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Difference between revisions of "Elevator"

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(Adding more information about the new variant and it functionality. Rephrase some line to fit more concise, neutral, and consistent with the tone used like Wikipedia)
 
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  | image      = [[File:{{#setmainimage:ItemKitElevator.png}}]]
 
  | image      = [[File:{{#setmainimage:ItemKitElevator.png}}]]
 
  | stacks      = 5
 
  | stacks      = 5
  | constructs  = Elevator Shaft, Elevator Level
+
  | constructs  = Elevator Shaft, Elevator Level, Elevator Shaft (Cable), Elevator Level (Cable)
 
  | createdwith = [[Electronics Printer]], [[Fabricator]]
 
  | createdwith = [[Electronics Printer]], [[Fabricator]]
 
  | cost        = 2g [[Copper]], 4g [[Gold]], 2g [[Steel]], 2g [[Solder]]
 
  | cost        = 2g [[Copper]], 4g [[Gold]], 2g [[Steel]], 2g [[Solder]]
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= Use =
 
= Use =
Elevators allow easy access to other floors.  They operate using two placement types: elevator level for floors where the elevator stops, and elevator shaft for those where they don't.<br>
+
Elevators provide convenient access between floors and consist of two placement types: Elevator Level, used on floors where the elevator stops, and Elevator Shaft, used on intermediate floors. <br>
Logic and enumeration are automatically applied, and the elevator car is created when building a level.<br>
+
Logic and numbering are automatically applied, and an elevator car is generated when a level is built. <br>
<br>All levels and shafts must face the same direction, so that their spines align..
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<br>All levels must face the same direction so that their spines align.
 +
 
 +
<br>Warning: All elevator-placements need to be connected. Otherwise it seems like one elevator, but in reality you build several stacked and won't be able to travel from level to level.
  
 
<hr>
 
<hr>
 +
 
= Elevator Shaft =
 
= Elevator Shaft =
 
{{Structurebox
 
{{Structurebox
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The shaft section to build on floors it should not open like floor frames etc.<br>
 
The shaft section to build on floors it should not open like floor frames etc.<br>
Currently does not require power.
+
Currently does not require power.<br>
 +
The elevator has two variants: an older cable version and a newer non-cable version. Despite the visible wiring and the "cable" designation, the shaft does not transmit power along its spine in either model. Both variants can function without being directly connected to a power source.<br>
  
 
{{Data Network Header}}
 
{{Data Network Header}}
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|-
 
|-
 
| On || Boolean || Turns the device on, when set >= 1. Turns it off, when set to <1.
 
| On || Boolean || Turns the device on, when set >= 1. Turns it off, when set to <1.
 +
|-
 +
| ElevatorSpeed || Integer || Sets the desired speed of the elevator. (0.5 - 20)
 
|-
 
|-
 
| ElevatorLevel || Integer || When written to, makes the carriage go to that level.  
 
| ElevatorLevel || Integer || When written to, makes the carriage go to that level.  
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| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.
 
| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.
 
|-
 
|-
| ElevatorSpeed || Integer || Returns 1 going up, 0 standing still and -1 going down
+
| ElevatorSpeed || Integer || Returns the current speed setting. (0.5 - 20)
 
|-
 
|-
 
| ElevatorLevel || Integer || Returns current level carriage is on
 
| ElevatorLevel || Integer || Returns current level carriage is on
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}}
 
}}
 
The elevator level provides an entrance/exit stop for the elevator car.<br>
 
The elevator level provides an entrance/exit stop for the elevator car.<br>
Requires power to open the door automatically and use the call button
+
Requires power to open the door automatically and use the call button. <br>
 
+
Note: The default variant (without the cable suffix) lacks a power and data port, making it nonfunctional on its own. The "Elevator Level (Cable)" version includes the necessary port for power connection. The elevator system operates as long as at least one "Elevator Level (Cable)" module is powered, allowing movement between floors. However, any unpowered "Elevator Level (Cable)" units will have nonfunctional call buttons, although players can still enter the elevator and travel between floors.
 
