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<!-- Please. Do not mark this page for translation nor translate it. For translated patch notes, visit Patch Notes page, as this one is more like info for nerds. -->
 
<!-- Please. Do not mark this page for translation nor translate it. For translated patch notes, visit Patch Notes page, as this one is more like info for nerds. -->
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--><Del>Note: [https://stationeering.com/versions/recent Stationeering] has up-to-date patch notes.</Del> (Last update was {{#dateformat:8 Jun 2022}})
 
 
 
==[Version 0.1.1259.6211]==
 
*Fixed disappear wilted plant when reloaded.
 
*Added Third person camera, Can be activated with mouse wheel.
 
==[Version 0.1.1257.6203]==
 
*Added docking port prefabs and animations
 
*Fixed SolidFuelGenerator max sound distance set to correct (much lower) value.
 
*Fixed collider for Composite Cladding Spherical Corner not being referenced correctly.
 
==[Version 0.1.1255.6192]==
 
*Fixed wheat wriggling. Had the wrong shader applied to the material
 
*Fixed missing stars. The stars had been removed from the scene for some reason, they just needed adding back in.
 
==[Version 0.1.1254.6186]==
 
*Fixed value not set on wall cooler construction kit preventing them from being placed.
 
==[Version 0.1.1253.6184]==
 
*Fixed Server now synchronizes game mode with clients, so if modified manually in the save this change should now correctly propagate to clients.
 
==[Version 0.1.1252.6182]==
 
*Fixed issue where machine inventories were not displaying portions of their contents correctly.
 
*Fixed NRE when player respawned while building mode.
 
*Fixed various visual issues with new Wall devices (Cooler, Heater, Lights).
 
==[Version 0.1.1250.6175]==
 
*Fixed bug with some recipes not recognizing the correct list of ingredients due to small floating point precision errors.
 
*Replaced models for WallCooler, WallHeater and WallLights.
 
*Fixed stuttering sounds of object on Mars.
 
*Fixed MaxVoltage value on 5-way Heavy Power Cable Junction. Was 50k instead of 100k.
 
==[Version 0.1.1247.6166]==
 
*Fixed dedicated server could play some kind of client sounds.
 
==[Version 0.1.1246.6163]==
 
*Fixed 5-way heavy cables de-spawn on game reload
 
==[Version 0.1.1241.6148]==
 
*Fixed Missing cladding type now appears in the construction kit as an available option.
 
*Regenerated blueprints for cladding that had some graphical artefacts.
 
*Fixed collision box size for several cladding types.
 
==[Version 0.1.1240.6146]==
 
*Added missing mirrored variant of long angled corner cladding.
 
*Added vertex shader to plants for slight movement
 
*Fixed console screen interactions flickering when moving quickly. Console buttons should now be able to be selected correctly on fast moving motherships.
 
*Fixed wilted plants being deleted immediately.
 
==[Version 0.1.1237.6132]==
 
*Added 12 variants of cladding, a paintable, largely cosmetic outer layer for your base. Blocks sunlight but not atmosphere. Grouped into Angled, Cylindrical, Spherical and Rounded options. Deconstructed using the Angle Grinder. ItemKitCompositeCladding craftable in the Fabricator or Autolathe for 1 Iron per kit.
 
*Fixed bug where Iron Wall Kits were twice as expensive to manufacture in the Fabricator vs the Autolathe.
 
*Fixed collider issue on new CornerCut frame piece.
 
*Added Flags. Small, paintable objects that remain visible for 2x the distance of frames, to make it easier to mark the way back to base in case your tracker runs out of power. Craftable in the Tool Manufacturer and available in one of your starting crates.
 
*Fixed stars not appearing if switching from a mars map during the day to a moon or space map.
 
*Fixed bug where some actions would not be performed correctly if using SecondaryAction mapped to a key rather than a mouse button.
 
==[Version 0.1.1235.6122]==
 
*First pass on dock for motherships - they work as airlocks currently except that if an airlock is on a mothership and gets close to a non-mothership airlock then it will auto align itself and move it to the docking position. This is probably not final behaviour.
 
*Added Corner Cut version of steel frames, the the last missing variant for the existing cosmetic frame corner options.
 
*Added new Skybox elements - Now there's stars and they move with the sun
 
==[Version 0.1.1234.6112]==
 
*Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.
 
==[Version 0.1.1227.6101]==
 
*Fixed issue with plants showing all growth states at once in storage or when dropped in world.
 
==[Version 0.1.1225.6098]==
 
*Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order. [Credit: Kamuchi]
 
*Fixed Issue where machines could occasionally output incorrectly sized stacks due to a rounding error. [Credit: Risu]
 
*Fixed Issue with slots on some objects not being occluded based on range correctly. [Credit: Risu]
 
*Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.
 
