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__NOTOC__<!--
 
__NOTOC__<!--
 
--><Del>Note: [https://stationeering.com/versions/recent Stationeering] has up-to-date patch notes.</Del> (Last update was {{#dateformat:8 Jun 2022}})
 
--><Del>Note: [https://stationeering.com/versions/recent Stationeering] has up-to-date patch notes.</Del> (Last update was {{#dateformat:8 Jun 2022}})
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==[Version 0.2.4297.19997] Hotfix ({{#dateformat:22 August 2023}})==
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"This hotfix addresses some issues with the new atmospheric mixing that was causing potential for infinite ices spawning in world atmospheres as well as atmospheres not equalizing correctly in some 2x1 rooms."
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[https://store.steampowered.com/news/app/544550/view/3671049809743247858?l=english Steam post]
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<div class="toccolors collapse-pre-one mw-collapsible mw-collapsed">
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<div class="toccolors mw-collapsible-toggle" style="float:none;">
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<span class="down">[Patch notes]</span>
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</div>
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<div class="mw-collapsible-content">
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*Fixed bug where clients could accidentally exit sleepers when leaving a game
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*Fixed a few visual issues with new bench cords
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*Fixed unable to attach appliances to some bench variants
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*Fixed Infinite Ice spawning in vacuums that could sometimes happen due to incorrect handling of NaN values when calculating mix ratios in MixInWorld.
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*Fixed PureIce SpawnContents and melt Temperature not being serialized.
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*Added IsValid check to spawngas.
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*Fixed issue where two isolated atmospheres could remain unbalanced.
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</div>
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</div>
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<hr/>
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==[Version 0.2.4294.19984] The Airflow Update ({{#dateformat:21 August 2023}})==
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"Changes to how atmospheres in the world flow and mix with eachother, another heat exchanger and some new powered benches."
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[https://store.steampowered.com/news/app/544550/view/3671049809726932936?l=english Steam post]
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<div class="toccolors collapse-pre-one mw-collapsible mw-collapsed">
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<div class="toccolors mw-collapsible-toggle" style="float:none;">
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<span class="down">[Patch notes]</span>
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</div>
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<div class="mw-collapsible-content">
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*Updated suit and helmet for main menu scene and character customization scene
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*Fixed spelling errors in new heat exchanger descriptions
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*Updated uvs and textures for hardsuit
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*Fixed spelling mistake in character customization menu
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*Fixed spelling mistake for heat exchanger kit
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*Fixed fan blade direction not representing the flow of gas for the Powered Vent
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*Fixed wall heater color not changing when turned on
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*Added input blocker to pause menu to stop in-world screens from being interactable while paused
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*Fixed inconsistent naming for pipes and pipe kits
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*Fixed incorrectly sized collider on low volume pipe kits
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*Improved behaviour of PassthroughHeatExchanger. Now implements a crossflow behaviour where-by it is possible to have the two inputs come close to swapping temperatures.
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*Added RemoveToEqualize to AtmosphereHelper.cs This calculates the amount of gas required to Equalize input pressure with output pressure, removes it from the input and returns it for further calculations.
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*Refactored MoveToEqualize to call RemoveToEqualise.
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*Renamed AtmosphericsManager.TickSpeedMs to AtmosphericsManager.TickSpeedSeconds as this was what it was actually returning.
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*Changed Heat Exchangers to show energy exchanged each tick in kJ.
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*Fixed AtmosAnalyser only runs analysis code when held in hand of local player.
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*Changed Moved AtmosAnalyser value generation to main thread to prevent flickering values, it now reads the cached values.
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*Improved tooltips around spray gun fail states
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*Added new models for small tanks. This is purely an aesthetic change. No change to functionality.
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*Fixed wind turbines being functional inside frames
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*Fixed issue with re-connecting after a client disconnects. The disconnected client no longer needs to restart the game before reconnecting
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*Optimised PassthroughHeatExchanger simulation function.
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*Fixed Gas Mixer tooltip rounds Setting wheel to whole number, now shows decimal places.
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*Tweaked mesh for basic suit helmet
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*Fixed insulated tanks being offset incorrectly after model update.
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*Added bobble heads for future content
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*Restructured Gasses Mixing in world, to allow better flow control. Gasses in world now will move towards lower pressure areas faster, with speeds to pull vacuums with normal active vents increased by 300% in best *cases, and 150% in more typical large rooms. The amount of gas which 'moves' up pressure gradients has been reduced, reducing the amount of 'reverse gas spread' happening between large pressure differential world *grids. Gas spreading in narrow tunnels will also see an increase in movement.
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*reverting wind(Direction vector) calculations to previous state, to address downwards wind on pressureized planets. Atmospheres will still mix according to new mixing rules.
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*Added prototype assets and behaviour for rocket datalink logic devices.
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*Changed separated Data and power device dirty process for cable networks.