{{Data Network Header}}
 
{{Data Network Header}}
  
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|-
 
|-
 
| On || Boolean || Turns the device on, when set >= 1. Turns it off, when set to <1.
 
| On || Boolean || Turns the device on, when set >= 1. Turns it off, when set to <1.
 +
|-
 +
| ElevatorSpeed || Integer || Sets the desired speed of the elevator. (0.5 - 20)
 
|-
 
|-
 
| Elevatorlevel || Integer || When written to, makes the carriage go to that level.  
 
| Elevatorlevel || Integer || When written to, makes the carriage go to that level.  
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| RequiredPower || Integer || Returns the current amount of power, required by the Glass Door, in watts.
 
| RequiredPower || Integer || Returns the current amount of power, required by the Glass Door, in watts.
 
|-
 
|-
| ElevatorSpeed || Integer || Returns 1 going up, 0 standing still and -1 going down
+
| ElevatorSpeed || Integer || Returns the current speed setting. (0.5 - 20)
 
|-
 
|-
 
| ElevatorLevel || Integer || Returns current level carriage is on
 
| ElevatorLevel || Integer || Returns current level carriage is on
 
|}
 
|}

Latest revision as of 08:33, 17 October 2025

Kit (Elevator)
ItemKitElevator.png
Constructing Options Elevator Shaft, Elevator Level, Elevator Shaft (Cable), Elevator Level (Cable)
Properties
Stacks Yes (5)
Recipe
Created With Electronics Printer, Fabricator
Cost 2g Copper, 4g Gold, 2g Steel, 2g Solder


Description[edit]

The elevator allows easy travel to other floors.

Use[edit]

Elevators provide convenient access between floors and consist of two placement types: Elevator Level, used on floors where the elevator stops, and Elevator Shaft, used on intermediate floors.

Logic and numbering are automatically applied, and an elevator car is generated when a level is built. 


All levels must face the same direction so that their spines align.


Warning: All elevator-placements need to be connected. Otherwise it seems like one elevator, but in reality you build several stacked and won't be able to travel from level to level.


Elevator Shaft[edit]

Elevator Shaft
Elevator Shaft front.png
Operation
Power Usage 5W
Construction
Placed with Kit (Elevator)
Placed on Large Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Elevator)


The shaft section to build on floors it should not open like floor frames etc.
Currently does not require power.
The elevator has two variants: an older cable version and a newer non-cable version. Despite the visible wiring and the "cable" designation, the shaft does not transmit power along its spine in either model. Both variants can function without being directly connected to a power source.

Data Network Properties[edit]

These are all Data Network properties of this device.

Data Parameters[edit]

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
On Boolean Turns the device on, when set >= 1. Turns it off, when set to <1.
ElevatorSpeed Integer Sets the desired speed of the elevator. (0.5 - 20)
ElevatorLevel Integer When written to, makes the carriage go to that level.

Data Outputs[edit]

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the device is turned on and receives power. (0 for no, 1 for yes)
On Boolean Returns whether the device is turned on. (0 for no, 1 for yes)
RequiredPower Integer Returns the current amount of power, required by the device, in watts.
ElevatorSpeed Integer Returns the current speed setting. (0.5 - 20)
ElevatorLevel Integer Returns current level carriage is on

Elevator Level[edit]

Elevator Level
Elevator Level front.png
Operation
Power Usage 5W
Construction
Placed with Kit (Elevator)
Placed on Large Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Elevator)

The elevator level provides an entrance/exit stop for the elevator car.
Requires power to open the door automatically and use the call button.
Note: The default variant (without the cable suffix) lacks a power and data port, making it nonfunctional on its own. The "Elevator Level (Cable)" version includes the necessary port for power connection. The elevator system operates as long as at least one "Elevator Level (Cable)" module is powered, allowing movement between floors. However, any unpowered "Elevator Level (Cable)" units will have nonfunctional call buttons, although players can still enter the elevator and travel between floors.

Data Network Properties[edit]

These are all Data Network properties of this device.

Data Parameters[edit]

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
Open Boolean Opens the device , when set >= 1. Closes it, when set to < 1.
Lock Boolean Locks the device , when set >= 1. Unlocks it, when set to <1.
On Boolean Turns the device on, when set >= 1. Turns it off, when set to <1.
ElevatorSpeed Integer Sets the desired speed of the elevator. (0.5 - 20)
Elevatorlevel Integer When written to, makes the carriage go to that level.


Data Outputs[edit]

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the device is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the device is open. (0 for no, 1 for yes)
Error Boolean Returns whether the device is flashing an error. (0 for no, 1 for yes)
Lock Boolean Returns whether the device is locked. (0 for no, 1 for yes)
On Boolean Returns whether the device is turned on. (0 for no, 1 for yes)
RequiredPower Integer Returns the current amount of power, required by the Glass Door, in watts.
ElevatorSpeed Integer Returns the current speed setting. (0.5 - 20)
ElevatorLevel Integer Returns current level carriage is on