*Added localization key for Burnt Heavy Cable 5-Way Junction.
 
*fixed spelling of pipe analyser
 
*Removed unused intro vidoes
 
==[Version 0.1.1224.6093]==
 
*Re-enabled flagging of items as out of bounds
 
==[Version 0.1.1223.6091]==
 
*Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into it's face.
 
*Added missing normal and heavy cable variants (4-way and 5-way corners).
 
*Cable variant construction list order is now shared across both cable types.
 
*Fixed some inconsistencies around cable configuration and rotation restrictions.
 
*Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.
 
==[Version 0.1.1218.6078]==
 
*Fixed frame drop caused by garbage created by SolarPanel.
 
==[Version 0.1.1216.6070]==
 
*Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.
 
==[Version 0.1.1215.6065]==
 
*Fixed issue couldn't load broken save file caused by same reference ID of object.
 
*Added Manufacturing machines current recipe and job progress now persist through save/load.
 
==[Version 0.1.1214.6060]==
 
*Fixed problem where stackers would occasionally back up by changing their order of execution.
 
==[Version 0.1.1212.6057]==
 
*Fixed Skeletons will no longer decompose if flagged as Indestructible.
 
*Fixed Removed superfluous raycast on solar panels.
 
*Fixed issue calculating correct nutrition values to give from eating items.
 
*Fixed issue where consuming a whole piece of food at once would reward no nutrition.
 
==[Version 0.1.1210.6049]==
 
*Added power used by individual devices to network analyser display in place of the 'Powered' message.
 
*Fixed Milk to now work with food consumption changes.
 
==[Version 0.1.1209.6046]==
 
*Modified food consumption based on player feedback. Each item now provides a set quantity of calories, and can be consumed in as small or large increments as you like, based on how long you hold down the SecondaryAction button. You can no longer consume food beyond 100%. Different foods contain varied amounts of calories and can be consumed at varying speeds, very roughly balanced around ingredients and complexity of production (likely to change).
 
*Fixed power usage value of reversed stacker so it uses as much as the default version.
 
==[Version 0.1.1208.6043]==
 
*Fixed issue where clients would have issues joining dedicated servers running the Mars map.
 
==[Version 0.1.1205.6038]==
 
*Fixed over stacking plants when harvesting, now they drop in the world instead
 
*Added random rotation to plants when they are plated
 
*Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.
 
*Fixed issue where manually entering a decimal value on a settings slider would result in an error.
 
==[Version 0.1.1203.6028]==
 
*Fixed another couple of instances where sounds had incorrect MaxDistance values set and as a result could be heard much further away than intended.
 
==[Version 0.1.1202.6025]==
 
*Fixed a bug with room data was not cleaned up when session ended.
 
*Fixed an issue atmosphere would exit when deleting Sleeper.
 
==[Version 0.1.1199.6020]==
 
*Fixed bug with Scrubber not venting air when set to Open due to exceeded pressure error state. Now will vent even when completely full, if the lever is open.
 
*Added Portable Solar. When placed outside of inventory, the panels will open. A battery can be placed inside, and available sunlight will be used to slowly charge the battery. Can be constructed using the Electronics Printer, using similar resources to the large solar panel.
 
*Added Heavy Cable variant for 4-way corner piece. Constructable from Heavy Cable Coil.
 
*Changed heavy cable to models which were more distinct and fitting with aesthetic of the game.
 
*Added 3-way corner heavy cable model, in line with normal cable coil corner.
 
*Fixed out of focus main menu
 
*Added DOF to be removed when enabling menu lite option
 
*Fix construction cursor flickering when building walls and windows.
 
==[Version 0.1.1197.6007]==
 
*Added Soy Oil that can be produced in the Reagent Processor from Soy Beans.
 
*Added Fries that can be made in the microwave using a Potato and a small quantity of Soy Oil. Provides a lot of calories.
 
*Added Baked Potato recipe. One potato can now be turned into a baked potato in the microwave, for more nutrition.
 
*Changed Portable Scrubber. Now will suck in all atmosphere when no filter is installed. Also added a level, when open, the internal atmosphere of the scrubber will be ejected into the world. This makes the scrubber more useful for different functions, such as clearing all of an atmosphere from a room on a planet.
 
==[Version 0.1.1196.6000]==
 
*Added an option in misc settings to enable a bare bones menu with no particles
 
*Fixed issue with on/off sounds on Wall Heaters/Coolers MaxDistance setting, meaning they were always playing at full volume no matter where the player was in relation to them. Let us know if you notice any other objects behaving in a similar way.
 
*Fixed Clients joining servers with custom global atmosphere. Client now receives the global gas mix during the joining phase
 
==[Version 0.1.1195.5989]==
 
*Fixed items and structures occluding when moving too fast. Things no longer flicker on and off when moving quickly on a mothership.
 
