Difference between revisions of "HEM Droid"
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m (the comma in its original position made no sense as it would entail that the tools and suits used are temperature extremes, the new position conveys the what is meant) |
(→Features: Found this out when trying to figure out just how long a droid could last without battery) |
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− | The H.E.M Droid is a DLC alternative playable species. They are | + | The H.E.M Droid is a DLC alternative playable species. They are robots, and as such they do not require [[oxygen]], [[water]] or food; they run solely on battery power. |
==Features== | ==Features== | ||
− | + | H.E.M. Droids do not have a uniform slot, which has been replaced with a Battery slot. They do not require food or water, instead running entirely off of battery power. If the battery slot is empty, or the battery in it is empty, they are able to run off of a battery held in the hand. If there is no charged battery in either the battery slot or in either hand, they will begin to lose consciousness, taking approximately 15 seconds before blacking out. In Multiplayer, another player can replace the battery, but in singleplayer respawning is the only option. | |
− | + | Due to batteries losing efficiency and discharge faster in cold environments, H.E.M. droids require much more power in them. Because of this, EVA suits are still recommended, and filling them with a high specific heat gas (like [[Pollutant|pollutants]]) is advisable. H.E.M. droids have built in night vision that is functionally equivalent to [[Night Vision Goggles]], although it comes with a higher power consumption. Night vision's effects can be rather hard on the eyes and can make it extremely difficult to tell colors apart. This can lead to many mishaps; construction, for example, becomes hindered, as it uses red, green and yellow to communicate connection status and build possibility. Because of this, the [[headlamp]] is still the recommended light source for personal hands-free use, and night vision should be considered an emergency alternative. | |
− | + | H.E.M. droids boast a modest high-temperature and pressure resistance on par with MKII equipment. This makes them very well suited for survival on planets like [[Worlds#Vulcan|Vulcan]] or [[Worlds#Venus|Venus]], whose atmospheres are in the hundreds of degrees. It is advised to pay extra attention to temperatures and pressures when inside an airtight structure while on these worlds and adjust accordingly to ensure longevity of both the droid and it's equipment. | |
==Starting Equipment== | ==Starting Equipment== | ||
− | + | Droids start out with the [[Basic Jetpack]] ([[Hardsuit Jetpack]] on Venus or Vulcan) along with a large [[Battery Cell|battery cell]] in their battery slot and a headlamp with a small battery cell. Droids do not start with an EVA suit per default settings. | |
− | Many | + | ==Notes== |
+ | Many consider the droid to be an "easy mode" of sorts because of the removal of most survival elements. A droid can, if set up correctly, live off of solar power indefinitely, without ever needing to build beyond that. This offers the player a much simpler experience, allowing them to accustom themselves to Stationeer's various mechanics without the constant stress of resource management. | ||
+ | |||
+ | [[Category:Species]] |
Latest revision as of 10:32, 6 April 2023
The H.E.M Droid is a DLC alternative playable species. They are robots, and as such they do not require oxygen, water or food; they run solely on battery power.
Features[edit]
H.E.M. Droids do not have a uniform slot, which has been replaced with a Battery slot. They do not require food or water, instead running entirely off of battery power. If the battery slot is empty, or the battery in it is empty, they are able to run off of a battery held in the hand. If there is no charged battery in either the battery slot or in either hand, they will begin to lose consciousness, taking approximately 15 seconds before blacking out. In Multiplayer, another player can replace the battery, but in singleplayer respawning is the only option.
Due to batteries losing efficiency and discharge faster in cold environments, H.E.M. droids require much more power in them. Because of this, EVA suits are still recommended, and filling them with a high specific heat gas (like pollutants) is advisable. H.E.M. droids have built in night vision that is functionally equivalent to Night Vision Goggles, although it comes with a higher power consumption. Night vision's effects can be rather hard on the eyes and can make it extremely difficult to tell colors apart. This can lead to many mishaps; construction, for example, becomes hindered, as it uses red, green and yellow to communicate connection status and build possibility. Because of this, the headlamp is still the recommended light source for personal hands-free use, and night vision should be considered an emergency alternative.
H.E.M. droids boast a modest high-temperature and pressure resistance on par with MKII equipment. This makes them very well suited for survival on planets like Vulcan or Venus, whose atmospheres are in the hundreds of degrees. It is advised to pay extra attention to temperatures and pressures when inside an airtight structure while on these worlds and adjust accordingly to ensure longevity of both the droid and it's equipment.
Starting Equipment[edit]
Droids start out with the Basic Jetpack (Hardsuit Jetpack on Venus or Vulcan) along with a large battery cell in their battery slot and a headlamp with a small battery cell. Droids do not start with an EVA suit per default settings.
Notes[edit]
Many consider the droid to be an "easy mode" of sorts because of the removal of most survival elements. A droid can, if set up correctly, live off of solar power indefinitely, without ever needing to build beyond that. This offers the player a much simpler experience, allowing them to accustom themselves to Stationeer's various mechanics without the constant stress of resource management.