Difference between revisions of "Kit (Atmospherics) H2 Combustor"
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Burns a mix of volatiles and oxygen to create [[Water]], combustible byproducts and heat. A [[Kit (Volume Pump)|Volume pump]] before the Combustor is a must because up to 350 mol may be processed all at once, far too quickly for one to be able to cool using an [[Kit (Atmospherics) Air Conditioner|AC unit]]. | Burns a mix of volatiles and oxygen to create [[Water]], combustible byproducts and heat. A [[Kit (Volume Pump)|Volume pump]] before the Combustor is a must because up to 350 mol may be processed all at once, far too quickly for one to be able to cool using an [[Kit (Atmospherics) Air Conditioner|AC unit]]. | ||
+ | To generate electricity with fuel instead, see the [[Kit (Gas Fuel Generator)|Gas Fuel Generator]]. Alternatively, the heat generated by the H2 Combustor may be used with a [[Kit (Stirling Engine)|Stirling Engine]] to generate power at a much lower efficiency. | ||
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+ | The Stirling Engine is a preferred first step due to it's speed and efficiency on certain planets outside to help cool your water and generate up to 8kW before AC Units are used to get the water down to 0-100 to be consumable, making it possibly a zero-loss system in perfect conditions. Alternatively, the outputs may be air-cooled using radiators on cooler planets or in a vacuum. | ||
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==Characteristics== | ==Characteristics== |
Revision as of 02:32, 27 June 2022
Operation | |
---|---|
Power Usage | 20W+ |
Construction | |
Placed with | Kit (Atmospherics) |
Placed on | ? |
Stage 1 | |
Deconstruction | |
Deconstructed with | ? |
Item received | Kit (Atmospherics) |
Contents
Purpose
Burns a mix of volatiles and oxygen to create Water, combustible byproducts and heat. A Volume pump before the Combustor is a must because up to 350 mol may be processed all at once, far too quickly for one to be able to cool using an AC unit.
To generate electricity with fuel instead, see the Gas Fuel Generator. Alternatively, the heat generated by the H2 Combustor may be used with a Stirling Engine to generate power at a much lower efficiency.
The Stirling Engine is a preferred first step due to it's speed and efficiency on certain planets outside to help cool your water and generate up to 8kW before AC Units are used to get the water down to 0-100 to be consumable, making it possibly a zero-loss system in perfect conditions. Alternatively, the outputs may be air-cooled using radiators on cooler planets or in a vacuum.
Characteristics
- Consumes up to 350 mol of Fuel per tick.
- It converts H2 and O2 to H2O at a conversion ratio of 2:1. More specifically, 2 mol H2 and 1 mol O2 will produce 1 mol H2O.
- Casing is not insulated, will significantly heat up the surrounding environment.
- H2 combuster may be placed in a Vacuum or inside a Frame if the temperature wants to be kept for manufacturing hot gasses.
- Output is just like a furnace, superheated way beyond the max temperature a furnace may produce making it a perfect option for making furnace superheated gasses.
- In one tick, if given a 2000L input network of fuel at 6MPa, will consume 350 mol of Fuel to output 253 Mol of Water at 7000 Celcius and 87 Mol of Co2+X at 4000 Celcius.
Notes
- Best not used indoors, output is incredibly difficult to cool down.
Logic
These are all the logic parameters of the device.
Parameter | Type | Access | Description |
---|---|---|---|
Activate | Boolean | Read/Write | 1 if a device is activated (usually meaning running), otherwise 0. |
On | Boolean | Read/Write | The current state of the device, 0 for off, 1 for on. |
RequiredPower | Float | Read-only | Idle operating power quantity, does not necessarily include extra demand power. |
Error | Boolean | Read-only | 1 if the device is in error state, otherwise 0. |
Power | Float | Read-only | Can be read to return if the device is correctly powered or not, set via power system, return 1 if powered and 0 if not. |
Setting | Integer | Read/Write | A variable setting that can be read or written, depending on the device. |
Lock | Boolean | Read/Write | 1 if a device is locked, otherwise 0, can be set in most devices and prevents the user from writing values. |
PrefabHash | Integer | Read-only | The hash of the structure. |
Maximum | Float | Read-only | Maximum setting of the device. |
Ratio | Float | Read-only | Context specific value depending on the device, 0 to based ratio. |