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*Removed un-needed process in RecalculateDeviceListSorted Function.
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*Removed un-necessary step in GetNextValidThing function.
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*Fixed Null-collider in broken build-state of arc furnace.
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*Fixed mix in world wind calculations not using a cached pressure value, causing wind coming from global atmospheres to be incorrectly strong.
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*Fixed unusually strong wind when mining on Venus, as wind strength should now scale with volume extracted.
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*Fixed small insulated tank blueprints
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*changed datastructure for atmospheric mixing data caching to reduce garbage creation.
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*Fixed face mounted structure placement placing on the wrong side of the supporting structure if the player was standing on it.
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*Added 1st pass of rocket location data authoring system.
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*Tweaked overalls mesh rig
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*Added WIP placeholder launch pad pieces
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*Refactored landing pad networks to allow for a generic modular structure and added the launchpad structure using it
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*Improvements to Rocket Location data authoring.
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*Added Concept of space map to rocket location data.
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*Added Data validation and error logging to rocket data location parsing.
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*Added Instanced classes for rocket locations.
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*fixed issue where close to global atmospheres could flicker their neighbours into existence every other tick,due to not caching atmos state prior to attempting to mix in world, causing memory issues.
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*A mixing atmosphere will spark its neighbours if it is ignited, which should cause more flash fires, instead of slow isolated flames in one tile.
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*Fixed a number of devices instancing new materials every-time their anim state changed.
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*Zrillian lungs now have a wider safe temperature range, and dont take damage between -20c to 80c, up from -10c to 50c of humans. Warnings remain unaffected, as the zrillians dont necessarily like these temperatures.
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*Added first pass on rocket control motherboard and ui
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*Added missing message factory changes
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*Renamed ReferencableHelper.cs to Referencable.cs
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*Added SpaceMap and SpaceMapNode data synchronisation to clients.
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*Added WIP code for Rocket travel between SpaceMap nodes.
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*Added IRocketPath and IRocketDestination Interfaces to handle leaving and returning to launch pad.
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*Disabled prototype launch animation.
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*Changed Mass to be a property. And implemented placeHolder mass values on rocket fuselage, pipes and inline tanks.
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*Added Method to get starting map to SpaceMap.cs
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*Added LaunchPadNetwork now caches its centre piece in the same way as LandingPadNetwork.
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*Updated rocket location icon
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*Fixed NRE from rocket.
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*Fixed Prototype LaunchPad prefabs
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*Added CounterFlow heat exchanger to tier two pipe bender. The counter-flow heat exchanger passes gas and liquids from the input to the corresponding output passively based on pressure differential (or volume ratio *differential in the case of liquids). Matching the flow rate of both inputs will allow for around 70% efficiency of heat reclamation (this allow for the swapping of temperatures between to pipe networks. Multiple *exchangers can be daisy chained together to increase the heat reclamation efficiency.
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*Updated WorldManager source prefabs in scene.
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*Fixed Pumps and other pipe devices changing color on load.
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*Removed Outline effect demo scripts.
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*Added first pass on star map ui for rockets
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*Added rocket can now path to orbit.
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*Changed all pipes can now be built in a fuselage
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*Fixed Stacking PureIce would zero out the spawn contents.
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*Added Logic variables to avionics Device.
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*Changed a number of single-grid atmos devices to be allowed to be built in rockets.
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*Added rocket command to print destination IDs.
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*Added support for dynamically created and destroyed SpaceMap nodes.
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*Changed Launch pads now generate a new node once they have a valid centre piece.
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*Fixed An uncommon crash when running the StateChange fix on a custom world save.
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*Added dynamic locations to map view (wip)
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*Fixed gas being created from spray cans being created with 0 energy
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*Reverted the ability to use a spray can to paint the object in the other hand as this behaviour is confusing and not communicated.
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*Portable generator no longer continues providing power once the canister runs out
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*Fixed the blueprint for the Hydroponics Station kit
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*added missing blueprint for automated hydroponics kit
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*Added Pathfinding algorithm so rocket can path to/from any destination on the space-map.
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*Added Pathfinding testing command for validating authored data.
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*Added Rocket movement logic has collection of Node-connections and can path through multiple nodes to reach target destination.
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*Fixed Some nodes being registered twice to the space-map.
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*Fixed some merge errors with map view
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*Fixed modular structure networks not registering devices correctly
