day cycle time is 40 minutes.
Day time and Night time
The amount of day time and night time depends on the day cycle time and the Solar Angle on the planet you're at.
For the Moon and Venus, because their solar angle is 0°, the day time is exactly half the day cycle time. This means, with a sun orbit period value of 1.0, you'll get 10 minutes of daytime and 10 minutes of night time every game day.
Hunger / Hydration / Oxygen Rate
Warning: | This setting is now part of each world configuration and cannot be changed in-game by the user |
Warning: | This item is deprecated. |
This setting controls how rapidly your hunger and hydration levels will deplete. Increasing the value will make them go down more quickly. A higher value on this bar will reduce the time you have early on to set up food and water supply. On Stationeers and Normal difficulties, a high value on this setting will mean you need to quickly build a breathable atmosphere as these difficulties require you to open your helmet to eat and drink.