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<!-- Please. Do not mark this page for translation nor translate it. For translated patch notes, visit Patch Notes page, as this one is more like info for nerds. -->
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__NOTOC__
__NOTOC__<!--
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== Consolidated Patch Notes v0.1.1052.5350 ==
--><Del>Note: [https://stationeering.com/versions/recent Stationeering] has up-to-date patch notes.</Del> (Last update was {{#dateformat:8 Jun 2022}})
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DECEMBER 20
  
==[Version 0.1.1259.6211]==
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=== Connection Bugfixing ===
*Fixed disappear wilted plant when reloaded.
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*Added Third person camera, Can be activated with mouse wheel.
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Today we focused on putting together many fixes that we had been working on to help players joining large worlds and servers with higher latency. Two key fixes are in this build: no requirement to have all world chunks on game load, and room checking on load/save to reduce junk in save files.
==[Version 0.1.1257.6203]==
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*Added docking port prefabs and animations
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These two things should address some of the more serious problems players were having connecting to games. Additionally, an
*Fixed SolidFuelGenerator max sound distance set to correct (much lower) value.
 
*Fixed collider for Composite Cladding Spherical Corner not being referenced correctly.
 
==[Version 0.1.1255.6192]==
 
*Fixed wheat wriggling. Had the wrong shader applied to the material
 
*Fixed missing stars. The stars had been removed from the scene for some reason, they just needed adding back in.
 
==[Version 0.1.1254.6186]==
 
*Fixed value not set on wall cooler construction kit preventing them from being placed.
 
==[Version 0.1.1253.6184]==
 
*Fixed Server now synchronizes game mode with clients, so if modified manually in the save this change should now correctly propagate to clients.
 
==[Version 0.1.1252.6182]==
 
*Fixed issue where machine inventories were not displaying portions of their contents correctly.
 
*Fixed NRE when player respawned while building mode.
 
*Fixed various visual issues with new Wall devices (Cooler, Heater, Lights).
 
==[Version 0.1.1250.6175]==
 
*Fixed bug with some recipes not recognizing the correct list of ingredients due to small floating point precision errors.
 
*Replaced models for WallCooler, WallHeater and WallLights.
 
*Fixed stuttering sounds of object on Mars.
 
*Fixed MaxVoltage value on 5-way Heavy Power Cable Junction. Was 50k instead of 100k.
 
==[Version 0.1.1247.6166]==
 
*Fixed dedicated server could play some kind of client sounds.
 
==[Version 0.1.1246.6163]==
 
*Fixed 5-way heavy cables de-spawn on game reload
 
==[Version 0.1.1241.6148]==
 
*Fixed Missing cladding type now appears in the construction kit as an available option.
 
*Regenerated blueprints for cladding that had some graphical artefacts.
 
*Fixed collision box size for several cladding types.
 
==[Version 0.1.1240.6146]==
 
*Added missing mirrored variant of long angled corner cladding.
 
*Added vertex shader to plants for slight movement
 
*Fixed console screen interactions flickering when moving quickly. Console buttons should now be able to be selected correctly on fast moving motherships.
 
*Fixed wilted plants being deleted immediately.
 
==[Version 0.1.1237.6132]==
 
*Added 12 variants of cladding, a paintable, largely cosmetic outer layer for your base. Blocks sunlight but not atmosphere. Grouped into Angled, Cylindrical, Spherical and Rounded options. Deconstructed using the Angle Grinder. ItemKitCompositeCladding craftable in the Fabricator or Autolathe for 1 Iron per kit.
 
*Fixed bug where Iron Wall Kits were twice as expensive to manufacture in the Fabricator vs the Autolathe.
 
*Fixed collider issue on new CornerCut frame piece.
 
*Added Flags. Small, paintable objects that remain visible for 2x the distance of frames, to make it easier to mark the way back to base in case your tracker runs out of power. Craftable in the Tool Manufacturer and available in one of your starting crates.
 
*Fixed stars not appearing if switching from a mars map during the day to a moon or space map.
 
*Fixed bug where some actions would not be performed correctly if using SecondaryAction mapped to a key rather than a mouse button.
 
==[Version 0.1.1235.6122]==
 
*First pass on dock for motherships - they work as airlocks currently except that if an airlock is on a mothership and gets close to a non-mothership airlock then it will auto align itself and move it to the docking position. This is probably not final behaviour.
 