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*Updated new rocket kits to be not spawnable
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*Fixed launchpads being registered as landing pad networks
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*Changed star map to use grid based panel for dynamic locations rather than a radial layout. The position of these can be authored in the xml to achieve a nice map layout
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*Fixed Some devices would allow interaction even when in a locked state or when the player didn't have the correct access card.
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*Fixed Some cases where things could be interacted with when destroyed or incomplete.
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*Added temporary method for rocket to link to a landing pad node
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*Fixed launch pad networks not being cleared when unloading
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*Fixed Device Locking fix prevented airlock cycling using door interaction panel.
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*Fixed Null reference exception on server when writing DynamicPanelData.
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*Fixed Can't interact with slots when device locked (beta only)
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*Fixed Settable Atmospheric devices show incorrect tooltip on setting wheel when locked.
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*Fixed launch pads not deregistering correctly on destroy
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*Fixed space map nodes not removing all their connections when deregistering
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*Added 4 new bench variants
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*Removed some temp images from rocket info canvas
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*Fixed incorrect calling placement of base.OnDestroy in LandingPadModular.
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*Fixed Pipe mounted LiquidDrain throws error when pipe removed.
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*Small Clean up of DevicePipeMounted code
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*Removed Prototype launchpad pieces from kit (LandingPadBasic)
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*Fixed A save with a Pad Network with no saved networkId would not load.
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*Changed UpdateThings on GameStart to run once gameState is set to running (this was the behaviour on clients, should also be behaviour on server)
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*Moved some classes into an appropriate namespace
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*Added temporary method to refresh rocket internals when you modify the rocket network
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*Added rocket refresh command to help with debugging rocket behaviour
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*Fixed rocket engines being registered multiple times in rocket network
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*Fixed TurbineGenerator Animation and sound not synced to clients.
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*Added Some WIP electrolysis code.
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*Fixed Unable to turn on/off light or flush locked helmet using interactable buttons (beta only).
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*Fixed MAX_ENERGY Constant being too low causing large tanks with too much liquid in them to have their contents deleted on load.
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*Fixed Incorrect serialisation type for network messages for Setting and Quantity of digital chute devices.
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*Added PlaceHolder Rocket Mining device.
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*Added OnFishedLoad call to StructureNetwork.
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*Fixed Rocket doesn't find launchpad on load.
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*Added hashing of Id to spaceMap node.
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*Implemented IRocketInternals on Chutes.
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*Removed prototype launchpad tower base from incorrect kit
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</div>
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</div>
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<hr/>
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==[Version 0.2.4258.19848] The Powered Vent Update ({{#dateformat:31 July 2023}})==
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[https://store.steampowered.com/news/app/544550/view/3687936405132442102 Steam post]
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<div class="toccolors collapse-pre-one mw-collapsible mw-collapsed">
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<div class="toccolors mw-collapsible-toggle" style="float:none;">
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<span class="down">[Patch notes]</span>
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</div>
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 +
<div class="mw-collapsible-content">
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*Fixed Error spam from plant cartridge when trying to display the value "1000".
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*Fixed Index out of range exception thrown by StringManager.
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*Fixed Re-sizing stationpedia window displays phase-change diagram on pages where it should be hidden.
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*Updated helmet visor materials
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*Reenabled active vents being able to burst pipes. The concept of internal pressure limiting has been removed. Active vent was overloaded with functionality. The problems it solved can be overcome using other systems.
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*removed internal pressure logic type as a read/write for active vent
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*Reverted active vent changes
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*Added a few assets to the game
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*Fixed safety limits being ignored on active vent
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*Moved some assets into their correct folders
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*Renamed HeatExchanger.cs to HeatExchangerDeprecated.cs
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*Fixed new suit shader to correctly use specular and smoothness
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*Fixed mask texture and made specular map muted for hard suit.
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*Fixed Mask texture on basic suit and helmet.
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*Fixed compile error caused by a script name change
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*Fixed duct tape stops working after repairing solar panel
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*Reverted accidentally commented out code
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*Added three variants(gas+gas, gas+liquid, liquid+liquid) small direct heat exchanger. Tooltip needs to be added to info panel.
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*Refactored content management in preparation for new content