==[Version 0.1.1194.5987]==
 
*Fixed self collision for all things in thing Awake
 
*Fixed construction tooltip while building on moving mothership
 
*Fixed motherships velocity is now correctly clamped. This value will probably change but it's set to the same as the player for now.
 
*Fixed motherships constantly pitching/yawing before snapping back to upright after collision.
 
*Fixed being unable to build on mothership while it's moving. Still some problems when the ship is rotating that need fixing.
 
*Fixed tooltips jittering on motherships.
 
*Fixed Active Vent missing box collider so could not be deconstructed. Now has correct collider.
 
==[Version 0.1.1193.5974]==
 
*Fixed dynamic scrubbers not working in global atmospheres. Dynamic Scrubbers should now be able filter and trap gasses from global (e.g. Martian) atmospheres.
 
*Reverted global atmosphere per AtmosphericsController back to a single global atmosphere
 
*Fixed most interactions on moving motherships - Now using the interpolated RigidBody position with the camera offset added. Camera position wont work properly while the player is moving
 
*Added sun fading out at night time to reduce the occurrences of seeing the sun through the terrain and the terrain not casting shadows on objects
 
*Fixed HandleCollision doing excessive work - HandleCollisionsWith was being called multiple times on each structure and was doing it for each other structure. Removed pointless checks and added a magnitude distance check using the bounds of both objects to see if they could potentially be touching.
 
*Fixed items jittering when being pushed by a mothership. When their grid controller is changed to a mothership interpolation is enabled.
 
*Fixed issue where Asteroids in space were not visible after loading from save.
 
*Changed Active Vent model to new model, in line with other atmospheric item changes.
 
*Added first pass of new New World Menu including custom world settings screen. Customizing some settings not yet supported, so consider it a work-in-progress for now.
 
==[Version 0.1.1192.5959]==
 
*Fixed motherships using the main global atmosphere to using their own copy - still more work to be done on the mothership AtmosControl
 
*Fixed Tanks dynamic tanks in tank connectors colliding with motherships affecting the motherships movement
 
*Made Mothership be affected by Gravity
 
*Fixed NRE when fail to join server.
 
==[Version 0.1.1191.5952]==
 
*Added new localization strings for Workshop page
 
==[Version 0.1.1189.5948]==
 
*Fixed creative mode setting not applying correctly from map presets.
 
==[Version 0.1.1188.5944]==
 
*Fixed broken scene reference to Speech Recognizer.
 
*Changed Mars temperature to -60
 
==[Version 0.1.1187.5938]==
 
*Fixed issue where world settings were not being properly initialized if you started a second game without restarting the client.
 
*Fixed issue where world name was not being set correctly when loading a game.
 
*Disabled custom world parameters temporarily while a couple of server issues get resolved.
 
*Changed automatically assigned tags for workshop saved game submissions.
 
*Fixed stuttering introduced in 5919 by reverting some bad logic in WorldManager
 
*Fixed error when pressing the create world button without selecting an option. It now defaults to the moon world if no button was selected
 
*Fixed hunger no longer applies to characters inside a sleeper.
 
==[Version 0.1.1186.5926]==
 
*Fixed holes in terrain caused by registering with incorrect neighbours
 
*Fixed incorrect mars atmosphere composition
 
==[Version 0.1.1185.5924]==
 
*Fixed items falling through terrain when loading a saved game caused by terrain not loading in properly around things
 
*Added World Settings are now saved out when the world is in worldsettings.xml. When loading a game, if this file is not found it will fall back to the old method/presets.
 
*Moved world settings to XML. All world settings are now exposed in XML. This allows for adding custom world types and exposing the settings in game
 
*Added custom world generation parameters. It is now possible to define your own world terrain generation via XML
 
*Improved speed of terrain generation significantly through micro optimisations and removing unnecessary bounds checking when setting voxel.
 
*Fixed NRE by checking that CurrentBuildState is set before attempting to access its renderer.
 
*Fixed will now display default image if no mod preview image is provided.
 
==[Version 0.1.1183.5913]==
 
*Replaced Passive Vent model with new model.
 
*Fixed cast bar getting stuck when consuming cereal bars too quickly.
 
*Fixed airlocks leaking atmosphere when internal doors are open. 1x1 rooms should no longer leak atmosphere.
 
*Missing material for baked potatoes.
 
 
==[Version 0.1.1181.5904]==
 
==[Version 0.1.1181.5904]==
 
*Fixed ore smelting gas always being output into world atmosphere. Now smelting gases in furnaces should output into connected pipe network again instead of world atmosphere.
 
*Fixed ore smelting gas always being output into world atmosphere. Now smelting gases in furnaces should output into connected pipe network again instead of world atmosphere.

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