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  • ...irlock cycle system that allows you to use the Cycle button to control the doors and vents. ...objects with data access available to the console are listed, however only doors, vents, lights, gas sensors and slave consoles are available to be selected
    1 KB (206 words) - 06:50, 18 May 2024
  • ! style="text-align:left;" | [[Blast Doors]] ! style="text-align:left;" | [[Composite Doors]]
    34 KB (2,997 words) - 07:05, 5 August 2023
  • <li>[[Special:MyLanguage/Blast Doors|Blast Doors]]</li> <li>[[Special:MyLanguage/Composite Doors|Composite Doors]]</li>
    29 KB (2,868 words) - 17:01, 4 February 2019
  • ...ram (e.g.: cycling airlock) you must be learnt to do manually (e.g.: close doors, turn on vents, etc)
    6 KB (925 words) - 02:08, 7 May 2024
  • ...also be modified easily to make an always-off circuit (e.g. to auto-close doors), see table below.
    2 KB (258 words) - 12:37, 18 November 2019
  • ...power a device on while standing in front of it can be made, or open/close doors automatically.
    796 bytes (97 words) - 00:40, 18 October 2019
  • * 1x [[Access Card]] slot - Insert an [[Access Card]] to open doors with limited access controls (usually on multiplayer servers)
    1 KB (154 words) - 07:31, 27 June 2022
  • <li>[[Special:MyLanguage/Blast Doors|Explosionstür]]</li> <li>[[Special:MyLanguage/Composite Doors|Verbundtür]]</li>
    31 KB (2,973 words) - 12:39, 16 November 2023
  • 2 areas are separated by doors: the cockpit and the storage area.
    457 bytes (75 words) - 09:54, 9 September 2022
  • #REDIRECT [[Blast Doors]]
    25 bytes (3 words) - 09:44, 19 January 2020
  • #REDIRECT [[Blast Doors]]
    25 bytes (3 words) - 08:59, 25 February 2019
  • #REDIRECT [[Composite Doors]]
    29 bytes (3 words) - 09:01, 25 February 2019
  • ...door as "Interior-Door" and "Exterior-Door" appropriately. Note that some doors have their tag sprayed onto them, so a different name may be more appealing ...ck "Exterior-Door" followed by all caps and green "EXTERIOR". NOTE: OF THE DOORS, SELECT THIS FIRST!
    7 KB (1,109 words) - 07:30, 27 April 2024
  • When powered, all associated doors and vents are locked, preventing their manual use even when power is subseq ...ed, speeding up the cycle time, but can result in large wind currents when doors open.
    8 KB (1,266 words) - 09:20, 3 September 2023
  • ...n_Frames|frames]] on each side, the game will count it as a room. [[Portal|Doors/portals]], even not built fully, will also count as a separation with anoth
    778 bytes (125 words) - 06:47, 24 May 2021
  • ...ace the sensor on the far side from the vents. The script supports [[Blast Doors]], but since they lack a door handle you will need a button on each side (o ...y interacting with either door, or turning the LED off. During cycling the doors are locked, and the LED can be used to skip both depressurize (red) and pre
    4 KB (742 words) - 01:49, 18 April 2023
  • * 1x [[Access Card]] slot - Insert an [[Access Card]] to open doors with limited access controls (usually on multiplayer servers)
    1 KB (157 words) - 21:01, 18 April 2024
  • * 2x [[Access Card]] slot - Insert an [[Access Card]] to open doors with limited access controls (usually on multiplayer servers) ...ot, it may be useful for players on servers with lots of access restricted doors / equipment
    1 KB (171 words) - 07:30, 27 June 2022
  • ...10W doors and 50W console</ref> with [[Kit (Door) Composite Door|composite doors]] || 168 000 ...irlock<ref>Two 25W doors and 50W console</ref> with other kind of [[Portal|doors]] || 240 000
    2 KB (234 words) - 09:37, 4 May 2024
  • ...ces, reinforced with [[Steel Frames|steel frames]] and [[Blast Doors|blast doors]] in case of combustion.
    2 KB (241 words) - 12:07, 14 May 2023

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