*Added Corner Cut version of steel frames, the the last missing variant for the existing cosmetic frame corner options.
 
*Added new Skybox elements - Now there's stars and they move with the sun
 
==[Version 0.1.1234.6112]==
 
*Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.
 
==[Version 0.1.1227.6101]==
 
*Fixed issue with plants showing all growth states at once in storage or when dropped in world.
 
==[Version 0.1.1225.6098]==
 
*Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order. [Credit: Kamuchi]
 
*Fixed Issue where machines could occasionally output incorrectly sized stacks due to a rounding error. [Credit: Risu]
 
*Fixed Issue with slots on some objects not being occluded based on range correctly. [Credit: Risu]
 
*Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.
 
*Added localization key for Burnt Heavy Cable 5-Way Junction.
 
*fixed spelling of pipe analyser
 
*Removed unused intro vidoes
 
==[Version 0.1.1224.6093]==
 
*Re-enabled flagging of items as out of bounds
 
==[Version 0.1.1223.6091]==
 
*Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into it's face.
 
*Added missing normal and heavy cable variants (4-way and 5-way corners).
 
*Cable variant construction list order is now shared across both cable types.
 
*Fixed some inconsistencies around cable configuration and rotation restrictions.
 
*Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.
 
==[Version 0.1.1218.6078]==
 
*Fixed frame drop caused by garbage created by SolarPanel.
 
==[Version 0.1.1216.6070]==
 
*Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.
 
==[Version 0.1.1215.6065]==
 
*Fixed issue couldn't load broken save file caused by same reference ID of object.
 
*Added Manufacturing machines current recipe and job progress now persist through save/load.
 
==[Version 0.1.1214.6060]==
 
*Fixed problem where stackers would occasionally back up by changing their order of execution.
 
==[Version 0.1.1212.6057]==
 
*Fixed Skeletons will no longer decompose if flagged as Indestructible.
 
*Fixed Removed superfluous raycast on solar panels.
 
*Fixed issue calculating correct nutrition values to give from eating items.
 
*Fixed issue where consuming a whole piece of food at once would reward no nutrition.
 
==[Version 0.1.1210.6049]==
 
*Added power used by individual devices to network analyser display in place of the 'Powered' message.
 
*Fixed Milk to now work with food consumption changes.
 
==[Version 0.1.1209.6046]==
 
*Modified food consumption based on player feedback. Each item now provides a set quantity of calories, and can be consumed in as small or large increments as you like, based on how long you hold down the SecondaryAction button. You can no longer consume food beyond 100%. Different foods contain varied amounts of calories and can be consumed at varying speeds, very roughly balanced around ingredients and complexity of production (likely to change).
 
*Fixed power usage value of reversed stacker so it uses as much as the default version.
 
==[Version 0.1.1208.6043]==
 
*Fixed issue where clients would have issues joining dedicated servers running the Mars map.
 
==[Version 0.1.1205.6038]==
 
*Fixed over stacking plants when harvesting, now they drop in the world instead
 
*Added random rotation to plants when they are plated
 
*Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.
 
*Fixed issue where manually entering a decimal value on a settings slider would result in an error.
 
==[Version 0.1.1203.6028]==
 
*Fixed another couple of instances where sounds had incorrect MaxDistance values set and as a result could be heard much further away than intended.
 
==[Version 0.1.1202.6025]==
 
*Fixed a bug with room data was not cleaned up when session ended.
 
*Fixed an issue atmosphere would exit when deleting Sleeper.
 
==[Version 0.1.1199.6020]==
 
*Fixed bug with Scrubber not venting air when set to Open due to exceeded pressure error state. Now will vent even when completely full, if the lever is open.
 
*Added Portable Solar. When placed outside of inventory, the panels will open. A battery can be placed inside, and available sunlight will be used to slowly charge the battery. Can be constructed using the Electronics Printer, using similar resources to the large solar panel.
 
*Added Heavy Cable variant for 4-way corner piece. Constructable from Heavy Cable Coil.
 
*Changed heavy cable to models which were more distinct and fitting with aesthetic of the game.
 
*Added 3-way corner heavy cable model, in line with normal cable coil corner.
 
*Fixed out of focus main menu
 
*Added DOF to be removed when enabling menu lite option
 
*Fix construction cursor flickering when building walls and windows.
 
==[Version 0.1.1197.6007]
 

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