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*Fixed Direct Heat Exchanger input connection orientation causing the pipes to be connecting from the wrong end.
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*Added energy exchanged to tooltip to physical input panel
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*Updated incorrectly set smoothness values for some materials
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*Matched dark rubber parts to waist rubber part.
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*Added passthrough heat exchanger (3 variants)
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*Added Powered Vent. New 2x2 vent designed for larger airlocks, it is able to efficiently vacuum out small-medium sized rooms.
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*Added FlowRate indicator to PoweredVent. will glow Orange/red when flowrate is limited by output pipe pressure or capacity.
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*Added Kit (PoweredVent).
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*Added IPoweredVent interface for hooking up powered-vents to Circuit boards that interact with active-vents.
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*Moved DataDisk to using correct class.
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*Updated Airlock, AirControl and Logic motherboards use IPoweredVent for vent device connections.
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*Cleaned up ResetVent function calls for active vent. Was not being called from correct function.
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*Fixed CondensationChamber had pipe tooltips flipped.
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*Added large direct heat exchanger
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*Fixed backpacks invisible in suit storage
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*Removed redundant set wearable visibility call
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*Moved some hardcoded tag strings to appropriate constants class
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*Updated basic suit helmet material on head lamp
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*Updated basic suit helmet material on head lamp for FPV view
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*Fixed tooltip not syncing for clients on direct heat exchanger
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*Removed ItemKitRoverMKI recipe from the electronics printer
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*Added PoweredVent Large. A 3x3 variant of the PoweredVent for pulling vacuums on Large airlocks and hangers.
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*Added Kit (PoweredVent) recipe to tier2 PipeBender.
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*Added missing large direct heat exchangers to world manager
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*Added missing broken states to large direct heat exchanger
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*Fixed invisible build states on large direct heat exchanger
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*Tweaked balance for direct and passthrough heat exchangers
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*Tweaked heat exchanger balance
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*Improved PoweredVent MultiGrid venting algorithm. Medium and Large PoweredVents will now draw gas from their surrounding grids in a more predictable fashion.
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*Added Sounds to Powered Vents.
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*Changed How powered vents move gas into the world such that they may temporarily exceed their target external pressure.
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*Changed Medium and Large Powered vents now only pull from neighbouring grids when its local grid is close to vacuum.
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*Fixed inputs and outputs on large and passthrough heat exchangers
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*Updated Heat exchanger values to be in line with radiator values.
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*Fixed large direct and passthrough heat exchanger not requiring frame support
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*Fixed Condensation Valve Blueprint.
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*Fixed powered vent mode switch in incorrect colour state when 1st placed.
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*Fixed Passthrough heat exchanger construction consumes welder instead of steel sheets.
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*Removed Old heat exchanger from kit.
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*Changed Kit (heat exchanger) back to original values.
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*Added Kit (SmallDirectHeatExchanger) and added recipe to pipe bender
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*Added Kit (LargeDirectHeatExchanger) and added recipe to Tier 2 pipe bender.
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*Changed recipe of existing Kit heat exchanger to require Invar and moved to Tier 2 pipe bender.
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*Changed existing heat exchanger internal area to be the same as Large Direct heat exchanger.
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*Updated UVs for basic suit mesh
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*Fixed incorrectly named heat exchanger kit that was causing an error when populating the Stationpedia
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*Added missing description to the heat exchangers
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*Removed unused heat exchanger kit prefab
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*Fixed thumbnails for large direct heat exchanger kit
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*Removed Split Interactables from Large Direct Heat Exchanger Kit.
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*Fixed Mixer would not throughput gas when set to 100 and other input pipe was empty.
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*Added flow rate indicator to Active vent and added flow-rate tooltip to Active vent.
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*Updated smoothness for new suit materials
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*Fixed incorrect position on the powered vent blueprint
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*Fixed PoweredVents build and broken states using incorrect material.
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</div>
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</div>
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<hr/>
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==Version 0.1.1259.6211 and below==
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<div class="toccolors collapse-pre-one mw-collapsible mw-collapsed">
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<div class="toccolors mw-collapsible-toggle" style="float:none;">
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<span class="down">[Show old patch notes]</span>
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</div>
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<div class="mw-collapsible-content">
  
 
==[Version 0.1.1259.6211]==
 
==[Version 0.1.1259.6211]==
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*Fixed performance issue related to water visualizer
 
*Fixed performance issue related to water visualizer
 
*Fixed off-center tooltips and castbar
 
*Fixed off-center tooltips and castbar
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</div>

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